Shores of Hazeron - again! a free deep galactic MMO space game [Servers have been permanently shut
3,453 replies, posted
Got bored of using variations of the Ori from Stargate, so going for a WH40k traitor legion. Hopefully the Blood Ravens or anyone else named after loyal Imperials don't notice me and start roleplaying :v:
[editline]edit[/editline]
Started on a world where 2 of the most common creatures can one-hit kill me, and are roughly the size of a large moose, assuming standard Glabrian height is equivalent to human avg. height.
Q244 carcasses, though
[editline]23rd April 2014[/editline]
Also getting some sort of regular lag spike i.e. I stop being able to move for a second in every 10 or so. Starting to drive me barmy.
I now want to RP as an Imperial Guard, just to find you >:D
[B]Edit:[/B]
Made one, Time to rush T2 scanners to find the traitor legion >:3
Every planet I start with seems to be a gas giant moon with very little sunlight and dreadful creatures :/
I've published two starships and two spaceports designs. They should be available at design studios empire-wide.
[U]TL-28 Québec-Class Navy Corvette[/U] - Cheap, reliable warship and troop transport with long-range sensors. Used in escort duties. Could be seen as the new "workhorse" of the Facepunch Navy and is given to new captains as a "rookie" ship. Suffers from lower than average fuel capacity, as the ship is not meant to operate far from friendly territory for extended periods of time. Warp 5 capable. Can be easily retrofitted to support a higher tech level.
[code]STREAMLINED STARSHIP
Tech Level 28
Armor Level 10 = TL10
3,815,937kg Mass = TL11
19 Crew+Passenger+Troop Berths = TL12
Manufacture = TL28
Estimated Cost 8,971,000¢ at TL28 Using Q216 Components
HULL
Metal Hull Module TL28
Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage
5,365m³ Volume
36.21m Length
36.21m Width
12.19m Height, 4 Decks
3,815,937kg Mass
2,986,899kg Equipment
16,745kg Fuel
812,293kg Hull
ENGINEERING
472 Maneuver Drive Units
Gravity Drive Module TL28
328m/sec/sec Acceleration
53m/sec/sec Vertical Acceleration
1,052 Power Plant Units
Power Plant Module TL28
Capacitor 2,472.2
76 FTL Drive Units
Warp Drive FTL Module TL28
76 Units Sufficient to Engage
Maximum Warp Factor 5
FUEL
Fuel Cell TL28
563m³ Hydrogen (H²)
9.3 days at 60.65m³ H² per Real Day while Idling
Life Support, Maneuver Drive and Sensor Powered On
9.1 days at 62m³ H² per Real Day while Idling with Shields Up
Life Support, Maneuver Drive, Sensor and Shields Powered On
20.9 days at 26.97m³ H² per Real Day while Holding
Life Support and Sensor Powered On; Maneuver Drive on Hold
19.9 days at 28.32m³ H² per Real Day while Holding with Shields Up
Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL28
Captain's Chair - Bridge 1 Deck 3
Engineer Station - Bridge 1 Deck 3
Fire Control Station - Bridge 1 Deck 3
Helm - Bridge 1 Deck 3
Navigator Station - Bridge 1 Deck 3
Power Relay Station - Engine Room 1 Deck 4
Sensor Station - Bridge 1 Deck 3
Shield Station - Bridge 1 Deck 3
10 Life Support Units
Life Support Module TL28
283 Sensor Units
Sensor Module TL28
System Range 4,307,529m
17 Shield Units
Energy Shield Module TL28
Absorbs 12% 200hp Kinetic Damage per Side
Absorbs 15% 200hp Energy Damage per Side
14 Operable Doors/Hatches
ARMAMENT
Weapon Bay 1, 479 Units
Beam Laser Bay Module TL28
Range 16,264m
Damage 5,628hp at 8,132m
Capacitor Adequate for 5 Consecutive Shots at Full Power
CREW
1 Officer Stations
7 Crew Stations
1 Drivers
12 Guards
QUARTERS
6 Officer Berths
7 Crew Berths
12 Troop Berths
HOLD
44m³ Storage Space
Room for 1,203 Commodities
VEHICLE BAYS
145m³ Vehicle Bays
 1 APC
DAMAGE CONTROL
234,380 Total Hit Points
210,410 Structure Hit Points
9,380 Fuel Cell
1,700 Hold
193,650 Hull
5,680 Vehicle Bay
23,970 Equipment Hit Points
80 Command and Control
4,720 Maneuver Drive
100 Life Support
10,520 Power Plant
2,830 Sensor
170 Shield
4,790 Weapon
760 FTL Drive
MANUFACTURE
 23,263 Metal
 6,598 Electronic Part
 4,826 Mechanical Part
 2,054 Plastic
 43 Textiles
 472 Grav Coupling
 8 Computer
 152 Antiflux Particles TL24
 16 Cryo Heat Sink TL4
 479 Heavy Weapon
 100 Air
 Electricity
 Fitting Wrench
 Screw Driver
 Clamp
 Soldering Iron
 Pliers
 Torque Wrench
 Tongs
 Hammer
 Wrench
 Glue Gun
 Sewing Needle[/code]
[U]TL-28 Montréal-Class Navy Cargo Shuttle[/U] - Based on the hull design of the Québec-Class, boasts surprising cargo space for its size and includes a complement of guards and turrets. Has no real weapon system to speak of but can rely on its extremely high acceleration and decent shields to get out of trouble. Includes passenger berths and a teleporter for colonization operations. Has slightly higher-than-average fuel capacity, and is meant to work in tangent with an escort vessel, acting as a fuel tanker in a pinch. Warp 5 capable. Can be easily retrofitted to support a higher tech level.
[code]STREAMLINED STARSHIP
Tech Level 28
Armor Level 10 = TL10
2,703,805kg Mass = TL8
35 Crew+Passenger+Troop Berths = TL28
Manufacture = TL28
Estimated Cost 7,796,000¢ at TL28 Using Q216 Components
HULL
Metal Hull Module TL28
Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage
5,423m³ Volume
36.21m Length
36.21m Width
12.19m Height, 4 Decks
2,703,805kg Mass
1,849,239kg Equipment
33,490kg Fuel
821,074kg Hull
ENGINEERING
506 Maneuver Drive Units
Gravity Drive Module TL28
495m/sec/sec Acceleration
80m/sec/sec Vertical Acceleration
131 Power Plant Units
Power Plant Module TL28
Capacitor 307.85
77 FTL Drive Units
Warp Drive FTL Module TL28
77 Units Sufficient to Engage
Maximum Warp Factor 5
FUEL
Fuel Cell TL28
1,125m³ Hydrogen (H²)
23.5 days at 47.81m³ H² per Real Day while Idling
Life Support, Maneuver Drive and Sensor Powered On
14.7 days at 76.67m³ H² per Real Day while Idling with Shields Up
Life Support, Maneuver Drive, Sensor and Shields Powered On
96.2 days at 11.7m³ H² per Real Day while Holding
Life Support and Sensor Powered On; Maneuver Drive on Hold
27.7 days at 40.56m³ H² per Real Day while Holding with Shields Up
Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL28
Captain's Chair - Bridge 1 Deck 3
Engineer Station - Bridge 1 Deck 3
Helm - Bridge 1 Deck 3
Navigator Station - Bridge 1 Deck 3
Power Relay Station - Engine Room 1 Deck 4
Sensor Station - Bridge 1 Deck 3
Shield Station - Bridge 1 Deck 3
Transporter Station - Transporter Room 1 Deck 3
18 Life Support Units
Life Support Module TL28
79 Sensor Units
Sensor Module TL28
Planetary Range 1,202,455m
364 Shield Units
Energy Shield Module TL28
Absorbs 12% 4277hp Kinetic Damage per Side
Absorbs 15% 4277hp Energy Damage per Side
Transporter Room 1 Deck 3
Personnel Transporter Module TL28
4 Transporter Pads
22 Operable Doors/Hatches
ARMAMENT
4 Turrets
Hold 1 Deck 2
Beam Laser Turret Module TL28
Range 1,486m
Capacitor Adequate for 76 Shots
Hold 1 Deck 2
Beam Laser Turret Module TL28
Range 1,486m
Capacitor Adequate for 76 Shots
Hold 1 Deck 5
Beam Laser Turret Module TL28
Range 1,486m
Capacitor Adequate for 76 Shots
Hold 1 Deck 5
Beam Laser Turret Module TL28
Range 1,486m
Capacitor Adequate for 76 Shots
CREW
1 Officer Stations
7 Crew Stations
1 Drivers
4 Turret Gunners
12 Guards
QUARTERS
4 Officer Berths
7 Crew Berths
12 2nd Class Passenger Berths
16 Troop Berths
HOLD
1,994m³ Storage Space
Room for 55,145 Commodities
VEHICLE BAYS
145m³ Vehicle Bays
 1 APC
DAMAGE CONTROL
224,600 Total Hit Points
212,690 Structure Hit Points
18,760 Fuel Cell
78,190 Hold
110,060 Hull
5,680 Vehicle Bay
11,910 Equipment Hit Points
80 Command and Control
5,060 Maneuver Drive
180 Life Support
1,310 Power Plant
790 Sensor
3,640 Shield
40 Transporter
40 Turret
770 FTL Drive
MANUFACTURE
 21,207 Metal
 3,635 Electronic Part
 1,953 Mechanical Part
 1,338 Plastic
 69 Textiles
 371 Cryo Heat Sink TL4
 4 Heavy Weapon
 506 Grav Coupling
 180 Air
 8 Computer
 154 Antiflux Particles TL24
 4 Io Tube TL7
 Electricity
 Fitting Wrench
 Screw Driver
 Clamp
 Soldering Iron
 Pliers
 Torque Wrench
 Oscilloscope
 Tongs
 Hammer
 Wrench
 Glue Gun
 Sewing Needle[/code]
[U]TL-28 Boisbriand-Class Navy Spaceport[/U] - Meant primarily as a weapons platform used as deterrence against potential attacks on important facilities, its secondary roles include acting as a resupply and refueling station, listening post and terminal for passenger vessels. Small ships (1-2 decks tall) can dock inside, but it's mostly meant for space transport shuttles. Generates strong shields and has a lower-than-average sensor range. Needs an officer to operate efficiently.
[code]SPACEPORT
Tech Level 28
Armor Level 10 = TL10
9,772,067kg Mass = TL28
34 Crew+Passenger+Troop Berths = TL27
Manufacture = TL28
Estimated Cost 24,885,000¢ at TL28 Using Q216 Components
HULL
Metal Hull Module TL28
Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage
42,212m³ Volume
79.31m Length
79.31m Width
141.43m Height, 57 Decks
9,772,067kg Mass
3,954,680kg Equipment
6,596kg Fuel
5,810,790kg Hull
ENGINEERING
1 Maneuver Drive Units
Gravity Drive Module TL28
1m/sec/sec Acceleration STATION
1m/sec/sec Vertical Acceleration
1,980 Power Plant Units
Power Plant Module TL28
Capacitor 4,653
FUEL
Fuel Cell TL28
222m³ Hydrogen (H²)
7.6 days at 29.18m³ H² per Real Day while Idling
Life Support, Maneuver Drive and Sensor Powered On
3.1 days at 72.39m³ H² per Real Day while Idling with Shields Up
Life Support, Maneuver Drive, Sensor and Shields Powered On
7.6 days at 29.11m³ H² per Real Day while Holding
Life Support and Sensor Powered On; Maneuver Drive on Hold
3.1 days at 72.32m³ H² per Real Day while Holding with Shields Up
Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL28
Station Service Range 1400m
Captain's Chair - Bridge 1 Deck 56
Engineer Station - Bridge 1 Deck 56
Fire Control Station - Bridge 1 Deck 56
Helm - Bridge 1 Deck 56
Navigator Station - Bridge 1 Deck 56
Power Relay Station - Engine Room 1 Deck 42
Sensor Station - Bridge 1 Deck 56
Shield Station - Bridge 1 Deck 56
Transporter Station - Transporter Room 1 Deck 48
1 Game Tables
16 Life Support Units
Life Support Module TL28
351 Sensor Units
Sensor Module TL28
System Range 5,342,554m
545 Shield Units
Energy Shield Module TL28
Absorbs 12% 6404hp Kinetic Damage per Side
Absorbs 15% 6404hp Energy Damage per Side
Transporter Room 1 Deck 48
Personnel Transporter Module TL28
9 Transporter Pads
106 Operable Doors/Hatches
ARMAMENT
Weapon Bay 1, 813 Units
Beam Laser Bay Module TL28
Range 21,189m
Damage 9,553hp at 10,594m
Capacitor Adequate for 5 Consecutive Shots at Full Power
CREW
1 Officer Stations
8 Crew Stations
26 Guards
QUARTERS
4 Officer Berths
8 Crew Berths
26 Troop Berths
HOLD
812m³ Storage Space
Room for 22,458 Commodities
DAMAGE CONTROL
1,542,480 Total Hit Points
1,505,240 Structure Hit Points
3,360 Fuel Cell
28,950 Hold
1,231,500 Hull
241,430 Vehicle Bay
37,240 Equipment Hit Points
90 Command and Control
10 Maneuver Drive
160 Life Support
19,800 Power Plant
3,510 Sensor
5,450 Shield
90 Transporter
8,130 Weapon
MANUFACTURE
 124,266 Metal
 12,771 Electronic Part
 6,308 Mechanical Part
 3,317 Plastic
 544 Cryo Heat Sink TL4
 160 Air
 67 Textiles
 13 Computer
 1 Grav Coupling
 9 Io Tube TL7
 813 Heavy Weapon
 Electricity
 Fitting Wrench
 Screw Driver
 Clamp
 Soldering Iron
 Pliers
 Torque Wrench
 Oscilloscope
 Hammer
 Wrench
 Glue Gun
 Sewing Needle[/code]
[U]TL-28 Blainville-Class Civilian Spaceport[/U] - Basically the civilian version of the Boisbriand-Class spaceport, compared to its sister station it boasts an extremely high sensor range, extremely high shields and a good cargo capacity. In return, it lacks any kind of weapons. It does not need an officer to operate efficiently.
[code]SPACEPORT
Tech Level 28
Armor Level 10 = TL10
8,240,950kg Mass = TL24
34 Crew+Passenger+Troop Berths = TL27
Manufacture = TL28
Estimated Cost 23,994,000¢ at TL28 Using Q216 Components
HULL
Metal Hull Module TL28
Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage
42,212m³ Volume
79.31m Length
79.31m Width
141.43m Height, 57 Decks
8,240,950kg Mass
2,423,563kg Equipment
6,596kg Fuel
5,810,790kg Hull
ENGINEERING
1 Maneuver Drive Units
Gravity Drive Module TL28
1m/sec/sec Acceleration STATION
1m/sec/sec Vertical Acceleration
634 Power Plant Units
Power Plant Module TL28
Capacitor 1,489.9
FUEL
Fuel Cell TL28
222m³ Hydrogen (H²)
2.7 days at 81.82m³ H² per Real Day while Idling
Life Support, Maneuver Drive and Sensor Powered On
1.3 days at 166.74m³ H² per Real Day while Idling with Shields Up
Life Support, Maneuver Drive, Sensor and Shields Powered On
2.7 days at 81.75m³ H² per Real Day while Holding
Life Support and Sensor Powered On; Maneuver Drive on Hold
1.3 days at 166.67m³ H² per Real Day while Holding with Shields Up
Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold
AVIONICS
Command And Control Module TL28
Station Service Range 1400m
Captain's Chair - Bridge 1 Deck 56
Engineer Station - Bridge 1 Deck 56
Helm - Bridge 1 Deck 56
Navigator Station - Bridge 1 Deck 56
Power Relay Station - Engine Room 1 Deck 42
Sensor Station - Bridge 1 Deck 56
Shield Station - Bridge 1 Deck 56
Transporter Station - Transporter Room 1 Deck 48
1 Game Tables
17 Life Support Units
Life Support Module TL28
1,014 Sensor Units
Sensor Module TL28
System Range 15,434,043m
1,071 Shield Units
Energy Shield Module TL28
Absorbs 12% 12585hp Kinetic Damage per Side
Absorbs 15% 12585hp Energy Damage per Side
Transporter Room 1 Deck 48
Personnel Transporter Module TL28
9 Transporter Pads
106 Operable Doors/Hatches
CREW
1 Officer Stations
7 Crew Stations
26 Guards
QUARTERS
4 Officer Berths
8 Crew Berths
26 Troop Berths
HOLD
2,204m³ Storage Space
Room for 60,961 Commodities
DAMAGE CONTROL
1,532,780 Total Hit Points
1,505,240 Structure Hit Points
3,360 Fuel Cell
78,580 Hold
1,181,870 Hull
241,430 Vehicle Bay
27,540 Equipment Hit Points
80 Command and Control
10 Maneuver Drive
170 Life Support
6,340 Power Plant
10,140 Sensor
10,710 Shield
90 Transporter
MANUFACTURE
 119,949 Metal
 11,192 Electronic Part
 2,653 Mechanical Part
 3,160 Plastic
 1,070 Cryo Heat Sink TL4
 170 Air
 67 Textiles
 1 Grav Coupling
 12 Computer
 9 Io Tube TL7
 Electricity
 Fitting Wrench
 Screw Driver
 Clamp
 Soldering Iron
 Pliers
 Oscilloscope
 Hammer
 Wrench
 Glue Gun
 Sewing Needle[/code]
Please us the designs at your own discretion.
So, got Q244 carcasses, but Q98 vegetation density :/
And here I was hoping to make some rather fine leather clothes for my citizens, along with great fabrics.
[editline]23rd April 2014[/editline]
If I want to use hay for animal carcasses, how many farms making hay should I have per carcass farm?
I call Winston Churchill for my next ship's name.
Getting the shit kicked out of me by the local wildlife :v:
2 are the size of mooses and are literally one-hit-kill bastards, one is a centipede lizard that spits acid, one is a red insect about half the height of a tree, one is about cat-sized, runs around incredibly fast and only seems to exist to prevent me buildings things :/
Once I get guns, there's going to be a goddamn genocide.
we could drop you a care package of guns if youd like
Nah, i'll have mountains of Kalashnikovs in a minute. If you've got a spare suit of metal power armour (or any sort, if you've got a spare), that'd help a lot with my survivability :v:
[editline]23rd April 2014[/editline]
Oh christ, that's what I forgot, metal armour. Need to start churning that shit out to equip my military (currently equipped with leather pyjamas and hammers :v:)
this is why soldier are a thing, so you can have them follow you around and commit genocide on the all the animals.
At the end of roughly 12 hours, here's the state of my first city. Much longer roads stretch across the continent for oil and coal.
On a related note, what's the most efficient way of making fertilizer? Need quite a lot of it for explosives and ammunition, the current route of using hydrogen in a refinery doesn't seem to be particularly effective.
[t]http://i.imgur.com/zrwZlUL.jpg[/t][t]http://i.imgur.com/d8AgfrH.jpg[/t]
Your world is so green.
I got really into this ages ago but had to quit after the planetary update fucked over my infrastructure I had spent hours building.
Is it worth getting back into? I was pretty pissed, had just established my first colony in a new system and completed my first T8 ship
[QUOTE=paindoc;44627905]I got really into this ages ago but had to quit after the planetary update fucked over my infrastructure I had spent hours building.
Is it worth getting back into? I was pretty pissed, had just established my first colony in a new system and completed my first T8 ship[/QUOTE]
I would wait for the ship update. (I am waiting for the ship update.)
I decided to download this and try it out, however, I have massive mouse input lag. It takes literally an entire second after moving my mouse for the game to actually change my view. And the game itself isn't lagging, just my mouse input is delayed. Any ideas on how to fix this? It's unplayable for me in this state.
we need a source of TL32 ioplasma if anybody wants to help out.
We've found another (5 arc) ringworld. We claimed it due to proximity.
Beyonce's Star ([url=https://www.youtube.com/watch?v=4m1EFMoRFvY]here is it's anthem[/url]) now hosts the city of Madonna, soon to be Rhianna and Shakira.
I'm waiting for any future updates before bothering to head on again, but I still feel the problem with this is there's literally no interaction with other empires now.
Got 2 moon bases set up today; here's one I could be bothered taking a picture of. Never noticed how odd they look from orbit until now.
[IMG]http://i.imgur.com/sM4RvrM.png[/IMG]
[editline]26th April 2014[/editline]
Should probably move the landing slabs out of the crater, my ship always refuses to land in them for some reason unless I specify the exact coordinates.
[editline]26th April 2014[/editline]
Those of you with military experience, are military weapon bases a good defence? Should they be concentrated around cities, or can they be spread out across the planet surface for maximum coverage?
I usually put weapon bases close to the flag.
All the imports in NeoCAS appear to be borked, no elidium is coming to Radian, and I want to build my ship, and nothing over TL28 is even being made.
We're trying to fix that.
Well, tell me when its fixed because right now I can't build any ships.
ill grab some eludium in a minute.
I have been having horrid lag lately, can't even chop down a tree with my fists
We have a sector that is so laggy we have to go around it.
[QUOTE=Cakebatyr;44647412]We have a sector that is so laggy we have to go around it.[/QUOTE]
I may just have to restart... I thought choosing new sector might help but apparently not
[QUOTE=Cakebatyr;44647412]We have a sector that is so laggy we have to go around it.[/QUOTE]
worst part is its our crystals.
:suicide:
What's the advantages of using different kinds of weapon systems on military bases? Say, if I stockpiled missiles, would they do more damage to a target than cannons or lasers? Which has the longest range?
I didn't actually know you could get different weapons for those...
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