• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
[QUOTE=Sergeant Stacker;45546626]For the former, sure. Here ya go. Uploaded with permission from Cvoxalury. [url]http://www.mediafire.com/download/7qq0i31la54m7je/Ass.rar[/url][/QUOTE]Looks like these files need to be either renamed or hexed to work - they think they're assassin_tess.mdl and assassin_feral.mdl instead of alien_assassin.mdl and alien_assassin_feral.mdl.
If you have access to the code you are working to get those put into, then you rename what the code calls for.
[QUOTE=The Kins;45556607]Looks like these files need to be either renamed or hexed to work - they think they're assassin_tess.mdl and assassin_feral.mdl instead of alien_assassin.mdl and alien_assassin_feral.mdl.[/QUOTE] Oh, right. Those are for my mod and that's why they're called so. They've also got cutsom stuff like skins and bodygroups and an awful collision model, I'll better upload a recompiled version. Also, those models are smaller than the original assassin's size, it's a bit bigger in the leak, I used $scale .93 previously. [url]https://www.dropbox.com/s/vcdru0twp85k0hh/AssassinRecompiled.7z[/url] [url]https://www.dropbox.com/s/j03poalqsszpjpm/AlienAssassinSMDQC.7z[/url] Should be better. I forgot to fix runrope and backward jump anims, though =/ Can't do it now since my 3ds Max is dead. If anyone's up for it go ahead, not like I personally own the files.
citadelfarnode.mdl [t]http://i.imgur.com/4VZcekO.png[/t] I'm decompiling and releasing the old-ass leak models. I'm stuffing them into a pack on the workshop as I go along. Right now there's only a few, but I plan to get all the old models all ported. A mirror will be set up once more are done, as the gmod one is a mess file-wise, but works fine to play around with. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=294245691]http://steamcommunity.com/sharedfiles/filedetails/?id=294245691[/url]
[QUOTE=crazeeweegeman4;45559582]citadelfarnode.mdl [t]http://i.imgur.com/4VZcekO.png[/t] I'm decompiling and releasing the old-ass leak models. I'm stuffing them into a pack on the workshop as I go along. Right now there's only a few, but I plan to get all the old models all ported. A mirror will be set up once more are done, as the gmod one is a mess file-wise, but works fine to play around with. [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=294245691[/URL][/QUOTE] i spy with my little eye mambridge/sally
For a laugh I redownloaded Lost Concepts and updated it (read: changed the gameinfo.txt) so it runs on Source 2013.
[QUOTE=Snood_1990;45564718]For a laugh I redownloaded Lost Concepts and updated it (read: changed the gameinfo.txt) so it runs on Source 2013.[/QUOTE] Do I really wanna know what "Lost Concepts" is? It sounds like the ET of beta mods.
[QUOTE=Thevaultkid;45565459]Do I really wanna know what "Lost Concepts" is? It sounds like the ET of beta mods.[/QUOTE] Back in 2007 a bunch of us enthusiast youths made a beta mod that was a random assortment of badly ported maps and horrifically hacked models with terrible rigging. It's also the origins of the Citizen_17 and Metrold model you see in Insolence.
[QUOTE=Snood_1990;45566366]Back in 2007 a bunch of us enthusiast youths made a beta mod that was a random assortment of badly ported maps and horrifically hacked models with terrible rigging. It's also the origins of the Citizen_17 and Metrold model you see in Insolence.[/QUOTE] I now sorta want to play it.
[QUOTE=Thevaultkid;45566522]I now sorta want to play it.[/QUOTE] Nah, you don't. :v:
I think i did some mapping for that, I remember working on one of the old prison maps. Was that really 2007? I didn't think it was that long ago.
[QUOTE=Snood_1990;45567726]Nah, you don't. :v:[/QUOTE] bb pls we gotta play it
[QUOTE=Snood_1990;45567726]Nah, you don't. :v:[/QUOTE] If for nothing more that a quick laugh, we need to play it. (Also, nothing sucks more ass than that "Missing Information: Special Addition" shit)
This is some of the media that was released for Lost Concept (or maybe I got my hands on it some other way? I don't recall). [url]http://scart.slkandy.com/images/index.php/Stolen%20LC%20media[/url] I just checked my old desktop for a copy of it, but I seem to have deleted it a long time ago. However I found a copy of "Deathmatch 2003", "Insolence" and "Caste".
[QUOTE=ProZak;45570834]This is some of the media that was released for Lost Concept (or maybe I got my hands on it some other way? I don't recall). [url]http://scart.slkandy.com/images/index.php/Stolen%20LC%20media[/url] I just checked my old desktop for a copy of it, but I seem to have deleted it a long time ago. However I found a copy of "Deathmatch 2003", "Insolence" and "Caste".[/QUOTE] None of those screenshots ring a bell, though this pic in your random images folder is the menu background I made for it: [t]http://scart.slkandy.com/images/random/LOSTCONCEPSBACKGROUND.jpg[/t] Check out that expert Super High End Filtering.
[QUOTE=Snood_1990;45571075]None of those screenshots ring a bell, though this pic in your random images folder is the menu background I made for it: [t]http://scart.slkandy.com/images/random/LOSTCONCEPSBACKGROUND.jpg[/t] Check out that expert Super High End Filtering.[/QUOTE] I was about to ask if you made that in MS Paint but then I realized I offer no higher quality.
[QUOTE=Thevaultkid;45571846]I was about to ask if you made that in MS Paint but then I realized I offer no higher quality.[/QUOTE] Think it was in Microsoft Photodraw. Yeah, you heard that right.
Right, demonstrate some pretty normal quality and laught at it for the show. [QUOTE=ProZak;45570834] However I found a copy of "Deathmatch 2003", "Insolence" and "Caste".[/QUOTE] Do you run Caste fine, as a mod? I mean, have you hacked through their ingenious defense system, the one that creates text files to display messages to you?
[QUOTE=ProZak;45570834]This is some of the media that was released for Lost Concept (or maybe I got my hands on it some other way? I don't recall). [url]http://scart.slkandy.com/images/index.php/Stolen%20LC%20media[/url] I just checked my old desktop for a copy of it, but I seem to have deleted it a long time ago. However I found a copy of "Deathmatch 2003",[B] "Insolence" [/B]and "Caste".[/QUOTE] Do you mean the old test build with Tunak Tunak Tun as the startup music or my horribly rushed Alpha release?
[QUOTE=Sergeant Stacker;45575682]Do you mean the old test build with Tunak Tunak Tun as the startup music or my horribly rushed Alpha release?[/QUOTE] Imho That Public Alpha should get M.O.T.Y for your apocalyptically huge balls that fueled it's release.
[QUOTE=Cvoxalury;45574612]Do you run Caste fine, as a mod? I mean, have you hacked through their ingenious defense system, the one that creates text files to display messages to you?[/QUOTE] I don't think I've seen any "defense" system at all. [QUOTE=Sergeant Stacker;45575682]Do you mean the old test build with Tunak Tunak Tun as the startup music or my horribly rushed Alpha release?[/QUOTE] Probably, I don't know.
[QUOTE=ProZak;45579202]I don't think I've seen any "defense" system at all.[/QUOTE] Caste, the demo version at least, uses this [url]https://code.google.com/p/maxsidistribution/[/url] (more precisely this [url]https://code.google.com/p/maxsidistribution/source/browse/trunk/Maxsi+Distribution+SRC/MaxsiDistributionSDK/MaxsiDistribution.cpp?r=14[/url]) to check if your name is on the list of people approved for launching the mod. If it's not it generates a text file which opens in notepad automatically to tell that you're unworthy to play it. You can play it w/o modified libraries of course but it will obviously be lacking stuff.
[QUOTE=Cvoxalury;45579539]Caste, the demo version at least, uses this [url]https://code.google.com/p/maxsidistribution/[/url] (more precisely this [url]https://code.google.com/p/maxsidistribution/source/browse/trunk/Maxsi+Distribution+SRC/MaxsiDistributionSDK/MaxsiDistribution.cpp?r=14[/url]) to check if your name is on the list of people approved for launching the mod. If it's not it generates a text file which opens in notepad automatically to tell that you're unworthy to play it. You can play it w/o modified libraries of course but it will obviously be lacking stuff.[/QUOTE] I can't tell if that's genius or extremely paranoid.
[QUOTE=Cvoxalury;45579539]Caste, the demo version at least, uses this [url]https://code.google.com/p/maxsidistribution/[/url] (more precisely this [url]https://code.google.com/p/maxsidistribution/source/browse/trunk/Maxsi+Distribution+SRC/MaxsiDistributionSDK/MaxsiDistribution.cpp?r=14[/url]) to check if your name is on the list of people approved for launching the mod. If it's not it generates a text file which opens in notepad automatically to tell that you're unworthy to play it. You can play it w/o modified libraries of course but it will obviously be lacking stuff.[/QUOTE] This would be extremely easy to get rid of, so its a waste of time to add it.
[QUOTE=Thevaultkid;45580636]I can't tell if that's genius or extremely paranoid.[/QUOTE] More like the (more or less) typical Russian unwillingness to let anyone have their stuff.
[url]http://www.gamefront.com/files/24392858/Lost+Concepts+2013.rar[/url] Lost Concepts 2013. Didn't change much except for deleting a few TGAs left behind in the texture folders, maps that were the wrong version and wouldn't run and fixed a few shader errors on a couple of models. Needs Source SDK 2013 to run. Enjoy :v:.
[QUOTE=Cvoxalury;45581300] unwillingness to let anyone have their stuff. [/QUOTE] Still, it's one of the few options modders have to ensure that their mod can only be accessed by the target audience
[QUOTE=Cvoxalury;45579539]Caste, the demo version at least, uses this [...]. You can play it w/o modified libraries of course but it will obviously be lacking stuff.[/QUOTE] Also, none of HLMV versions seem to be able to show models from the installed mod (they can be seen in 2013 viewer but they'll lack textures). It just shows the grey empty space, although models do get loaded which is apparent because animations, etc. are listed. [editline]3rd August 2014[/editline] [QUOTE=LambdaCore 21;45581662]Still, it's one of the few options modders have to ensure that their mod can only be accessed by the target audience[/QUOTE] Target audience of 5 testers? Then this is hypocritical. Tell people you're ok with them testing the mod but actually demonstrate your mistrust by putting a DRM lock on the mod. And for what? There's hardly anything to steal, heh. Although, maybe it's just a anti-MI thing. I dunno, wasn't there then.
[QUOTE=Thevaultkid;45580636]I can't tell if that's genius or extremely paranoid.[/QUOTE] Jaykin' Bacon EP3 does something similar. If you're not in the beta group you aren't going to be launching it. I wouldn't say it's genius or paranoid, I like to think it's a way to keep people from going "ugh everything's broken this game is shit" before it was meant for public eyes.
Has anyone ever ported E3 2002 maps to retail? Aside from Missing Information with their e3_terminal and broken e3_depot.
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