• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
And without it being locked by pointless fights! We are amazing :))
[QUOTE=ProZak;42246602][img]http://scart.slkandy.com/images/random/oldmanhack.png[/img] They're not compatible with the Manhack without modifications to the model.[/QUOTE] Why did you blur your folders? Are you trying to hide porn? :v:
Ohai, I made a thing: [thumb]http://cloud.steampowered.com/ugc/612778699193995326/F6804C25077B5E2B1A21E4C12C71F0F17FC4F051/[/thumb] Original: [thumb]http://combineoverwiki.net/images/8/89/Antlions_Depot.jpg[/thumb]
[QUOTE=Milkyway M16;42343366]Ohai, I made a thing: [thumb]http://cloud.steampowered.com/ugc/612778699193995326/F6804C25077B5E2B1A21E4C12C71F0F17FC4F051/[/thumb] Original: [thumb]http://combineoverwiki.net/images/8/89/Antlions_Depot.jpg[/thumb][/QUOTE] My goodness, those pretty Orange Antlions. Care of a download link? :3
[QUOTE=Milkyway M16;42343366]Ohai, I made a thing: [thumb]http://cloud.steampowered.com/ugc/612778699193995326/F6804C25077B5E2B1A21E4C12C71F0F17FC4F051/[/thumb] Original: [thumb]http://combineoverwiki.net/images/8/89/Antlions_Depot.jpg[/thumb][/QUOTE] Bumpmaps look a bit grainy and the head looks a little flat but otherwise, really nice.
... This is somewhat off topic, but does anyone have e3_industrial map rigged for Gmod? 'Cause if they did it would be awesome.
[QUOTE=Thevaultkid;42344606]... This is somewhat off topic, but does anyone have e3_industrial map rigged for Gmod? 'Cause if they did it would be awesome.[/QUOTE] No, but i know of a demo_arctic [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=131684517"]http://steamcommunity.com/sharedfiles/filedetails/?id=131684517[/URL] I'm going to contact the uploader later to see if he has more fixed vmfs..
[QUOTE=chipsnapper2;42345859]No, but i know of a demo_arctic [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=131684517"]http://steamcommunity.com/sharedfiles/filedetails/?id=131684517[/URL] I'm going to contact the uploader later to see if he has more fixed vmfs..[/QUOTE] Yeah, I've had that one for a while, wish it was more detailed.
[QUOTE=Thevaultkid;42346046]Yeah, I've had that one for a while, wish it was more detailed.[/QUOTE] Does 2002 mean something to you?
[QUOTE=Milkyway M16;42343366]Ohai, I made a thing: [thumb]http://cloud.steampowered.com/ugc/612778699193995326/F6804C25077B5E2B1A21E4C12C71F0F17FC4F051/[/thumb][/QUOTE] They really should've kept the old antlion colour schemes, looked way more like wasteland insects than the fruits with legs with have today.
[QUOTE=SimplePlanz69;42295288]Why did you blur your folders? Are you trying to hide porn? :v:[/QUOTE] use that tool what was on the news half a year ago where it could fix blurred photos
[QUOTE=CheezMan;42346249]Does 2002 mean something to you?[/QUOTE] The e3_2002 maps are actually quite nicely detailed by 2002 standarts.
[QUOTE=CheezMan;42346249]Does 2002 mean something to you?[/QUOTE] Just because a map is from 2002 doesn't mean it cant be detailed later on by a third party.
[QUOTE=SimplePlanz69;42295288]Why did you blur your folders? Are you trying to hide porn? :v:[/QUOTE] No :)
[QUOTE=ProZak;42347592]No :)[/QUOTE] Yes :(
[QUOTE=Snood_1990;42344231]Bumpmaps look a bit grainy and the head looks a little flat but otherwise, really nice.[/QUOTE] Thanks, yea the bumpmap was just a quick run through a photoshop filter, I made it slightly less bad since taking that picture. [editline]29th September 2013[/editline] Different shot: [thumb]http://cloud-2.steampowered.com/ugc/612778699216981838/4A9A87CC0784048E408B8249236AF33A938C3312/[/thumb]
I am still amazed to this day that the ORIGINAL Xbox can run HL2 pretty damn well. I still remember the day I picked it up; had no fucking idea what it was and that it would get me here. The Original Xbox has only 64MB of ram; but the PC requirement is 512MB. I still don't get how that's feasible by today's standards
I would suggest someone good with character art actually goes and does a full mudbox/zbrush sculpt for the antlion.
[QUOTE=SimplePlanz69;42350796]I am still amazed to this day that the ORIGINAL Xbox can run HL2 pretty damn well. I still remember the day I picked it up; had no fucking idea what it was and that it would get me here. The Original Xbox has only 64MB of ram; but the PC requirement is 512MB. I still don't get how that's feasible by today's standards[/QUOTE] I am still amazed to this day that people play Valve games on consoles
[QUOTE=SimplePlanz69;42350796]I am still amazed to this day that the ORIGINAL Xbox can run HL2 pretty damn well. I still remember the day I picked it up; had no fucking idea what it was and that it would get me here. The Original Xbox has only 64MB of ram; but the PC requirement is 512MB. I still don't get how that's feasible by today's standards[/QUOTE] I played HL2 with 256MB RAM mostly fine. Mostly.
[QUOTE=CheezMan;42346249]Does 2002 mean something to you?[/QUOTE] I'd say they manage to shove more narrative and illustration of place-and-time than reasonable - if only we could get gameplay squared, now...
Today's the day :)
[QUOTE=chipsnapper2;42355160]Today's the day :)[/QUOTE] Is this going to kick off an ARG or something?
[QUOTE=Thevaultkid;42355331]Is this going to kick off an ARG or something?[/QUOTE] no, but.....[IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG] Half-Life 2. Coming September 30th, 2003.
[QUOTE=chipsnapper2;42355417]no, but.....[IMG]http://www.facepunch.com/fp/ratings/rainbow.png[/IMG] Half-Life 2. Coming September 30th, 2003.[/QUOTE] What if you fixed the entire WCmappack & released it? Is Missing Info or insolence done? That'd be cool.
[QUOTE=Thevaultkid;42355467]What if you fixed the entire WCmappack & released it? Is Missing Info or insolence done? That'd be cool.[/QUOTE] We're almost finished with the starting City 17 chapter and plan to make our next full release when the chapter is finished.
[QUOTE=SimplePlanz69;42350796]I am still amazed to this day that the ORIGINAL Xbox can run HL2 pretty damn well. I still remember the day I picked it up; had no fucking idea what it was and that it would get me here. The Original Xbox has only 64MB of ram; but the PC requirement is 512MB. I still don't get how that's feasible by today's standards[/QUOTE] It's more impressive than Doom 3, which was cut down to work on Xbox.
Imo, some of those cuts ended up making a lot of the Doom 3 maps flow better :s
[QUOTE=xalener;42357200]Imo, some of those cuts ended up making a lot of the Doom 3 maps flow better :s[/QUOTE] The only part I want to see in the Xbox version is the intro where you have to walk into the UAC base instead of watching a video. Other than that I like the Xbox port more than the PC.
[QUOTE=Sergeant Stacker;42355576]We're almost finished with the starting City 17 chapter and plan to make our next full release when the chapter is finished.[/QUOTE] If you manage to pull this off, you will win my Beta-Enthusiast of the month trophy...
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