• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
[QUOTE=PikaCommando;46139644]Wow man, that's gorgeous. Just like the concept arts. [IMG]http://img4.wikia.nocookie.net/__cb20091223233036/half-life/en/images/6/62/Citadel_wide.jpg[/IMG] [IMG]http://img1.wikia.nocookie.net/__cb20091007131340/half-life/en/images/d/d8/Citadel_tiles_night.jpg[/IMG] Apparently Valve likes this one so much the final version is pretty much the same thing but recolored. [IMG]http://img4.wikia.nocookie.net/__cb20090803135931/half-life/en/images/2/23/Citadel_View.jpg[/IMG] Does anyone know where the city ground map is taken from/located in?[/QUOTE] New York if I'm not mistaken. Specifically Manhattan.
[QUOTE=AmbientNoise;46129330]Didn't know about the screen capture ability, thanks for telling me that. Also, yes, it is a rather lengthy response, although he did gloss over a question I asked about how Gordon was supposed to leave the Air Exchange. There aren't any maps that show an exit that I've found, they all lead into the main reactor room but never lead out.[/QUOTE] I've played a mod version of that, and I think I have an idea for how gordan gets out. The first thing to do is to not have the place explode right away, then have him climb back down the tower and take one of the near by doors that has now unlocked. This will require more mapping, but it should get gordan out of there. the place can then start exploding as he leaves.
I dont know if you guys noticed but. The blue rotting corpse seems to use the old citizens outfit (Altrough painted blue and full of blood).
I don't think any of you asked for this but you're getting it anyway. Here's the de-X'd sky_c17_05 if any of you want it. [url]http://www.mediafire.com/download/i16uwyrjku43l1j/skybox.rar[/url]
[QUOTE=Snood_1990;46132454]What meshes use tiling textures? :v:[/QUOTE] World Geometry Displacements more when it comes to meshes
[img]http://puu.sh/bYUlx/aca2dc205d.png[/img] Samuel is done for the most part. Also re-uved him so all of his textures (aside from the eyes) are on one sheet. [img]http://puu.sh/bYUok/6c974f5e00.png[/img]
[QUOTE=PikaCommando;46139644]Wow man, that's gorgeous. Just like the concept arts. [IMG]http://img4.wikia.nocookie.net/__cb20091223233036/half-life/en/images/6/62/Citadel_wide.jpg[/IMG] [IMG]http://img1.wikia.nocookie.net/__cb20091007131340/half-life/en/images/d/d8/Citadel_tiles_night.jpg[/IMG] Apparently Valve likes this one so much the final version is pretty much the same thing but recolored. [IMG]http://img4.wikia.nocookie.net/__cb20090803135931/half-life/en/images/2/23/Citadel_View.jpg[/IMG] Does anyone know where the city ground map is taken from/located in?[/QUOTE] If it aint broke, don't fix it. [editline]4th October 2014[/editline] [QUOTE=ProZak;46114363] Biohazard's implementation doesn't use lightmaps as far as I remember. [video=youtube;JYiVkHEzThk]http://www.youtube.com/watch?v=JYiVkHEzThk[/video][/QUOTE] This is fantastic, what is this where can I get more of this
Does anyone have a collection of pre-release HL2 screenshots, specifically the ones from 2003 and E3 2003? The old galleries are crowded with screenshots taken from the leak, so I'm not sure which is official and which is not. Would appreciate it if source of the images are mentioned too. So far I've found the [URL="http://half-life2.com/media.html"]old HL2 site[/URL], but it doesn't have the E3 2003 promotional images like the Borealis as said on wiki.
[QUOTE=Nik1895;46122224]I'm working on a mod that will feature fixed up E3 2003 and 2002 maps (the latter will most likely include all maps except for e3_terminal and e3_ship). Generally, I'm aiming to remain close to originals, which includes recompiling all prop models, changing AI code to make it work as it should with maps and making minimal changes to original maps aside of fixing them. Some of the weapons have been ported from beta but those are not the main focus right now. AFAIK, nobody's actually fixed up AND released any E3 2002 maps for retail HL2 aside from MI with their e3_terminal and buggy e3_depot. Screenshots and videos will come later. Mod is currently unnamed since I can't think of a good name for it. :v:[/QUOTE] e3_lab: [T]http://i.imgur.com/OrgV6Mh.jpg[/T] More media will come tomorrow. All E3 2003 maps are complete with all required prop models recompiled by me, now it's just polishing.
Looking pretty good, ETA on the release?
On the topic of skyboxes, i find it funny that sky_airexchange01 has that rather unfitting edit of one of the wasteland concepts on it: [IMG]http://i.imgur.com/QNdeMkx.png[/IMG] also my favorite skybox is sky_spire01, i just love it a lot for some reason.
[QUOTE=FlamingBlizza;46153589]On the topic of skyboxes, i find it funny that sky_airexchange01 has that rather unfitting edit of one of the wasteland concepts on it: [IMG]http://i.imgur.com/QNdeMkx.png[/IMG] also my favorite skybox is sky_spire01, i just love it a lot for some reason.[/QUOTE] Can you post an image of sky_spire01?
[QUOTE=PikaCommando;46153843]Can you post an image of sky_spire01?[/QUOTE] [IMG]http://i.imgur.com/ZSOm4Y0.png[/IMG]
[QUOTE=Jackathan;46152866]Looking pretty good, ETA on the release?[/QUOTE] Most likely tomorrow or a day after tomorrow. I still need to organize menus, make some menu backgrounds and a logo.
[QUOTE=Sergeant Stacker;46136291]Speaking of which, I gave de-X'ing sky_c17_05 a 2nd attempt somewhat recently, I like to think that it came out better than it did last time. [IMG_thumb]http://media.moddb.com/images/members/1/860/859977/proto_citadel_skybox0001.jpg[/IMG_thumb] I'm not sure whether or not any of the WC's Citadel maps use sky_spire01, but it might be the successor to sky_c17_05 since some citadel maps use that. I still weep for the lack of sky_vert01. The only indication of what it looked like is in this environment map texture that's in the leak. I've been wanting to resize it but that goofs up the image quality. [img]http://i.imgur.com/74oExLM.png[/img] RIP[/QUOTE] Oh yeah dude, why is it that the sky_city_05 I have looks nothing like yours? It looks more like a final-style bright City 17 skybox.
[QUOTE=PikaCommando;46154542]Oh yeah dude, why is it that the sky_city_05 I have looks nothing like yours? It looks more like a final-style bright City 17 skybox.[/QUOTE] The real sky_c17_05 is in CSS's skybox folder covered in magenta X's.
[QUOTE=Sergeant Stacker;46154710]The real sky_c17_05 is in CSS's skybox folder covered in magenta X's.[/QUOTE] Huh, then it's real cool for you to uncover it to its real form then. Can you do the same for the other sky_c17 skyboxes too?
[QUOTE=PikaCommando;46154717]Huh, then it's real cool for you to uncover it to its real form then. Can you do the same for the other sky_c17 skyboxes too?[/QUOTE] I'm pretty sure the other ones are intact. Could be wrong though.
Anyway managed to make the Zoom + Grenade function and the old HUD to work in leak?
[QUOTE=PikaCommando;46153843]Can you post an image of sky_spire01?[/QUOTE] Here's a panoramic of all the sides slapped together [t]http://i.imgur.com/9gq5P4F.png[/t]
[QUOTE=PikaCommando;46155005]Anyway managed to make the Zoom + Grenade function and the old HUD to work in leak?[/QUOTE] That requires coding and the only project based on the leaked source code that was ever released is The Axel Project (they didn't implement that function).
[QUOTE=TheRealRudy;46157063][IMG]http://s29.postimg.org/yatnkoas7/goodasgold.png[/IMG] that's gold :v:[/QUOTE] If someone wants to get that skin, here's the alternative link: [url]http://customize.org/wmp/skins/34897/download[/url] I installed it, its really neat. It also shows up some artwork.
[QUOTE=TheRealRudy;46157063][IMG]http://s29.postimg.org/yatnkoas7/goodasgold.png[/IMG] that's gold :v:[/QUOTE] Used to use that skin, back in the day. Heh.
While we're at it, and since there are some really elitist users around here who know everything about the leak: Does somebody have any infos regarding this pic? [IMG]http://abload.de/img/1wzsje.jpg[/IMG]
[QUOTE=LambdaCore 21;46157286]While we're at it, and since there are some really elitist users around here who know everything about the leak: Does somebody have any infos regarding this pic? [IMG]http://abload.de/img/1wzsje.jpg[/IMG][/QUOTE] Looks like fan art or from an unrelated game tbh.
[QUOTE=LambdaCore 21;46157286]While we're at it, and since there are some really elitist users around here who know everything about the leak: Does somebody have any infos regarding this pic? [IMG]http://abload.de/img/1wzsje.jpg[/IMG][/QUOTE] The Citdadel-like structures and orange landscape reminds me of the only glimpse of the Combine Overworld we get in HL2.
[IMG]http://puu.sh/c0BCB/5f2f75561e.png[/IMG] [URL]http://puu.sh/c0BKK/c447ce0813.rar[/URL] Enjoy! This comes with animation support for both NPCs and Gmod Player models. I also included my project source files, just in case you want to have a mess with those.
[QUOTE=Snood_1990;46158080][IMG]http://puu.sh/c0BCB/5f2f75561e.png[/IMG] [URL]http://puu.sh/c0BKK/c447ce0813.rar[/URL] Enjoy! This comes with animation support for both NPCs and Gmod Player models. I also included my project source files, just in case you want to have a mess with those.[/QUOTE] I don't know why, but something just feels off with this model. Uncanny valley, I suppose?
[QUOTE=Snood_1990;46148486][img]http://puu.sh/bYUlx/aca2dc205d.png[/img] [/QUOTE] One thing I've noticed is that it looks like you may have the jacket texture flipped horizontally, there's a cut in the bottom of the jacket on the model that looks like it's supposed to line up with the seam running down the texture. Are you using a modified male_05 head, or is that Samuel's original head?
[QUOTE=FloaterTWO;46158167]One thing I've noticed is that it looks like you may have the jacket texture flipped horizontally, there's a cut in the bottom of the jacket on the model that looks like it's supposed to line up with the seam running down the texture. Are you using a modified male_05 head, or is that Samuel's original head?[/QUOTE] [t]http://img2.wikia.nocookie.net/__cb20090607144527/half-life/en/images/5/58/Samuel_model.jpg[/t] a. was original cut like that b. original head
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