• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
I'd have preferred the Prowler (alien assassin) over the combine assassin tbh. Something that crawls on walls and hangs from the ceiling more than it walks.
I have a lot of leak maps. Some of them made me quite curious. But my favourite is, and will always be the AirEX, i have the entire mapset for it ported. And i never get tired from replaying it.
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Looks like some sort of elevator.
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[QUOTE=Mech Bgum;39907223]You didn't had to ~fight~ tentacle or pit worm back then, but they were impreesive and memorable. Speaking of not fun to fight, anyone else hate manhacks? I find them just annoying and not fun at all.[/QUOTE] you may not 'fight' the tentacle in the strictest sense, but you can't just ignore it. It blocks your progress, you have to kill it. And yes. Manhacks are annoying, dull, and by the time you get the gravity gun really outstayed their welcome
[QUOTE=En Ex;39895452]Some of the cut content is very cool. What I miss the most is the atmosphere from the concept artwork. It was much darker, more Blade Runner and dystopian/Orwellian than the retail product. I love HL2 as it is, but man, some of those ideas they had were pretty damn neat.[/QUOTE] I think the fact that the retail atmosphere was 'lighter' in a sense of surroundings (nice city, broad daylight, etc) yet way darker on the inside (nova prospekt, apartment raids, stalkers, etc) really added onto the game's general feel. It's also logical. Breen's doing his utmost best to make the Combine out as saviors, not oppressors. If it were all dark and daunt then it'd be useless.
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[QUOTE=Mech Bgum;39907223]You didn't had to ~fight~ tentacle or pit worm back then, but they were impreesive and memorable. Speaking of not fun to fight, anyone else hate manhacks? I find them just annoying and not fun at all.[/QUOTE] That is until you realize that manhack+gravity gun = infinite portable chainsaw
[QUOTE=SFC003;39914584]the alien assassins morphed into the fast zombies basically be cool if we actually see them in ep3[/QUOTE] Those things looked really REALLY fucking scary.
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[QUOTE=Bellstrom;39893674]Considering the Cremator has a Pokeball on his stomach, some stuff may have also been cut due to copyright issues.[/QUOTE] What in gods name are you blabbering on about? Its a silver ball in a net on his stomach, how the fuck...
I don't see why they cut the Hyda. It's not because it was impossible to implement, and don't say because it wasn't fun. That's pure shit. The Hydra would make a great area of denial creature that could have given reasons to avoid a certain place or try and eliminate it for the supplies it would have nearby. Kind of like a barnacle on steroids, but while barnacles take like 5 pistols shots to kill, a Hydra would require a more inventive way to eliminate. There could also have been a similar mechanic to how you can pit ant lions against combine. Disturb a hydra nest and leave it as a trap for an incoming squad. If you can, try looking the Hydra addon that someone made in Garrysmod. It's actually pretty interesting and its satisfying to see it impale an enemy and fling it.
Im wondering how the Hydra wasnt fun to fight even though it was literally the Tentacle from HL1 but transparent. [editline]14th March 2013[/editline] And more wiggly.
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Isn't the Depot Model still in HL2? [editline]15th March 2013[/editline] Oh, its the Skybox in the first Nova Prospket Maps [t]http://images.wikia.com/half-life/en/images/1/18/Nova_Prospekt_first.jpg[/t]
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The Depot is that Combine-y place you visit in Entanglement. You go there again for the Teleporter. [QUOTE=AaronM202;39918091]Im wondering how the Hydra wasnt fun to fight even though it was literally the Tentacle from HL1 but transparent. [editline]14th March 2013[/editline] And more wiggly.[/QUOTE] That's not how it was at all, the Hydra's main attack was to impale you. While it was very fun to watch, the developers described it as [I]terrible[/I] to fight. Watching it attack an NPC, you would see it from an angle, you saw the 'body', the 'head', the 'spear', and how it would thrust itself into an enemy like a snake striking it's prey. Fighting it, on the other hand, was described as seeing some nondescript blob hovering around infront of you, and then you died. It wasn't fun, you couldn't make out the details when it was facing you, and it's attack was too fast and deadly to dodge. The enemy was cut because it was fundamentally flawed and they didn't have the time to redo it. [editline]15th March 2013[/editline] Also Fun Fact: the final battle was not to happen underground, but on the surface, specifically on a bridge spanning a river, according to early dev maps and placeholder text. [t]http://cloud.steampowered.com/ugc/848073753936619676/561C25B7EB76652A3C4BF5D6E9C93AC582F47415/[/t]
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The leak has the hydra AI working, but it's pretty buggy. The code even exists in the SDK so technically you could have the hydra in a mod if you managed to fix up the code. Missing Info did this, but honestly the hydra code isn't really developed enough to be a real enemy. It's more of a "hey look what we have" kinda thing. IMO, if I were to include it as a serious part of a mod, I might recode it from scratch and have it as a much simpler/maybe even purely cinematic enemy.
i think its silly when people say "the hydra wasn't fun to fight" when they could've done the same exact mechanic they used with the tentacle monsters in hl1. why didn't they just make it an indirect fight? perhaps run around in a sewer environment and turning valves in order to fill the room with steam or something
[QUOTE=mixshifter;39923512]i think its silly when people say "the hydra wasn't fun to fight" when they could've done the same exact mechanic they used with the tentacle monsters in hl1. why didn't they just make it an indirect fight? perhaps run around in a sewer environment and turning valves in order to fill the room with steam or something[/QUOTE] Because they had a deadline that was rapidly approaching. The 2003 leak contained placeholder maps for the Hydra, meaning the Hydra [I]still[/I] wasn't done. They didn't have the time to keep fucking with it, they had to cut it because they had to meet the deadline.
if i recall correctly "the hydra wasn't fun to fight" was a real reasoning that someone used during an interview if hydra was cut due to deadlines then that's perfectly fine
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[QUOTE=Sims_doc;39927919]What about the [I]Cremator[/I]? Why was that removed. [I]Other than imagin links to pokemon that people keep pointing out, like they own every round sphere with a button on it or in this case a port for actual i'm not to sure.[/I][/QUOTE] [i]Needs more italicization [/i] [editline]15th March 2013[/editline] Yeah that post about the pokemon sphere was dumb.
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The reason the Cremator got axed was because in terms of the game universe, they were manufactured by child workers. Once Valve decided to nix the idea of child workers (and subsequently, the entire industrial complex of City 17), the Cremator was forced out of the picture as well.
[QUOTE=Sims_doc;39928690]Hey, if i hadn't said it someone else would then we would be talking about the samething. [/QUOTE] No i meant the post you were referring to. [editline]15th March 2013[/editline] [QUOTE=Marcolade;39928771]The reason the Cremator got axed was because in terms of the game universe, they were manufactured by child workers. Once Valve decided to nix the idea of child workers (and subsequently, the entire industrial complex of City 17), the Cremator was forced out of the picture as well.[/QUOTE] The Cremator still exists in canon, though. You find a lot of burned up bodies in the canals and sewers, and a cremator head at Eli's.
[QUOTE=AaronM202;39928808]You find a lot of burned up bodies in the canals and sewers, and a cremator head at Eli's.[/QUOTE]I always just assumed the charred bodies were caused by the metric ass-ton of explosive barrels.
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