• Half-life 2 Cut Content - Is it me or dose the cut content look better than what we got?
    4,996 replies, posted
[QUOTE=FlamingBlizza;46403996]Like, what the fuck is holding that thing up besides that one large pipe looking thing?[/QUOTE] It is exactly as you said, it is held by the Consul's well-hung ''pipe''. Otherwise it's probably by smashing support pipes into nearby buildings, forever reminding citizens that disobedience results in forceful penetration. And wires too, if you look close enough.
[QUOTE]forceful penetration.[/QUOTE] I think that's rape.
[QUOTE=Thevaultkid;46403771] *That are all from the former Insolence team*[/QUOTE] Derailing a mod is not something to brag about. How far along is [url=http://www.moddb.com/mods/alpha-retaliation]Alpha Retaliation[/url] again?
[QUOTE=crazeeweegeman4;46412983]Derailing a mod is not something to brag about. How far along is [url=http://www.moddb.com/mods/alpha-retaliation]Alpha Retaliation[/url] again?[/QUOTE] Not bragging about it. Honestly, I've been busy with other things. Been working on and off with a completely scratch 04 for about 2 weeks now.
I don't know why, but the idea of a RtB recreation just doesn't interests me anymore. Why not have those experienced with Quake to work for Conscripts? Hell, why not have all the current different mods (MI, Insolence) join together?
[QUOTE=PikaCommando;46413313]I don't know why, but the idea of a RtB recreation just doesn't interests me anymore. Why not have those experienced with Quake to work for Conscripts? Hell, why not have all the current different mods (MI, Insolence) join together?[/QUOTE] next we should have world peace
[QUOTE=PikaCommando;46413313]I don't know why, but the idea of a RtB recreation just doesn't interests me anymore. Why not have those experienced with Quake to work for Conscripts? [B]Hell, why not have all the current different mods (MI, Insolence) join together?[/B][/QUOTE] If I could have a dollar for every time somebody said this... Everybody has different ideas and unique takes on the old story. If mods merged, compromises would have to be made that nobody would want to make, among other things.
[QUOTE=PikaCommando;46413313] Hell, why not have all the current different mods (MI, Insolence) join together?[/QUOTE] [t]http://s30.postimg.org/b28be8jr5/Untitled.png[/t] 3 Girlfriends too many.
[QUOTE=Sergeant Stacker;46413385]If I could have a dollar for every time somebody said this... Everybody has different ideas and unique takes on the old story. If mods merged, compromises would have to be made that nobody would want to make, among other things.[/QUOTE] Exactly. Even for as much as two mods it usually won't be possible to just merge and be well. For example I am making maps for RtB mod now but there is just no way Dark Interval could 'merge' with it, just plain different. It can only ever work if it starts as two projects by essentially same people, I believe that's what happened with Team Gaben and MI, please correct me if I'm wrong. And PikaCommando talking about 'MI and Insolence'? Excuse me but as much as I am relatively new to the community, I believe that is a so totally noob thing to say. Not possible for any foreseeable future.
Then find a take on the story both parties can agree on :V I mean, this isn't finding the truth of the universe, it's either just choosing this or that.
[QUOTE=PikaCommando;46399971][IMG]http://combineoverwiki.net/images/5/59/Citadel_star.jpg[/IMG] [/QUOTE] Looks like Soviets' Palace. [t]https://upload.wikimedia.org/wikipedia/ru/b/b6/Dvorec-sovetov1950.jpg[/t]
[QUOTE=Sally;46413524][t]http://s30.postimg.org/b28be8jr5/Untitled.png[/t] 3 Girlfriends too many.[/QUOTE] Well to be fair, there was one more somewhere in there, but I think that just lends itself to more no-lifer jokes, so... ... Someone spent the time to photoshop that?
[QUOTE=DrAkcel;46414708]Looks like Soviets' Palace. [t]https://upload.wikimedia.org/wikipedia/ru/b/b6/Dvorec-sovetov1950.jpg[/t][/QUOTE] Like the way any tall building does, essentially?.. I honestly don't see that much similarity here. Ooh, new page. Let's keep bullshit of the past on the page that's in the past now and speak 'bout something useful here.
I've got a question that's sort of bugged me ever since I started working on leak mods. It's the matter of the sounds that are used in the leak. I've been working on a few lately and I wanted to know what everyone thinks of two different approaches to the sound department. (This is assuming the hypothetical situation that you want to make new sounds for your mod.) There's making completely new sounds for the mod, and with it adding a new bit of "attitude" so to speak. However, this creates an absolutely huge amount of work, since you would need to make all new foley sounds such as footsteps, physics sounds, and the like. The approach that I tend to favor is using old sounds when appropriate (with some cleaning of course, sounds from the leak usually are pretty bad in the quality department), while creating new sounds for ones that either are not available or are in such bad shape that even the cleaning can't save them. I also include making extra sounds as options of sorts, where if the team likes them more than the leak ones we either try to include both or replace the older leak files. While the first approach would give all new, and likely cleaner sounds, the second approach brings with it the sort of "leak nostalgia" of having better versions of the older sounds used. Not surprisingly, we've had people on our own team take different stances on this question. What do you guys think about this? I thought I might as well ask here first before asking on our ModDB page, since this thread has more devs reading it than watchers.
I believe that adding options for things that you're indecisive about, especially things as important (& space-consuming) as sound is always a bad idea. If people don't like a sound you use, they can replace it themselves.
Well most sounds in the leak are perfectly fine, like the weapon sounds (especially the OICW and Gravity Gun).
[QUOTE=PikaCommando;46429086]Well most sounds in the leak are perfectly fine, like the weapon sounds (especially the OICW and Gravity Gun).[/QUOTE] Key word: some. Audio in the leak ranges from perfectly acceptable to almost ear-rapish, in terms of quality.
[QUOTE=AmbientNoise;46427362] What do you guys think about this? I thought I might as well ask here first before asking on our ModDB page, since this thread has more devs reading it than watchers.[/QUOTE] Would certainly prefer the 'nostalgia' approach. When a dev replaces all of the sounds you kinda feel like you're forced to accept this 'well I just did it better, the original sucks', and since you likely liked the original... I personally can't stand this attitude, like when people write in changelogs 'a must-have replacement of X' it's as if they're saying that the devs have failed and that's a fact. It reminds me of how at first HL2 had this borked Russian localization made by one company, with great voices but fucked up file order, all of the male citizen dialogues were mixed up and it was quite hilarious, and in 2009 another company decided not only to fix that (was actually a matter of a single missing file), but remake Alyx, Kleiner, Barney, Breen, basically anyone except Eli and Grigory. And some of the charm was just gone, even though they got Kleiner better. But it's just ehhh, no thanks. Especially Breen! The old Russian Breen is the best. The newer one was made more 'insidious' and evil-sounding and that's not right at all. Basically what I'm saying here is that ear gets used to way things were for a long time, very much so. And when it's cleaner versions of the old sounds, the old sounds being reproduced, it will always work, it's always safe. [QUOTE=DONOTWANT;46428013]I believe that adding options for things that you're indecisive about, especially things as important (& space-consuming) as sound is always a bad idea. If people don't like a sound you use, they can replace it themselves.[/QUOTE] That means double work, though, and double or even triple file space taken by the sounds.
OICW and Gravity Gun leak fire sounds are pure sex.
The HMG/AK sounds though... lel
And it's strange that in Beta AK uses OICW shooting sound, and vice versa.
[QUOTE=DrAkcel;46430455]And it's strange that in Beta AK uses OICW shooting sound, and vice versa.[/QUOTE] You mean that sexy OICW fire sound.... is actually the AK fire sound all along?! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I think the best approach is to use a combination. I use old and new sounds with some custom made ones thrown in. Usually the custom ones are made using elements of leak sounds so that they still feel authentic
Can anyone post a video of the OICW and AK firing with the sounds they're supposed to use? With their alternate modes too and stuff. How (and why) did Valve mixed it up anyway?
[QUOTE=PikaCommando;46432600]You mean that sexy OICW fire sound.... is actually the AK fire sound all along?! Can anyone post a video of the OICW and AK firing with the sounds they're supposed to use? With their alternate modes too and stuff. How (and why) did Valve mixed it up anyway?[/QUOTE] Gonna get a lot of 'dumbs' for this but why does that matter -at all-?
[QUOTE=Milkyway M16;46431881]I think the best approach is to use a combination. I use old and new sounds with some custom made ones thrown in. Usually the custom ones are made using elements of leak sounds so that they still feel authentic[/QUOTE] That's what approach I've been taking as well. It seems to work the best, because not only can you use newer and better sounds as both replacements and new ones altogether, you can also re-use older ones from the leak that are more iconic to it while fixing them up to sound better, either by cleaning them or mixing them with other sounds too.
[QUOTE=Cvoxalury;46433236]Gonna get a lot of 'dumbs' for this but why does that matter -at all-?[/QUOTE] It's the little things that matter :V
[QUOTE=PikaCommando;46432600]Can anyone post a video of the OICW and AK firing with the sounds they're supposed to use? With their alternate modes too and stuff. How (and why) did Valve mixed it up anyway?[/QUOTE] Here you go [video=youtube;88DHsPq8tZM]https://www.youtube.com/watch?v=88DHsPq8tZM[/video]
I felt like I misunderstood something along the line. Anyway, anyone know at which point of the game was the Combine Guard supposed to fit in? It was supposed to be a descendant of that Combine Synth Elite Soldier thing, but I find no place in the leak files suggesting a place for them. That part in e3_terminal felt rather forced too, and it's the only possibly storyline-at-a-point thing it could be in. Or was it made just for that part and promptly scrapped afterwards?
[QUOTE=Frying1Pans;46438880]Here you go [video=youtube;88DHsPq8tZM]https://www.youtube.com/watch?v=88DHsPq8tZM[/video][/QUOTE] remove the s from https
Sorry, you need to Log In to post a reply to this thread.