• Shores of Hazeron - again! a free deep galactic MMO space game [Servers have been permanently shut
    3,453 replies, posted
The turbolift/teleporter connection thing makes me sad. I was hoping for vast, honeycombed labyrinths, not a big block with some holes carved in it.
[QUOTE=MrBob1337;44802357]The turbolift/teleporter connection thing makes me sad. I was hoping for vast, honeycombed labyrinths, not a big block with some holes carved in it.[/QUOTE] From what I understand you can do both. No reason you couldn't have hallways and turbolifts.
Praise haxus.
I don't think I'm ever going to be able to make a ship again :v:
[QUOTE=Gnomical;44802482]From what I understand you can do both. No reason you couldn't have hallways and turbolifts.[/QUOTE] They probably want people to use turbolifts to save server resources from being used on pathfinding :v:
oh god damn this new design studio, it just makes me want to use 3ds max or something else instead how unintuitive and cheap can you make something man, all you had to do was rip off an existing tool oh god why is there camera inertia too
Yeah, this update's really disappointing. I honestly would have been okay with a vertex-based exterior designer and just some polished interior block-based editing (probably with some light vertex editing too). At least let us create the interior as a different mesh. This is a step backwards in my opinion.
I just noticed using the scroll wheel on the launcher changed the picture.
More complexity without functional gain seems to be the norm of new updates. I'm done with Hazeron; finally lost the last of my faith in Haxus coming up with playable mechanics over fancy ones.
Well, damn. Call me lazy, but I do not want to spend hours trying to figure out how to model in 3D. At least give us an option to use the old tile-based design studio for those who aren't savvy.
All I wanted to do was make a dong, but the tools seem really unintuitive. Hopefully we can just import from 3DSMax in the future.
Welp, there goes my ability to make a functional ship. [I]fuck[/I]
I've already seen some good stuff made, the problem is how the hell is anyone going to make interiors?
Haxus, please implement the ability to use something like the old ship designer for those who cannot into 3d modelling
I'd be happy with non-fps camera controls, but then I can into CAD
[img]http://i.imgur.com/u9SFSru.jpg[/img] Apparently it's fairly easy if you try. Still insane.
At last, I can show all those intergalactic space babes what this human thing called love is.
I'd best finish my building designs before that system gets replaced as well, else i'm basically fucked if I want to create buildings unique to my empire.
I like how haxus pretty much has almost killed the game for anyone who cant do 3d models.
I don't see what everyones crying about. I find it surprisingly easy to use.
Has anybody here had a nice experience with the new editor that had no prior experience with 3D modeling?
[QUOTE=X6ZioN6X;44810969]Has anybody here had a nice experience with the new editor that had no prior experience with 3D modeling?[/QUOTE] I've never 3D modeled and I've not really had too much issue understanding how to use it. It definitely does feel rigid and I think it might be confusing to most people.
[QUOTE=X6ZioN6X;44810969]Has anybody here had a nice experience with the new editor that had no prior experience with 3D modeling?[/QUOTE] The hardest part I had to figure out what height of things and I got that down.
my problem with it is that it's just really weird and non-standard, and not in a good way either i'm used to programs like maya, 3ds max or even autocad so i have a bunch of ideas of what things should be like ie the transform widget shouldn't rotate a plane but actually just move the bloody objects, and prism or whatever should be called extrude (i think? haven't used it yet) if it was actually easier or faster to use then it would be forgivable, but unfortunately no; it just really doesn't meet any of my needs and i would honestly prefer to just use the old design studio instead because it's much quicker and just as shite not to mention the fact that it actually fucking works, of course
The exteriors and interiors were 1:1 before. How are the interiors managed now?
[QUOTE=StrawberryClock;44811450]The exteriors and interiors were 1:1 before. How are the interiors managed now?[/QUOTE] 1:1 except you have to manually hollow out the interiors and they'll be interconnected by teleport hub locations in each interior that will link them all together so for example you could hollow out a space for the bridge and a space for the crew beds and then have a teleporter in each room with no hallways you could model out hallways if you wanted to though
[QUOTE=StrawberryClock;44811450]The exteriors and interiors were 1:1 before. How are the interiors managed now?[/QUOTE] i can only assume that it's either a complete mess utilizing hollowed out models now or that haxus will be utilizing the old designer for actually designing the interior rooms of the ship the hints at using teleporters to move around suggests the latter i believe; especially as it would be a huge mess to try and get collision and item placement working with the new system i wouldn't put any of this above haxus however and don't honestly have much faith so far ultimately most of the utility of the new system could have been achieved by extending the old one and fixing some of it's deep-seated issues (ie by using quadtrees for collision detection because it seems to slow the fuck down when you have lots of modules, or adding slopes) but oh well
[QUOTE=Warsoly;44811497]i can only assume that it's either a complete mess now or haxus will be utilizing the old designer to actually design the interior rooms for the ship the hints at using teleporters to move around suggests the latter i believe; especially as it would be a huge mess to try and get collision and item placement working with the new system ultimately most of the utility of the new system could have been achieved by extending the old one and fixing some of it's deep-seated issues (ie by using quadtrees for collision detection because it seems to slow the fuck down when you have lots of modules, or adding slopes) but oh well[/QUOTE] That's a great idea. Weird ass 3D modelling (that will hopefully get better? [sp]dont count on it[/sp]) for the exterior, then you switch to interior mode and it draws outlines of the outside of the hull and you can do grid based rooms on the inside, just can't extend past the hull. But let's get real that will never happen. Haxus is... I don't even know anymore.
Hmmm. I think it's time for another break from the game. I'll come back in a couple updates, see if there's anything interesting.
The main issue with Hazeron really is that it's too damn large. You'll never find anyone who doesn't want to be found.
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