• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
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[QUOTE=Megadave;47946230][IMG]http://vignette1.wikia.nocookie.net/half-life/images/9/9d/Get_your_free_tvs.jpg/revision/latest?cb=20081122135854&path-prefix=en[/IMG] This is either Half-life 2 on goldsrc or a very early source that still used a lot of gold src assets.[/QUOTE] If I remember rightly from Raising the Bar, that's actually quite literally the first version of Source when Half Life 2 was still being developed as "Get Your Free TVs!" or something similar. Like a kind of build-it-as-you-go techdemo they were doing.
[t]http://combineoverwiki.net/images/9/9d/Get_your_free_tvs.jpg[/t] citizen model: the much sought after Citizen.mdl (probably) tv model: not important, probably something like W_TV.mdl map: city_test (01?) engine: probably a weird mix of source and goldsource with half-life 1 hud there were some maps created before city_test, but those are the maps in the wc mappack (which wasn't valves full map folder thing) im gonna guess the first maps created were the hyperborea and such, because there are bat files in the wc mappack called hyper.bat and hyper_fog.bat that mention randy lundeen compiling hyperborea maps. they are last edited 1999, as opposed to the city_test maps, which the earliest was edited around 2000.
[QUOTE=Butthurter;47945949] theres nothing horrifying in the look for most of the current combine, barring the old hl2 advisor having claws and most of its tech looking more alien than anything else the combine made[/QUOTE] Speaking of advisors, I recall that the wiki said that they were a human-like species that reached the Technological Singularity long ago (if you don't know what that is, then look it up); thus becoming completely reliant on their tech.
[QUOTE=Jackathan;47947046][t]http://combineoverwiki.net/images/9/9d/Get_your_free_tvs.jpg[/t] citizen model: the much sought after Citizen.mdl (probably) tv model: not important, probably something like W_TV.mdl map: city_test (01?) engine: probably a weird mix of source and goldsource with half-life 1 hud there were some maps created before city_test, but those are the maps in the wc mappack (which wasn't valves full map folder thing) im gonna guess the first maps created were the hyperborea and such, because there are bat files in the wc mappack called hyper.bat and hyper_fog.bat that mention randy lundeen compiling hyperborea maps. they are last edited 1999, as opposed to the city_test maps, which the earliest was edited around 2000.[/QUOTE] its citizen_17.mdl if i can remember
i thought that was only the name of the texture folder, as well as the recreation by snood most of the early c17 maps just have Citizen.mdl
Got a bit bored these days so I decided to recreate the early HUD sprites that shows the power up canisters using this pic as a base [url]http://combineoverwiki.net/images/5/56/Hl_early_hud.png[/url] And the results in Photoshop : [img]http://i.imgur.com/h704HLG.png[/img]
is the spring in the middle supposed to be an early icon of the long jump module or what?
[QUOTE=KillerKo4565;47947887]is the spring in the middle supposed to be an early icon of the long jump module or what?[/QUOTE] seems like it, the thing above it is probably for the cut oxygen tank
[QUOTE=PikaCommando;47861544]So what's up with the use of human materials (tiles, rusty metals, concrete) inside the older Citadels despite it coming straight from the Combine Overworld? They don't seem to be placeholders because the tiles are featured in concept art too. The weird part is that they already have the final-style Combine metal for the prison pods in the tiles version so why isn't the final-style metal used to make the interior like in final Citadel?[/QUOTE] Maybe the citadels are a lot more stripped down when they come down, and the citadel in city 17 is special as the consul adds stuff onto it to make it his own. So really the real citadel is much skinnier than shown.
Remember that UE4 post a while back? Just imagine a remake of the AirEx with that. Of course it would take some time but it'll probably be worth it.
Or a remake of Vertigo. Being able to look out the window of the skyscraper and seeing all sorts of crazy shit going down on the street level. Imagine playing through that shit with something like the Rift or the Vive on too.
[QUOTE=95Navigator;47940609]Hes just as redundant as the combine elite, just a harder trooper only without the ar2 blast[/QUOTE] Because why have more enemies if we can make a game with hardly any variability, right?
[T]http://images.akamai.steamusercontent.com/ugc/6187166007101859005/96E975302964A8E52FA3A722733ABACDED79F480/[/T] I got bored and re-made one of the brush-based leak cars as a proper model thing, the original is on the right
Could use a few more details here and there and a proper texture. Good start though.
You should also work with smooth shading on the hood of the car
The roof and windshield still look awkwardly boxy, but the overall profile of the car is quite good.
[img]http://s3.postimg.org/pn3hzzlj7/heh.png[/img] heh I found this the other day and felt like sharing it
For those who have asked Valve employees for the Citizen 17 model before and have actually gotten a reply from them, what did they say?
Why anyone would want it is beyond me.
[QUOTE=ProZak;48047311]Why anyone would want it is beyond me.[/QUOTE] Its a centerpiece of content we will never get to see. The closest we ever got to it was the cohrt model, but you know all about that.
you guys should probably let go of this entire beta stuff. you're just doing small random bits of work individually and nothing is ever going anywhere. that has been so for years and years. in my eyes missing information had the closest thing to a team and they had a good start but even they couldn't get anywhere. not to mention valve can't even keep up with the actual games themselves
[QUOTE=PikaCommando;48041187]For those who have asked Valve employees for the Citizen 17 model before and have actually gotten a reply from them, what did they say?[/QUOTE] Valve is not a company to just give out files to anyone, especially Half-Life files
[QUOTE=Theuaredead;48048703]Valve is not a company to just give out files to anyone, especially Half-Life files[/QUOTE] idk, they gave the tf2 grenades away
[QUOTE=WhyNott;48048729]idk, they gave the tf2 grenades away[/QUOTE] Leaving files in-game and reusing files =/= handing old content to the public
didn't they give out the beta l4d survivors
[QUOTE=Jackathan;48048756]didn't they give out the beta l4d survivors[/QUOTE] no, not really. Splinks was at Valve to get those files, and they still released unoriginal, they weren't even 50% original. (ReUV Mapped textures, edited textures, completely new textures, Francis' mesh was modified and had new flexs made, the flex code is destroyed and doesn't fit the VTAs, and more) My team and I did get the original files off of them, but it's still missing tons of files. Plus, Those files aren't even property of Valve, they're TRS' property
[QUOTE=Theuaredead;48048747]Leaving files in-game and reusing files =/= handing old content to the public[/QUOTE] no, they got the full textured versions from somebody at valve they emailed
Like, I'm almost certain I can't get anything Valve made/edit from them. Like, I got this Common Infected material (PSDs) folder, where most were TRS files (minus the Valve stuff and the remapped files), but when I ask for the Special Infected, I get a big fat no (which is probably because they don't have the original files anymore and they don't want to send their edits). But hey, if you're a popular L4D2 modder, Valve wont give a shit since they're the only reason L4D2 is still pushing units. [editline]25th June 2015[/editline] muh merge [editline]25th June 2015[/editline] [QUOTE=WhyNott;48048855]no, they got the full textured versions from somebody at valve they emailed[/QUOTE] Still doesn't help that grenade is still in the modern TF2 artstyle and how Valve could end up selling it whenever, or release it to SFM Once again, TF2 is not Half-Life, Half-Life will probably never have official files released by people at Valve. Plus various different artstyles during development
also the textures of the grenades were found in the [URL="https://tcrf.net/Team_Fortress_2/Unused_Weapons#Grenades"]version 0[/URL] of team fortress 2 not sent in a e-mail
I work on the beta as a hobby, the thought of never finishing my work like many others doesn't really matter to me. My friends and probably a few in this thread have the same thought.
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