• Shores of Hazeron - again! a free deep galactic MMO space game [Servers have been permanently shut
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Got bored of using variations of the Ori from Stargate, so going for a WH40k traitor legion. Hopefully the Blood Ravens or anyone else named after loyal Imperials don't notice me and start roleplaying :v: [editline]edit[/editline] Started on a world where 2 of the most common creatures can one-hit kill me, and are roughly the size of a large moose, assuming standard Glabrian height is equivalent to human avg. height. Q244 carcasses, though [editline]23rd April 2014[/editline] Also getting some sort of regular lag spike i.e. I stop being able to move for a second in every 10 or so. Starting to drive me barmy.
I now want to RP as an Imperial Guard, just to find you >:D [B]Edit:[/B] Made one, Time to rush T2 scanners to find the traitor legion >:3
Every planet I start with seems to be a gas giant moon with very little sunlight and dreadful creatures :/
I've published two starships and two spaceports designs. They should be available at design studios empire-wide. [U]TL-28 Québec-Class Navy Corvette[/U] - Cheap, reliable warship and troop transport with long-range sensors. Used in escort duties. Could be seen as the new "workhorse" of the Facepunch Navy and is given to new captains as a "rookie" ship. Suffers from lower than average fuel capacity, as the ship is not meant to operate far from friendly territory for extended periods of time. Warp 5 capable. Can be easily retrofitted to support a higher tech level. [code]STREAMLINED STARSHIP Tech Level 28 Armor Level 10 = TL10 3,815,937kg Mass = TL11 19 Crew+Passenger+Troop Berths = TL12 Manufacture = TL28 Estimated Cost 8,971,000¢ at TL28 Using Q216 Components HULL Metal Hull Module TL28 Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage 5,365m³ Volume 36.21m Length 36.21m Width 12.19m Height, 4 Decks 3,815,937kg Mass 2,986,899kg Equipment 16,745kg Fuel 812,293kg Hull ENGINEERING 472 Maneuver Drive Units Gravity Drive Module TL28 328m/sec/sec Acceleration 53m/sec/sec Vertical Acceleration 1,052 Power Plant Units Power Plant Module TL28 Capacitor 2,472.2 76 FTL Drive Units Warp Drive FTL Module TL28 76 Units Sufficient to Engage Maximum Warp Factor 5 FUEL Fuel Cell TL28 563m³ Hydrogen (H²) 9.3 days at 60.65m³ H² per Real Day while Idling Life Support, Maneuver Drive and Sensor Powered On 9.1 days at 62m³ H² per Real Day while Idling with Shields Up Life Support, Maneuver Drive, Sensor and Shields Powered On 20.9 days at 26.97m³ H² per Real Day while Holding Life Support and Sensor Powered On; Maneuver Drive on Hold 19.9 days at 28.32m³ H² per Real Day while Holding with Shields Up Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold AVIONICS Command And Control Module TL28 Captain's Chair - Bridge 1 Deck 3 Engineer Station - Bridge 1 Deck 3 Fire Control Station - Bridge 1 Deck 3 Helm - Bridge 1 Deck 3 Navigator Station - Bridge 1 Deck 3 Power Relay Station - Engine Room 1 Deck 4 Sensor Station - Bridge 1 Deck 3 Shield Station - Bridge 1 Deck 3 10 Life Support Units Life Support Module TL28 283 Sensor Units Sensor Module TL28 System Range 4,307,529m 17 Shield Units Energy Shield Module TL28 Absorbs 12% 200hp Kinetic Damage per Side Absorbs 15% 200hp Energy Damage per Side 14 Operable Doors/Hatches ARMAMENT Weapon Bay 1, 479 Units Beam Laser Bay Module TL28 Range 16,264m Damage 5,628hp at 8,132m Capacitor Adequate for 5 Consecutive Shots at Full Power CREW 1 Officer Stations 7 Crew Stations 1 Drivers 12 Guards QUARTERS 6 Officer Berths 7 Crew Berths 12 Troop Berths HOLD 44m³ Storage Space Room for 1,203 Commodities VEHICLE BAYS 145m³ Vehicle Bays  1 APC DAMAGE CONTROL 234,380 Total Hit Points 210,410 Structure Hit Points 9,380 Fuel Cell 1,700 Hold 193,650 Hull 5,680 Vehicle Bay 23,970 Equipment Hit Points 80 Command and Control 4,720 Maneuver Drive 100 Life Support 10,520 Power Plant 2,830 Sensor 170 Shield 4,790 Weapon 760 FTL Drive MANUFACTURE  23,263 Metal  6,598 Electronic Part  4,826 Mechanical Part  2,054 Plastic  43 Textiles  472 Grav Coupling  8 Computer  152 Antiflux Particles TL24  16 Cryo Heat Sink TL4  479 Heavy Weapon  100 Air  Electricity  Fitting Wrench  Screw Driver  Clamp  Soldering Iron  Pliers  Torque Wrench  Tongs  Hammer  Wrench  Glue Gun  Sewing Needle[/code] [U]TL-28 Montréal-Class Navy Cargo Shuttle[/U] - Based on the hull design of the Québec-Class, boasts surprising cargo space for its size and includes a complement of guards and turrets. Has no real weapon system to speak of but can rely on its extremely high acceleration and decent shields to get out of trouble. Includes passenger berths and a teleporter for colonization operations. Has slightly higher-than-average fuel capacity, and is meant to work in tangent with an escort vessel, acting as a fuel tanker in a pinch. Warp 5 capable. Can be easily retrofitted to support a higher tech level. [code]STREAMLINED STARSHIP Tech Level 28 Armor Level 10 = TL10 2,703,805kg Mass = TL8 35 Crew+Passenger+Troop Berths = TL28 Manufacture = TL28 Estimated Cost 7,796,000¢ at TL28 Using Q216 Components HULL Metal Hull Module TL28 Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage 5,423m³ Volume 36.21m Length 36.21m Width 12.19m Height, 4 Decks 2,703,805kg Mass 1,849,239kg Equipment 33,490kg Fuel 821,074kg Hull ENGINEERING 506 Maneuver Drive Units Gravity Drive Module TL28 495m/sec/sec Acceleration 80m/sec/sec Vertical Acceleration 131 Power Plant Units Power Plant Module TL28 Capacitor 307.85 77 FTL Drive Units Warp Drive FTL Module TL28 77 Units Sufficient to Engage Maximum Warp Factor 5 FUEL Fuel Cell TL28 1,125m³ Hydrogen (H²) 23.5 days at 47.81m³ H² per Real Day while Idling Life Support, Maneuver Drive and Sensor Powered On 14.7 days at 76.67m³ H² per Real Day while Idling with Shields Up Life Support, Maneuver Drive, Sensor and Shields Powered On 96.2 days at 11.7m³ H² per Real Day while Holding Life Support and Sensor Powered On; Maneuver Drive on Hold 27.7 days at 40.56m³ H² per Real Day while Holding with Shields Up Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold AVIONICS Command And Control Module TL28 Captain's Chair - Bridge 1 Deck 3 Engineer Station - Bridge 1 Deck 3 Helm - Bridge 1 Deck 3 Navigator Station - Bridge 1 Deck 3 Power Relay Station - Engine Room 1 Deck 4 Sensor Station - Bridge 1 Deck 3 Shield Station - Bridge 1 Deck 3 Transporter Station - Transporter Room 1 Deck 3 18 Life Support Units Life Support Module TL28 79 Sensor Units Sensor Module TL28 Planetary Range 1,202,455m 364 Shield Units Energy Shield Module TL28 Absorbs 12% 4277hp Kinetic Damage per Side Absorbs 15% 4277hp Energy Damage per Side Transporter Room 1 Deck 3 Personnel Transporter Module TL28 4 Transporter Pads 22 Operable Doors/Hatches ARMAMENT 4 Turrets Hold 1 Deck 2 Beam Laser Turret Module TL28 Range 1,486m Capacitor Adequate for 76 Shots Hold 1 Deck 2 Beam Laser Turret Module TL28 Range 1,486m Capacitor Adequate for 76 Shots Hold 1 Deck 5 Beam Laser Turret Module TL28 Range 1,486m Capacitor Adequate for 76 Shots Hold 1 Deck 5 Beam Laser Turret Module TL28 Range 1,486m Capacitor Adequate for 76 Shots CREW 1 Officer Stations 7 Crew Stations 1 Drivers 4 Turret Gunners 12 Guards QUARTERS 4 Officer Berths 7 Crew Berths 12 2nd Class Passenger Berths 16 Troop Berths HOLD 1,994m³ Storage Space Room for 55,145 Commodities VEHICLE BAYS 145m³ Vehicle Bays  1 APC DAMAGE CONTROL 224,600 Total Hit Points 212,690 Structure Hit Points 18,760 Fuel Cell 78,190 Hold 110,060 Hull 5,680 Vehicle Bay 11,910 Equipment Hit Points 80 Command and Control 5,060 Maneuver Drive 180 Life Support 1,310 Power Plant 790 Sensor 3,640 Shield 40 Transporter 40 Turret 770 FTL Drive MANUFACTURE  21,207 Metal  3,635 Electronic Part  1,953 Mechanical Part  1,338 Plastic  69 Textiles  371 Cryo Heat Sink TL4  4 Heavy Weapon  506 Grav Coupling  180 Air  8 Computer  154 Antiflux Particles TL24  4 Io Tube TL7  Electricity  Fitting Wrench  Screw Driver  Clamp  Soldering Iron  Pliers  Torque Wrench  Oscilloscope  Tongs  Hammer  Wrench  Glue Gun  Sewing Needle[/code] [U]TL-28 Boisbriand-Class Navy Spaceport[/U] - Meant primarily as a weapons platform used as deterrence against potential attacks on important facilities, its secondary roles include acting as a resupply and refueling station, listening post and terminal for passenger vessels. Small ships (1-2 decks tall) can dock inside, but it's mostly meant for space transport shuttles. Generates strong shields and has a lower-than-average sensor range. Needs an officer to operate efficiently. [code]SPACEPORT Tech Level 28 Armor Level 10 = TL10 9,772,067kg Mass = TL28 34 Crew+Passenger+Troop Berths = TL27 Manufacture = TL28 Estimated Cost 24,885,000¢ at TL28 Using Q216 Components HULL Metal Hull Module TL28 Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage 42,212m³ Volume 79.31m Length 79.31m Width 141.43m Height, 57 Decks 9,772,067kg Mass 3,954,680kg Equipment 6,596kg Fuel 5,810,790kg Hull ENGINEERING 1 Maneuver Drive Units Gravity Drive Module TL28 1m/sec/sec Acceleration STATION 1m/sec/sec Vertical Acceleration 1,980 Power Plant Units Power Plant Module TL28 Capacitor 4,653 FUEL Fuel Cell TL28 222m³ Hydrogen (H²) 7.6 days at 29.18m³ H² per Real Day while Idling Life Support, Maneuver Drive and Sensor Powered On 3.1 days at 72.39m³ H² per Real Day while Idling with Shields Up Life Support, Maneuver Drive, Sensor and Shields Powered On 7.6 days at 29.11m³ H² per Real Day while Holding Life Support and Sensor Powered On; Maneuver Drive on Hold 3.1 days at 72.32m³ H² per Real Day while Holding with Shields Up Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold AVIONICS Command And Control Module TL28 Station Service Range 1400m Captain's Chair - Bridge 1 Deck 56 Engineer Station - Bridge 1 Deck 56 Fire Control Station - Bridge 1 Deck 56 Helm - Bridge 1 Deck 56 Navigator Station - Bridge 1 Deck 56 Power Relay Station - Engine Room 1 Deck 42 Sensor Station - Bridge 1 Deck 56 Shield Station - Bridge 1 Deck 56 Transporter Station - Transporter Room 1 Deck 48 1 Game Tables 16 Life Support Units Life Support Module TL28 351 Sensor Units Sensor Module TL28 System Range 5,342,554m 545 Shield Units Energy Shield Module TL28 Absorbs 12% 6404hp Kinetic Damage per Side Absorbs 15% 6404hp Energy Damage per Side Transporter Room 1 Deck 48 Personnel Transporter Module TL28 9 Transporter Pads 106 Operable Doors/Hatches ARMAMENT Weapon Bay 1, 813 Units Beam Laser Bay Module TL28 Range 21,189m Damage 9,553hp at 10,594m Capacitor Adequate for 5 Consecutive Shots at Full Power CREW 1 Officer Stations 8 Crew Stations 26 Guards QUARTERS 4 Officer Berths 8 Crew Berths 26 Troop Berths HOLD 812m³ Storage Space Room for 22,458 Commodities DAMAGE CONTROL 1,542,480 Total Hit Points 1,505,240 Structure Hit Points 3,360 Fuel Cell 28,950 Hold 1,231,500 Hull 241,430 Vehicle Bay 37,240 Equipment Hit Points 90 Command and Control 10 Maneuver Drive 160 Life Support 19,800 Power Plant 3,510 Sensor 5,450 Shield 90 Transporter 8,130 Weapon MANUFACTURE  124,266 Metal  12,771 Electronic Part  6,308 Mechanical Part  3,317 Plastic  544 Cryo Heat Sink TL4  160 Air  67 Textiles  13 Computer  1 Grav Coupling  9 Io Tube TL7  813 Heavy Weapon  Electricity  Fitting Wrench  Screw Driver  Clamp  Soldering Iron  Pliers  Torque Wrench  Oscilloscope  Hammer  Wrench  Glue Gun  Sewing Needle[/code] [U]TL-28 Blainville-Class Civilian Spaceport[/U] - Basically the civilian version of the Boisbriand-Class spaceport, compared to its sister station it boasts an extremely high sensor range, extremely high shields and a good cargo capacity. In return, it lacks any kind of weapons. It does not need an officer to operate efficiently. [code]SPACEPORT Tech Level 28 Armor Level 10 = TL10 8,240,950kg Mass = TL24 34 Crew+Passenger+Troop Berths = TL27 Manufacture = TL28 Estimated Cost 23,994,000¢ at TL28 Using Q216 Components HULL Metal Hull Module TL28 Armor Level 10 Absorbs 24% 259hp Kinetic Damage, 24% 259hp Energy Damage 42,212m³ Volume 79.31m Length 79.31m Width 141.43m Height, 57 Decks 8,240,950kg Mass 2,423,563kg Equipment 6,596kg Fuel 5,810,790kg Hull ENGINEERING 1 Maneuver Drive Units Gravity Drive Module TL28 1m/sec/sec Acceleration STATION 1m/sec/sec Vertical Acceleration 634 Power Plant Units Power Plant Module TL28 Capacitor 1,489.9 FUEL Fuel Cell TL28 222m³ Hydrogen (H²) 2.7 days at 81.82m³ H² per Real Day while Idling Life Support, Maneuver Drive and Sensor Powered On 1.3 days at 166.74m³ H² per Real Day while Idling with Shields Up Life Support, Maneuver Drive, Sensor and Shields Powered On 2.7 days at 81.75m³ H² per Real Day while Holding Life Support and Sensor Powered On; Maneuver Drive on Hold 1.3 days at 166.67m³ H² per Real Day while Holding with Shields Up Life Support, Sensor and Shields Powered On; Maneuver Drive on Hold AVIONICS Command And Control Module TL28 Station Service Range 1400m Captain's Chair - Bridge 1 Deck 56 Engineer Station - Bridge 1 Deck 56 Helm - Bridge 1 Deck 56 Navigator Station - Bridge 1 Deck 56 Power Relay Station - Engine Room 1 Deck 42 Sensor Station - Bridge 1 Deck 56 Shield Station - Bridge 1 Deck 56 Transporter Station - Transporter Room 1 Deck 48 1 Game Tables 17 Life Support Units Life Support Module TL28 1,014 Sensor Units Sensor Module TL28 System Range 15,434,043m 1,071 Shield Units Energy Shield Module TL28 Absorbs 12% 12585hp Kinetic Damage per Side Absorbs 15% 12585hp Energy Damage per Side Transporter Room 1 Deck 48 Personnel Transporter Module TL28 9 Transporter Pads 106 Operable Doors/Hatches CREW 1 Officer Stations 7 Crew Stations 26 Guards QUARTERS 4 Officer Berths 8 Crew Berths 26 Troop Berths HOLD 2,204m³ Storage Space Room for 60,961 Commodities DAMAGE CONTROL 1,532,780 Total Hit Points 1,505,240 Structure Hit Points 3,360 Fuel Cell 78,580 Hold 1,181,870 Hull 241,430 Vehicle Bay 27,540 Equipment Hit Points 80 Command and Control 10 Maneuver Drive 170 Life Support 6,340 Power Plant 10,140 Sensor 10,710 Shield 90 Transporter MANUFACTURE  119,949 Metal  11,192 Electronic Part  2,653 Mechanical Part  3,160 Plastic  1,070 Cryo Heat Sink TL4  170 Air  67 Textiles  1 Grav Coupling  12 Computer  9 Io Tube TL7  Electricity  Fitting Wrench  Screw Driver  Clamp  Soldering Iron  Pliers  Oscilloscope  Hammer  Wrench  Glue Gun  Sewing Needle[/code] Please us the designs at your own discretion.
So, got Q244 carcasses, but Q98 vegetation density :/ And here I was hoping to make some rather fine leather clothes for my citizens, along with great fabrics. [editline]23rd April 2014[/editline] If I want to use hay for animal carcasses, how many farms making hay should I have per carcass farm?
I call Winston Churchill for my next ship's name.
Getting the shit kicked out of me by the local wildlife :v: 2 are the size of mooses and are literally one-hit-kill bastards, one is a centipede lizard that spits acid, one is a red insect about half the height of a tree, one is about cat-sized, runs around incredibly fast and only seems to exist to prevent me buildings things :/ Once I get guns, there's going to be a goddamn genocide.
we could drop you a care package of guns if youd like
Nah, i'll have mountains of Kalashnikovs in a minute. If you've got a spare suit of metal power armour (or any sort, if you've got a spare), that'd help a lot with my survivability :v: [editline]23rd April 2014[/editline] Oh christ, that's what I forgot, metal armour. Need to start churning that shit out to equip my military (currently equipped with leather pyjamas and hammers :v:)
this is why soldier are a thing, so you can have them follow you around and commit genocide on the all the animals.
At the end of roughly 12 hours, here's the state of my first city. Much longer roads stretch across the continent for oil and coal. On a related note, what's the most efficient way of making fertilizer? Need quite a lot of it for explosives and ammunition, the current route of using hydrogen in a refinery doesn't seem to be particularly effective. [t]http://i.imgur.com/zrwZlUL.jpg[/t][t]http://i.imgur.com/d8AgfrH.jpg[/t]
Your world is so green.
I got really into this ages ago but had to quit after the planetary update fucked over my infrastructure I had spent hours building. Is it worth getting back into? I was pretty pissed, had just established my first colony in a new system and completed my first T8 ship
[QUOTE=paindoc;44627905]I got really into this ages ago but had to quit after the planetary update fucked over my infrastructure I had spent hours building. Is it worth getting back into? I was pretty pissed, had just established my first colony in a new system and completed my first T8 ship[/QUOTE] I would wait for the ship update. (I am waiting for the ship update.)
I decided to download this and try it out, however, I have massive mouse input lag. It takes literally an entire second after moving my mouse for the game to actually change my view. And the game itself isn't lagging, just my mouse input is delayed. Any ideas on how to fix this? It's unplayable for me in this state.
we need a source of TL32 ioplasma if anybody wants to help out.
We've found another (5 arc) ringworld. We claimed it due to proximity. Beyonce's Star ([url=https://www.youtube.com/watch?v=4m1EFMoRFvY]here is it's anthem[/url]) now hosts the city of Madonna, soon to be Rhianna and Shakira.
I'm waiting for any future updates before bothering to head on again, but I still feel the problem with this is there's literally no interaction with other empires now.
Got 2 moon bases set up today; here's one I could be bothered taking a picture of. Never noticed how odd they look from orbit until now. [IMG]http://i.imgur.com/sM4RvrM.png[/IMG] [editline]26th April 2014[/editline] Should probably move the landing slabs out of the crater, my ship always refuses to land in them for some reason unless I specify the exact coordinates. [editline]26th April 2014[/editline] Those of you with military experience, are military weapon bases a good defence? Should they be concentrated around cities, or can they be spread out across the planet surface for maximum coverage?
I usually put weapon bases close to the flag.
All the imports in NeoCAS appear to be borked, no elidium is coming to Radian, and I want to build my ship, and nothing over TL28 is even being made.
We're trying to fix that.
Well, tell me when its fixed because right now I can't build any ships.
ill grab some eludium in a minute.
I have been having horrid lag lately, can't even chop down a tree with my fists
We have a sector that is so laggy we have to go around it.
[QUOTE=Cakebatyr;44647412]We have a sector that is so laggy we have to go around it.[/QUOTE] I may just have to restart... I thought choosing new sector might help but apparently not
[QUOTE=Cakebatyr;44647412]We have a sector that is so laggy we have to go around it.[/QUOTE] worst part is its our crystals. :suicide:
What's the advantages of using different kinds of weapon systems on military bases? Say, if I stockpiled missiles, would they do more damage to a target than cannons or lasers? Which has the longest range?
I didn't actually know you could get different weapons for those...
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