• League of Legends v35 - Gangplank appreciation thread
    5,000 replies, posted
It means he will flex as necessary. [editline]24th October 2015[/editline] It even say so in the article man [quote]The team will hold tryouts to fill the role, but does so with two options: They will either recruit a support player, or add a jungle player and move their current jungler, shot caller, and team captain Hai Lam to the support position.[/quote] [editline]24th October 2015[/editline] oh you edited
Hai's jungle is so solo queue style, fuck all the lanes farm for a while before proceeding to gank. It just doesn't work for professional team plays.
So, are they releasing the previous Harrowing skins this year? I haven't heard anyone talking about it.
Now that's what you call a game [t]http://i.imgur.com/7gBEFix.jpg[/t]
[QUOTE=slayer20;48975299]So, are they releasing the previous Harrowing skins this year? I haven't heard anyone talking about it.[/QUOTE] Yep, they will. They do every year.
I am so gosh diddly darned happy rght meow that there is a feline-related team going to World Finals. fuckin' yeah KOO Tigers.
Im loving the salt on reddit. People have switched from 'best worlds ever' to 'game is like starcraft now, the west is dead'
even tho we have all koreans in the finals this years worlds has already been so much better than last years or even s3s
I killed some people [video=youtube;oWFgFMkTsYg]https://www.youtube.com/watch?v=oWFgFMkTsYg[/video]
[QUOTE=Firecat;48994630]nice scripts kid[/QUOTE] wow it wasnt even scripted
Played Mundo, tanked two nexus turrets for a minute while being charmed by Ahri and ulted by Malphite, not to mention I was 4-5 levels above enemy team...lol.
thoughts on kindred?
Very strong early game Falls off hard without lots of stacks imo
uninteresting
[QUOTE=Confuzzed Otto;48995948]wow it wasnt even scripted[/QUOTE] clearly scripted
[QUOTE=Hervey;48997234]Very strong early game Falls off hard without lots of stacks imo[/QUOTE] Stacking is easy, I feel the most important amount is around 6 or 7. She seems to work fine in mid to late too especially when she gets rolling in early. Riven of the jungle imo
[URL]http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-521-notes[/URL] Patche notes And a lot of pbe info [url]http://na.leagueoflegends.com/en/news/game-updates/features/preseason-2016-crests-horizon[/url] Lots and lots of stuff that's coming [URL]http://boards.na.leagueoflegends.com/en/c/developer-corner/whbJ5lH1-the-preseasoning-day-1-open-forum-discussion?comment=00110000[/URL] Basic rundown for each marksman update [URL]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/2q0vLyo8-kogmaw-pbe-feedback-thread[/URL] Kog'maw changes [URL]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/PE1LJTOM-quinn-pbe-feedback-thread[/URL] And quinn [editline]28th October 2015[/editline] Graves We finally made his shotgun a shotgun -> up close burst damage marksmen Basic attacks fire multiple buckshots in a cone -> more damage up clost Q reworked to synergize better with the new basic attacks This turns me on
the manliest adc
So the Quinn ult changes came back then [editline]28th October 2015[/editline] Holy SHIT here's some changes for Essence Reaver coming [QUOTE="Reinbloom"]Sure. It's being adapted specifically for characters that want to weave auto attacks and spells. It's also no longer being compared to bloodthirster, and being compared to IE more. Still gives mana. Still gives CDR. How and how much are both different. And now takes the crit chance you get from other items and turns it into CDR (upwards of +30% CDR). This is VERY good on Lucian. [/Quote] [editline]28th October 2015[/editline] And now for more changes and new items for ADCs [url]http://boards.na.leagueoflegends.com/en/c/developer-corner/whbJ5lH1-the-preseasoning-day-1-open-forum-discussion?comment=00c40000[/url] [QUOTE="Reinbloom"]Infinity Edge is slightly weaker now (little less AD), we shifted power elsewhere so it's less automatic and so that we could add cooler things to the Marksman space. Essence Reaver scales its CDR off of your critical strike chance so that it works as a big core item (think IE space). It can now give upwards of +30% CDR. Phantom Dancer does stuff other than just be straight up damage. Bonus movement speed while near your opponents and you take last damage from the last champion you hit. Isolate and kill people, basically. Rapid Firecannon charges up like Shiv, but when charged instead of prepping you for the thunder, increases your attack range and gives you a fiery hit at the end. Shiv does even more damage versus minions. It's specialized further into being the bursty clearing tool. Hurricane now crits and the bolts crit. Also movement speed. It's in the PD / Shiv space now, so it should be an option for more Marksman. Executioner's Calling is back, but it's a bit different and cheaper. Also it's a component item. It builds into something new. Last Whisper is now a component item. It builds into new things. There's something called Giant Slayer. It hurts health dudes. Merc scimitar has Lifesteal, you should feel comfortable taking it over BT. Death's Dance exist. It has something like Lifesteal but better. Also it "delays" damage.[/Quote]
MF changes [url]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/gzIheUE2-miss-fortune-pbe-feedback-thread[/url] Caitlyn [url]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/K7Eg4dBQ-caitlyn-gameplay-update-feedback-megathread[/url] Corki [url]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/VFb2i1mT-corki-pbe-feedback-thread[/url] Smaller changes for all the other marksmen [url]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/N7VZrAws-smaller-522-marksmen-changes-pbe-feedback-thread[/url] Some info in the rift herald monster in the baron pit [url]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/z44jEiXG-rift-herald-pbe-feedback-thread[/url]
Rise of the league of adcs?
Have some images of new items and changes to existing items. [t]http://i.imgur.com/mD6diId.png[/t] [t]http://i.imgur.com/AQEmo7Q.png[/t] [t]http://i.imgur.com/s4SqnnN.png[/t] [t]http://i.imgur.com/q2hAfN0.png[/t] [t]http://i.imgur.com/E05Yvrq.png[/t] [t]http://i.imgur.com/88uGQDi.png[/t] [t]http://i.imgur.com/bZqrh20.png[/t] [t]http://i.imgur.com/nASO0th.png[/t] [t]http://i.imgur.com/9TYExZi.png[/t] [t]http://i.imgur.com/jUOBBET.png[/t] [t]http://i.imgur.com/n12Gxgn.png[/t] [t]http://i.imgur.com/OuAlOM8.png[/t] [t]http://i.imgur.com/4o9vxnK.png[/t] [t]http://i.imgur.com/2t6zav5.png[/t] [t]http://i.imgur.com/162Kd6S.png[/t] [t]http://i.imgur.com/q9trYTQ.png[/t] [t]http://i.imgur.com/VumRljJ.png[/t] [t]http://i.imgur.com/F0QoICQ.png[/t] [t]http://i.imgur.com/C0rny8q.png[/t]
I can't hold all these changes, jesus christ
[url]http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/jnGRrEJW-graves-gameplay-update-feedback[/url] [Quote="Graves Changes"]Hey guys, Graves is getting some big changes this patch and we're eager to get your feedback on the current direction. Here's a summary of the major changes: Base Stats Attack range reduced to 425 Graves' base stats have been adjusted to be similar to a melee champion P -- New "Destiny" 1. Graves’ attack is a cone of 4 bullets whose AD ratio scales up by 33% over game time. The first bullet does 0.75-1.1 tAD (by level); extra bullets deal 33% of that. Each bullet can apply On Hit Effects, but only once per target. Graves’ crits fire more bullets (8 normally, 10 with Infinity Edge), empowering him at close range to burst a target and long range to deal AoE damage. 2. Graves stores two bullets at any time. After using them, he must reload. Reload has a longer delay and is reduced only slightly by attack speed. Graves’ time between attacks otherwise is reduced dramatically by attack speed. 4. Unlike other basic attacks, Graves’ bullets hit the first unit they collide with. Q - New "End of the Line" Graves' basic attack is extremely potent, but he needed a tool to keep ranged opponents from running straight away from him and melee from running straight at him. This is where Graves' new Q, End of the Line shines: Fires a powder round, dealing low damage in a line before landing on the ground After ~1 second, this will detonate, dealing high damage along the line from which it fired and in both directions perpendicular to that line. If the powder round strikes a wall, this detonation is immediate W Smoke Screen is an extremely powerful ability. It's hard to appreciate that power partially because you cannot know how much vision it's actually restricting. Enemies inside Smoke Screen cannot see out, for any reason. Cooldown increased (20/19/18/17/16 >> 26/24/22/20/18). Now only slows briefly on impact. E Graves needs a lot more defenses to function at the 200-400 range window he now occupies. Quickdraw now gives True Grit's bonus on cast. If you can stretch a fight out, you can stack True Grit up to pretty monumental proportions, making Graves king in long, messy skirmishes. No longer grants AS. Instead, resets Graves’ AA and gives him 1 shell. Now grants True Grit (Armor/MR) for 4 seconds. This bonus is extended by striking a non-minion with a basic attack and can be stacked if sustained long enough to reactivate E. Speaking of reactivating E -- E’s cooldown is reduced by less from autoattacks, but each bullet can trigger this effect. R With a closer range pattern, Graves was getting into a lot of sticky situations. To help him deal with that, Collateral Damage now knocks Graves back substantially, creating a potential escape spell for Graves in exigent circumstances. Offensively it incentivizes “execute” usage over Live's more fire-and-forget R. What's the point of all these changes? Graves wields an epic-size shotgun. He should feel like he is a classic shotgun figure, with particular emphasis on devastating close range damage. Graves has struggled for years with being either strictly better or strictly worse than his peer marksmen (Lucian and Corki, for example). Instead of trying to push Graves and Lucian apart, we decided to flesh out Graves' character fantasy to such an extent that he would never feel like a different version of another champion. Strategically, Graves is empowered against close range opponents, particularly beefy divers who want to get up close and personal with him. He's effective at neutralizing them at the cost of sometimes struggling to output sustained damage against flighty longer range opponents. This makes him the perfect marksman for your team when the enemy _will _engage on you due to having better initiation tools than you have disengage.[/Quote] Graves is pretty much entirely new.
Graves is one of my favorite ADC's and I pick him often, it's both good and sad seeing a change on him. Good because, yea it's a change. But the problem is it will draw a lot of people to playing Graves. Pretty much the same with Veigar, loved playing him. Got flamed in ranked for playing him. Then Froggen or something played him and showed how strong he is, and now it's a common ban and he's "OP". Fucks sake
I think they forgot about something [img]http://i.imgur.com/9IVsCKa.png[/img][img]http://i.imgur.com/8WcCmRL.png[/img] How the hell is he supposed to cs or push waves Not to mention every auto would push the wave anyways? This sounds all very problematic
[url]https://www.reddit.com/r/leagueoflegends/comments/3qo4r8/new_s6_masteries_found/[/url] New masteries
mortal reminder looks like its gonna be a pain in the ass for tanks also holy shit those kog changes, 5 attacks per second? god damn
cs'ing with graves is going to be fucking hard, good lord
[QUOTE=Nintendo-Guy;49007245][url]https://www.reddit.com/r/leagueoflegends/comments/3qo4r8/new_s6_masteries_found/[/url] New masteries[/QUOTE] I thought riot hated 'invisible power'. Moreso there would be no way to check what keystone mastery your enemy has
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