• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
[QUOTE=Katatonic717;39983691]Download[/QUOTE] Hey, hum... Not to seem like a idiot or something, but I can't de-zip the multiple part archive using 7Zip... It create a invalid 7zip archive when extracting... [editline]d[/editline] Apparently, it doesn't read the .000 file.
Was anyone able to get Gregori's extracted? Says its corrupt for me.
[QUOTE=soullink;39984970]Hey, hum... Not to seem like a idiot or something, but I can't de-zip the multiple part archive using 7Zip... It create a invalid 7zip archive when extracting...[/QUOTE] I think its actually split by whatever he used to compress, check if 7zip has a re-merge feature.
[QUOTE=DaApocalypse;39984979]Was anyone able to get Gregori's extracted? Says its corrupt for me.[/QUOTE] My friend Nullen said he extracted it just fine. I think it's an issue with 7zip or how you guys are extracting the files. I didn't put these together mind you, I think Doktor did. Also I found those links in a 2 year old .txt file. So there's that.
Okay, You [i]May[/i] Need to rename the file from 001 to 00x, because 000 isn't working (000 become 001, ect) [editline]gsd[/editline] Well fuck, The whole thing has been worked on mac, so you need to do some stuff before doing anything...
[QUOTE=Katatonic717;39983210]From my perspective that rage was justified. Banshee, Doomlord, Dhel, Ghost, and Armored Scout were all working on the project. The only credit they [b]EVER[/b] got was a page that was up on the Old Times forums homepage for maybe about a week or so before it was removed with no explanation. The page in question: [t]http://i617.photobucket.com/albums/tt256/Doomlord1992/OldTimesHomepageXD.jpg[/t] Hogsy then began to claim most of the content as his own when all he did (According to everyone I've ever spoken with about it) all he did was some minor code stuff and nothing else. Also Hogsy was kind of a dick to me for no reason even when I gave him the benefit of the doubt and a second and third chance SOOOOO there's also that too, but that's completely unrelated. I don't hate Hogsy or anything, I just kinda wish he'd act a bit better.[/QUOTE] Did someone call? Back then Katatonic, nobody in the "leak community" seemed really willing to work with others and I often made pages such as this to show a list of people who were "backing" me on the project. This is one page out of many I created since I often tried asking friends if they'd like to help even when they might not be able to contribute anything towards the project because I enjoyed having at least some support from others. The only person I recall ever helping me out with anything in that particular list was ArmoredScout who continued doing voices for my various pathetic projects up until 2011 when he stopped speaking to me for reasons still not known to me, but he never contributed towards "Old Times". Other than ArmoredScout and Doomlord, I still speak to all the people on that list and have been good friends with them for a long time now. The only time I have actually worked with someone else who contributed considerable work was back when I worked with Megafan who of course was the lead on the project and not me, and this is before I did had any knowledge of programming. I never claimed all ownership over the content I created however most of that content I used at the time was from Missing Information and using that content without their permission was certainly not the right thing to be doing at the time. I believe it was in early 2009 that I apologized to everyone over on the Missing Information team for that including the hassle I gave them which is where me and people such as Lambdacore started coming to bad-terms with each other. He called me a coward for apologizing and immediately blocked me for it. I'm honestly not sure how you're supposed to be aware of how much code I wrote but I suppose that's a fair judgement for the time. 2008 is when I first started learning C++ and I continued with that up until 2011 when I decided it was time to move onto something that wasn't related to Half-Life 2. I worked with various people on various different projects during that time, none of which were released as I was often the only person who contributed anything to these projects and pretty much ended up spending the majority of my time working alone. I can't count how many times both me and others had asked to work with people such as Lambdacore on a project together only to be shot down just because we liked people on the Missing Information team. Perhaps you can see why I had somewhat of a dislike for that group now? It's funny to think that I was part of AGNMI when it was first started and I tried my best to contribute to it. I remember the days when I often started up group chats over Steam with everyone and we spent hours talking about things related to Half-Life 2, its development, and obviously on Missing Information and Team GabeN. We were all young back then... But I think it went on for too long and the abuse of my name resulted in people contacting me who I didn't even know telling me how horrible I supposedly was, good friends who I had known for a long time removing me and eventually reached a point when I had a younger guy attacking me over my personal circumstances. There's more I could cover but I've already written about all of this enough times and I'm not going to detail over every single affair.
[QUOTE=ZestyLemons;39984326]The AR2 is a bizarre thing really, I don't understand why Valve left the OICW reloading animations on it for NPCs because it's clearly self-reloading.[/QUOTE] Probably so the player knows when they're reloading. It violates continuity, but it's helpful.
Would anyone here happen to have a solution to the blurry texture issue that occurs in the leak if your system has more than 2 GB of RAM? The same problem happens in Vampire The Masquerade, but someone created a fix for that game with [url=http://iain.cx/articles/bloodlines/index.html?part6]instructions[/url] on how to hex edit the culpable shaderapidx9.dll. Unfortunately, it doesn't seem anyone has created a similar fix for the HL2 leak. The only other alternative solution I can find is [url=http://www.dotemu.com/en/forums/pc-games/support/vampire-bloodlines-blurry-texture-fix]limiting the system's maximum memory[/url]. Of course, this is much more inconvenient and potentially harmful than a mere dll fix.
[QUOTE=Marphy Black;39985406]Would anyone here happen to have a solution to the blurry texture issue...[/QUOTE] I guess The Axel Project's patch could fix that. But I'm not 100% sure about that.
[QUOTE=Katatonic717;39983691]Hey guys! I found a bunch of links to two great versions of the leak for those who don't have it or only have the shitty ass anon version. These two and a couple others were combined to form my super crazy good leak that I'll release one day. They're both in a shit load of parts. Enjoy: Gregori's: [url]http://www.mediafire.com/?61lk1y3fdc5aesm[/url] [url]http://www.mediafire.com/?9bo8coj6r6o9pph[/url] [url]http://www.mediafire.com/?8on3e4lgoe6i228[/url] [url]http://www.mediafire.com/?weghb3zl5vf4ks8[/url] [url]http://www.mediafire.com/?3f455bx5tbckt4t[/url] [url]http://www.mediafire.com/?pjg77uqwuibzzb0[/url] [url]http://www.mediafire.com/?dldvedt1rnz1321[/url] [url]http://www.mediafire.com/?3llkuj7khlbmqb5[/url] [url]http://www.mediafire.com/?k17b5izwdhikaq7[/url] I don't know what the fuck is in this one but I am told it's rather good and is one of the first decent patched leaks available. It's more of a curiosity than anything. Doktor's: [url]http://www.mediafire.com/?59cl1yvx4477i44[/url] [url]http://www.mediafire.com/?t7kt9aaho7xi35e[/url] [url]http://www.mediafire.com/?x0sd14h1cycpol0[/url] [url]http://www.mediafire.com/?9x9l944lzkbyf1e[/url] [url]http://www.mediafire.com/?q38464ewl25amy3[/url] [url]http://www.mediafire.com/?tm23w6mkpx3926h[/url] [url]http://www.mediafire.com/?faa36m3k1tm9cy3[/url] [url]http://www.mediafire.com/?adcn1dutljv66jq[/url] Doktor's is primarily what I built my own leak from and I can vouch that is is very good and stable, I recommend you get this one. Doktor was a cool guy and a god damn wizard when it came to patching this shit. Everything I did to my leak was something he recommended to do or did himself. Seriously, this guy is great.[/QUOTE] the first file of the Doktor version (hl2beta.7z.000) seems to be broken, anyone else getting this?
[QUOTE=Uberslug;39985316]Probably so the player knows when they're reloading. It violates continuity, but it's helpful.[/QUOTE] They could of had it like Quake Muitplayer with the no reload system but with its self reloading while your firing.
-snip-
[QUOTE=Mech Bgum;39984091]He's pretty much alive. He changed nickname to .nicolas. Anyway, he's famous for starting many projects and dropping every single one of them, so I guess that's the case.[/QUOTE] Yeah, i'm such an awesome guy!
[QUOTE=Marphy Black;39985406]Would anyone here happen to have a solution to the blurry texture issue that occurs in the leak if your system has more than 2 GB of RAM? The same problem happens in Vampire The Masquerade, but someone created a fix for that game with [url=http://iain.cx/articles/bloodlines/index.html?part6]instructions[/url] on how to hex edit the culpable shaderapidx9.dll. Unfortunately, it doesn't seem anyone has created a similar fix for the HL2 leak. The only other alternative solution I can find is [url=http://www.dotemu.com/en/forums/pc-games/support/vampire-bloodlines-blurry-texture-fix]limiting the system's maximum memory[/url]. Of course, this is much more inconvenient and potentially harmful than a mere dll fix.[/QUOTE] Weird, I had this same issue, but I think my drivers have, sorta fixed it. Also, the fucking hydras make scary noises.
[QUOTE=soullink;39985076]Okay, You [i]May[/i] Need to rename the file from 001 to 00x, because 000 isn't working (000 become 001, ect) [editline]gsd[/editline] Well fuck, The whole thing has been worked on mac, so you need to do some stuff before doing anything...[/QUOTE] If you fix this, please tell us how. :(
[QUOTE=Nicolas;39985443]I guess The Axel Project's patch could fix that.[/QUOTE]Thanks! I just installed it and it works like a charm. Now I can enjoy the splendors of the leak just as Valve intended: [thumb]http://cloud-2.steampowered.com/ugc/559844011824018229/F6B7EA9AE399D2DFBB84B677FABB0EC26D84826C/[/thumb]
*Scrubbed*
And all this time I thought the leak just used those low resolution textures on purpose. Damn.
There is usually a good reason they cut these things out. Not to mention it would have to be able to fit into the storyline.
While I too find the cut content interesting and want someone to fix it up, I too agree that the final game was much better than what Valve were planning back then: 1. The storyline seemed like a collection of "cool locations!!!11111" strung together by the narrative. The more rounded three-act story structure we ended up with was much better: Point Insertion through Black Mesa East is the introductory phase, everything from the attack on BME to Entanglement is the conflict phase, and the streetwar and the citadel is the concluding phase. The cast of characters is more rounded and better developed as a result, and the teleportation technology provides a clear central story focus. 2. Furthermore, Gordon's role as a hero evolves in a much more interesting way in the final game: In act one, Gordon merely tries to survive; In act two, he actively participates in the resistance; In act three, he is the leader of the said resistance. In the original storyline, the phase where the players mission is to just survive lasts merely until he reaches Eli's lab (which also took place earlier in the storyline, as much of the cut content took place afterwards). There Eli orders Gordon to destroy the AirEx, and it immediately becomes his mission to defeat the enemy. How boring and cliched! In the final game, the player does not enter Nova Prospekt with the intention of destroying it, he just accidentally causes that to happen. Only then does he become the charge-taking hero. 3. In the retail game, every section has it's own unique gameplay mechanic or a set of them to make them interesting, but I can't say the same about many of the cut locations. Consider this: The first two chapters introduce the world; Route Kanal introduces basic vanilla combat; Water hazard has the airboat; Ravenholm has the traps and the gravity gun; The coast levels have the Buggy; The prison levels have first the commandable antlions, and then the turret defence sections; The streetwar sections have the squad mechanic; Citadel has the supercharged gravity gun. Compare this with the AirEx for instance, and what do you have? Some boring factory where you shoot lots of combines? 4. I know many praise the supposed darkness of the original storyline, but I find it rather cliched and unsubtle. Post-apocalyptic wastelands? Darkened skies? Obvious propaganda posters? Haven't seen any of that before. In the final game, there's this much more interesting atmosphere, where the sunny skies and the singing birds create a disturbing contrast with what's going on. It also feels more like a real world, and thus it's infinitely more disturbing to see it in such a sad state. Furthermore, I like how the main focus was moved from the combine stealing Earth's natural resources to the transhumanism aspect and the teleportation technology. The threat of them stealing natural resources (still hinted to be going on in the retail game) is rather abstract on an emotional level, whilst getting your body altered without consent is much more relatable and thus more disturbing. 5. The idea of the conscripts SUCKED! The AirEx is very important to the combine, yet they utilise human conscripts instead of their transhumanist forces in guarding it? That's incredibly nonsensical and stupid. Furthermore, their presence in the streetwar would have taken away from the feeling that the regular citizens of C17 were taking back their freedom by their own account (even if Gordon inspired them to do so). 6. There were too many weapons, many of which are basically variations on the same thing (THREE melee weapons? Half a dozen machine guns? Two flare guns? Why?), or useless trinkets that amuse you for a while, but then prove to be useless. I guess the fire weapons were cut to not make them overlap with the gravity gun, as that can throw those canisters at enemies. Frankly a much better choice than to have a pointless amusing trinket like the flare gun waste up inventory space (The GG in contrast can not only set fire to enemies, but do tons of other things too). The Tau Cannon admittedly is pretty cool and useful, but what would it use for ammunition? Abundant uranium packs scattered around by the resistance? Not to mention that its presence would destroy the carefully balanced pistol+357+crossbow trinity of long-range weapons. Furthermore, having too many weapons just makes the gameplay cumbersome. Just try playing Missing Information with impulse 101, and you'll see what I mean: It is very annoying to navigate through that overlong inventory whilst in combat. 7. Too many enemies. Some of them are cool, but it's not a good idea to include enemies if you can't utilise them to their fullest potential. Seeing just a random bullsquid or two somewhere in the canal levels would only have left us crawing for more. Had all the planned enemies been included, I doubt it would have been possible to make full use of them, especially with the cuts made to the story. The stalkers are much better utilised as visual representations of the cruelty of the Combine, rather than as things that come out to say boo.
[QUOTE=Misiek93;39985449]the first file of the Doktor version (hl2beta.7z.000) seems to be broken, anyone else getting this?[/QUOTE] It seems that the only file that works is the 001...
I got it working with FFSJ. [url]http://www.jaist.ac.jp/~hoangle/filesj/[/url]
[QUOTE=Sergeant Stacker;39990162]I got it working with FFSJ. [url]http://www.jaist.ac.jp/~hoangle/filesj/[/url][/QUOTE] Thanks, that worked!
*Scrubbed*
[QUOTE=Sergeant Stacker;39990162]I got it working with FFSJ. [url]http://www.jaist.ac.jp/~hoangle/filesj/[/url][/QUOTE] This didn't work for me. Could you give a detailed explanation on how you got it to work?
I've downloaded the Doktor files and opened them with this [url]http://www.igorware.com/file-joiner[/url] but the 7z file is full of .app mac files. The beta files are in the Gamefiles HL2 directory, but it keeps crashing. Whenever you do anything in the console it crashes, whenever you open any menu it crashes. I've never really had that problem with the Russian beta.
*Scrubbed*
[QUOTE=Sims_doc;39992996]This works, I can open the file after joining thank you. [B] - Edit[/B] this is what i have in the file, but i believe there is more that didn't join. [/QUOTE] Nope, that's it. Go into the Gamefiles HL2 folder
[QUOTE=danielmm8888;39992893]I've downloaded the Doktor files and opened them with this [url]http://www.igorware.com/file-joiner[/url] but the 7z file is full of .app mac files. The beta files are in the Gamefiles HL2 directory, but it keeps crashing. Whenever you do anything in the console it crashes, whenever you open any menu it crashes. I've never really had that problem with the Russian beta.[/QUOTE] It's because Doktor's version has a super unstable GameUI.dll, which will crash the game if you even look at it wrong. Just go into hl2/bin and replace that Gameui with the Gameui_bak.dll and that should get it working.
*Scrubbed*
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