Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
What did I miss?
[QUOTE=Sally;43092550]What did I miss?[/QUOTE]
A few discussions about stealing other people's stuff and some other things. Not much, to be honest.
There was also a very brief debate about the Manhack Arcade.
[editline]Anyway[/editline]
Is there some sort of guide to compiling the leaked HL2 source code and building it into the leak?
also the release of Proto eliden for gmod
Speaking of that, why doesnt anybody simple code in all of those HL1 trigger entities into their Beta-related mod? Imagine just loading up a really old and complex map and have it working instantly. Plug n Play. No need to convert massive quantities of multi_manager's to logic_relays.
[QUOTE=Sergeant Stacker;43093359]
Is there some sort of guide to compiling the leaked HL2 source code and building it into the leak?[/QUOTE]
One thing I know of is that you almost always have to remove repetitive parameters in datadescs. Some other things are also common, like fixing think functions, but I'd say each case is kinda too separate to generalize it just like that.
[QUOTE=95Navigator;43093840]Speaking of that, why doesnt anybody simple code in all of those HL1 trigger entities into their Beta-related mod? Imagine just loading up a really old and complex map and have it working instantly. Plug n Play. No need to convert massive quantities of multi_manager's to logic_relays.[/QUOTE]
It won't work just like that. First, that's probably a shitload of coding work alone. Second, you'd also need to implement support for the early bsp formats. While the concept of a mod that can consume any version of content is certainly cool, I'm not sure someone would really benefit in terms of time and resources spent on it. Fixing and converting is of course time consumable, but it's not that hard, it's a routine.
Hey, take a random picture of what I did today.
[t]http://cloud-4.steampowered.com/ugc/903266955250471135/F25E20A9D9CE748C822CC89D3F72298383C2B842/[/t]
[t]http://cloud-2.steampowered.com/ugc/903266955250474735/E9BAC11B369A41B96C970A91DEAFF71A6657BDEF/[/t]
Its subt incase you were wondering, in Atomic's or Navigator95's storyline you are to go to kleiners lab with barney accompanying you.
Once I finish my work on subt or get it to a more presentable state I will make a media update for insolence as I haven't done it in awhile.
[t]http://puu.sh/5EvDc.jpg[/t]
A total of 4 minutes out of my expectations of around 8-10 minutes of video done, i got motivated to continue since Unused Content 1 has 1k+ views
[QUOTE=Sally;43095322]Hey, take a random picture of what I did today.
[t]http://cloud-4.steampowered.com/ugc/903266955250471135/F25E20A9D9CE748C822CC89D3F72298383C2B842/[/t]
[t]http://cloud-2.steampowered.com/ugc/903266955250474735/E9BAC11B369A41B96C970A91DEAFF71A6657BDEF/[/t]
Its subt incase you were wondering, in Atomic's or Navigator95's storyline you are to go to kleiners lab with barney accompanying you.
Once I finish my work on subt or get it to a more presentable state I will make a media update for insolence as I haven't done it in awhile.[/QUOTE]
My fucking goodness.
This is downright amazing man.
[QUOTE=Sergeant Stacker;43093359]There was also a very brief debate about the Manhack Arcade.
[editline]Anyway[/editline]
Is there some sort of guide to compiling the leaked HL2 source code and building it into the leak?[/QUOTE]
There used to be one on an old forum that was popular with leak content once, but its gone as far as I can tell. Then there's this one which should help you get a basic engine running with v35/v36 support.
[url]http://www.betaarchive.com/forum/viewtopic.php?f=14&t=9918[/url]
This uses VC++ 6 which doesn't care too much for C++ standards. Making this compile using newer versions of Visual Studio will require some advanced work.
[QUOTE=Cvoxalury;43094386]One thing I know of is that you almost always have to remove repetitive parameters in datadescs. Some other things are also common, like fixing think functions, but I'd say each case is kinda too separate to generalize it just like that.
It won't work just like that. First, that's probably a shitload of coding work alone. Second, you'd also need to implement support for the early bsp formats. While the concept of a mod that can consume any version of content is certainly cool, I'm not sure someone would really benefit in terms of time and resources spent on it. Fixing and converting is of course time consumable, but it's not that hard, it's a routine.[/QUOTE]
None of this is required to make it start.
"No, that stuff is lost to history, it's not something we archived."
Get your free T.Vs!
[QUOTE=ProZak;43100482]None of this is required to make it start.[/QUOTE]
Source 2007 can run the unported leak maps? Because I thought it throws the bsp version error stuff. Like, 'this map is v19, expected v20+'. And by talking about datadescs/thinkfunc fixes I was referring to VS2008, 2010 compilation process, of course.
Anyway, I guess it's enough of me in this thread since I am constantly mistaken.
Well to be clear you misunderstood atomic or navigator95. He wasn't meaning throwing beta bsps into a source mod. He was meaning compiling vmfs without edits into a sourcemod.
Of course I wasnt meaning throw a beta map into it and let it run. I know perfectly well that doesnt work. What I was saying was that it would be cool to just compile a leak vmf and get it running without the need of converting multi_manager's, speakers, target keyvalues and the whole lot.
For that one could somehow code multi_manager as just another entity, alongside the logic_relay and logic_auto we all know.
[QUOTE=Cvoxalury;43101150]Source 2007 can run the unported leak maps? Because I thought it throws the bsp version error stuff. Like, 'this map is v19, expected v20+'. And by talking about datadescs/thinkfunc fixes I was referring to VS2008, 2010 compilation process, of course.
Anyway, I guess it's enough of me in this thread since I am constantly mistaken.[/QUOTE]
No they can't. I thought we were talking about the 2003 leak. Turning the 2007 leak into something that could run the 2003 content would be a task but not the biggest. Your biggest problem will be the model format.
Hm. Well, it was a bit hard to me to understand [I]Imagine just loading up a really old and complex map and have it working instantly[/I] in a different way. But the funny thing is, there was a Leak engine fix on hl-beta.spb.ru that had newer bsp (and MDL?) support, I believe.
edit
Oh well. Yeah, I though 95Naviagtor was talking about running the maps themselves, hence my mentioning of the bsp re-implementations.
[QUOTE=Cvoxalury;43101454]Hm. Well, it was a bit hard to me to understand [I]Imagine just loading up a really old and complex map and have it working instantly[/I] in a different way. But the funny thing is, there was a Leak engine fix on hl-beta.spb.ru that had newer bsp (and MDL?) support, I believe.
edit
Oh well. Yeah, I though 95Naviagtor was talking about running the maps themselves, hence my mentioning of the bsp re-implementations.[/QUOTE]
Yea maybe I should have said VMF instead of map. But whathever.
[QUOTE=ProZak;43101446]Your biggest problem will be the model format.[/QUOTE]
Garry pulled it off for garrysmod I believe but its ofcourse not for every model version.
what have I missed something?
[IMG]http://gyazo.com/fb578b3794d0aba789a99fcbc9cc8f63.png[/IMG]
[QUOTE=Sally;43101670]Garry pulled it off for garrysmod I believe but its ofcourse not for every model version.[/QUOTE]
That's very different though. All newer model formats are based on the v44 format which is very different from the 35/36/37 model format. Technically its possible but the code would be a mess.
[QUOTE=Flem;43101679]what have I missed something?
[IMG]http://gyazo.com/fb578b3794d0aba789a99fcbc9cc8f63.png[/IMG][/QUOTE]
No.
It even lacks the hyphen.
[QUOTE=ProZak;43101847]the 35/36/37 model format[/QUOTE]
I had this question for like ever, and it can probably be answered with a single line. [I]Where are[/I] these formats? I mean, to build a viewer, do I have to somehow reverse-engineer the support, or is it available deep in the leak engine code?
[editline]7th December 2013[/editline]
Well. It took me that long to find out there were cremators on certain versions of e3_terminal (and the assassins, as well).
[url]https://www.dropbox.com/s/70qrvphlgu40sim/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202013-12-07%2023.39.21.png[/url]
(I'm not sure how to post the image without it stretching the page to hell so I'll leave it like that)
[QUOTE=Cvoxalury;43101937](I'm not sure how to post the image without it stretching the page to hell so I'll leave it like that)[/QUOTE]
[QUOTE=SuperEmoBros;42876098]img_thumb instead of img[/QUOTE]
I had to ask this before. :P
[QUOTE=Cvoxalury;43101937]It even lacks the hyphen.
I had this question for like ever, and it can probably be answered with a single line. [I]Where are[/I] these formats? I mean, to build a viewer, do I have to somehow reverse-engineer the support, or is it available deep in the leak engine code?
[editline]7th December 2013[/editline]
Well. It took me that long to find out there were cremators on certain versions of e3_terminal (and the assassins, as well).
[url]https://www.dropbox.com/s/70qrvphlgu40sim/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202013-12-07%2023.39.21.png[/url]
(I'm not sure how to post the image without it stretching the page to hell so I'll leave it like that)[/QUOTE]
... how the hell didnt I saw this is beyond me. Wow.
[QUOTE=Flem;43101679]what have I missed something?
[IMG]http://gyazo.com/fb578b3794d0aba789a99fcbc9cc8f63.png[/IMG][/QUOTE]
Why would there be an Alpha for what we all assume is going to be a single player game?
[QUOTE=Cvoxalury;43101937]It even lacks the hyphen.
I had this question for like ever, and it can probably be answered with a single line. [I]Where are[/I] these formats? I mean, to build a viewer, do I have to somehow reverse-engineer the support, or is it available deep in the leak engine code?
[/QUOTE]
\src_main\public\studio.h contains information regarding the model format.
It's probably fake. It even says "In non-Steam game".
nah man i think it might be real, what if it's just not on steam yet???
[editline].[/editline]
(to idiots: jk)
You're kidding, right? It's blatantly fake.
[QUOTE=Uncle Bourbon;43112423]nah man i think it might be real, what if it's just not on steam yet???[/QUOTE]
The odds that it's real are way too low.
Okay, let's say that it's actually not on Steam yet. Here's a question for you: what's the chance that a non-Valve employee gets a chance to play a beta version of Half-Life 3 with it on the Steam list, when you don't actually have to add the game to the Steam list in order to play it? And if he is a secret playtester for Valve, why does he run around with a red flag saying that "here lookie here i'm playin hl3 alpha u fags jelly"
So either he is the new Axel Gembe, or he's faking.
Or either this is the biggest ruse in the history of mankind.
Choose one.
Okay so tell me when the Half-life 2 Cut Content thread became one about wondering whether or not some moron opened gameinfo.txt on some mod and renamed its name to Half Life 3?
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