Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
uhh he released the source files didn't he? use them
[IMG]http://files.gamebanana.com/img/ss/srends/55cd4f094f65c.jpg[/IMG]
[url]http://hl.gamebanana.com/skins/141709[/url]
[url]http://www.moddb.com/games/half-life/addons/recreated-beta-egon-and-gauss-world-models[/url]
Probably release more of my old stuff to the public, they serve no use and are just rotting on my hard drive
So is the hsarge model the original hgrunt or the original human sergeant?
id love to see a bullchicken ported to retail and i mean like original white texture and oversized
So I've been spending the afternoon trying to uv map the hsarge model
[IMG]https://i.imgur.com/kXu4gXl.png[/IMG][IMG]https://i.imgur.com/T9Vu39H.png[/IMG][IMG]https://i.imgur.com/sosR5Bn.png[/IMG]
[QUOTE=Theuaredead;48453450]whats a L4D0?[/QUOTE]
I guess he means your project of Left 4 Dead beta.
l4d zero* ( i just prefer to use a 0)
[QUOTE=PikaCommando;48455437]So I've been spending the afternoon trying to uv map the hsarge model
[IMG]https://i.imgur.com/kXu4gXl.png[/IMG][IMG]https://i.imgur.com/T9Vu39H.png[/IMG][IMG]https://i.imgur.com/sosR5Bn.png[/IMG][/QUOTE]
jeez arctic/urban camo for a desert environment
the government must have been dried of military funds
[QUOTE=Maestro Fenix;48455499]I guess he means your project of Left 4 Dead beta.[/QUOTE]
yes its fairly obvious what it means
thing is: wrong thread/mod dead/dick head, take your pick
[QUOTE=SonicHitman;48455713]jeez arctic/urban camo for a [B]desert[/B] environment
the government must have been [B]dried[/B] of military funds
[/QUOTE]
I see what you did there. But arctic camo on desert environment isn't that bad, just ask all the Arctic Avengers on Dust 2.
Also there was desert camo and jungle camo hgrunts that were in the same unopenable batch as hsarge.
@sonichitman umm :/ l4d0 is not dead, its still being developed
[editline]14th August 2015[/editline]
allso hi fiveeyes long time no see :P
[IMG]http://puu.sh/jBqfS/3eecf07c94.png[/IMG]
[URL]https://www.mediafire.com/?acts0h92m0s9m13[/URL]
[url]http://hl2.gamebanana.com/skins/141726[/url]
[url]http://www.moddb.com/games/half-life-2/addons/beta-naomi-facemap-restoration[/url]
I made this back when Half-Life 2: Survivor V2 leaked, since part of this head existed.
Something neat to state is that the Valve Dev Wiki shows this facemap off, along with what appears to be the E3 2004 citizen body
[URL]https://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set[/URL]
[editline]14th August 2015[/editline]
[QUOTE=SonicHitman;48455713]yes its fairly obvious what it means
thing is: wrong thread/mod dead/dick head, take your pick[/QUOTE]
I'm gonna go for none of the above, but the dick head is about as close as it will get :excited:
Anyone much care for skins based off of concept art that were never actually present in the leak files? If so, released a crossbow skin based on a piece shared in Raising the Bar a while back. Click the image for the GB page.
[URL="http://gamebanana.com/skins/140814"][IMG]http://vignette3.wikia.nocookie.net/half-life/images/b/b1/Crossbow_concept_art_2.jpg/revision/latest?cb=20091005151904&path-prefix=en[/IMG][/URL]
Even included a "fidget" animation similar to those that the HL1 viewmodels had.
[IMG]http://files.gamebanana.com/img/ss/wips/55ce35c06cc1e.jpg[/IMG]
[URL]https://www.mediafire.com/?yyd1g4bvol8idb5[/URL]
[URL]http://gamebanana.com/wips/44853[/URL]
I wasn't gonna finish it, at least now I'm not
[QUOTE=SageJFox;48458140]Anyone much care for skins based off of concept art that were never actually present in the leak files? If so, released a crossbow skin based on a piece shared in Raising the Bar a while back. Click the image for the GB page.
[URL="http://gamebanana.com/skins/140814"][IMG]http://vignette3.wikia.nocookie.net/half-life/images/b/b1/Crossbow_concept_art_2.jpg/revision/latest?cb=20091005151904&path-prefix=en[/IMG][/URL]
Even included a "fidget" animation similar to those that the HL1 viewmodels had.[/QUOTE]
That's pretty badass.
[QUOTE=darkspire17;48455011]id love to see a bullchicken ported to retail and i mean like original white texture and oversized[/QUOTE]
[IMG]http://i.imgur.com/SDjtBDQ.png[/IMG]
I haven't really finished this one, some texture and uv fixes that need to be done, but here's something I was working on.
Did an MDL v4 viewer got released some time ago?
that white bullsquid isn't a port, the white version isn't even in the alpha. that's a recreation
[URL="http://geckons.com/data/public/half-life/tools/gsmv_mdlv4_v01a.zip"]Actually yes, that guy did release his WiP MDL v4 Viewer some time ago.
[/URL]Still no decompiler though, sadly.
Here's hsarge's second and final (glitchy) animation.
[IMG]http://i.imgur.com/wubGbhl.gif[/IMG]
Also theuaredead, are you planning to fix your hsarge model? It's minor, but still;
[IMG]https://i.imgur.com/fRPxcUq.png[/IMG][IMG]https://i.imgur.com/wh3YVy0.png[/IMG]
The HSarge is a convert of the Alpha model to Retail Goldsource, plus, if i remember correctly, the retail hgrunt suffers from a similar error
uhh i thought you used the sdk mesh and the alpha textures? so technically not a full-on port?
[QUOTE=Jackathan;48464745]uhh i thought you used the sdk mesh and the alpha textures? so technically not a full-on port?[/QUOTE]
its the same mesh used in the .MDL
well, yea
[IMG]http://images.akamai.steamusercontent.com/ugc/1464020977685833924/5975A7D6BFCEA9531D81057C7E25C5BB73C6C6FC/[/IMG]
WIP. Suggestions and such. I'm using Cvox's skybox models, they're his, not mine.
[I]Round 4, fight![/I]
The building facades look really flat, add things like trims, 3d window frames, overhangs. Use different brick textures, mix it with concrete.
Those brand new WW2 boxes don't fit at all.
[QUOTE=Thevaultkid;48470200][IMG]http://images.akamai.steamusercontent.com/ugc/1464020977685833924/5975A7D6BFCEA9531D81057C7E25C5BB73C6C6FC/[/IMG]
WIP. Suggestions and such. I'm using Cvox's skybox models, they're his, not mine.
[I]Round 4, fight![/I][/QUOTE]
Don't use Stalker models. If this is the American setting Russian stuff probably doesn't belong there.
[QUOTE=Snood_1990;48470813]Don't use Stalker models, ever.[/QUOTE]
Fixed.
[QUOTE=ProZak;48471508]Don't use Stalker models, ever.[/QUOTE]
Stalker models are like HL2 models, they look just fine, but they are so overused
[QUOTE=Snood_1990;48470813]Don't use Stalker models. If this is the American setting Russian stuff probably doesn't belong there.[/QUOTE]
Believe me, they don't fit in supposed Russian-Eastern Europe setting, either. They DO NOT fit HL2, and are instantly visible. FakeFactory will forever burn for paving C17 streets with rotten Soviet trucks. Coupled with whoever suggested him using those assets.
Apart from that, the map looks well-balanced.
[QUOTE=Cvoxalury;48472153]Believe me, they don't fit in supposed Russian-Eastern Europe setting, either. They DO NOT fit HL2, and are instantly visible. FakeFactory will forever burn for paving C17 streets with rotten Soviet trucks. Coupled with whoever suggested him using those assets.
Apart from that, the map looks well-balanced.[/QUOTE]
Oh man if you think that's bad you should've seen the earlier version.
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