• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
Well if that's how it's supposed to be, fair enough. Though it just looks like it was modelled with the intention of having the jacket's seam on that side.
[QUOTE=FloaterTWO;46158167]One thing I've noticed is that it looks like you may have the jacket texture flipped horizontally, there's a cut in the bottom of the jacket on the model that looks like it's supposed to line up with the seam running down the texture. Are you using a modified male_05 head, or is that Samuel's original head?[/QUOTE] The seam doesn't line up, the model itself is ass. I suppose I should have welded the verts in 3ds Max so that the torso is a flat piece.
[QUOTE=Nik1895;46150511]e3_lab: [T]http://i.imgur.com/OrgV6Mh.jpg[/T] More media will come tomorrow. All E3 2003 maps are complete with all required prop models recompiled by me, now it's just polishing.[/QUOTE] New media release as promised. e3_hl2logo: [T]http://i.imgur.com/NqAPF1j.jpg[/T] e3_techdemo_1. And yes, this is beta G-Man skin: [T]http://i.imgur.com/1iSUE9F.jpg[/T] e3_techdemo_5: [T]http://i.imgur.com/SFA6xza.jpg[/T] e3_techdemo_6 (also the first background map): [T]http://i.imgur.com/laABBgC.jpg[/T] e3_phystown: [T]http://i.imgur.com/GY3XhcG.jpg[/T] [T]http://i.imgur.com/82msZ0a.jpg[/T] [T]http://i.imgur.com/J0vrONL.jpg[/T] [T]http://i.imgur.com/yHBemY1.jpg[/T] e3_under_02 (also the second background map): [T]http://i.imgur.com/en1Yg3M.jpg[/T] [T]http://i.imgur.com/DxTwpCT.jpg[/T] [T]http://i.imgur.com/DcujrVV.jpg[/T] e3_c17_01: [T]http://i.imgur.com/r7ODLIE.jpg[/T] e3_bugbait: [T]http://i.imgur.com/3h6OIOA.jpg[/T] ^^ Notice dynamic light from muzzle flashes. [T]http://i.imgur.com/V6SSffN.jpg[/T] [T]http://i.imgur.com/8ZWWQ7N.jpg[/T] e3_seafloor: [T]http://i.imgur.com/6B1o9Le.jpg[/T] [T]http://i.imgur.com/yftU6Qq.jpg[/T]
[QUOTE=Nik1895;46158463]New media release as promised. e3_hl2logo: e3_techdemo_1. And yes, this is beta G-Man skin: e3_techdemo_5: e3_techdemo_6 (also the first background map): e3_phystown: e3_under_02 (also the second background map): e3_c17_01: e3_bugbait: ^^ Notice dynamic light from muzzle flashes. e3_seafloor: [/QUOTE] Are you including fixed versions of the cancelled E3 2002 maps, especially e3_strider and e3_town by chance? It would be cool to see fully fixed versions of these two.
[QUOTE=CheezMan;46158608]Are you including fixed versions of the cancelled E3 2002 maps, especially e3_strider and e3_town by chance? It would be cool to see fully fixed versions of these two.[/QUOTE] They're planned for the second release.
What about that older version of Kleiner's lab from 2002? I recall dm_steamlab is a nod to it and find that the underground trip seems rather cozy.
[QUOTE=Nik1895;46158463]New media release as promised. [/QUOTE] Background maps? What are those?
[QUOTE=PikaCommando;46162840]Background maps? What are those?[/QUOTE] Exactly what the name is, background maps for the main menu.
[quote=Snood_1190][IMG]http://puu.sh/c0BCB/5f2f75561e.png[/IMG][/quote] Kinda looks like Kim Jong-Un.
[QUOTE=Cows Rule;46165398]Kinda looks like Kim Jong-Un.[/QUOTE] Maybe that's why Samuel got cut. There's no cheese in the HL2 time period so he died of starvation.
Samuel is actually very subtly referenced in the beginning of HL2, a woman stating a train was stopped in the woods and took her husband for questioning...
[QUOTE=Snood_1990;46158080][IMG_thumb]http://puu.sh/c0BCB/5f2f75561e.png[/IMG_thumb][/QUOTE] [quote]It looks like hitler[/quote]
[QUOTE=BenjaminTennison;46167732]Samuel is actually very subtly referenced in the beginning of HL2, a woman stating a train was stopped in the woods and took her husband for questioning...[/QUOTE] I don't see a connection here. Furthermore, what's the point of referencing a character who wasn't even actually written, really? Even Samuel in Dishonored is more of a "reference" here than what you're saying. Both are the first ally we meet, both connected to player transportaion, both are Samuels and both these games had Viktor Antonov as their main designer!
[QUOTE=Cvoxalury;46168794]I don't see a connection here. Furthermore, what's the point of referencing a character who wasn't even actually written, really? Even Samuel in Dishonored is more of a "reference" here than what you're saying. Both are the first ally we meet, both connected to player transportaion, both are Samuels and both these games had Viktor Antonov as their main designer![/QUOTE] As a side note, I knew some people who strongly believed that the whole HL2B business was still canon, and was just going on in a smaller scale. People try to fit the Beta in Retail where it can fit, and sometime what they come up with is pretty interesting. Then again, I talk to DaveBrown, the owner of the Canon-slaughterhouse, so I don't know how much credibility any of that has.
[QUOTE=Thevaultkid;46168973]As a side note, I knew some people who strongly believed that the whole HL2B business was still canon, and was just going on in a smaller scale. People try to fit the Beta in Retail where it can fit, and sometime what they come up with is pretty interesting. Then again, I talk to DaveBrown, the owner of the Canon-slaughterhouse, so I don't know how much credibility any of that has.[/QUOTE] According to Marc Laidlaw, some beta story stuff still happened (Bullsquids still being somewhere in the HL2 timeline but never crossed Gordon's path in the main story for example). In other words, whatever in the beta that doesn't conflict with the main canon has a possibility to be in. By the way, how successful do you guys think HL2 turn out if it stuck to the old story and elements? What if it was the really early one about Gordon travelling to planets and kill more Xen aliens there?
[QUOTE=Thevaultkid;46168973]As a side note, I knew some people who strongly believed that the whole HL2B business was still canon, and was just going on in a smaller scale. People try to fit the Beta in Retail where it can fit, and sometime what they come up with is pretty interesting. Then again, I talk to DaveBrown, the owner of the Canon-slaughterhouse, so I don't know how much credibility any of that has.[/QUOTE] DaveBrown's a gr8 guy
Purely random, just went to Dachau concentration camp for the second time, just thought this was somewhat interesting. The gate (probably the same phrase used on most camps) [url]http://www.washington.edu/alumni/columns/sept99/images/dachaugate.jpg[/url] Arbeit used as a name on crates in on the boraelis. The protestant church at the back [url]http://www.scrapbookpages.com/DachauScrapbook/DachauPhotos/Camp/Churches/CS010.jpg[/url] [url]http://haygenealogy.com/nagy/sources/dachau/dachau9.jpg[/url] Combine architecture anyone? The information on this place says it was intentionally designed to contrast the Nazi's desire from uniform orderly design. It's already quite obvious that HL2 took heavy inspiration from the holocaust with the nova prospekt etc, just thought it was kinda cool that the Valve probably visited some of these places while researching in Europe.
I 3D printed the leak APC. Right out of the printer with supports. [t]http://i.imgur.com/irOAB4R.jpg[/t] Completed print. [t]http://i.imgur.com/B6R0nE3.jpg[/t] [t]http://i.imgur.com/HwL1960.jpg[/t] [t]http://i.imgur.com/qLL7aD2.jpg[/t] [t]http://i.imgur.com/98kMFMM.jpg[/t] Quality isn't perfect, but I could always sand it down to make it smoother. I still need to pull off a few of the extra plasticy bits. The fact that it is possible to do this is pretty cool by itself.
Old concept stuff from MI that I don't think was ever posted. [IMG]http://i.imgur.com/NmPr6yu.jpg[/IMG] [IMG]http://i.imgur.com/me6kjNS.jpg[/IMG]
[QUOTE=Isotope;46181813]Old concept stuff from MI that I don't think was ever posted. [IMG]http://i.imgur.com/NmPr6yu.jpg[/IMG] [IMG]http://i.imgur.com/me6kjNS.jpg[/IMG][/QUOTE] Who's the artist?
[QUOTE=Isotope;46181813]Old concept stuff from MI that I don't think was ever posted. [IMG]http://i.imgur.com/NmPr6yu.jpg[/IMG] [IMG]http://i.imgur.com/me6kjNS.jpg[/IMG][/QUOTE] I don't think you even showed this to me when you stayed here? WTF man :(? [QUOTE=Gamerman12;46181968]Who's the artist?[/QUOTE] Isotope himself.
[QUOTE=Isotope;46181813]Old concept stuff from MI that I don't think was ever posted. [IMG]http://i.imgur.com/NmPr6yu.jpg[/IMG] [IMG]http://i.imgur.com/me6kjNS.jpg[/IMG][/QUOTE] Didn't even know that MI [i]had[/i] concept art. Lovely style to it though.
[QUOTE=ProZak;46182864]Isotope himself.[/QUOTE] hot and sexy, i want to see more of Isotopes stuff now
[QUOTE=Gamerman12;46191128]hot and sexy, i want to see more of Isotopes stuff now[/QUOTE] [url]http://www.love-tub.net/forum/viewtopic.php?p=3671#p3671[/url]
Messing around in the playable leak, found something funny: (wait for it) [video=youtube;u0yK4VShYzg]http://www.youtube.com/watch?v=u0yK4VShYzg[/video] map: d3_c17_06a (the screen cutting out at the end is the game promptly crashing after that)
I remember finding that when I first tried the beta in 2010, it was funny. Remove the s in the video tags
Don't know if anyone's ever noticed or cared, but the leak/e3 muzzleflash code and textures were way different than retail. I restored the look and feel of them in retail (including adding smoke): [thumb]http://cloud-4.steampowered.com/ugc/30722514099549363/81C2CAA3D084118C6F3BC10067547F72EC7942F5/[/thumb] [thumb]http://cloud-4.steampowered.com/ugc/30722514099547911/FF2678799B6CABE617C2AE8152E72A05834DCB11/[/thumb] This applies for the player muzzleflashes too.
Well... I just discovered the... supposed Valve way of entering the Borealis (through the flooded tunnel with the hanging soldier ragdoll) is, infact, impossible. That tunnel goes through the engine rooms. Im actually curious to know if MI bumped into this problem.
[QUOTE=95Navigator;46209158]Well... I just discovered the... supposed Valve way of entering the Borealis (through the flooded tunnel with the hanging soldier ragdoll) is, infact, impossible. That tunnel goes through the engine rooms. Im actually curious to know if MI bumped into this problem.[/QUOTE] For those of us who have no idea what you're talking about, what are you talking about?
[QUOTE=Milkyway M16;46209239]For those of us who have no idea what you're talking about, what are you talking about?[/QUOTE] Im talking about this tunnel [url]http://combineoverwiki.net/wiki/File:Borealis_s02.jpg[/url] It cannot exist within the ship, because it goes through the engine rooms.
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