[U][B]NOTE: I'm Reworking the OP, this is a WIP. Please [url=http://i.imgur.com/kc2SIx5.jpg]Bear[/url] with me.[/B][/U]
[b][url=http://www.torchlightgame.com/media/]Media[/url] - [url=http://www.torchlightgame.com/support/]Support[/url] - [url=http://forums.runicgames.com/]Forums[/url] - [url=http://www.runicgamesfansite.com/downloads.php]Mods[/url][/b]
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[U][B]What is Torchlight:[/B][/U]
Torchlight is series of third person 3D action RPG being developed by Runic Games (mainly composed by the original creators of Diablo.). It consist of Torchlight, that was released in October 27, 2009; and it's sequel Torchlight II, released in September 20, 2012.
The games feature:
[u]1) Randomization:[/u] Level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure.
[u]2) Easy, approachable interface:[/u] Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world.
[u]3) Retirement System:[/u] Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks to new characters.
[u]4) Pets:[/u] Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services.
[u]5) Character Classes:[/u] Players will create and customize a character and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different.
[u]6) Fishing:[/u] Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered including Unique items.
[u]7) Included Editor:[/u] Runic Games is embracing our modding community by including an editor so our players can create and design their own levels, characters, items, etc.
The first adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember - a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.
Players will choose from among three character classes, a loyal pet and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.
[b]Torchlight II[/b] (Spoilers of the first Game ahead.)
Years after the end of the original Torchlight, The Alchemist becomes corrupted by the Ember Blight coming from the Heart of Ordrak, the evil being who had been the source of the corruption under the town of Torchlight, and then destroys the town. The player character takes on a quest to stop this villain, who is using Ordrak's power to disturb the balance between the world's six elements.
In this installment, you'll be able to choose from among four classed, and customize them as you please (genre, skin tone, face, hair, etc.) and a great variety of pets. Unlike the first game, most of the adventure takes place in the outside world. You'll travel far away, from the Estherian Steppes to the Mana Wastes and beyond.
The Alchemist is a magic-oriented class which has abilities that strengthen his proficiency with ranged spells. This makes the Alchemist proficient at using Staves, Wands, and Scepters. The Alchemist has the smallest health pool of the three classes along with the highest mana pool.
The Destroyer is a melee-oriented class that has abilities used to strengthen his melee combat. As such, The destroyer is best at using swords, axes, maces, and polearms. The destroyer has the largest health pool of the three classes, and the lowest mana pool of the three classes.
The Vanquisher is a range-oriented class which has abilities that strengthen her ranged combat. This makes the Vanquisher extremely adept at using rifles, bows, crossbows, and pistols. The Vanquisher has the second largest health pool of the three classes, and the second largest mana pool of the three classes. This class is best suited to shooting enemies from long range and staying out of melee combat.
The Valgang tribes of the icy north produce some of the fiercest men and women in all the world, and the Berserkers are the most savage warriors of the lot. Possessed of an animalistic cunning and an unbridled fury, a Berserker is an untamed and unpredictable beast who is a blessing when set upon one's enemies — and a curse when turned against you. They have three skill trees: Hunter, Tundra, and Shadow.
Embermages are highly-trained soldiers of the Empire who have studied the magical properties of ember and -unlike Alchemists- have learned to replicate its effects without actually drawing power from the mineral directly. Embermages are said to work closely with Vanquishers to crush the enemies of the Empire. They have three skill trees: Inferno, Frost, and Storm.
Engineers are the technological experts of the Empire, and are responsible for constructing and maintaining its Herkonian Embercraft transports. They have come to the continent of Vilderan to help open up the frontier, oversee ember mines, and explore ancient dwarven ruins. As such, they have become honed warriors, taking up massive two-handed spanners as weapons and wearing Ember-powered armor. They have three skill trees: Blitz, Construction, and Aegis.
Outlanders are nomadic explorers who search the world for treasure and hidden magic. There is no formal organization of Outlanders; they are former outlaws, thieves and pirates who have taken to collecting the world's ancient lore and forgotten artifacts. They have three skill trees: Warfare, Lore, and Sigil.
Pets are the player's constant companion, and one of the key features in both Torchlight games. Pets fight alongside the player character, and are able to carry items and take them back to town to sell. In Torchlight II they can also buy consumable items for you.
They level up along with your character, and they can learn spells from scrolls. If they are too low on health they'll "Flee", which disables them for a short time.
They have 3 options that let you set their behaviour:
[b]Aggressive:[/b] Pet will attack enemies on sight.
[b]Defensive:[/b] Pet will attack enemies when they attack you.
[b]Passive:[/b] Pet will not attack anything.
[u]The Main Panel (Yellow):[/u]
It contains your character's health, mana and at the very bottom the experience bar. It also contains the hotkeys for your skills. You can assign skills to left-click, right-click, and the 1-0 buttons. 'Z' and 'X' are used for health and mana potions. In Torchlight II there is also the Focus Bar, above the hotkeys. Each class has a different one.
[u]The Pet Panel (Red):[/u]
The pet panel shows your pet's health and mana. It also lets you control the pet's aggressiveness and access the pet's inventory. It also lets you send your pet back to town.
[u]The Enemy Panel (Blue):[/u]
The enemy panel appears when you hover your mouse over an enemy. This panel shows the enemy's name/type, it's level, it's health, and it's element. It'll also display any special traits that enemy has under it.
[u]The Map Panel (Green):[/u]
It shows you the minimap (you can press 'M' toggle between the minimap, a map overlay on the right, on the left, on the middle and no map at all) and also a list of the current active quests (you can choose what quests will be displayed there in the Quest menu), Yellow for main quests, green for sidequests.
[u]The Side Buttons (Pink):[/u]
These are the buttons used to access the other interfaces, such as inventory, character, and skills.
[B][u]Skills, experience and fame:[/B][/u]
In Torchlight all classes have their own unique set of skills grouped into three "skill trees" for each class. Each tree contains seveal active (skills that must be triggered by the player in order to function.) and some passive (skills that don't have to be triggered to be in effect, as they are always affecting the player from behind the scenes.) skills.
To learn these skills you need points that are earned when you level up or your fame ranks up. You earn experience by defeating enemies and completing quests. Fame works in a similar way, but you only earn it by defeating Champion enemies and bosses and from some quests.
As your character levels up and gains fame ranks, more powerful skills become available to purchase, as well as upgrades to current skills.
Apart from Skills trees there is also ability scrolls and passive scrolls for your characters and pets. You can find these abilities in stores and also find in loot. You can only have Four of these in your character and Four in your pet.
These abilities are binded to you or your pet when you use them, and once you remove them they'll be destroyed.
While adventuring in Vilderan you may come across various magical shrines. Some are purely restorative in nature and when touched will restore your character's health or mana. While others can bestow various magical effects onto your character or their weapons, armour and trinkets.
[U]Shrine of Health:[/U] Upon activating this shrine your character's health will instantly be fully restored.
[U]Shrine of Mana :[/U] Upon activating this shrine your character's mana will instantly be fully restored.
[U]Shrine of Enchantment:[/U] Upon activating this shrine you will get a prompt to select an item you wish to enchant for no cost. It only works once.
[U]Shrine of Health:[/U] Upon activating this shrine your character's health will instantly be fully restored. It'll also increase your health regeneration for a short time.
[U]Shrine of Mana :[/U] Upon activating this shrine your character's mana will instantly be fully restored. It'll also increase your mana regeneration for a short time.
[U]Shrine of Speed:[/U] Upon activating this shrine your character's movement and attack speed will be increased for a short time.
[U]Shrine of Skill Mastery:[/U] Upon activating this shrine your abilities's level will be raised by 2. It will also reduce the mana cost of your abilities by 25% for the duration.
[U]Monster Shrine:[/U] Upon activating this shrine it'll either summon: 1) A golden crab that when slain it'll drop lots of gold and valuable items. 2) Several hostile mobs around it.
[U]Dragon Shrine:[/U] Upon activating this shrine you'll gain a buff that increases your magic-finding Luck by 5% for 5 minutes. It can be used more that once.
[url=http://facepunch.com/showthread.php?t=1031596]Torchlight Thread v1 (By knutmora)[/url]
Looks like the next patch will add a panda pet.
Runic also tweeted about working on GUTS for the next patch, but it looks like the tweets were deleted.
I'm still hooked to Synergies Mod, constant updates.
Nice! I was thinking of creating a TL thread. I've been playing the Synergies Mod for a while now, reaching level 73 on a Necromancer.
[QUOTE=Shadekill;39814896]Nice! I was thinking of creating a TL thread. I've been playing the Synergies Mod for a while now, reaching level 73 on a Necromancer.[/QUOTE]
Makes me feel somewhat sad for achieving 3 level 100 Zerkers and a 54 Hardcore Outlander. I just wish Steam overlay would work properly and count my actual play hours correctly. :suicide:
It has been some time since I looked up to T2, any news about SDK coming out?
Just out of curiosity, is there a way to change pets during the game?
Also, anyone know a decent build for a cannon engineer? So far I've been mainly going for summons, with charge shield for defense support.
[QUOTE=BoxinShrimp;39818461]Just out of curiosity, is there a way to change pets during the game?
Also, anyone know a decent build for a cannon engineer? So far I've been mainly going for summons, with charge shield for defense support.[/QUOTE]
Giant fish permanently turns your pet into various things, but none of the options from character creation...
The first game had a fish you could buy that would turn your pet into the other option, but I haven't seen it in TL2.
My 75 Necromancer.
[QUOTE=BoxinShrimp;39818461]Just out of curiosity, is there a way to change pets during the game?[/QUOTE]
TL2 Rapid Respec or another character editor should be able to do it, but as Stizzles said, no way of permanently doing it (the non-fish related animals, anyway) in-game.
In case people missed it:
[I]"SynergiesMOD is a complete conversion for Torchlight 2! Adding 108 Elite monsters, 108 Hero monsters, 6 Rare dragons, 28 Raid dungeons, 11 unique World Bosses, 5 Sets of Legendary Armor, 22 new Tier-1 Legendary Weapons, brand new Quest lines, a new World hub for ACT5, A pvp battleground and a whole new class: The Necromancer. Future plans include 24 planned Classes, 3 more Raid Dungeon chains, 2 Quest hubs, 2 more ACTS of overworld play, 3 more Legendary Armor sets, a second tier of legendary weapons, as well as fleshing out the tier1 weapons with more options! The mod is aggressively developed and the community is being built around inclusion and discussion on our Website, Steam group and Facebook pages."[/I]
It's a good mod that changes how several things work in the game while also adding new content.
Right now it's in version 1.53, wich seems to be the last content update until 2.0.
Before installing, however, you should backup your TL2 save folder, it's in "C:\Users\NAME\Documents\My Games\Runic Games". Copy the entire Torchlight 2 folder somewhere safe. This way, when you are done with the mod, you can just remove/store the mod's savefiles and replace them with your original ones.
Then, go to Steam, rightclick Torchlight 2, properties, updates and turn steam cloud off. Just in case, so that the mod saves don't conflict with the ones in the cloud.
To install the mod just copy the .PAK files in "C:\Program Files\Steam\steamapps\common\Torchlight II\PAKS"
To uninstall it, just remove those new files, remove/store the Torchlight 2 folder in "C:\Users\NAME\Documents\My Games\Runic Games" and replace it with the one you saved before.
The whole "use high level skills at any time" really kills it for me.
[QUOTE=TheJoker;39820770]The whole "use high level skills at any time" really kills it for me.[/QUOTE]
If you mean the necromancer, he already got most of his skills increased in level req., reduced in power.
No. I mean the entire mod. Says so in the "what is synergies" thread. [quote]- Changed requirement level to all skill unlocks starting at level 1 for the 1st skill.[/quote]
[QUOTE=TheJoker;39821354]No. I mean the entire mod. Says so in the "what is synergies" thread.[/QUOTE]
Eh, they only changed the level you have to be to learn the skill for the first time:
And 1/2/3 for the passives.
Some spells, like Necromancer's Life Syphon, have a much higher level req.
I always tend to pick few spells, and level them as high as possible, then passives, so it doesn't realy affect me.
That's really nice of them, but damn I want SDK really badly, would be more fun to make own dungeons or make them from scratch with custom models and textures or even unique mobs.
[QUOTE=Appolox;39889173]That's really nice of them, but damn I want SDK really badly, would be more fun to make own dungeons or make them from scratch with custom models and textures or even unique mobs.[/QUOTE]
This. So badly.
"HINT: we're putting the final touches on a
big patch to #Torchlight2 for fans old & new
(here's looking at you Asia!)"
Seems like the update might be coming very soon.
Yeah, and the [URL="http://docs.runicgames.com/wiki/Main_Page"]GUTS wiki[/URL] is up, so it should be good
Any ETA on GUTS? I wanna start working on my sex dungeon.
Maybe with the next big patch? Definitely within the next century or two.
[url=http://forums.runicgames.com/viewtopic.php?f=47&t=53792]Three days ago they mentioned a wiki with all of the GUTS documentation on it in anticipation for the official release.[/url]
760MB update for TL2 just hit. At-least it did for me anyway, anyone else got it yet?