Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
This place is pretty cool, you guys are making nice progress recreating beta stuff and that. What's the recap on everything so far?
...I feel really weird being here, since I'm not a modeler, materializer, or coder. I'm just.... here.
[QUOTE=Seaal;43035769]
...I feel really weird being here, since I'm not a modeler, materializer, or coder. I'm just.... here.[/QUOTE]
You can always learn to model, code, or materialize (lol) ! When you find a project you want done bad enough, give it a shot. I personally always wanted some head-hacked conscripts, as I thought they were a cool concept, but we only had Animal and Vance to use. SO after countless requests and multiple failures by other people, I just did it myself. Granted it took me probably 2 years to figure out what I was doing, but I'm content with the end results.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=108019431[/url]
[QUOTE=Seaal;43035769]This place is pretty cool, you guys are making nice progress recreating beta stuff and that. What's the recap on everything so far?
...I feel really weird being here, since I'm not a modeler, materializer, or coder. I'm just.... here.[/QUOTE]
Basic storylines found in the leak recap: [url]http://half-life.wikia.com/wiki/Half-Life_2_original_storyline[/url]
(Keep in mind, not all valve files were leaked, far from that. For example, there were story versions without Borealis even existed in the universe).
And the technical recap + different stuff like locations and monsters and props and dialogues is too many to count. Just download the beta and explore the files.
[QUOTE=xXpyroHatakeXx;43036368]You can always learn to model, code, or materialize (lol) ! When you find a project you want done bad enough, give it a shot. I personally always wanted some head-hacked conscripts, as I thought they were a cool concept, but we only had Animal and Vance to use. SO after countless requests and multiple failures by other people, I just did it myself. Granted it took me probably 2 years to figure out what I was doing, but I'm content with the end results.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=108019431[/url][/QUOTE]
Hehe. Ya, if only I knew how to model after materials. I heard that the beta Jalopy's material is in the Ep2 files, but not the model itself. Maybe I should take classes some year. I did always like that kind of thing. But hopefully I don't need to worry right now. Isn't someone already trying to make it?
I am sorry if this isn't HL2 beta related but it's about there.
This weekend I worked on a mod for the Source Particle Benchmark that fixes and adds some things.
Fixes that were included in a fixed version of the Source Particle Benchmark that I had laying around:
-Added a model to npc_blob.
-Added a new map called "testroom".
Fixes I did:
-Added the 2 maps to the "New Game" chapter menu.
-Added a fixed Hunter model built out of the Ministrider model from EP1.
-Added binds for spawning NPCs and weapons:
U: Spawns npc_surface
I: Spawns npc_blob
O: Spawns npc_hunter
P: Gives you all the weapons
You can install the mod by going into your Source Particle Benchmark directory, extract the .zip file then drag both the .bat file and the particlesim folder into the particle simulation benchmark/game directory. Then double-click the batch file to open it.
Link to the mod: [URL]https://dl.dropboxusercontent.com/u/81688479/source_particle_benchmark/particlesim_mod.zip[/URL]
I also uploaded a version with Source Particle Benchmark bundled with it: [URL]https://dl.dropboxusercontent.com/u/81688479/source_particle_benchmark/sourceparticlebenchmark_with_particlesim_mod.zip[/URL]
Please reply to this post if there are any suggestions, bug reports, or anything else you have.
[QUOTE=Spor;43025633]If someone is interested, here's a "fuck ton of stuff" beta build.
[url]https://mega.co.nz/#!zQ5WzCyR!Qd7eewv_Jz9-kHyvo0-O7C6vzEcvi_ljAP4-H__Z69A[/url]
Thread: [url]http://www.hl2-beta.ru/e107_plugins/forum/forum_viewtopic.php?26736[/url]
Includes: Axel project engine build with it's graphical menus and stuff. GabeN patch with a lot of sound texture and model and map fixes. a huge pack of compiled maps. More maps and more gib fixes, even more depot and test and zoo maps. hl2-beta.ru mega patch 3 with shit ton of general fixes (type exec weapons in console to really get all weapons).[/QUOTE]
Is there a working version of e3_industrial and City_test03 in there?
[QUOTE=Bitl;43040246]Here's a list of the maps:[/QUOTE]
Good lord, man. It was more of a yes or no question, thanks, though. Are there more of them I could run if I got them working? Or is this all of them?
[QUOTE=Thevaultkid;43040506]Good lord, man. It was more of a yes or no question, thanks, though. Are there more of them I could run if I got them working? Or is this all of them?[/QUOTE]
yes
[QUOTE=Bitl;43039710]I am sorry if this isn't HL2 beta related but it's about there.
This weekend I worked on a mod for the Source Particle Benchmark that fixes and adds some things.
Fixes that were included in a fixed version of the Source Particle Benchmark that I had laying around:
-Added a model to npc_blob.
-Added a new map called "testroom".
Fixes I did:
-Added the 2 maps to the "New Game" chapter menu.
-Added a fixed Hunter model built out of the Ministrider model from EP1.
-Added binds for spawning NPCs and weapons:
U: Spawns npc_surface
I: Spawns npc_blob
O: Spawns npc_hunter
P: Gives you all the weapons
You can install the mod by going into your Source Particle Benchmark directory, extract the .zip file then drag both the .bat file and the particlesim folder into the particle simulation benchmark/game directory. Then double-click the batch file to open it.
Link to the mod: [URL]https://dl.dropboxusercontent.com/u/81688479/source_particle_benchmark/particlesim_mod.zip[/URL]
I also uploaded a version with Source Particle Benchmark bundled with it: [URL]https://dl.dropboxusercontent.com/u/81688479/source_particle_benchmark/sourceparticlebenchmark_with_particlesim_mod.zip[/URL]
Please reply to this post if there are any suggestions, bug reports, or anything else you have.[/QUOTE]
You are aware that this is a giant waste of time, right? What you're working with is a debug build thus making performance a billion times worse no matter what you do. Everything in this build is already available for everyone to use.
[QUOTE=Perhaps?;43040604]yes[/QUOTE]
Ha, you got me. Anyhow, it's good to know there are more maps in there, I've always wanted to see some of them in their original state.
[QUOTE=ProZak;43040699]You are aware that this is a giant waste of time, right? What you're working with is a debug build thus making performance a billion times worse no matter what you do. Everything in this build is already available for everyone to use.[/QUOTE]
holy fuck call the fbi a man's doing something for free and just because he's interested in it even though it won't add much to anything this is a serious crime
[QUOTE=ProZak;43040699]You are aware that this is a giant waste of time, right? What you're working with is a debug build thus making performance a billion times worse no matter what you do. Everything in this build is already available for everyone to use.[/QUOTE] Yes, I am aware that this is a waste of time, but mainly I did it all for fun. Plus some people might want to fix their betas or put them up to their limits.
[QUOTE=Butthurter;43040980]says the missing information dev[/QUOTE]
Please explain to me how that's comparable.
[QUOTE=Bitl;43040984]Yes, I am aware that this is a waste of time, but mainly I did it all for fun. Plus some people might want to fix their betas or put them up to their limits.[/QUOTE]
Alright, cool. Thanks for not being a fucking moron.
[QUOTE=Bitl;43039710]I am sorry if this isn't HL2 beta related but it's about there.
This weekend I worked on a mod for the Source Particle Benchmark that fixes and adds some things.
Fixes that were included in a fixed version of the Source Particle Benchmark that I had laying around:
-Added a model to npc_blob.
-Added a new map called "testroom".
Fixes I did:
-Added the 2 maps to the "New Game" chapter menu.
-Added a fixed Hunter model built out of the Ministrider model from EP1.
-Added binds for spawning NPCs and weapons:
U: Spawns npc_surface
I: Spawns npc_blob
O: Spawns npc_hunter
P: Gives you all the weapons
You can install the mod by going into your Source Particle Benchmark directory, extract the .zip file then drag both the .bat file and the particlesim folder into the particle simulation benchmark/game directory. Then double-click the batch file to open it.
Link to the mod: [URL]https://dl.dropboxusercontent.com/u/81688479/source_particle_benchmark/particlesim_mod.zip[/URL]
I also uploaded a version with Source Particle Benchmark bundled with it: [URL]https://dl.dropboxusercontent.com/u/81688479/source_particle_benchmark/sourceparticlebenchmark_with_particlesim_mod.zip[/URL]
Please reply to this post if there are any suggestions, bug reports, or anything else you have.[/QUOTE]
Ahh, the source particle benchmark. when i first heard of it i was extremely interested. i spent a lot of time just messing around with those blobs actually...
Actually the Particle Benchmark is a very interesting build of EP2, it has both the Ai code for the ministriders and Hunters, both can be spawned and both act differently (the ministriders fire the beta "airboat" style projectiles for instance) I player around fixing alot of stuff up from the benchmark. It would make a great base for throwing together a ep2 beta using found content (maps models etc). Not to mention the original Jalopy handling files.
[QUOTE=Proj3ct_ZeRo;43044661]Actually the Particle Benchmark is a very interesting build of EP2, it has both the Ai code for the ministriders and Hunters, both can be spawned and both act differently (the ministriders fire the beta "airboat" style projectiles for instance) I player around fixing alot of stuff up from the benchmark. It would make a great base for throwing together a ep2 beta using found content (maps models etc). Not to mention the original Jalopy handling files.[/QUOTE] Ehh, maybe.
I don't know how it would come out though. Since you know, it's a debug build of the game and so forth.
It isn't like HL2 Survivor where we ported the game to PC in only a few weeks or so.
but wasnt the source code of source base 2007 leaked, and didnt it include some code from source particle benchmark?
[QUOTE=uaredead2020;43045621]but wasnt the source code of source base 2007 leaked, and didnt it include some code from source particle benchmark?[/QUOTE] Yes.
But we don't know if it works or not, since Source Particle Benchmark uses a modified Source Engine 7 (Source SDK base 2006).
[QUOTE=Spor;43025633]If someone is interested, here's a "fuck ton of stuff" beta build.
[url]https://mega.co.nz/#!zQ5WzCyR!Qd7eewv_Jz9-kHyvo0-O7C6vzEcvi_ljAP4-H__Z69A[/url]
Thread: [url]http://www.hl2-beta.ru/e107_plugins/forum/forum_viewtopic.php?26736[/url]
Includes: Axel project engine build with it's graphical menus and stuff. GabeN patch with a lot of sound texture and model and map fixes. a huge pack of compiled maps. More maps and more gib fixes, even more depot and test and zoo maps. hl2-beta.ru mega patch 3 with shit ton of general fixes (type exec weapons in console to really get all weapons).[/QUOTE]
Where does MEGA put the file? It's not very descriptive in where it drops the file.
In your regular downloads folder for your browser.
[QUOTE=ProZak;43049945]In your regular downloads folder for your browser.[/QUOTE]
It's not there, pesky MEGA.
[QUOTE=spencecool;43030157]running the launcher gives me this error:
The procedure entry point g_pVCR could not be located in the dynamic link library tier0.dll.[/QUOTE]
fixes? anyone?
I made a video about this cut content stuff but i never continued it
[media]http://www.youtube.com/watch?v=DyFihvG1blA[/media]
[QUOTE=fruxodaily;43051106]I made a video about this cut content stuff but i never continued it
[media]http://www.youtube.com/watch?v=DyFihvG1blA[/media][/QUOTE]
You know the E3 maps were totally fixed in Missing Information, right?
[QUOTE=code_gs;43051181]You know the E3 maps were totally fixed in Missing Information, right?[/QUOTE]
I know that but at the time I was just basing my knowledge off what i was playing, idk if i want to revisit it and make episode 2
[QUOTE=fruxodaily;43051191]I know that but at the time I was just basing my knowledge off what i was playing, idk if i want to revisit it and make episode 2[/QUOTE]
You should w/ Missing Information
[QUOTE=code_gs;43051241]You should w/ Missing Information[/QUOTE]
but then how is he gonna explain how the beta worked.
[QUOTE=uaredead2020;43051248]but then how is he gonna explain how the beta worked.[/QUOTE]
Missing Information just fixes a lot of the beta content to work as it was supposed to; the fact that the scripts weren't included with the beta leak shouldn't be an excuse when there is fixes out there.
[QUOTE=code_gs;43051260]Missing Information just fixes a lot of the beta content to work as it was supposed to; the fact that the scripts weren't included with the beta leak shouldn't be an excuse when there is fixes out there.[/QUOTE]
but missing information isn't the beta, and has a lot of remade content, that already existed in the beta.
he was talking about showing off the cut content in the hl2 beta, so he should show it in the beta.
he could also show off the many patches for the hl2 beta and various mods out there based off of the beta
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