Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
[QUOTE=Tuskin;49933979]"then suddenly, awful 50$ test"
She must be mis-remembering, but LC was free to HL2 owners, and couldn't be acquired any other way.
Unless that is what she means, you had to buy HL2 to get it.[/QUOTE]
I think Lost Coast used to be over $50 dollars on Steam.
[QUOTE=Gsilverleaf;49934074]I think Lost Coast used to be over $50 dollars on Steam.[/QUOTE]
[url]https://web.archive.org/web/20051230051506/http://storefront.steampowered.com/v2/index.php?area=game&AppId=340&l=english&s=0&i=&a=92,219[/url]
[QUOTE=Theuaredead;49934106][url]https://web.archive.org/web/20051230051506/http://storefront.steampowered.com/v2/index.php?area=game&AppId=340&l=english&s=0&i=&a=92,219[/url][/QUOTE]
Well, that's funny. I specifically remember it being overpriced quite some time ago.
hopefully make some multiplayer mod based on half life 2 beta Content.
Katatonic already planned with deathmatch mod 2003 but can be recycled and renewed:
[B]Support Custom Player Models[/B]
Player List of Models:
-Gordon (SMOD)
-Barney
-Breen
-Kleiner
-Zombie
-Combine Soldier
-Combine Elite
-Conscript
-Animal
-Vance
-Alyx
-Mossman
-Citizen Group03
-Citizen Group03m
-Citizen Group04s
-Gasmask Citizen
-Citizen Worker
-Odell
-Borealis Worker
-Police
-Police Elite
I wanted to know if they are capable of encoding support Custom Player Models like Obsidian Conflict or Jaykin Bacon for use in Deathmatch 2003 or another mod (Half Life 2 Beta Deathmatch tried this but it is not the same)
Hopefully they are in agreement.
[QUOTE=Gsilverleaf;49934143]Well, that's funny. I specifically remember it being overpriced quite some time ago.[/QUOTE]
It was listed as $99 due to it being included in the Valve Complete Pack.
Alright, I asked her some more questions and she also told me about how Valve functioned back then. She said the majority of the team was lazy and got nothing done, mostly with animations and models. The animation team was especially lazy. The animations that were in, were glitchy, had incorrect ordering, animations were missing or guns had wrong animations and a lot of models were broken. They were so lazily done, that she had to do some minor edits to actually get them to work. Additionally, I asked her about why the O.I.C.W. was cut and she said plain out of the blue, a game designer flagged it. Probably because it wasn't a Combine-esque looking weapons. Lastly, almost everything in the beta was cut before 2003 ended.
How long will you be in contact with her? I'm sure other people in this thread would have questions they would like to ask.
[QUOTE=Alice_01;49941581]How long will you be in contact with her? I'm sure other people in this thread would have questions they would like to ask.[/QUOTE]
Well, I'm not entirely sure. She only uses SMS for the moment. I can ask some questions you guys ask. Just make sure they're not out of place. She was mainly a programmer, so she can probably answer things like why weapons or NPCs were cut.
Also, I doubt she'll answer any questions about Half-Life 3. Try not to ask.
Could you ask her why the conscripts were cut, how the cremator's AI functioned, and if she did any programming for the Get Your Free TVs tech demo?
Ask her how the Alien and Zombie Assassin was supposed to work
[QUOTE=Sergeant Stacker;49941668]Could you ask her why the conscripts were cut, how the cremator's AI functioned, and if she did any programming for the Get Your Free TVs tech demo?[/QUOTE]
Yeah, sure. I was going to ask her about the Cremator as well. I think she was around during HL1 as well, so i'm sure she had something to do with Get your Free TVs!.
I've actually always wondered if the Zombie Assassin was supposed to be a spiritual successor of sorts to the Gonome, it bears such a striking resemblence to it, more than the Alien it's supposed to be
[QUOTE=Exploders;49941723]I've actually always wondered if the Zombie Assassin was supposed to be a spiritual successor of sorts to the Gonome, it bears such a striking resemblence to it, more than the Alien it's supposed to be[/QUOTE]
People go with the suggestion that it was simply a Fast Zombie. I kind of disagree with that suggestion. I believe they were both different Zombies. I mean, why have 2 models that do the same thing.
[QUOTE=Gsilverleaf;49941684]Yeah, sure. I was going to ask her about the Cremator as well. I think she was around during HL1 as well, so i'm sure she had something to do with Get your Free TVs!.[/QUOTE]
Four women worked at Valve in the HL1 era and none of them were programmers. Lost Coast also never cost money.
Why are we supposed to trust this source , again?
[QUOTE=Chrille;49942891]Four women worked at Valve in the HL1 era and none of them were programmers. Lost Coast also never cost money.
Why are we supposed to trust this source , again?[/QUOTE]
I'm sure I remember Lost Coast being buy-able, because for some reason I got it for free (I think it was because I had a graphics card tied to a promotion) and I remember thinking how lucky I was having to not pay for it.
[editline]7[/editline]
I should probably mention that I think the rest of your post has merit
[editline]8[/editline]
Wait, never mind apparently the old price tag was related to the Valve Complete , but hey if I can misremember that then so could our 'source'
[URL="http://tinypic.com/view.php?pic=qs48ky&s=6#.VukTiPl96Uk"]Where the confusion arises[/URL]
[QUOTE=Ruby_Axe;49942901]I'm sure I remember Lost Coast being buy-able, because for some reason I got it for free (I think it was because I had a graphics card tied to a promotion) and I remember thinking how lucky I was having to not pay for it.
[editline]7[/editline]
I should probably mention that I think the rest of your post has merit[/QUOTE]
It was only available to owners of Half-Life 2, but they didn't sell it separately or something, and certainly not for $50.
[editline]16th March 2016[/editline]
Ninja'd, I guess
[QUOTE=Chrille;49942891]Four women worked at Valve in the HL1 era and none of them were programmers. Lost Coast also never cost money.
Why are we supposed to trust this source , again?[/QUOTE]
Look, I said "I think" she worked on HL1, not she did work on it. I understand this may look fake, due to all the fake HL related shit for a few years and I don't have proof besides the quotes, you have to trust me. If I had something to show you in pictures, I definitely would. I like unused content as much as all of you and it makes me happy to see that I got to ask some questions to a former.
[QUOTE=Gsilverleaf;49941654]Well, I'm not entirely sure. She only uses SMS for the moment. I can ask some questions you guys ask. Just make sure they're not out of place. She was mainly a programmer, so she can probably answer things like why weapons or NPCs were cut.
Also, I doubt she'll answer any questions about Half-Life 3. Try not to ask.[/QUOTE]
Some suggestions for questions:
- What was the last enemy or weapon that got cut from the game and when? Also ask about which cuts she personally found most painful.
- Last major section cut from the game?
- How were sand barnacles supposed to be function, and when were they supposed to be encountered?
- Why was the handheld Tau Cannon cut? When did this happen?
- Reasons for cutting bullsquids? How long before retail did this happen? Also, it would be interesting to know if VALVE ever made any progress with the whole thing where bullsquids were supposed to be able to both swim and walk on land (as the floating texts in the leak maps strongly imply), and whether a possible inability to accomplish this played any role in them being cut.
- How did the Combine Elite predecessor (the synth-like creature not present in the leak, but found in the retail model viewer files pertaining to Combine Elite) function? What were it's weaponry, health and attacks, etc.? Was it a successor to Combine Guard? How long before retail was it replaced with the NPC we all know?
- Any additional details and tidbits about the limited weapon system present in the E3 2003 videos would be welcome.
- When did they come up with the supercharged gravity gun? Also would be interesting to have some tidbits about possible alternate gameplay approaches that were tried for those levels.
- When did Ravenholm swap places with Eli's lab (since originally, Eli was to be encountered after the player went through the town)?
- Any tidbits about the development of [I]Water Hazard, Entanglement, Our Benefactors,[/I] and [I]Dark Energy[/I] would be welcome, since we know so little about them due to them not being present in the leak.
- Roughly how many maps had to be removed due to the hydras being cut, and how long before retail did this happen? Were they to be only encountered during the street war section, or was the player ever supposed to see some during the canals/airboat levels?
- When did the idea of building [I]Water Hazard[/I] around the single constantly pursuing helicopter come into being?
- What were the Elite Metrocops, how did they differ from the normal ones, at what point in development were they designed (was it after the leak, since they aren't found in the leak files?), and why and when were they cut?
[QUOTE=juhana;49945956]Some suggestions for questions:
- What was the last enemy or weapon that got cut from the game and when? Also ask about which cuts she personally found most painful.
- Last major section cut from the game?
- How were sand barnacles supposed to be function, and when were they supposed to be encountered?
- Why was the handheld Tau Cannon cut? When did this happen?
- Reasons for cutting bullsquids? How long before retail did this happen? Also, it would be interesting to know if VALVE ever made any progress with the whole thing where bullsquids were supposed to be able to both swim and walk on land (as the floating texts in the leak maps strongly imply), and whether a possible inability to accomplish this played any role in them being cut.
- How did the Combine Elite predecessor (the synth-like creature not present in the leak, but found in the retail model viewer files pertaining to Combine Elite) function? What were it's weaponry, health and attacks, etc.? Was it a successor to Combine Guard? How long before retail was it replaced with the NPC we all know?
- Any additional details and tidbits about the limited weapon system present in the E3 2003 videos would be welcome.
- When did they come up with the supercharged gravity gun? Also would be interesting to have some tidbits about possible alternate gameplay approaches that were tried for those levels.
- When did Ravenholm swap places with Eli's lab (since originally, Eli was to be encountered after the player went through the town)?
- Any tidbits about the development of [I]Water Hazard, Entanglement, Our Benefactors,[/I] and [I]Dark Energy[/I] would be welcome, since we know so little about them due to them not being present in the leak.
- Roughly how many maps had to be removed due to the hydras being cut, and how long before retail did this happen? Were they to be only encountered during the street war section, or was the player ever supposed to see some during the canals/airboat levels?
- When did the idea of building [I]Water Hazard[/I] around the single constantly pursuing helicopter come into being?
- What were the Elite Metrocops, how did they differ from the normal ones, at what point in development were they designed (was it after the leak, since they aren't found in the leak files?), and why and when were they cut?[/QUOTE]
Awesome, nice choice of questions. I'll ask them one by one. I really don't want to push her to where she doesn't say anything.
In case she knows, ask her about why the [URL="http://combineoverwiki.net/wiki/Physgun"]Physgun[/URL] was cut, the [URL="https://developer.valvesoftware.com/wiki/Env_terrainmorph"]env_terrainmorph[/URL] entity was left unused (as apparently at the old videos it worked right, but then both at the leak and in Source 2006 it has a bug where it doesn't update the collisions), why the npc_combinegunship belly energy cannon was changed to do not be used automatically by the AI (although mappers can order the entity to fire it. I bet the reason was again due the dumb betatesters like not being able to toggle the RPG laser) or why the S.L.A.M. was cut from HL2 but brought back for HL2:DM (in curious on this one as during several levels at Nova Prospekt and C17, you find them as brushes. I always wondered why they just didn't left the w_model at least).
It would be nice if she can tell us more about the [URL="http://combineoverwiki.net/wiki/Particle_Storm"]Particle Storm[/URL] enemy, and if the Weather Control location was ever done on a map.
Ah yes, ask too if she remembers from who was the idea to add the midi of McHammer "Can't Touch This" when the old (leaked) Hammer opens (according to a programmer of the community, the modern Hammer is still set to reproduce music, but is just commented their lines). I was surprised when I learnt that it was done by Valve and not by the leaker.
Last thing: the [URL="https://developer.valvesoftware.com/wiki/Npc_helicopter"]npc_helicopter[/URL] has a flag called "Electrical Drone". When enabled, the helicopter model will be replaced with a helicopter mine, but the helicopter will still generate rotorwash and noise. The electrical drone won't shoot, but it will damage anything beneath it, and it will create some weird electrocution effect on metal props, also throwing them away. "[URL="https://developer.valvesoftware.com/wiki/Talk:Npc_helicopter"][I]It looks a cool gameplay mechanic but it's probably a cut feature, since it uses a mine model and not a proper one.[/I][/URL]" Ask her about this one too.
What can we hear about the pulse shield? Was it ever programmed into the game, or was it just a rough idea? If the first is true, how did it function?
[url]http://combineoverwiki.net/wiki/Pulse_Shield[/url]
[QUOTE=Trawy2000;49934230]
Katatonic already planned with deathmatch mod 2003 but can be recycled and renewed:[/QUOTE]
I did what now?
[QUOTE=Exploders;49941675]Ask her how the Alien and Zombie Assassin was supposed to work[/QUOTE]
Darn, this is a little saddening. According to her, the Alien Assassin and Zombie Assassin only had A.I. on white paper. The Zombie Assassin had no A.I. made at all, but the Alien Assassin was programmed a very small amount before it was cut. Almost everything was cut before the RC0 disc was made. Now, she has a disc labeled RC0, which means Release Candidate 0. According to her sources, the disc contains the content the Axel Gembe failed to steal with his theft. This mostly included missing maps, models and resources.
And about the Weather Control maps:
[QUOTE]"I only recall .VMFs made, but most of them never made it to the beta release. Half-Life 2 was modular and parts could be added or pulled without messing with the continuity".[/QUOTE]
Axel wasnt the one who stole the content, someone else did, and Axel released a small portion of that content. We don't know who really stole it.
I could've sworn it went something like Axel hacked in, watched for a month or two, Valve eventually realized it, so he took what he could and bounced out of there. A short while after, he was hacked by some folks from myg0t and they ended up releasing his payload.
Butou uploaded a video about rooftops10
[video=youtube;r7Wm8Xm4k8I]https://www.youtube.com/watch?v=r7Wm8Xm4k8I[/video]
I wonder if Valve used any real-life streets as guidance when designing these downtown maps? The way the rooftops and sniper maps looked and laid out reminds me of Manhattan. There's an odd charm to these tall blocky brush buildings imo.
[QUOTE=Gsilverleaf;49934143]Well, that's funny. I specifically remember it being overpriced quite some time ago.[/QUOTE]
Lost Coast was always free. Why are people believing this guy? First of all most of the questions that's been asked have already been answered if you cared to look around just a little. Secondly there's absolutely no proof of anything he's saying here.
My uncle works at Nintendo.
My dad works at Counter-Strike.
[QUOTE=ProZak;49952027]Lost Coast was always free. Why are people believing this guy? First of all most of the questions that's been asked have already been answered if you cared to look around just a little. Secondly there's absolutely no proof of anything he's saying here.[/QUOTE]
In a fit of boredom last night, I looked up the women who are listed in the Half-Life 2 credits. Considering there are so few of them, finding out what job they had was relatively easy. Just to be thorough, I was going to check the credits file of the anon beta, if there is any, but I never got around to it. Still, I doubt it would be any different. There are a couple of names like Charlie or Leslie that could be either male of female, but that has been accounted for. So unless this woman is named Brian or something, she's not real.
Julie Caldwell - Project Coordinator
Kellie Cosner - Marketing and Community Liaison
Martha Draves – consultant, group manager at Microsoft
Laura Dubuk – concept artist
Leslie Hall - Partner Royalty Accounting Manager
Kristen Perry – concept artist
Danika Rogers – modeler/environment artist
KayLee Vogt – office manager
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