Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
[QUOTE=BenjaminTennison;46222510]I wonder if Metrocops controlling manhacks of their own conflict with the Manhack Arcade, where Citizens are unknowingly killing people of their own kind.[/QUOTE]
They don't seem to be actually controlling them but only launch them. Imo it could've been that citizens then would take control of manhacks. Plus in retail there are more manhacks that just appear from vents or some openings, and some of them are initially attached to charging (?) devices (at that metrocop outpost in the Canals). Which, to me, seem like viable opportunities to have citizens control manhacks. (not that I'm saying that the Arcade still exist in the retail)
[QUOTE=PikaCommando;46222748]I hear that if it weren't for the book, we would have never known the existence of the Metrocop Elite.
I wonder what other stuff out there that are not revealed? I'm sure they would be of great use to those recreation modders.[/QUOTE]
There is an infinite amount of content that can never be known. Revealing it will make your melt, ala the bad guy in the Raiders of the Lost Ark.
[QUOTE=FloaterTWO;46215016]If you were to try to fit Air Exchange back into a storyline, you could do a similar thing to Metro 2033/Last Light, where being outside requires a mask to breathe comfortably, but inside buildings there's systems that filter the air and make it safe to breathe.
That way you wouldn't have the characters needing to wear masks inside buildings when you're trying to have conversations happen.[/QUOTE]
This is how it was intended anyway, in the really old maps there are textured signs next to the doors on buildings with text warning people to wear their masks outside. The one map I remember this being in is the really old arcade map, the one with "vance HQ" (when captain vance/conscripts seemingly had a walled fortress inside c17?) but I might be wrong, its been quite a while.
Just had a guy insult my HL2RPBeta server with:
- Black Mesa was made in the 90's
- Conscripts and the Air Exchange were cut because HL2 was leaked
- The Combine weren't ahead of the curve in the 70's
- Custom lore is "Gay and unoriginal"
gentlemen, I believe some schooling is in order.
Has anyone ever thought of the Conscripts as Vietnam-y bad asses who gun down the UU while listening to The Rolling Stones? Just me? Alright.
[video=youtube;vBecM3CQVD8]https://www.youtube.com/watch?v=vBecM3CQVD8[/video]
I figured it worked in the A:R canon, given the fact that it's directly after the Vietnam War and most conscripts would've been in Vietnam. Just a thought.
[QUOTE=ProZak;46139007][url]http://scart.slkandy.com/files/CombineSrc.zip[/url]
This might be it, I can't remember and I'm at work so I can't be bothered to check. Let me know if its what you want.[/QUOTE]
Um, is there any way to get these animations into the game? I'm not really sure how to do such a thing.
[QUOTE=BoxBuilder999;46228641]Um, is there any way to get these animations into the game? I'm not really sure how to do such a thing.[/QUOTE]
Yes, you have to compile them into a new model. Use the existing combine soldier reference model and compile it with the new animations. You can find plenty of tutorials of how to do this online.
[QUOTE=Isotope;46225131]This is how it was intended anyway, in the really old maps there are textured signs next to the doors on buildings with text warning people to wear their masks outside. The one map I remember this being in is the really old arcade map, the one with "vance HQ" (when captain vance/conscripts seemingly had a walled fortress inside c17?) but I might be wrong, its been quite a while.[/QUOTE]
Can you post some screens?
Also, according to the book, would Alien Assassin be some sort of mini boss enemy based on the sentence "The AI for the Fast Zombie was originally for an alien assassin, destined for [I][B]a[/B][/I] of the game that never made it into final production"? I figure it would be hunting, stalking, and taking potshots at you while taunting in either Ravenholm, Borealis, Kraken Base, or Skyscraper until when you eventually meet it, it became a zombie.
Speaking of which, how come there weren't any Zombies wearing the Gas Mask Citizen uniform?
Zombies are the most strange thing in beta. The earliest variation of zombies I found were Wasteland ones, wearing the same brown outfit as Samuel. No model unfortunately ever exists.
The "Fat" zombies have wrong texture wrap, which causes some graphical distortion (looking at model file it is clearly seen that they had torn sleeves with flesh under them, but this is unnoticeable because of wrong unwrap).
Then there are second variant of poison zombie, white with yellow rotten blobs and exposed red flesh on spine (where headcrabs lie).
Honestly, I think white color is not a shirt, or piece of clothing - it's a skin, dried out by blood absense/polluted air/headcrab poison.
I'll look into it later.
[QUOTE=PikaCommando;46229031]
Speaking of which, how come there weren't any Zombies wearing the Gas Mask Citizen uniform?[/QUOTE]
It's probably like how even in the retail, zombies all wear the same shirt and not citizen uniform. I wouldn't even expect for this degree of consistency among leak content when there is no such consistency in retail.
Or if you would prefer a lore-ish explanation, I'd say that the gasmasked citizens aren't as vulnerable to headcrab attacks as those without gasmasks (refugees/rebels). A refugee abandons his or her (or his) citizen coveralls and then is zombified which results in a zombie lacking the uniform. This doesn't exactly hold agains the presense of zombines though.
[QUOTE=PikaCommando;46229031]Speaking of which, how come there weren't any Zombies wearing the Gas Mask Citizen uniform?[/QUOTE]
pretty sure only the wasteland citizens get infected by headcrabs
On more technical topic, does anyone have v35 decompiler, or a way to convert model to v37?
[QUOTE=DrAkcel;46230533]On more technical topic, does anyone have v35 decompiler, or a way to convert model to v37?[/QUOTE]
[QUOTE=Nik1895;45995599]
Found different version dated 2011, Fire64 wrote it from scratch, just like 2013 one posted earlier. It still breaks animations, but at least it makes better QC files and it breaks animations less than 2013 one.
[url]http://www.2shared.com/file/OZ8Z3AMT/ModelDecomp.html[/url]
[url]http://yadi.sk/d/KmXTEAkd5WQAb[/url][/QUOTE]
You need to run it via command line with -file <filename> parameter.
Yay, it worked!
Now I have REAL beta Alyx SMD. Unwrap was lost, unfortunately... but at least all bones are here.
[QUOTE=DrAkcel;46230952]Yay, it worked!
Now I have REAL beta Alyx SMD. Unwrap was lost, unfortunately... but at least all bones are here.[/QUOTE]
shes also in retail files, added with steampipe
[QUOTE=uaredead2020;46231013]shes also in retail files, added with steampipe[/QUOTE]
Either way, unwrap is lost.
Guys, what is the single oldest file we have? Is it the hyper.bat?
[img]http://i.imgur.com/iMsptEv.png[/img]
I've been working on a hazard01.vmf remake over the past week, here it is:
[video=youtube;e4_Rvde784Q]http://www.youtube.com/watch?v=e4_Rvde784Q[/video]
I'm probably the only one interested in remaking single maps like this :v:
[QUOTE=DrAkcel;46231031]Either way, unwrap is lost.[/QUOTE]
The UV mapping still works, you just have to go through and retexture every poly by hand... which I did a month or so ago.
[t]http://i.imgur.com/e3mSnav.png[/t]
I did manage to fix the smoothing (included image is a little old), but the eyes are weird and the model rigging is kind of nonexistant.
If I get back around to fixing the .smd a bit, I'll release it for people to tinker with.
[QUOTE=crazeeweegeman4;46235139]but the eyes are weird[/QUOTE]
You have to set some stuff for the eyes to work in models, I think you need some special attachments and bones for them. That's kinda tedious (why can't anything be simple with Source?). Wish I'd knew more.
Anyhow, how exactly do you 'lose' an unwrap? I never was interested in that model much but I surely remember swapping the old textures on the decompiled mesh and it worked for me then.
I'm not sure if this was mentioned before, but Codename Gordon has some levels that are very similar to those in the beta.
[IMG]http://upload.wikimedia.org/wikipedia/en/d/d7/Codename_Gordon.jpg[/IMG]
[IMG]http://img1.wikia.nocookie.net/__cb20140821102051/halflife/ru/images/e/e2/Half-life-2d-codename-gordon-10.jpg[/IMG]
[IMG]http://www.theisozone.com/images/screens/pc-50407-21364743225.jpg[/IMG]
[IMG]http://static.ziggi.uol.com.br/imagens_programas/screenshots/big_819aaf938c628d3ce353bf7533bb28cc_codename_gordon.jpg[/IMG]
[QUOTE=Jackathan;46235133]I've been working on a hazard01.vmf remake over the past week, here it is:
[video=youtube;e4_Rvde784Q]http://www.youtube.com/watch?v=e4_Rvde784Q[/video]
I'm probably the only one interested in remaking single maps like this :v:[/QUOTE]
I remenber the earlier versions, but what we shouldn't had saw in there?
Quick thought:
[U]Making the Incendiary Rifle not suck[/U]
[I]Option 1:[/I] Plasma shotgun of sorts. Shoots each "round" (the glowy cylinders that the irifle and pulse rifle use) as a shotgun would. Fires plasma "pellets" that do low damage but light things on fire like npcs and flammable props.
[I]Option 2:[/I] Plasma rifle much like the retail pulse rifle only the rounds do little damage and light things on fire.
[I]Option 3:[/I] Single shot, much like the leak IRifle, only instead of shooting a flare it fires a single bullet that does decent damage and lights things on fire.
[I]Option 4:[/I] All ideas suck, I should do something different(I'd love to hear if you have a better idea)
Rate agree for option 1.
Rate disagree for option 2.
Rate friendly for option 3.
Rate box for option 4.
[QUOTE=Jackathan;46235133]I've been working on a hazard01.vmf remake over the past week, here it is:
[video=youtube;e4_Rvde784Q]http://www.youtube.com/watch?v=e4_Rvde784Q[/video]
I'm probably the only one interested in remaking single maps like this :v:[/QUOTE]
I wonder what's the deal with the Hazard Course? The G-Man and Kleiner referring Gordon as "the subject" and needing "re-immersion therapy" makes it sound something like an indie horror game.
How is this a Hazard Course anyway, other than shooting the crate?
Ok, some more addition to my yesterday speech about zombies.
If white is a dried out skin in reality, what exactly can cause it?
Headcrab poison is out of question, because it was shown how diffirently all three headcrabs mutate human body (let's not remember about Gomones).
So, it's someting other that cause body bulkiness, along with lose of speed (remember how fast zombies were in HL?).
When I looked at heads of fat zombie, and beta fast one, they reminded me of something. There were something quite similar of mutation of both... and then I got it.
I've ssen quite the same faces, when I looked at photos of victims of gas attacks at WWI. That's what heavy chemicals can do with human body.
But where those people could find so many heavy chemicals... oh, wait... AirExchange.
These thoughts need future development, like, where their jacket with gasmask and shoes went, but I feel that I am close...
[QUOTE=PikaCommando;46237582]I wonder what's the deal with the Hazard Course? The G-Man and Kleiner referring Gordon as "the subject" and needing "re-immersion therapy" makes it sound something like an indie horror game.
How is this a Hazard Course anyway, other than shooting the crate?[/QUOTE]
hazard course in hl1 has a section where you shoot crates. After you have done the physical training. Like Laidlaw said - most of the maps are just brainstorms, with no intention to be finished. Like with concept artists, mappers just threw lots of really rough maps at the wall to see what sticks.
But if I had to guess, my guess would be that this is Gordon getting warmed up for half life 2 in the gman's facilities. Or, at least, a physical manifestation of them from some energy form. We don't even know if gman is made of the same matter as us. Could be either constructed to be familiar to Gordon, to look like something on Earth. Or, could be a very general program with all the actual content being taken from Gordon's brain itself. He's "hallucinating" all the familiar stuff in. Like Kleiner leading the course, for example.
But don't think about it too much, because most of the dialogue and content (like the final gman speech) were taken from different places. Make of it as you will, like Laidlaw said.
I thought it supposed to be a trainig course, like in first game (instead, Valve decided to add gameplay hints in game itself).
It coudl include tips on how to move, operate machinery, and such... the final test was to shoot from weapon - and then this happened.
Good plot twist actually - all the training was somehow constructed by GMan, to test Gordon.
Also, AFAIK there was another Hazard01 version, which briefly teleports player between this, and more damaged, almost destroyed version, as if Gordon was hallucinating.
[QUOTE=PikaCommando;46237582]I wonder what's the deal with the Hazard Course? The G-Man and Kleiner referring Gordon as "the subject" and needing "re-immersion therapy" makes it sound something like an indie horror game.[/QUOTE]That's because the events of Half-Life and Half-Life 2 never occurred. You see, there never was a rocket launch at White Forest Inn, no destruction of the Citadel, no uprising in City 17, no Seven Hour War, nor even a Resonance Cascade. Oh, there was indeed a catastrophic event during the routine Anti-Mass Spectrometer analysis procedure on that fateful morning at Black Mesa, but Gordon didn't simply wake up hours later and single-handedly confront a cataclysmic quantum rift, a deadly government cover-up, and a full scale alien invasion. No, for you see, Gordon never woke up at all. Ever questioned how a mild-mannered scientist could become the leader of a massive rebellion and the planet's savior? Or wondered why all the central figures he meets in HL2 all happen to be his former colleagues? That's because Gordon created his own world in which he was the hero, his close friends and allies being comprised only of the people he knew (vaguely and otherwise) in his previous life. In reality, though, his actual circumstances are much different, for he resides as a vegetative patient in a rehabilitation facility under [url=http://combineoverwiki.net/wiki/File:Gtext.png]the constant care of doctors[/url]. Yet, Gordon continues to valiantly fight his battles, an everlasting struggle confined within his very mind.
And that is the true story of Half-Life, a promising young scientist with his whole career ahead of him who lost half of his life to tragic, [I]unforeseen consequences[/I].
[QUOTE=DrAkcel;46237757]
Also, AFAIK there was another Hazard01 version, which briefly teleports player between this, and more damaged, almost destroyed version, as if Gordon was hallucinating.[/QUOTE]
Is this it? [video=youtube;y_2yIIZ82XU]http://www.youtube.com/watch?v=y_2yIIZ82XU[/video]
[QUOTE=Marphy Black;46237767]That's because the events of Half-Life and Half-Life 2 never occurred. You see, there never was a rocket launch at White Forest Inn, no destruction of the Citadel, no uprising in City 17, no Seven Hour War, nor even a Resonance Cascade. Oh, there was indeed a catastrophic event during the routine Anti-Mass Spectrometer analysis procedure on that fateful morning at Black Mesa, but Gordon didn't simply wake up hours later and single-handedly confront a cataclysmic quantum rift, a deadly government cover-up, and a full scale alien invasion. No, for you see, Gordon never woke up at all. Ever questioned how a mild-mannered scientist could become the leader of a massive rebellion and the planet's savior? Or wondered why all the central figures he meets in HL2 all happen to be his former colleagues? That's because Gordon created his own world in which he was the hero, his close friends and allies being comprised only of the people he knew (vaguely and otherwise) in his previous life. In reality, though, his actual circumstances are much different, for he resides as a vegetative patient in a rehabilitation facility under [url=http://combineoverwiki.net/wiki/File:Gtext.png]the constant care of doctors[/url]. Yet, Gordon continues to valiantly fight his battles, an everlasting struggle confined within his very mind.
And that is the true story of Half-Life, a promising young scientist with his whole career ahead of him who lost half of his life to tragic, [I]unforeseen consequences[/I].[/QUOTE]
Wow, that actually makes more sense than the actual plot. Nice!
Had Valve been a greedy company, they might have just went with this and poop out endless Half-Life sequels.
[QUOTE=PikaCommando;46237806]Is this it? [video=youtube;y_2yIIZ82XU]http://www.youtube.com/watch?v=y_2yIIZ82XU[/video]
[/QUOTE]
Nope,the damaged Hazard was in really bad state (example: in first room ceiling was broken, and concrete slab was peeking through it).
I'll try to find it later.
Sorry, you need to Log In to post a reply to this thread.