• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
the retail hl2 is the story valve was reaching for. you want to do something with the cut content, just make sure the gameplay doesn't suck.
[QUOTE=Cvoxalury;48691872]In actuality, there's simply no way to fix the leak without changing it to something more modern[/QUOTE] [I][B]THIS.[/B][/I]
The original storyline is a mess too. I've been wanting to compile it, and do a fix-up/rewrite of it myself for a while now. It's good, but it definitely needs a modern touch to it. You can tell it was made before Laidlaw's realization of "what I write is only good when experienced within the game." I feel as if a lot of leak enthusiasts need to take creative direction and liberties of their own, for anything to succeed, too.
Exactly. I don't see why some people think the leak was so ~perfect~ It was a jumbled mess of unfinished ideas and gameplay design tests. There IS some semblance of what the original storyline would have been, but even then we don't have every single detail, and honestly I don't think Valve does either at this point, if they ever did. Yeah, the older ideas were pretty cool, but they got cut for good reasons. They can easily be re-implemented through mods, sure, but one of the key things to realize is that none of those ideas, or the story had been finalized yet. Besides, when you're afraid to take any artistic liberty with your work, it will just look like something that's been shat out a thousand times before with nothing substantial to set it apart from everyone else's shit, thus nobody is going to care about it.
I listed my ideas for Terminus/Insolence's story about a year ago. I was half asleep while typing it so there are plenty of grammar errors and in retrospect I think most of the ideas are pretty damn stupid but hopefully somebody thinks it's worth reading. Some of them are a little outdated but I'm too lazy to update this [quote] Combine APC = The ones in the retail HL2. Conscript APC = The cool yet kinda shitty looking brush VABs. I'd kinda prefer if the Vortigaunts didn't sound like Tom Waits if he inhaled helium. Stick with the retail voice. Both Stalker types exist, there are the combat ones, driven insane by the pain that the combine have subjected them to, and the labor ones, who work in combine installations. I'm not quite sure how the combine decide who gets picked for combat and who gets picked for labor. ==Point Insertion (concept map part)== -Concept map is still being worked on, probably (hopefully) in place of c17_02. -Firing squad execution will be somewhere. -Tram will briefly stop and let a couple of Combine APCs by. -There could be a riot and thievery of televisions going on here, but I won't have that happen without input. -The map's overall color scheme (dark green, dark grey) might change depending on what style Terminus is going for. ==Red Letter Day== -Kleiner's lab is in a warehouse that conveniently has sewers under it that lead out of the city. -Please don't kill off Kleiner during the teleporter mishap, that was a god-awful idea and I can see why Valve scrapped it. -Lamarr fucks everything up as expected. **Teleporter Mishap** -Player is first teleported to a part of the outer wall, where the combine are fighting off Xen wildlife. -Teleports to Kraken Base for only a brief moment. -Helena gets mad at Kleiner when this happens, as heard in the leak's sound files. -Then teleports into Consul/Breen's office. --"Who are you? How did you get in here?!" -Teleports somewhere in the Arctic, sees Odell hanging out with some rebels around a fire. --Odell gets startled at this and eloquently exclaims "What the hell?!" Odell_shock_06 -Some other stuff. -Gordon gets back to the lab and Kleiner shuts down the teleporter. -Barney escorts Gordon out, gives him the crowbar and tells him about the route to Eli's place and how treacherous it is. ==Canals/Outer Wall City== -Cremators aplenty, fighting off bullsquids, houndeyes, antlions, and all other nasties. -Conscripts are non-hostile, and turn a blind eye to any refugees. --But they will not attack the combine troops yet. -May or may not show something that implies a rivalry between the Metrocops and Conscripts. -A few refugee camps, some of them might have Conscripts in them. Refugees might show tension and distrust toward the Cons, and vice versa. -Toward the end, a major camp gets raided/headcrab shelled/overrun somehow... Basically, something bad happens to it. -A fight of some sort occurs. -Gordon gets to the Quarry somehow. ==The Quarry== -Dead combine troops scattered around. They have little to no control over this region. -Antlions, Houndeyes, and Bullsquids, oh my! -Gordon makes his way up and to the town's entrance --Or gets to the lake and enters Ravenholm through the docks. ==Ravenholm== -Show sings of recent entry, an overrun Conscript APC might work. -A few stranded squads of rebels and combine here & there... Maybe. -Father Grigori pops in & out like in the retail version. -Tells Gordon to go to the mines and destroy the "source of evil," which is the Gonarch's Gross Gonad. -Takes the digger and tears it apart. -Gordon enters the elevator, gets back to the surface. -Gordon fights his way through the zombie infested town until he reaches the church. -Grigori opens the gate to a different part of the mines/a cave system after a fight. -Grigori is left to fight off the zombies on his own, he can handle himself. ==Eli's Colony== -Gordon gets through the caves/mines and eventually gets to a gate. -Eli walks up to the gate, has an AR1 aimed at Gordon for a second until he recognizes him. -"Oh, Freeman! Kleiner and Barney told me that you were on your way." -Is surprised that Gordon made it through Ravenholm, and wonders if Gordon knows whether or not an old friend of his is still there. -Maintains retail Eli's optimism and ability to make the best out of his situation, but with a little more eccentricity. -D0G is introduced here. -Rebels chillin' and stuff. -A few modified vehicles here & there, mostly for combat purposes. -Eli gives Gordon a brief history of what happened to the world. -Speaks with Captain Vance for a bit, this is where he's introduced. "Hello, Dr. Maxwell. Please make this quick, the Consul is expecting a report from me soon." -Vance asks Eli if he's seen Alyx. -Eli says she went out scouting an hour ago. -A conversation about beginning the uprising in full force when Gordon makes it to the Airex? -Vance says something about how he's been wanting to do so for a long time, but has wanted to wait for the right moment. -Eli says it would be a good test run for the Jeep he's been working on that he gave to (whatever canyon base's name is if it has one). -Transmission ends. -Eli gives Gordon the Gravity Gun, tells him how to use it. -Place gets raided by combine soldiers. -Possible debut for the combine soldier's wasteland skin? -Eli gets his AR1 and kicks ass alongside Gordon and a few other rebels for a little bit. -Eli leads Gordon to the Antlion-infested caves. -Explains that they've been trying to clear the caves out to expand the colony. -Eli wishes Gordon luck. ==Ant Caves== -Generally speaking, they'll be similar to HL2 EP2's antonio caves but a lot dryer, IE little to no moisture. -Not sure how long this chapter should be. -A group of Vortigaunts and one certain manic, jumpy Conscript accompany the player on occasion. -Antlion workers can be expected. -Eventually the Vorts, Animal, and Gordon reach a canyon with a camp in it similar to the one in Sandtraps. -Canyon rebels open a garage door and give the player the Jeep. -Vort gives player bugballs. -Gordon departs. ==Wasteland== -Same length as Highway 17 & Sandtraps, perhaps? -Antlions & Soldiers, with a few rebel outposts. -Player gets the RPG from some generic high ranking rebel who may or may not be named. -Blows up a gunship like in retail. -Big stupid crane part after leaving the outpost. -Dead, cracked sea floor goes on for miles in the distance. -Gordon somehow meets Alyx later in the chapter. -Alyx leaves on a train at some point and tells Gordon he can catch the next one over at the Depot. ==Nova Prospekt== -Gordon reaches Nova Prospekt. -Looks more or less the same as retail Nova Prospekt but with added areas. -At one point I want there to be a part where a combine guard and antlion guard get into a fight. It would be friggin' awesome. -Enters the Depot and hitches a ride on a departing train. -Timelapse level transition. -Gordon meets up with Alyx. -Stone's throw away from the Airex canyon. -They get ambushed by a Strider and a squad of cloaked snipers. -Strider and snipers die horribly. -Alyx sends Gordon to the Airex, tells the player to make his way to the command center. ==Air Exchange== -Gordon cuts through the combine garrison stationed at the Air Exchange. -Gets help from the Conscripts, who have started fighting the combine. -Merkavas blowing shit up, APCs ambushing the enemies, etc. -Eventually Gordon reaches Vance's command center. -Vance is waiting for him in the entrace alongside some rebels and conscripts. -Vance tells Gordon that the combine have taken over. -A fight to retake the command center begins. -After the fight, Vance tells Gordon to go overload the reactor. -Reactor is filled with Stalkers. -Gordon reaches the reactor and overloads it somehow. -Escapes through a conveniently placed ventilation duct. -Leaves the Airex's protective wall after a while. -The destruction of the Airex reactor clears the air up quite a bit but not completely. -Gordon enters the docks where a massive battle is taking place. -Eli, Vance, and Alyx are all taking part in this, maybe Odell too. -Explosions, general pandemonium. -After the Battle, Vance/Odell says that the Borealis might have a submarine that should be able to get Gordon to Kraken Base. -There's a tugboat docked that the player uses to reach the Borealis, Odell might be the one to operate it. -Night approaches ==Hyperborea/Borealis== -Odell and Gorgon reach the ship. -It's seen better days. -Odell tries using the radio and the usual stuff, sends Gordon to fight on his own. -Combine, Stalkers, and Zombies. -Dead workers everywhere. -Some time later, shotgun fire is heard. Odell and a dead combine soldier drop down. -Odell found himself a gun. He fights alongside Gordon for the rest of the chapter. -He may be just a normal guy caught in a bad time, but since he's working with the rebels he should know how to use weapons to some extent. -They reach the sub. -Odell finally finds that cheese he was looking for. Tasty. -They make it to Kraken Base. ==Kraken Base== -Guarded by conscripts, rebels, etc. -Gordon meets Helena Mossman. -Maybe Dr. Cohrt could be here too. -Introductions, chillin' underwater for a while. -Odell has a little trouble trusting her. -A radio conversation with Vance is had. -Odell, Cohrt, and Gordon find out that Mossman gave the Combine the Borealis' location. -Helena shoots Cohrt and he dies. That wrinkly old fuck. -Vance hears this all go down and gets pissed. Tells Gordon and Odell to get out of there as soon as they can. -Stalker and Alien Assassin pods breach Kraken Base. -The power gets knocked out. Should be a little spooky during this time. -Rebels getting slaughtered by the Stalkers and Alien Assassins, blood everywhere. -Odell's too awesome to die during this chapter though. -Helena decides to be a total asshole and flood Kraken Base, leaving everyone there to drown and freeze to death. -Odell and Gordon leave Kraken Base the same way they got in, which is with the submarine. ==Arctic== -Odell and Gordon reach the shores of a heavily fortified rebel stronghold. (Demo_arctic as a base?) -It's super early in the morning, and the sun is visible. -Base is mostly conscripts. Bradleys, White VABs, Shuttles, Leak Helicopters, and Merkavas are parked here. -The Conscripts contact Vance and tell him that Gordon and Odell made it. -Vance gives Gordon directions to the Weather Control, tells him to meet him there. -Send-off for Odell, he stays behind and says that he's had enough excitement for one night. Wishes Gordon luck. -The Conscripts at the base are okay with this. -For the length of this I'm thinking maybe the same length as the canals. -Gordon goes through canyons and all that fun stuff, kills plenty of combine units along the way. -Sees a group of Merkavas, Helicopters, Shuttles, APCs, and Bradleys on standby. -Captain Vance is glad to see that Gordon made it. -He's also in a good mood because it's been years since he's seen the sun. ==Weather Control== -The WC keeps the gas dense. Without it, the gas won't nearly be as thick or harmful. -And since the Air Exchange was destroyed... Yeah. -Things play out the same way the vignette does, but instead of mechs, the Dropships deploy Striders. -Another big-ass battle occurs. -I really hope the tank can be its own NPC entity eventually, it will be a royal pain in the ass to designate targets for the massive group of func_tanks that will be in use. -Vance, Alyx, and the rebels get to the Weather Control. -The Vehicles effortlessly hold off the Combine's reinforcements. -The actual Weather Control interior part is pretty short. -Gordon gets the chips, which can unlock checkpoint doors in City 17. -Weather Control's defenses are shut off, the rebels' armor is free to move in and blow the shit out of it. -Some rejoicing is had. -Vance leaves through the EP2 Helicopter. Because it's cool. -C-130 lands on a runway. -Gordon, Alyx, and a large platoon of rebels get in. -C-130 departs. -Fade to black. ==Vertigo== -It's quite cloudy out, but not artificially. -Vert's located in The Old City. It's a massive safehouse for Refugees. -C-130 gets shot down, Alyx and the rebels are killed. -Vertigo goes as expected. No friendlies, only enemies. -Player enters the elevator that takes him to the skywalk. -Big big battle. Vehicles fighting, lots of infantry. -Player reaches ground level through the rooftops. ==Old City Fighting== -Not too long of a chapter. Maybe the same length as point insertion (6 maps or so) -There is torrential rainfall. Hurricane-type weather. (this was suggested by Atomic a while back) -Face-off between Xen wildlife, the rebels, and the combine. -Rebels use hit and run tactics a few times, the conscripts are up front. -Ruined buildings strung about, see the c17_ruins maps for an example. -Later on, Eli Maxwell arrives in a weaponized bus with turrets mounted in the windows and makeshift armor attached to it. -Gordon escorts Eli's Murder Mobile, then Eli tells Gordon that he's gonna help clear the Old City out. -Final map in this chapter has the rebels heavily entrenched and attempting to breach City 17's outer wall. -Combine snipers are defending the wall. -A big gate to the outer wall is forced open. Conscripts, rebels, and their vehicles pour in. ==Anticitizen One== Still raining pretty hard. (When combined with Follow Freeman, this might be one of the longest chapters in the mod) -Gordon makes his way through ruined areas that were previously seen in Point Insertion. -Workers have almost completely taken the Industrial Zone. -Stenographer's Chasm is destroyed. It is smouldering scrap metal now. -cremators, metrocops, and combine soldiers come in and try to take out the rebelling workers. -Doesn't happen thanks to Gordon. -The Terminal is reached shortly after. -Rebels pull down the Consul/Breen monitor like in the retail version. -Combine Guard runs in, fight occurs. -Guard is defeated, Gordon goes through the concept area, which has been almost completely taken by the combine. -Gordon and the rebels have to punch through the combine's defenses there. -Fight to the construction site. -Lots of vertical combat there. -Gordon reaches war-torn c17_04. -Consul statue is pulled down by a Merkava with a rope. (Totally not a reference to Firdo Square) -Gordon enters the sewers, destroyed buildings are blocking way out. -Sewers are full of zombies, a few hydras here and there. -Gordon leaves and enters the e3_Strider area... -...Except this time, Merkavas are here kicking ass and taking names. -Skyscrapers are in the distance. -Gordon gets to the downtown area after assisting the Merkavas. ==Follow Freeman== -Sniper_029 area is reached. -Animal makes another appearance. -The squad leader tells Gordon about the APC getting damaged and the sniper. -Animal will live if the player acts fast enough. -Kleiner and Barney enter, and accompany Gordon for the majority of the chapter. -Kleiner has a helmet and scavenged combine armor. Acts as a Medic. -Eli is seen later. -Gordon clears some more old buildings out for a while. -Gordon reaches a Cremator-infested part of City 17 and there's no other way to Vance's Bunker. -Reaches Vance's HQ. -He learns about the death of Alyx, and he is furious. -Citadel inner wall is breached. -A tank supports Vance and the rebels on a bridge. -Merkava punches through the Combine. -Looks very alien inside. -Another battle takes place. -Crab Synths and Synth Elites are sent in to fight off the offensive. -Tank gets destroyed during the battle. -Rebels are in a lot of trouble. -The day is saved by a cavalry of shuttles and helicopters. -The fight quiets down. -D0G tears through a part of the Citadel. -Eli says something along the lines of, "We can't damage it from out here, D0G." -D0G reveals a duct or a tunnel or something. -Gordon departs and enters the Citadel. ==Our Benefactors== -A lot of Synth enemies and Stalkers will be fought here. -Consul will be smug and arrogant at first --Condescendingly commends Gordon for getting this far. -As Gordon progresses, Consul becomes increasingly agitated. --Voice gets more and more inhuman-sounding. -Gordon makes his way to the top of the Citadel -Destroys a bunch of systems while doing so. ==Dark Energy== -Consul has that weird-looking modification that turns him into a weird wire worm thing in the concept art. -Consul furiously asks Gordon if he realizes what he had to sacrifice to save humanity. -Insists that once the overworld hears of this, there will be nothing to stop the combine from wiping humanity out. -It's all a ruse to try and stop the uprising, of course. -Consul escapes to the core like in the retail HL2. -Fight occurs, the core is destroyed and the Consul and Helena are killed in the explosion. -Gman stops time mid-explosion. -Gman shows Gordon a clear sky in City 17, fallen pieces of the Citadel are scattered around. -Gman congratulates him, says GG -Credits roll. [/quote]
Everyone that's up for donating to Missing Information getting on Greenlight send me a private message with the amount you're up for donating. Everything counts we only need €90.
[T]http://images.akamai.steamusercontent.com/ugc/424818461499622546/C26BA799BD9882D34F42763535BB79B3BA3F7272/[/T] [T]http://images.akamai.steamusercontent.com/ugc/424818461499622290/30A4B500C09035DD4E83C08081EF29C7632A83BF/[/T] Finally got around to finishing my remake of the HL2 Beta "c17 car" 1945 poly 2048^2 textures Made this hoping that people who re-make beta maps would stop using retail HL2 cars in their american City 17 If you use it in your map or mod, let me know if you do, not really so much for permission, but more because I'd like to see what you make. [B]Download: [/B][url]http://www.mediafire.com/download/b9v6mmjji5ig633/Betacar.rar[/url] I can post the source files if you want to like, change anything, unwrap it differently, or re-texture it So yeah, feel free to use
[QUOTE=RenaFox;48694164][T]http://images.akamai.steamusercontent.com/ugc/424818461499622546/C26BA799BD9882D34F42763535BB79B3BA3F7272/[/T] [T]http://images.akamai.steamusercontent.com/ugc/424818461499622290/30A4B500C09035DD4E83C08081EF29C7632A83BF/[/T] Finally got around to finishing my remake of the HL2 Beta "c17 car" 1945 poly 2048^2 textures Made this hoping that people who re-make beta maps would stop using retail HL2 cars in their american City 17 If you use it in your map or mod, let me know if you do, not really so much for permission, but more because I'd like to see what you make. [B]Download: [/B][url]http://www.mediafire.com/download/b9v6mmjji5ig633/Betacar.rar[/url] I can post the source files if you want to like, change anything, unwrap it differently, or re-texture it So yeah, feel free to use[/QUOTE] Thanks for the download :) but it would be nice if you put a readme file in the rar so if a few months down the line i come to use them i know who to credit
[QUOTE=taz0;48695677]Thanks for the download :) but it would be nice if you put a readme file in the rar so if a few months down the line i come to use them i know who to credit[/QUOTE] You don't have to credit me, it's pretty much free use
did you release the higher quality hl2 beta truck thing? if so, can you re-post the link?
[QUOTE=Jackathan;48696874]did you release the higher quality hl2 beta truck thing? if so, can you re-post the link?[/QUOTE] I haven't finished the beta truck, I'll put up a link when it's done
Looks good in Garry's Mod [IMG]http://oi61.tinypic.com/97mryd.jpg[/IMG]
More progress on the terminal map: [t]http://i.imgur.com/HYCdbiO.jpg[/t] Took the citadel model from MI to see how it would look. I'm also starting to feel that the two buildings with the bridge between them don't fit all that well. [t]http://i.imgur.com/5Rnmuxq.jpg[/t] [t]http://i.imgur.com/myz4IyQ.jpg[/t] Populated the foyer with stuff, and replaced the fence blocking access to the platform with a combine checkpoint. Platform is now an elevated rail station.
[QUOTE=MI_Junk;48666050]I also just realized that the plaza is on fire. Fire is a detail, and more detail means more points, right?[/QUOTE] You underestimate the power of nonsense! Check out the latest Half-Life 2 Oldschool Story video. Recommended by Schwarzen Nebel developer as "for those longing for the leak's atmosphere" [video=youtube;GSxGTlWtGxI]http://www.youtube.com/watch?v=GSxGTlWtGxI[/video] The main reason I liked HL2 is because I could believe in the world it showed, submerge in it. I cannot start to think of any reason why any of that stuff exists there in SN/HL2OS, this makes their world extremely hard to believe in. And by the looks of it I'd even say it's the exact same world but made in "HD"/LQ, respectively. Same trucks all over it, same burning barrels, same total unfamiliarity with basics of color theory in Source.
[QUOTE=RenaFox;48694164] Finally got around to finishing my remake of the HL2 Beta "c17 car" I can post the source files if you want to like, change anything, unwrap it differently, or re-texture it So yeah, feel free to use[/QUOTE] Looks good. Source files would be nice either way if someone would like to learn something from your models. [QUOTE=Nukedrabbit95;48700871]More progress on the terminal map: Took the citadel model from MI to see how it would look. I'm also starting to feel that the two buildings with the bridge between them don't fit all that well. Populated the foyer with stuff, and replaced the fence blocking access to the platform with a combine checkpoint. Platform is now an elevated rail station.[/QUOTE] Kinda got that retail atmosphere I'm hoping you'll tweak that later but looks very good. It must be a lot easier to work with compared to the mess that is Terminal. [QUOTE=Cvoxalury;48701007]You underestimate the power of nonsense! Check out the latest Half-Life 2 Oldschool Story video. Recommended by Schwarzen Nebel developer as "for those longing for the leak's atmosphere" The main reason I liked HL2 is because I could believe in the world it showed, submerge in it. I cannot start to think of any reason why any of that stuff exists there in SN/HL2OS, this makes their world extremely hard to believe in. And by the looks of it I'd even say it's the exact same world but made in "HD"/LQ, respectively. Same trucks all over it, same burning barrels, same total unfamiliarity with basics of color theory in Source.[/QUOTE] Holy shit, that's the best video I have seen in ages. Not because of the content but the fact that they've obviously edited the music in after leaving the video and sound quality to shit only to make the music relatively high quality. It's like someone made a shitty video in the leak and added some nice stalker-like music. In other news we've got the money for Greenlight, we're very pleased to see people backing this like they've done. We'll keep you posted on it.
[QUOTE=ProZak;48701181] they've obviously edited the music in after leaving the video and sound quality to shit only to make the music relatively high quality.[/QUOTE] Oh you're mistaken. The audio quality is shitty because the sound is compressed in the mod itself. For better performance. This is not a joke. [QUOTE] In other news we've got the money for Greenlight, we're very pleased to see people backing this like they've done. We'll keep you posted on it[/QUOTE] Wait, so, you don't need any more?..
[QUOTE=Cvoxalury;48701199]Oh you're mistaken. The audio quality is shitty because the sound is compressed in the mod itself. For better performance. This is not a joke. [/QUOTE] Hahahahaha, oh boy! I didn't see that one coming. Sounds like a low quality trailer from 2003 except worse. Its kinda sad to see this though, its been nice seeing a lot of posts in this thread without too much bullshit like its supposed to be. I guess MI/GabeN were the misunderstood kids that never bothered to explain themselves too much but that's been done now :) [QUOTE=Cvoxalury;48701199]Wait, so, you don't need any more?..[/QUOTE] See my PM ;)
[QUOTE=Cvoxalury;48701007]You underestimate the power of nonsense! Check out the latest Half-Life 2 Oldschool Story video. Recommended by Schwarzen Nebel developer as "for those longing for the leak's atmosphere" [video=youtube;GSxGTlWtGxI]http://www.youtube.com/watch?v=GSxGTlWtGxI[/video] [/QUOTE] It was all going well until I recognized the music from Vampire: Masquerade and suddenly found myself lamenting the lack of hooker vampires wandering the streets.
[T]http://images.akamai.steamusercontent.com/ugc/424818461503028311/DC07EF435F4286382BD783B09F32811D975C2341/[/T] Finished the truck, free use like the car is [url]http://www.mediafire.com/download/s6nkyy72e4lsz2a/Betatruck.rar[/url]
How about some bullet holes on the vehicle itself instead of only the windows. Seems like some pretty nice sharp shooters that's been shooting at the vehicles ;)
[QUOTE=RenaFox;48701514][T]http://images.akamai.steamusercontent.com/ugc/424818461503028311/DC07EF435F4286382BD783B09F32811D975C2341/[/T] Finished the truck, free use like the car is [url]http://www.mediafire.com/download/s6nkyy72e4lsz2a/Betatruck.rar[/url][/QUOTE] It's probably just me, but this trucks feels like it belongs in a TellTale game. Those contoured parts look like cell shading, and the overall shape and looks kinda fit that kind of games.
Are you going to do the rest of the beta vehicles?
so i've been remaking my c17 map from scratch, without using geometry copied from beta maps [t]http://i.imgur.com/34ds3Ze.jpg[/t] [t]http://i.imgur.com/ngQQmNU.jpg[/t] [t]http://i.imgur.com/lnAkrA2.jpg[/t] [t]http://i.imgur.com/0YMtYzj.jpg[/t] [t]http://i.imgur.com/lWampY4.jpg[/t] dont know how i am going to end the big main e3_c17_02 street next to the wall, or what i should continue the bottom left elevated street to.
I may tackle the brush vehicles next, IE the bus, caprice, van, flatbed truck [IMG]http://vignette4.wikia.nocookie.net/half-life/images/2/2c/Sewer_bus.jpg/revision/latest?cb=20100201200208&path-prefix=en[/IMG]
[QUOTE=Cvoxalury;48701007]You underestimate the power of nonsense! Check out the latest Half-Life 2 Oldschool Story video. Recommended by Schwarzen Nebel developer as "for those longing for the leak's atmosphere" [video=youtube;GSxGTlWtGxI]http://www.youtube.com/watch?v=GSxGTlWtGxI[/video] The main reason I liked HL2 is because I could believe in the world it showed, submerge in it. I cannot start to think of any reason why any of that stuff exists there in SN/HL2OS, this makes their world extremely hard to believe in. And by the looks of it I'd even say it's the exact same world but made in "HD"/LQ, respectively. Same trucks all over it, same burning barrels, same total unfamiliarity with basics of color theory in Source.[/QUOTE] i think these guys invited me to help out with their mod they were inviting random people in russian sdk communities also leader of dev team has no steam so he persuaded to use pirated sdk to kindly say "fuck off" i sent them [URL="https://www.dropbox.com/s/49q0rah0ddkhb99/betamod.bsp?dl=0"]this map[/URL] this image is actually from their mod [IMG]http://cs624428.vk.me/v624428485/355d9/c4Dn0M-YShU.jpg[/IMG]
[QUOTE=Mattscreab;48702007]i think these guys invited me to help out with their mod they were inviting random people in russian sdk communities to kindly say "fuck off" i sent them [URL="http://vk.com/doc176300956_398034875"]this map[/URL][/QUOTE] The map is not available! Yeah, one of the differences they point out is their "welcoming attitude toward new contributors", as opposed to these nasty people from Missing Info and P9 who never share and don't care about the community. Another one is that they have a lot of devs and thus already have 9 playable chapters (of which I was able to play only 2 or 3, others always crashing. Maybe that's because I'm not playing on DX6.) At first I thought all the yellowish, reddisn lighting is color correction but then I remembered that it runs on Source 2006. For perf. [editline]17th September 2015[/editline] [QUOTE=Mattscreab;48702007] this image is actually from their mod [IMG]http://cs624428.vk.me/v624428485/355d9/c4Dn0M-YShU.jpg[/IMG][/QUOTE] Oh that's nothing. How about this one? [url=http://imgur.com/L1ZaCdz][img]http://i.imgur.com/L1ZaCdzl.jpg[/img][/url]
[QUOTE=Cvoxalury;48702030] Oh that's nothing. How about this one? [url=http://imgur.com/L1ZaCdz][img]http://i.imgur.com/L1ZaCdzl.jpg[/img][/url][/QUOTE] it would be canon if he gangsta-weilded it [URL="https://www.dropbox.com/s/49q0rah0ddkhb99/betamod.bsp?dl=0"]the map i am talking about[/URL]
I almost want to try it out now Anyone got links to that mod?
[QUOTE=WhyNott;48702084]I almost want to try it out now Anyone got links to that mod?[/QUOTE] if this isnt ironic i think i have it but cba reuploading it
[QUOTE=ProZak;48701564]How about some bullet holes on the vehicle itself instead of only the windows. Seems like some pretty nice sharp shooters that's been shooting at the vehicles ;)[/QUOTE] Don't think they necessarily have to be gunshots, could be melee-based hits, or even thrown rocks/bottles/brickbat fodder. [QUOTE=Cvoxalury;48702030]Oh that's nothing. How about this one? [url=http://imgur.com/L1ZaCdz][img]http://i.imgur.com/L1ZaCdzl.jpg[/img][/url][/QUOTE] Ah, a Beta classic, the money shot.
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