Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
Well based on HL1 enemies that were cut for HL2, I kind of worry that the Strider and the gunship will be cut.
I say, Borealis and Air Exchange were sweet to me. Then we have the MP5K and the original AR2 (OICW), the latter which gave us the AR2 we know today (with an alternate fire ideal for killing Hunters, and I don't mean the Infected Hunters with hoodies)
Anyone wonder how the Missing Information mod is going with the Alien Swarm engine? Because, I can't see much progress
The cut stuff is fun to mess with but it was all cut for a reason, like others have said.
I do also feel like there is a missing alien presence. A lot of the stuff they have in the game has the gameplay of the cut content collapsed into one character. Or split into a few different ones.
Examples:
Bullsquid - Antlion Worker
Gargantua - Strider/ Antlion Guard
Assassin - Fast Zombie (Though Valve claims this as a replacement, it really doesnt play the same except that they are both fast)
Heavy Assault Solder/ Combine Super Soldier - Hunter/Elite Overwatch Unit
I'm sure there is more that I can't remember. But I remember reading this somewhere.
I'm sure if the HL 2 that we have now was the one that was cut or had parts scrapped, people would want that one.
If valve made use of the Crab Synth, Advisors and Mortar Synths as fightable enemy's already it'd feel less bland in terms of enemy variant.
i think a lot of these ideas deserved a better platform to incorporate them into. i mean, at the end of the day, a lot of these just wouldn't have worked with the technology available at the time, if they would have even worked in a game to begin with.
Why do people think that these ideas wouldn't have worked with the technology available at that time? What does that even mean anyway. The source engine hasn't changed much since 2003 and that's when most of this stuff was being tested internally at valve.
I would've liked to see the antlion king in the game
That thing looked creepy
*Scrubbed*
[QUOTE=Milkyway M16;39901256]Why do people think that these ideas wouldn't have worked with the technology available at that time? What does that even mean anyway. The source engine hasn't changed much since 2003 and that's when most of this stuff was being tested internally at valve.[/QUOTE]
But peoples hardware has changed significantly in that time. Value builds so the majority of gaming pcs can run their product.
*Scrubbed*
[QUOTE=mdeceiver79;39903726]But peoples hardware has changed significantly in that time. Value builds so the majority of gaming pcs can run their product.[/QUOTE]
That actually has nothing to do with the npc's or technology that was proposed back then though. All I'm saying is that the argument that they didn't have the technology to produce those concepts back then simply isn't true.
[QUOTE=Sims_doc;39906052]Yeah that's a shame, Honestly i think on the subject of old PCs that you'll have most likely the oldest still running would be something along the lines of 2004.
Then again i just fixed a friends PC that i built in 2002 and it was still running Windows 2000, And to top it off there wasn't much wrong with it mostly just dust![/QUOTE]
Scarily enough, I know a guy who currently runs Windows ME.
It either didn't work out in internal testing, or they're planning on using it for something else.
[QUOTE=mdeceiver79;39898613]There is also the workload to consider. The leak stuff showed how little valve had done, buggy, blocky and unfinished. Its easy to romanticise about concepts but when a game is already behind schedule, a leak shows everybody how little is finished and there is a general lack of continuity and coherence the devs have got to make cuts and prioritise.
Technical limitations aswell. The combine soldiers were originally meant to have unique numbers. Trench metrocops would have looked "cool" but the ragdoll would be expensive and buggy.
Value also place a high value on fun, it something wasn't fun they would have no qualms about removing it.[/QUOTE]
can we finally, FINALLY kill this myth?
the 2002/2003 story was already cut by the time the leak was released. the leak was just a content dump and not intended as some playable internal beta. this is proven by the large amount of retail content in it.
*Scrubbed*
[QUOTE=Sims_doc;39907691]Well, First i have to ask which beta leak? because i know there was rather few and they aren't really dated either just had peoples usernames. I'm assuming its for value employees to hunt them down in a huge angry mob.[/QUOTE]
No, the original leaked files (Which got called the beta somewhere along the line) was just a hodgepodge of whatever existed at that point in time: this included some working maps, some more final, some scrapped but still in existence, and a bunch of VMFs.
The 2003 leak was just a heavy WIP of what we have now. Most levels are either the same, or don't exist yet.
[QUOTE=Mr. Someguy;39908119]The 2003 leak was just a heavy WIP of what we have now. Most levels are either the same, or don't exist yet.[/QUOTE]
Nope. The world craft mappack sure but not the leak.
[QUOTE=Sims_doc;39892854]I don't know if its me, But why was Half life 2 cut content like this complete cut. even after playing threw one of the betas i don't understand why they remove it.[/QUOTE]The grass is always greener on the unfun, poorly thought out, half-detail, ultimately regrettable side.
In the leaked ep3 FGDs there is a blob enemy that seems to act in some way similar to a hydra (though more advanced)
That is if the FGD is legit, though the FGD is outdated by a long itme now anyway so it might not even be in ep3 (or it was just a technical demo).
I don't understand why they didn't put the female combine assassin into the game. It was perfect. All they needed to do was just change the model a bit so it wouldn't look too much like the Combine Elite.
[QUOTE=MightyLOLZOR;39910527]I don't understand why they didn't put the female combine assassin into the game. It was perfect. All they needed to do was just change the model a bit so it wouldn't look too much like the Combine Elite.[/QUOTE]
Constantly rolling around, not able to interact with complex geometry fences etc. Yeah perfect.
[QUOTE=mdeceiver79;39910562]Constantly rolling around, not able to interact with complex geometry fences etc. Yeah perfect.[/QUOTE]
They pretty much behave just like the black ops soldiers from Half Life 1. They would just need to have them in open areas.
[QUOTE=MightyLOLZOR;39910595]They pretty much behave just like the black ops soldiers from Half Life 1. They would just need to have them in open areas.[/QUOTE]
In an open area you can run back to avoid their melee attack/make them less likely to hit you with guns. Then watch them cartwheel after you while you pull out the magnum and end them.
*Scrubbed*
[QUOTE=Sims_doc;39912310]Honestly i think they would fit perfectly into the half life 2 campaign, because from testing what i ported from beta into Gmod they deal rather nicely with geometry and are rather hard to kill since your basically a brick compared to the assassin.[/QUOTE]
yeah, it took me a good 1 or 2 minutes to kill one of those fuckers. damn they're fast.
The Assassin's in Black Mesa were done nicely though, and they were made from scratch by a group of modders in their spare time. So yeah, an Assassin shouldn't be too hard for them to make.
That means it was cut either due to time constraints, or as a design choice. I think I remember seeing somewhere that it was cut because it was basically a reskinned HL1 Enemy and they didn't like that.
*Scrubbed*
[QUOTE=Sims_doc;39913208]I think that mite of been the alien assassin's, then again they mite be related to the fast zombies just re-skinned and modeled.[/QUOTE]
the alien assassins looked cool. i thought they would be more like predator and turn invisible and shit.
the alien assassins morphed into the fast zombies basically
be cool if we actually see them in ep3
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