Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
4,996 replies, posted
[QUOTE=Jackathan;46342054]How so?[/QUOTE]
Well, in certain aspects. Plenty of bugs from newer builds of HL:S are not there but it does have some bugs of it's own.
[QUOTE=halfer;46341374]Really? I've played HL:S only once, and I don't remember having any problems. What's better in the leak?[/QUOTE]
knowing by fact you've probably haven't played the latest build, here's a video on one of the glitches
[video=youtube;7bkQAQ3d3-M]http://www.youtube.com/watch?v=7bkQAQ3d3-M[/video]
[editline]27th October 2014[/editline]
oh yeah
gamebanana textures in the game.
One interesting thing I noticed is that NPC death sounds in the leaked HL2 build follow dead NPC's ragdoll, while in the final game they're just emitted from the place where NPC died.
Ok, Ive been thinking about this while working on Kraken.
So, according to most of the story snippets we have (that Hyperborea radio message for example), Kraken Base is already being attacked while Gordon is on the Borealis. Which means, when the player gets there, shit is already down the tubes.
However, theres kind of a problem: from a gameplay and flow standpoint, this doesnt make much sense. So we just escaped the Hyper ship, which was by itself full of battles, and we enter right into another big battle?
It makes sense to envision Kraken Base as Black Mesa East: a calm before the storm, a place to rest a bit, meet characters, learn more about the storyline, whathever. Not to enter guns blazing.
So, either Im not understanding something, or we have a conflict here.
What do you think about this?
[QUOTE=95Navigator;46345442]Ok, Ive been thinking about this while working on Kraken.
So, according to most of the story snippets we have (that Hyperborea radio message for example), Kraken Base is already being attacked while Gordon is on the Borealis. Which means, when the player gets there, shit is already down the tubes.
However, theres kind of a problem: from a gameplay and flow standpoint, this doesnt make much sense. So we just escaped the Hyper ship, which was by itself full of battles, and we enter right into another big battle?
It makes sense to envision Kraken Base as Black Mesa East: a calm before the storm, a place to rest a bit, meet characters, learn more about the storyline, whathever. Not to enter guns blazing.
So, either Im not understanding something, or we have a conflict here.
What do you think about this?[/QUOTE]
Maybe when they arrive, the battle is already close to over and the base had barely fended off attackers?
Like you run into enemies when you arrive, but they're actually in retreat from the base and so are only outside the base and in the rooms nearest to the entrance.
And then Mossman and the rebels are like "Where the hell were you?" when Freeman and Odell show up. :v:
I always imagined the Resistance and the Conscripts in the old concepts as a force to be reckoned with, and not just cannon fodder that treat Gordon Freeman like he is a hero. So in most of the major battles you're in with allies, you're not really the driving force that saves the day; you're just kinda there to help out.
Like, the Resistance members are happy that you're helping and know of your skills from Black Mesa, but they aren't really (that) reverent. Odell is kinda bitter and battle-scarred from years of having his colleagues killed off by the Combine and working undercover, and kinda resents Gordon for suddenly appearing out of nowhere and becoming the center of attention. Eli, Kleiner, and Barney are happy you're back of course, but they only give you the hazard suit because of your familiarity with it and to have you survive long enough to reach Kraken Base. The Conscripts are indifferent to you, but largely ignore you and will go off and do their own thing whether you follow them or not.
[QUOTE=95Navigator;46345442]Ok, Ive been thinking about this while working on Kraken.
So, according to most of the story snippets we have (that Hyperborea radio message for example), Kraken Base is already being attacked while Gordon is on the Borealis. Which means, when the player gets there, shit is already down the tubes.
However, theres kind of a problem: from a gameplay and flow standpoint, this doesnt make much sense. So we just escaped the Hyper ship, which was by itself full of battles, and we enter right into another big battle?
It makes sense to envision Kraken Base as Black Mesa East: a calm before the storm, a place to rest a bit, meet characters, learn more about the storyline, whathever. Not to enter guns blazing.
So, either Im not understanding something, or we have a conflict here.
What do you think about this?[/QUOTE]
Maybe they are able to trap the combine in some tunnels and seal them with water. Then when Gordon gets there he has to travel through the underwater tunnels to get to wherever he goes from there, or to get to Mossman. Then encounter an icthyosaur.
[QUOTE=BoxBuilder999;46345934]Maybe when they arrive, the battle is already close to over and the base had barely fended off attackers?
Like you run into enemies when you arrive, but they're actually in retreat from the base and so are only outside the base and in the rooms nearest to the entrance.
And then Mossman and the rebels are like "Where the hell were you?" when Freeman and Odell show up. :v:
I always imagined the Resistance and the Conscripts in the old concepts as a force to be reckoned with, and not just cannon fodder that treat Gordon Freeman like he is a hero. So in most of the major battles you're in with allies, you're not really the driving force that saves the day; you're just kinda there to help out.
Like, the Resistance members are happy that you're helping and know of your skills from Black Mesa, but they aren't really (that) reverent. Odell is kinda bitter and battle-scarred from years of having his colleagues killed off by the Combine and working undercover, and kinda resents Gordon for suddenly appearing out of nowhere and becoming the center of attention. Eli, Kleiner, and Barney are happy you're back of course, but they only give you the hazard suit because of your familiarity with it and to have you survive long enough to reach Kraken Base. The Conscripts are indifferent to you, but largely ignore you and will go off and do their own thing whether you follow them or not.[/QUOTE]
Those are points that I was precisely thinking of. But remember Mossman is supposed to betray the Resistance and self-destruct the entire base. Which means a big battle/escape is supposed to take place in the end of the chapter.
The way you described the characters matches exactly with my ideas. How the hell?
I always imagined Odell as the one that leads Gordon inside the ship, not the other way around. Hes the one who knows the paths to the engines, to the bedrooms, etc. I imagine Odell being a little on the defense, and even a bit hostile towards Gordon, and underestimating him. Then, as the game progresses, he becomes more and more acquainted.
[QUOTE=95Navigator;46346142]Those are points that I was precisely thinking of. But remember Mossman is supposed to betray the Resistance and self-destruct the entire base. Which means a big battle/escape is supposed to take place in the end of the chapter.
The way you described the characters matches exactly with my ideas. How the hell?
I always imagined Odell as the one that leads Gordon inside the ship, not the other way around. Hes the one who knows the paths to the engines, to the bedrooms, etc. I imagine Odell being a little on the defense, and even a bit hostile towards Gordon, and underestimating him. Then, as the game progresses, he becomes more and more acquainted.[/QUOTE]
I'm so accustomed to Odell being the guy I'd call a "Chap."
A nice chap. Heh, chap.
[QUOTE=95Navigator;46346142]Those are points that I was precisely thinking of. But remember Mossman is supposed to betray the Resistance and self-destruct the entire base. Which means a big battle/escape is supposed to take place in the end of the chapter.[/QUOTE]
So, kinda like Black Mesa East.
Gordon arrives on a nautical vessel of some kind, arrives at a Resistance base where he meets the important person(s) in charge, and then has to flee the base when something bad happens to it to another location introduced while in the Resistance base.
How come all of these beta remakes always focus on remaking it with the Source engine? I feel like using a less shitfuck engine would make everything so much easier.
[QUOTE=MilkBiscuit;46356424]How come all of these beta remakes always focus on remaking it with the Source engine? I feel like using a less shitfuck engine would make everything so much easier.[/QUOTE]
Probably because most of the assets and maps are already on the source engine. Porting that all over to a new engine would be a monumental effort. But I concur. The end result would be fantastic.
[QUOTE=NoMan;46356561]Probably because most of the assets and maps are already on the source engine. Porting that all over to a new engine would be a monumental effort. But I concur. The end result would be fantastic.[/QUOTE]
Also the AI is already done.
[QUOTE=Minelayer;46356623]Also the AI is already done.[/QUOTE]
... not at all my friend. Not at all.
[QUOTE=MilkBiscuit;46356424]How come all of these beta remakes always focus on remaking it with the Source engine? I feel like using a less shitfuck engine would make everything so much easier.[/QUOTE]
Wasn't there a Conscript mod based on beta (a sidestory, not a remake) that is made in the Quake engine for PC/PSP by some bio dude guy?
But hey, I find it to be a pretty great idea to be making mods based on beta, not exactly a remake. Maybe one day we can have an Unreal Engine mod featuring HL2 beta stuff too.
Yeah, if pretty much all the leak recreation mods using Source engine and based on leaked vmfs end up unreleased, then what chances does something made in a different engine even have.
If more of our community could just get their shit together and actually work for a same objective, we would be so much more productive...
I have tried several times to make mods based on beta storyline, but I've always had a very short attention span on these projects, alot of the reason being the shit ass long compiling time, and never getting past shitty lighting on maps.
Well, I never said it has to be following beta's storyline or a recreation. It can just be using the beta concepts and resources to form an entirely new, unrelated story. Like how HL2: CTF and that blue-colored-Sven-Coop-but-for-Source uses the leak OICW, and like Conscript which is a different story set in old story line using leak materials ported/remade in Quake Engine.
For example, you can make a Doom mod featuring a Headcrab Zombie finding the meaning of life in a desolated city plagued by noxious air after the Antlion Kingdom invaded the Combine Confederacy. The resources are already there, it's just up to your ideas to make something new with the old stuff.
Yeah, people need to remember that a lot of the stuff we've seen in the leak and in RTB were just random concepts and ideas. A lot of things ended up on the cutting room floor for good reason. That's not to say those old unused ideas can't be remade and even changed up a little bit. Use your imagination, don't be afraid to take some artistic liberty if you think it will help your mod out overall.
Personally, I think making a simple little "City 17 exploration" demo on UE4 with the old City 17 concepts would be really interesting. Hell, if you really wanted to, you could go all the way and completely remake the introduction with the G-Man and whatnot, and end the demo with Kleiner's teleport exploding on you.
I think even a modern "City 17 Exploration" demo on UE4 would be fantastic.
Anyone know how'd you do something like that?
UE4?
[QUOTE=Solomon;46361830]UE4?[/QUOTE]
Make something like that in UE4, yeah
I am reminded of this little thing:
[url]https://www.youtube.com/watch?v=srqKkRsxI5s[/url]
Looks rather atmospheric, even if some textures and props are a bit unfitting. So I think such a project could potentially go a long way.
If I heard correctly, it's possible to port a level's geometry and textures onto UE4 from HL2.
Well, I might get some flack for it, but from what I can tell I'm not alone with my take on this.
I think that making a leak mod for a different engine would be interesting, but it just wouldn't be the same as building it in source.
One could attribute it mostly to posterity reasons, but it would just seem, I don't know... off. I guess when most people think of anything related to Half-Life 2, they immediately think of Source and it's characteristic features. I think we can all agree that even with all the different effects that engines can produce nowadays, they still have distinct features which help to identify them from other engines, especially with older ones.
An example of the support I mentioned earlier, if any of you were following the Alyx mod for HL2 when it switched to UE4, almost all the comments on that newspost were people saying they didn't like the idea and I had to agree with them.
Just my 2 cents :P
[QUOTE=AmbientNoise;46362852]Well, I might get some flack for it, but from what I can tell I'm not alone with my take on this.
[...]
Just my 2 cents :P[/QUOTE]
I'm not entirely disagreeing, but I believe it's less about engine features and more (way more?) about art. Artistic direction of HL2. Of course its picture is eventually composed of pixels being altered by shaders in a 3d space build with Source technology (dating back to Quake engine), and the process of building and filling this space the way Source does it matters here (for example, stencil shadows won't fit here, soft Source shadows do great work), but it can be achieved on other engines for sure. Take Dishonored for example (my beloved example 'cause I loved this game), it's artistically on the same level with HL2 and it has a lot of similarities, in form of both design (no wonder, it's Antonov) and visuals (shadows, skyboxes, models...). I can easily imagine Dishonored with Source which proves that HL2 with UE3 (and by extention UE4) can be a thing. Plus a myriad of bonuses in tech department the game would recieve.
Another example I can think of is the S.T.A.L.K.E.R.'s engine (well if it wouldn't be for the nightmare it is to work with it).
All you have to do if you wanna switch from Source to UE4 or some other engine without ruining a mod, is to be careful and know what you doing. And I would like to point out that there are Source mods too that feel totally ruined. Take *cough* Cinematic *coughcougharghkrahakhgh*.
Are there any more of those cloudy/stormy/noxious skyboxes in leak similar to sky_c17_05?
[QUOTE=PikaCommando;46375762]Are there any more of those cloudy/stormy/noxious skyboxes in leak similar to sky_c17_05?[/QUOTE]
sky_spire, some of the other c17 ones, look around a bit.
[QUOTE=crazeeweegeman4;46375943]sky_spire, some of the other c17 ones, look around a bit.[/QUOTE]
So far I only know sky city 05, sky spire 01, and that air exchange one. I guess Ravenholm and an industrial one counts too, but those are about it.
For some reason, the green clouds one felt more epic than the blue clouds. That's what I'm looking for.
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