• Thalassophobia(WIP)-"The ocean is a terrible place" edition
    113 replies, posted
Quick, tiny update. We have new programmers on board and the development of the prototype is running smoothly! We are still looking for animators, though.
[QUOTE=Ryu-Gi;49009677]Quick, tiny update. We have new programmers on board and the development of the prototype is running smoothly! We are still looking for animators, though.[/QUOTE] I thought you were an animator. Are you just a modeler then?
[QUOTE=TheNerdPest14;49011037]I thought you were an animator. Are you just a modeler then?[/QUOTE] I do modeling and texturing, and I will be doing video editing for any videos we do (trailers, Kickstarter videos, etc). I do have a little bit of 3D animation experience (As seen below), though having people specifically who specialize in animation would really help. [video=youtube;_jrwtxmESIg]http://www.youtube.com/watch?v=_jrwtxmESIg[/video]
That was a funny animation. Good luck, but what kind of animations do you need currently?
[QUOTE=TheNerdPest14;49011700]That was a funny animation. Good luck, but what kind of animations do you need currently?[/QUOTE] 1st person animations of the player's arms, animations for full-body awareness, 3rd person character animations for the player, and plenty of creature animations for the various sharks etc. the player will have to fend off.
Updated the OP a bit. We've begun having our meetings over Skype, and we're expanding out to other organization sites to help us work more efficiently. I'm personally working on props for the habitat as well as trying my hand at rigging our player character. We're still in need of animators who can do 1st person animations and full body awareness, as well as creature animators for the various beasties.
How goes the production, so far?
[QUOTE=Zillamaster55;49166653]How goes the production, so far?[/QUOTE] Welp, I just started a new job at a pizza place, so progress has kinda slowed a bit. I have Wednesday to Sunday off, though, for Thanksgiving, so I think I'll be able to get some of the documentation type stuff done. (describing programmer tasks and rewriting the NDAs, etc.)
Quick update to help keep the thread alive. One of our programmers recently made a breakthrough that will allow the Hydrophone system to work exactly as we wanted it to work instead of having to figure out away around the engine's limitations. We also have started using a new cloud storage site called Copy and have moved our content there. We're planning to have a working prototype before the end of the month.
Cool. Was it with the dimensional sounding of the effects? Like, it sounding a certain degree around you? It just makes me think of the spatial blend slider in Unity if so.
[QUOTE=TheNerdPest14;49245726]Cool. Was it with the dimensional sounding of the effects? Like, it sounding a certain degree around you? It just makes me think of the spatial blend slider in Unity if so.[/QUOTE] Originally we had this hacky way of doing things where the player would be looking at the hydrophone interface but the camera would be teleported to the hydrophone's location while listening to it. Now you'll be actually able to hear what the Hydrophone is hearing.
If it's any suggestion, maybe the first stages could be normal sealife-only to trick the player into thinking it's just average sealife they have to worry about, and then they get a real scarebomb dropped onto them when they look out of window to have "Wait a sec, sharks don't have arms-OHGODTHAT'SAFREAKYMERMAN!" moments and realize the shit they got themselves into. (I also got an idea for one of the iconic deep sea fish, but I'll explain it after a sleep, it's two past midnight here)
[QUOTE=Tinbe;49254847]If it's any suggestion, maybe the first stages could be normal sealife-only to trick the player into thinking it's just average sealife they have to worry about, and then they get a real scarebomb dropped onto them when they look out of window to have "Wait a sec, sharks don't have arms-OHGODTHAT'SAFREAKYMERMAN!" moments and realize the shit they got themselves into. [/QUOTE] don't worry we gotcha
(snip)
Whenever I hear Dr. Pearson all I can think of is this: [url]http://borderlands.wikia.com/wiki/Helena_Pierce[/url]
Coming soon...with the name spelled properly this time... [video=youtube;8DvqxcjK_D0]http://www.youtube.com/watch?v=8DvqxcjK_D0[/video]
Hey everyone, here's an update on what's been going on. We've come to the realization that this project is not going anywhere unless we are able to pay team members, and our that the project doesn't have nearly enough reach to grab enough people's attention. So we're going a slightly different route. We're going to start a YouTube Channel called "Team Thalassophobia" that will feature stuff like Let's Plays, Skits, Machinima, Vlogging, etc. and will use it to raise awareness and support for the game. We'll be using the Ad Revenue to help fund the project and when we have enough people interested we'll start a Kickstarter and Patreon page to acquire additional funds. Once that ball's rolling, we'll try hiring folks onto the project again. Until we reach those goals I hope folks will be interested in checking out our YT Channel, subscribing, and supporting us where possible. The first two games on my list are "Undertale" and "Rise of the Tomb Raider". I'll also be throwing in some Team Fortress 2 and Garry's Mod on a regular basis. TCB is also going to be in on this and will be recording gameplay as well. I also have a friend who goes by the name DoublePulse on Youtube who will also be helping out.
Good luck with that.
[I][/I]I would say that prostitution would be both a faster and less defaming way of gathering funds for your game, as well as having a much higher chance of success But seriously, didnt you use to draw or something? The youtube revenue system is so shitty that unless you reach pewdiepie-levels of popularity you could litterally get much, much more money with less effort just by drawing furry dicks for comissions
this is a joke, right
Ryu-Gi I think you need to know that that is probably one of the worst possible ways you could go about funding. [QUOTE=WhyNott;49864531][I][/I] But seriously, didnt you use to draw or something? The youtube revenue system is so shitty that unless you reach pewdiepie-levels of popularity you could litterally get much, much more money with less effort just by drawing furry dicks for comissions[/QUOTE] Going off what this guy said, if your game is good, internet reputation won't matter. The guy behind Yandere Dev apparently did some stuff with loli or something, and you barely hear anything about that. If you raise your entire budget from drawing anthromorphic penises then nobody will judge you, plus you'll have that customer base you built up over the many commissions.
[QUOTE=Ryu-Gi;49861398]Hey everyone, here's an update on what's been going on. We've come to the realization that this project is not going anywhere unless we are able to pay team members, and our that the project doesn't have nearly enough reach to grab enough people's attention. So we're going a slightly different route. We're going to start a YouTube Channel called "Team Thalassophobia" that will feature stuff like Let's Plays, Skits, Machinima, Vlogging, etc. and will use it to raise awareness and support for the game. We'll be using the Ad Revenue to help fund the project and when we have enough people interested we'll start a Kickstarter and Patreon page to acquire additional funds. Once that ball's rolling, we'll try hiring folks onto the project again. Until we reach those goals I hope folks will be interested in checking out our YT Channel, subscribing, and supporting us where possible. The first two games on my list are "Undertale" and "Rise of the Tomb Raider". I'll also be throwing in some Team Fortress 2 and Garry's Mod on a regular basis. TCB is also going to be in on this and will be recording gameplay as well. I also have a friend who goes by the name DoublePulse on Youtube who will also be helping out.[/QUOTE] This is definitely not the way to go. Achieving enough funding via Youtube ads, of all places, in a timely fashion is just impossible
Starting a youtube channel with some stuff like trailers, teasers, dev commentaries, etc is an okay idea, but not what you're proposing.
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