Shores of Hazeron - again! a free deep galactic MMO space game [Servers have been permanently shut
3,453 replies, posted
I'll see you there. Gonna say hello in person.
[editline]18th April 2014[/editline]
We can have tea aboard the space station. Say hi to the locals and all that.
[editline]18th April 2014[/editline]
Will you open your front door for me?
[editline]18th April 2014[/editline]
Nevermind, it was already unlocked.
[editline]18th April 2014[/editline]
In what other game can you just casually park besides a friends ship and visit him?
Progress report on the C.O.N.C.O.R.D. class ships.
[t]http://puu.sh/8dN2J.png[/t]
Three engines done.
[editline]18th April 2014[/editline]
Strawberry you should totally accept my friends invitation.
[editline]18th April 2014[/editline]
I am afraid my ship is going to go over the maximum tech level from the sheer size of the fucking thing
[QUOTE=Zombie_2371;44580054]Progress report on the C.O.N.C.O.R.D. class ships.
[t]http://puu.sh/8dN2J.png[/t]
Three engines done.
[editline]18th April 2014[/editline]
Strawberry you should totally accept my friends invitation.
[editline]18th April 2014[/editline]
I am afraid my ship is going to go over the maximum tech level from the sheer size of the fucking thing[/QUOTE]
I had that problem when I built my massive ship, it was like tl42 or something ridiculous when I was done with just the hull. (I would've stopped but I didn't really notice it was that high until the end.)
[QUOTE=Firefox42;44579641]Where are you guys at anyway? The second ringworld?[/QUOTE]
Yep.
That one guy we parked all our ships over is now online.
Holt is in bed, Lordoflard is at a drag strip (full of strippers in drag, not cars), StrawberryClock is doing whatever Quebecers do.
Captain Mervenus of the NCEV Corona is now online, and ready to spook the the shit out of TL1 empires.
Man, all this talk of negotiations makes me want to get back into Hazeron. Last time I played was before the galaxy wipe when that NeoCAS was just getting off the ground.
Any chance I could get an invite or something once I create a new character? Or is registration open-ish?
[QUOTE=Pilotguy97;44586345]Man, all this talk of negotiations makes me want to get back into Hazeron. Last time I played was before the galaxy wipe when that NeoCAS was just getting off the ground.
Any chance I could get an invite or something once I create a new character? Or is registration open-ish?[/QUOTE]
It's open, you just need the password.
Last time I played I helicoptered to infinity and beyond. I've never really been able to get into hazeron because I never seem to be able to get involved with the group and/or diplomacy.
[QUOTE=Cakebatyr;44583085]That one guy we parked all our ships over is now online.
Holt is in bed, Lordoflard is at a drag strip (full of strippers in drag, not cars), StrawberryClock is doing whatever Quebecers do.[/QUOTE]
Sorry dude, a mans gotta sleep. I stayed up until 6 yesterday.
What were their intentions anyway? Murderous fiends or a bunch of SISSIES.
Either way, I will be back on a bit later on my brothers laptop if he lets me.
[editline]19th April 2014[/editline]
Also all you people who want to get back into Hazeron, contact Cakebatyr. We have the technology and the hardware to be the strongest force in the galaxy, all we need is manpower.
ENLIST TODAY WITH THE NEOCAS LIBERATION FRONT.
Started in a trinary star system, woo :D
Solves the usual long darkness problems of being a gas giant's moon.
[editline]19th April 2014[/editline]
Turns out it didn't :/
[editline]19th April 2014[/editline]
Whatever happened to the colony calculator? page 404's for me now.
[editline]19th April 2014[/editline]
Oh, it's changed location.
I'm almost done designing our spaceport. It should look pretty nifty.
[editline]19th April 2014[/editline]
It's going to be easy to navigate because teleporters everywhere (one for the lobby, one for the hangar and one of the bridge) but I'm making sure that there are maintenance access passages just so that the A.I. can navigate the station on their own.
[editline]19th April 2014[/editline]
So far the estimated cost is 750 million.
[editline]19th April 2014[/editline]
Nevermind, I had Vulcium armor selected. With metal it's only 11 million.
[editline]19th April 2014[/editline]
It's looking pretty good though. It'll still be boxy but I think it looks like a somewhat believable spacestation now.
So who else is super pumped for the design changes? It seems like he's going full-3D-modelling for the ships and also adding vehicle and item designers.
Now presenting our newest Capital Space Port, the NCMSP Square Root (civilian version pending):
[t]http://s24.postimg.org/raktdhq85/square_root.png[/t]
[B][U]Stats[/U][/B]
SPACEPORT
Tech Level 28
Armor Level 10 = TL10
9,606,800kg Mass = TL28
34 Crew+Passenger+Troop Berths = TL27
Manufacture = TL28
Estimated Cost 23,760,000¢ at TL28 Using Q216 Components
HULL
Metal Hull Module TL28
Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage
41,835m³ Volume
79.31m Length
79.31m Width
141.43m Height, 57 Decks
9,606,800kg Mass
3,821,513kg Equipment
26,386kg Fuel
5,758,899kg Hull
ENGINEERING
1 Maneuver Drive Units
Gravity Drive Module TL28
1m/sec/sec Acceleration STATION
1m/sec/sec Vertical Acceleration
1,822 Power Plant Units
Power Plant Module TL28
Capacitor 4,281.7
FUEL
Fuel Cell TL28
886m³ Hydrogen (H²)
46.6 days at 19.03m³ H² per Real Day while Idling
Life Support, Maneuver Drive and Sensor Powered On
14.2 days at 62.24m³ H² per Real Day while Idling with Shields Up
Life Support, Maneuver Drive, Sensor and Shields Powered On
46.7 days at 18.96m³ H² per Real Day while Holding
Life Support and Sensor Powered On; Maneuver Drive on Hold
14.3 days at 62.17m³ H² per Real Day while Holding with Shields Up
Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL28
Station Service Range 1400m
Captain's Chair - Bridge 1 Deck 56
Engineer Station - Bridge 1 Deck 56
Fire Control Station - Bridge 1 Deck 56
Helm - Bridge 1 Deck 56
Navigator Station - Bridge 1 Deck 56
Power Relay Station - Engine Room 1 Deck 42
Sensor Station - Bridge 1 Deck 56
Shield Station - Bridge 1 Deck 56
Transporter Station - Transporter Room 1 Deck 48
Transporter Station - Transporter Room 2 Deck 55
Transporter Station - Transporter Room 3 Deck 41
1 Game Tables
16 Life Support Units
Life Support Module TL28
223 Sensor Units
Sensor Module TL28
System Range 3,394,272m
545 Shield Units
Energy Shield Module TL28
Absorbs 12% 6404hp Kinetic Damage per Side
Absorbs 15% 6404hp Energy Damage per Side
Transporter Room 3 Deck 41
Personnel Transporter Module TL28
9 Transporter Pads
Transporter Room 1 Deck 48
Personnel Transporter Module TL28
9 Transporter Pads
Transporter Room 2 Deck 55
Personnel Transporter Module TL28
9 Transporter Pads
92 Operable Doors/Hatches
ARMAMENT
Weapon Bay 1, 813 Units
Beam Laser Bay Module TL28
Range 21,189m
Damage 9,553hp at 10,594m
Capacitor Adequate for 5 Consecutive Shots at Full Power
CREW
1 Officer Stations
10 Crew Stations
2 Pilots
24 Guards
QUARTERS
4 Officer Berths
10 Crew Berths
24 Troop Berths
HOLD
479m³ Storage Space
Room for 13,235 Commodities
VEHICLE BAYS
5,901m³ Vehicle Bays
 2 Space Transport
DAMAGE CONTROL
1,526,380 Total Hit Points
1,491,800 Structure Hit Points
13,440 Fuel Cell
17,060 Hold
1,250,890 Hull
210,410 Vehicle Bay
34,580 Equipment Hit Points
110 Command and Control
10 Maneuver Drive
160 Life Support
18,220 Power Plant
2,230 Sensor
5,450 Shield
270 Transporter
8,130 Weapon
Order of business today is finishing off Iceland.
Next we go find our lost vulcinium colony.
☑ Ore
☑ Eludium
☑ Oil
☑ Ice
☑ Minerals
✅ Crystals (location known)
☑ Cryozine
✅ Bolite (location known)
✅ Vulc (pending)
✅ Antiflux (TL30 <8pc from shipyards)
[QUOTE=Cakebatyr;44588554]Order of business today is finishing off Iceland.
Next we go find our lost vulcinium colony.
☑ Ore
☑ Eludium
☑ Oil
☑ Ice
☑ Minerals
✅ Crystals (location known)
☑ Cryozine
✅ Bolite (location known)
✅ Vulc (pending)
✅ Antiflux (TL30 <8pc from shipyards)[/QUOTE]
Get on Steam mathafakka.
Give me an hour, I'll assist.
[QUOTE=MrBob1337;44587585]So who else is super pumped for the design changes? It seems like he's going full-3D-modelling for the ships and also adding vehicle and item designers.[/QUOTE]
Did he reveal any info or screens on how it would look?
They need to do something to discourage 1-4 man empires.
[editline]19th April 2014[/editline]
[QUOTE=Mastermind of42;44588734]Did he reveal any info or screens on how it would look?[/QUOTE]
I've heard it be described as 'Maya Lite' so fingers crossed its as flexible. You can also allegedly apply your own textures and insignias to vessels, AND plaster your ships name across the hull.
More realistic dick ships inbound.
[QUOTE=Holt!;44588736]They need to do something to discourage 1-4 man empires.
[/QUOTE]
Single-person empires are just Spore.
[t]https://upload.wikimedia.org/wikipedia/en/7/77/Sporebox.jpg[/t]
Multi-person empires are Super-Spore.
[QUOTE=Cakebatyr;44588784]Single-person empires are just Spore.
[t]https://upload.wikimedia.org/wikipedia/en/7/77/Sporebox.jpg[/t]
Multi-person empires are Super-Spore.[/QUOTE]
Actually, speaking of Spore, I wouldn't really mind if this new ship designer was just lifted from Spore plus an interior creation step.
Granted, what I'm hearing from this thread sounds better, but Spore's the next best thing if/when the current concept falls short.
I'd rather be able to design completely from scratch than have to use pre made shapes. I'd rather have the designer we have now than a spore style ship designer.
[editline]19th April 2014[/editline]
NSCV Spoon: Spacecraft destroyed.
18/04/2014 20:40:39
Collided with dark matter object.
FUCK, I was on the way to get an officer to avoid this from happening.
[QUOTE=Holt!;44588813]I'd rather be able to design completely from scratch than have to use pre made shapes. I'd rather have the designer we have now than a spore style ship designer.
[editline]19th April 2014[/editline]
NSCV Spoon: Spacecraft destroyed.
18/04/2014 20:40:39
Collided with dark matter object.
FUCK, I was on the way to get an officer to avoid this from happening.[/QUOTE]
I'm sure Spoon V3: NCSV Knife & Fork will be a fine ship.
cake why didnt you tell me that they were skagorians
[QUOTE=lordoflard;44588925]cake why didnt you tell me that they were skagorians[/QUOTE]
Because I know we have a surplus of missiles and the surplus would have mysteriously disappeared soon after telling you :v:
cake i only blow up threats
We're short on just one grav coupling to make the station.
I think I'll get into this again. I've always wondered what it would be like to be part of a galactic superpower.
[QUOTE=Holt!;44588736]They need to do something to discourage 1-4 man empires.
[editline]19th April 2014[/editline]
I've heard it be described as 'Maya Lite' so fingers crossed its as flexible. You can also allegedly apply your own textures and insignias to vessels, AND plaster your ships name across the hull.
More realistic dick ships inbound.[/QUOTE]
recently begun playing this, and what's wrong with 1-4 person empires?
started up my own empire because I had no clue what I was doing and had no other empires to join, and it has been a lot more fun to play from the ground up compared to last time I played this. played it once because of a friend telling me to play. made my character, joined the Syndicate empire or w/e it was called with him but I couldn't find much fun in that. too much at once, I didn't understand what was going on. now that I've begun playing from the ground up of an empire there has been a lot more natural progression, which has made this a lot more fun.
[QUOTE=PredGD;44589147]recently begun playing this, and what's wrong with 1-4 person empires?
started up my own empire because I had no clue what I was doing and had no other empires to join, and it has been a lot more fun to play from the ground up compared to last time I played this. played it once because of a friend telling me to play. made my character, joined the Syndicate empire or w/e it was called with him but I couldn't find much fun in that. too much at once, I didn't understand what was going on. now that I've begun playing from the ground up of an empire there has been a lot more natural progression, which has made this a lot more fun.[/QUOTE]
First time you see the other planets rise above the horizon from your homeworld, and the first time you actually make it to space on the back of a rocket are the best experiences.
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