• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
[QUOTE=Marcolade;39939126]Also yeah, Fallout 3 had children, but they were protected by that unkillable NPC effect that other, more plot-driven characters had.[/QUOTE] Actually, Children in FO3 couldn't be harmed at all, if you shot them nothing happened. They got angry, but that is it.
[QUOTE=Mrglitch2000;39938444]I'm just wondering if the Hydra would've worked if it was featured in the game into a similar fashion the Tentacles were an obstacle/boss in the original Half-Life. Heavily scripted, yet functioning in a way. That'd make them (if more than one tentacle were used) a boss of the sorts. I can imagine going through the sewers and certain parts of the canals in a section designed for the Hydra and it'd pop out of the sewer pipes and various holes in the ground to try and attack you and the nearby unsuspecting Combine Metrocops. Using the world and the props around you to avoid it or distract it.[/QUOTE] One of the main problems with the Hydra is that it's a silent, translucent cord that's hard to see. With the tentacles, they were very obvious, not to mention very loud. Also, Valve doesn't like retreading the same ground over and over, so including the Hydra would just seem like rehashing an old idea.
No it was easy to see, it was just hard to tell what it was doing and then you died.
*Scrubbed*
[QUOTE=AaronM202;39928808] The Cremator still exists in canon, though. You find a lot of burned up bodies in the canals and sewers, and a cremator head at Eli's.[/QUOTE] I always thought that they just flushed the bodies through the toilet. I mean, is there even a graveyard in City 17?
*Scrubbed*
[QUOTE=Sims_doc;39943934]I believe it is the city since there is nothing that we see in the game that cleans up bodys.[/QUOTE] I just thought that they dumped them in the canals or something to keep them out of public view. Hence why you see quite a few dead bodies in the sewers and stuff.
*Scrubbed*
[QUOTE=Butthurter;39942852]because the hunters and antlion workers werent valves attempt on revisiting the houndeye and bullsquid concepts[/QUOTE] I understand the parrallels between the Acidlion and Bullsquid, but how the hell does Houndeye = Hunter? They have 3 legs and make electronic sounds, but that's the only similarity.
Jesus, I liked the beta but some people need to stop fucking begging for it. It was deleted for a reason, and if it wasn't, then Half-Life 2 wouldn't be the success it was today. It's nice to look back on the game's development history but get it through your thick heads.
[QUOTE=Water-Marine;39950477]Jesus, I liked the beta but some people need to stop fucking begging for it. It was deleted for a reason, and if it wasn't, then Half-Life 2 wouldn't be the success it was today. It's nice to look back on the game's development history but get it through your thick heads.[/QUOTE] The content returned in a revised form in the episodes anyway
[QUOTE=Ol' Pie;39940060]The OICW actually looks like a green brick, while the Pulse Rifle looks fucking cool as shit.[/QUOTE] fix'd
[QUOTE=Mrglitch2000;39944200]I just thought that they dumped them in the canals or something to keep them out of public view. Hence why you see quite a few dead bodies in the sewers and stuff.[/QUOTE] Notice they're burned though, some even are still glowing from it. Its slightly hinted that the cremator still exists, cleaning up the bodies (specifically the bodies on the coast).
I hate the AR2, not the idea just the model. It used to be a flare gun. Maybe if it was designed to be an assault rifle I would like it more
Did you hate it before or after you found out it used to be a flare gun.
[QUOTE=glitchvid;39952156]Notice they're burned though, some even are still glowing from it. Its slightly hinted that the cremator still exists, cleaning up the bodies (specifically the bodies on the coast).[/QUOTE] Actually the bodies on the coast were being burned by Combine Soldiers. After Gordon's escape from Black Mesa East, the Overwatch launched a military campaign against the refugees living on the coast with the intention of stopping you.
[QUOTE=Killer monkey;39953811]I hate the AR2, not the idea just the model. It used to be a flare gun. Maybe if it was designed to be an assault rifle I would like it more[/QUOTE] I love the design of it, it's kind of weird how the magazine stores little magazines and it's an obvious leftover of it's previous design but when you think about it, they don't have to carry mag pouches (hence the bare torso armor on the combine soldiers) and since it reloads itself, they don't have to worry about individual soldiers reloading it at varying speeds. I'd simply call that a very good rifle. At the same time it's also front heavy, is uncomfortable looking and has a very large and exposed firing mechanism. It looks like someone put advanced alien technology and adapted it to a bare minimum for human use, like a crappy console game port on a PC or a shitty chinese adapter for your phone charger. I mean, shit, look at it: [img]http://2half-life1freeman.webs.com/250px-OSIPR2.jpg[/img] It's the combine design personified in a single weapon. It wasn't their intention from that start but what they ended up with is brilliant in my opinion.
[QUOTE=Mr. Someguy;39954075]Actually the bodies on the coast were being burned by Combine Soldiers. After Gordon's escape from Black Mesa East, the Overwatch launched a military campaign against the refugees living on the coast with the intention of stopping you.[/QUOTE] We never explicitly see the soldiers burn the bodies, so it could be a potential creamator.
[QUOTE=Butthurter;39954278]so basically the soldiers call up the cremator, and it drives by the crime scenes in a mini cooper (it needs to be small enough to be unnoticed driving away since gordon would never be able to find it) and starts burning up the bodies when the soldiers could do it on their own, then drives off with it and plunge themselves into the sea away from human eyes while awaiting further orders[/QUOTE] Yes, exactly what happens. No, it's probably just inside the APC.
[QUOTE=glitchvid;39952156]Notice they're burned though, some even are still glowing from it. Its slightly hinted that the cremator still exists, cleaning up the bodies (specifically the bodies on the coast).[/QUOTE] except the cremator used an acidic substance to corrode corpses and not flames. [editline]18th March 2013[/editline] [QUOTE=Butthurter;39954435]and probably in deep cryogenic stasis inside a very small fridge[/QUOTE] next to a bottle of coke and a metrocop's wrapped-up cheese and pickle sarnie
[QUOTE=Roger Waters;39956350]except the cremator used an acidic substance to corrode corpses and not flames. [editline]18th March 2013[/editline] next to a bottle of coke and a metrocop's wrapped-up cheese and pickle sarnie[/QUOTE] And with Episode 3 in his pocket
And it's next to a wart on a frog on a log at the bottom of the sea. I wish some of the beta weapons had made it into the full game in some form. Half-Life beats Half-Life 2 in the realm of weapon variety and amount.
half-life 2 feels very bland compared to what half-life 1 gives you. basically more variety of everything. although half-life 2 does more story-telling
[QUOTE=A B.A. Survivor;39960846]And it's next to a wart on a frog on a log at the bottom of the sea. I wish some of the beta weapons had made it into the full game in some form. Half-Life beats Half-Life 2 in the realm of weapon variety and amount.[/QUOTE] The only three weapons I used during the start to the citadel were the .357, the AR2 and the SMG. And a bit of the Shotgun too, but that one is rendered useless in the rebels uprising chapter.
A lot of what was cut is being redistributed back into the series. From reading up on HL2 back in the early days, it wouldn't have blown my mind like the final release. It would've stamped on my head repeatedly. The journey was just too long and more an incomplete set of ideas than a story you could get into.
[QUOTE=mixshifter;39962760]half-life 2 feels very bland compared to what half-life 1 gives you. basically more variety of everything. although half-life 2 does more story-telling[/QUOTE] honestly i think hl1 had a thicker atmosphere because its plot and backstory were portrayed through incredibly subtle nuances and easily-missed moments, unlike HL2 where you can get a pretty big gulp of plot from just playing it.
[QUOTE=Roger Waters;39965907]honestly i think hl1 had a thicker atmosphere because its plot and backstory were portrayed through incredibly subtle nuances and easily-missed moments, unlike HL2 where you can get a pretty big gulp of plot from just playing it.[/QUOTE] I found the environments in HL2 to be a lot more appealing. I can appreciate the fact that it's [I]meant [/I]to be dull and claustrophobic to give the player a fitting atmosphere, but in the end I just can't abide how repetitive it gets. The guns in HL1 felt a lot more shooty, at least.
[QUOTE=Pocket Medic;39967472]I found the environments in HL2 to be a lot more appealing. I can appreciate the fact that it's [I]meant [/I]to be dull and claustrophobic to give the player a fitting atmosphere, but in the end I just can't abide how repetitive it gets. The guns in HL1 felt a lot more shooty, at least.[/QUOTE] i'm sorry but what hl1 is far from repetitive. HL2 is far more repetitive because there's only weapons that spout different versions of a bullet. i'm probably in the minority because i love incredibly fast-paced and fluid movement, something HL1 really sticks to, whereas Hl2 is far more slower paced and blahdy bloo blah bling blong conceptalbum
[QUOTE=Roger Waters;39968112]i'm sorry but what hl1 is far from repetitive. HL2 is far more repetitive because there's only weapons that spout different versions of a bullet. i'm probably in the minority because i love incredibly fast-paced and fluid movement, something HL1 really sticks to, whereas Hl2 is far more slower paced and blahdy bloo blah bling blong conceptalbum[/QUOTE] I wasn't referring to the guns when I mentioned it being rather dull and repetitive, moreso the architecture, environments, different areas of Black Mesa, and [I]especially[/I] Xen. It was rather well fleshed-out in BS and Op4, but in the original game it's just so needlessly dull. How many non-projectile-y guns did HL1 actually have? Weren't there were about 3 kinds of grenades, the RPG (reappears in HL2), the Hivehand (which still has bullet-ish projectiles), the Gauss/Tau gun, the Gluon Gun, the Crossbow (reappears), and the Snarks. Only some of those were actually commonly-used and functional in gameplay, most were either for show or were very situational. The enemy AI would usually avoid the tripwire bombs, the satchels were actually pretty good, the Hivehand was really just a backup for when you didn't want to waste precious ammo, and the Snarks were pretty much non-flying hilarious Hivebees. The Gauss and Gluon guns were legitimately fun to use, though. I don't think they have a HL2 equivalent, unless you count the single-shot of the AR2 as being their damage output. It's just some nifty experimental tech you happened to pickup along the way, and each gun's unique to where you find them. I suppose in terms of weapons innovation, the Gravity Gun is really HL2's selling point. The Gluon and Gauss guns had their stay where they were fitting, but I don't see things of the sort working where most weapons you find are in the hands of the rebels, dead citizens or Combine. We've seen their tech so far, and I doubt that anything from Black Mesa East is going to find its way around rebel hands very commonly. Experimental guns just won't work with HL2 as it is, unless we see some real nice, fresh Combine tech in Episode 3.
[QUOTE=Pocket Medic;39968534] .We've seen their tech so far, and I doubt that anything from Black Mesa East is going to find its way around rebel hands very commonly. Experimental guns just won't work with HL2 as it is, unless we see some real nice, fresh Combine tech in Episode 3.[/QUOTE] You are given a Gauss Gun in Half-Life 2, but only for a driving bit.
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