• League of Legends v35 - Gangplank appreciation thread
    5,000 replies, posted
[QUOTE=Sheer Visor;51650874]looks like he's still auto/attack speed based hough. despite his ults massive leap it looks like it's only 3 hits on the suppression not 5, and they seem quicker so the target is suppressed for less time probably same build as he takes now.[/QUOTE] He hits them 6 times during his ult, and still applies on hit effects. His passive is exactly the same except he only heals when he is below 50% health His Q is a bite that heals for a portion of the damage dealt. Holding Q down will allow you to "lock on" to your target and dash towards them. His W is his blood thirst ability, putting the blood scent debuff onto the nearest champion (even with max health) and gives him semi-vision and movespeed towards that target. His E first gives him a damage reduction over a duration and if he reactivates E or waits for the duration to end he fears everyone in an AoE circle His R is, as you see, a giant mother fuckin leap that is absurdly busted for ganks, considering it also stuns for 2 seconds. In my opinion this looks to be quite possibly the most broken champion to have ever been teased. This might all be depending on cooldowns but if they are all within the 10-15 second range this will be absolutely busted. Also apparently the reason he looks so weird is "singed didn't set out to make a werewolf, he mixed a whole buncha shit in there" thats why he has bat ears, a fox tail etc..,
Can I just point out that as his ult is now a skillshot, it can be blocked by teammates... you can all calm down with the "ADCs in 2017 lul" meme...
Can we get a Veigar update now? Dude really needs his model updated along with some new animations.
[QUOTE=jimbobjoe1234;51651527]Can we get a Veigar update now? Dude really needs his model updated along with some new animations.[/QUOTE] but who would buy final boss veigar then? its the curse of characters with ultimate/1350 rp skins they always get reworks never or last [editline]11th January 2017[/editline] (((riven)))
speaking of champions in need of a rework, i played anivia the other day. shes a fucking relic from another time, her game play is so outdated.
jax and trynd are doomed to be forever untouched because they're named after creators of the game
[QUOTE=cheetahben;51652659]jax and trynd are doomed to be forever untouched because they're named after creators of the game[/QUOTE] I think you mean Ryze, not Jax. Who may I remind you Ryze has had more updates, reworks and kit changes than any other champion in the game lmao
[QUOTE=Catscratch;51652813]I think you mean Ryze, not Jax. Who may I remind you Ryze has had more updates, reworks and kit changes than any other champion in the game lmao[/QUOTE] jax still feels like a relic of the past, even his ability icons haven't been changed and look abysmal
Oh, so apparently Warwicks ult does not a have range limit. The distance is based off of "2.5 seconds of movement", so if you have like 5000 movespeed you will literally jump across half of the map. [media]https://youtu.be/F8d6KSdlT3A?t=28s[/media] Keep in mind this is a stun ability.
You guys are massively overreacting to this rework.
[QUOTE=Lijitsu;51653861]You guys are massively overreacting to this rework.[/QUOTE] You're clearly not thinking about it enough. Why would you pick any other jungler in the game when you can pick warwick and gank top lane from the baron pit, mid from the middle of the river, or botlane from their red/blue? He has 3 seconds of consecutive CC, 110% attack speed buff (this is TRIPLED when the target is low health), % max hp nuke/heal + dash... he has a lot of tools that make many of the current top junglers obsolete. It looks like a power fantasy
[QUOTE=Toothpick;51653884]You're clearly not thinking about it enough.[/QUOTE] Okay, let's think about it then. [quote]Why would you pick any other jungler in the game when you can pick warwick and gank top lane from the baron pit,[/quote] Because you can't. [quote]mid from the middle of the river,[/quote] Because you can't. [quote]or botlane from their red/blue?[/quote] Because you can't. [quote]He has 3 seconds of consecutive CC,[/quote] 1.5 on ult, 1 on howl. Has to be chained properly, and since howl is a double tap and will almost definitely interrupt ult if cast during it there's plenty of time to flash. 1.5 is enough for your team to react to it, during which time Warwick still has the same problems as old Warwick - he's ALSO stuck for 1.5 seconds doing nothing. [quote]110% attack speed buff (this is TRIPLED when the target is low health),[/quote] 110% attack speed at max rank on an ability you max last and also only against people below 50% HP. It's tripled at 20% HP. The 50% at rank 1 is high, but he's an on-hit champion. He has to have more synergy in his kit than just ult and the mediocre damage from passive. [quote]% max hp nuke/heal + dash[/quote] Literally his only damaging move other than ult. It's also magic damage, and outside of cheese builds he is not going to be building pen. If you don't have QSS as an ADC against a Warwick, you deserve what you get. Except for the dash, it's the same thing as his old Q except his old Q would take either the % max HP or the flat, whichever was higher. This basically just gives it a dash and makes it more useful against monsters. [quote]he has a lot of tools that make many of the current top junglers obsolete.[/quote] Sure, except for Lee Sin, Vi, Kha'zix, Hecarim, Zac, Rengar. His numbers are probably high. It happens literally every single time a champ is released or reworked. But if you just list all the things a champion has in a vacuum, fucking everything is broken. His kit isn't as absurd as you think it is.
His entire kit is fine. The only part that seems busted is his ult. I named all of those others things because they are paired with his ult. He has too many tools to destroy people in a gank and pick situation. That's exactly the jungles job. The problem is his ult enables him to do this from a screen and a half away. You really don't seem to understand the potential this champ will have when you can aim his ult.
[t]http://i.imgur.com/Vs5owMv.png[/t] Soon™
how to fix a strong character such as syndra, instead of grabbing 3 orbs, her w does an extra 20% bonus true damage
[QUOTE=Toothpick;51654145]His entire kit is fine. The only part that seems busted is his ult. I named all of those others things because they are paired with his ult. He has too many tools to destroy people in a gank and pick situation. That's exactly the jungles job. The problem is his ult enables him to do this from a screen and a half away. You really don't seem to understand the potential this champ will have when you can aim his ult.[/QUOTE] [img]https://3.bp.blogspot.com/-u9nL5gkxShg/WHVJ2dKjX_I/AAAAAAAAbqI/oGZC-vDdFckRWRFBac8P1JB3F97ZbbiMgCEw/s1600/wwr.jpg[/img] This is Warwick's ult. The length is variable. It relies 100% on his current MS. Warwick's base movement speed is 335. Movement speed is defined as "one game distance unit traveled per second." For reference, Teemo is 100 units in diameter. Blitzcrank's grab is 925 units, so slightly over 9 Teemos. So with purely base MS, Warwick can leap 842 units, about 8.5 Teemos. Obviously this changes once we start stacking movement speed. But let's see how "ridiculous" this actually gets in a normal game We'll start with level 6. Base MS + Ghost + masteries - 18/12/0 for bonus 3% out of combat - with no boots because you want Bloodrazer first. We'll assume 1 point in W and he's managed to Blood Hunt the right target. This results in a net - after all the pluses and soft caps - of 516 MS. His ult then becomes 1290 units. For reference, Lee Sin's Q projectile is 1100 and the follow-up is 1300. That's a pretty big range. But it's not "baron pit to top lane" or "red buff to bottom lane." Let's go further in. Level 11, 2.5 items - Bloodrazor, Lucidity, Deadman's. W is still level 1 because E gives increasing damage resistance, - to be fair I think this is the most broken part of the kit and needs to be nerfed significantly - Ghost is now 38% instead of 33%, and he has boots. Must be a huge increase to his range, right? Well, it goes from 1290 to 1542. That's not that much. For reference, Zac's E range is 1200/1350/1500/1650/1800. At level 11, Zac's been ganking from farther for longer off a significantly lower cooldown. How about later? The fabled level 18, 6 items, no vision because this is solo-queue and let's be real you never had vision in the first place. W isn't level 1 anymore! It gives 55% bonus MS now. Ghost is 45%. We're rocking Bloodrazor, Deadman's, Lucidity, Titanic, Spirit Visage, and probably GA. But just for fun let's say we're all out and have a Trinity instead of that GA. After all, this is solo-queue. Fuck reliable, I just want the deeps. So that 1290 morphed to 1542, but where's it at now? Turns out it's 1702. It's still less than Zac's jump by almost 1 full Teemo. Obviously it's going to be a little higher if you're initiating with something like a Lulu or Zilean speeding you up, but then those champions are so far out of the fight they probably aren't going to be able to help you during it. Compare this to Nocturne. At level 6 his ult completely shuts off all other vision sources other than your champion to every enemy player, and has a range of [b]2500[/b]. What's more, it's point and click. Warwick ult is a skillshot. You can miss. You can be flashed. You can be body blocked. This is not the old 'press R to win' Warwick.
[QUOTE=Lijitsu;51654344][img]https://3.bp.blogspot.com/-u9nL5gkxShg/WHVJ2dKjX_I/AAAAAAAAbqI/oGZC-vDdFckRWRFBac8P1JB3F97ZbbiMgCEw/s1600/wwr.jpg[/img] This is Warwick's ult. The length is variable. It relies 100% on his current MS. Warwick's base movement speed is 335. Movement speed is defined as "one game distance unit traveled per second." For reference, Teemo is 100 units in diameter. Blitzcrank's grab is 925 units, so slightly over 9 Teemos. So with purely base MS, Warwick can leap 842 units, about 8.5 Teemos. Obviously this changes once we start stacking movement speed. But let's see how "ridiculous" this actually gets in a normal game We'll start with level 6. Base MS + Ghost + masteries - 18/12/0 for bonus 3% out of combat - with no boots because you want Bloodrazer first. We'll assume 1 point in W and he's managed to Blood Hunt the right target. This results in a net - after all the pluses and soft caps - of 516 MS. His ult then becomes 1290 units. For reference, Lee Sin's Q projectile is 1100 and the follow-up is 1300. That's a pretty big range. But it's not "baron pit to top lane" or "red buff to bottom lane." Let's go further in. Level 11, 2.5 items - Bloodrazor, Lucidity, Deadman's. W is still level 1 because E gives increasing damage resistance, - to be fair I think this is the most broken part of the kit and needs to be nerfed significantly - Ghost is now 38% instead of 33%, and he has boots. Must be a huge increase to his range, right? Well, it goes from 1290 to 1542. That's not that much. For reference, Zac's E range is 1200/1350/1500/1650/1800. At level 11, Zac's been ganking from farther for longer off a significantly lower cooldown. How about later? The fabled level 18, 6 items, no vision because this is solo-queue and let's be real you never had vision in the first place. W isn't level 1 anymore! It gives 55% bonus MS now. Ghost is 45%. We're rocking Bloodrazor, Deadman's, Lucidity, Titanic, Spirit Visage, and probably GA. But just for fun let's say we're all out and have a Trinity instead of that GA. After all, this is solo-queue. Fuck reliable, I just want the deeps. So that 1290 morphed to 1542, but where's it at now? Turns out it's 1702. It's still less than Zac's jump by almost 1 full Teemo. Obviously it's going to be a little higher if you're initiating with something like a Lulu or Zilean speeding you up, but then those champions are so far out of the fight they probably aren't going to be able to help you during it. Compare this to Nocturne. At level 6 his ult completely shuts off all other vision sources other than your champion to every enemy player, and has a range of [b]2500[/b]. What's more, it's point and click. Warwick ult is a skillshot. You can miss. You can be flashed. You can be body blocked. This is not the old 'press R to win' Warwick.[/QUOTE] Why would you build attack speed items when you have an ability that gives you 50% bonus attack speed, scaling up to potential 330% bonus attack speed? People seriously don't know how to build this new rework. You need to build full AD. You build full AD because when you ult, your ult will be scaling so much AD that you will almost always get the enemy you're ganking down to 50% hp (early game your teammate will help you get them low), which then boosts your attack speed and makes any other attack speed bonuses redundant. His Q scales with 120% AD + 10% Max hp and heals for 70% of all of that. He has good AD scaling and will do mondo damage when accounting for his passive.
[QUOTE=Toothpick;51654599]Why would you build attack speed items when you have an ability that gives you 50% bonus attack speed, scaling up to potential 330% bonus attack speed? People seriously don't know how to build this new rework. You need to build full AD. You build full AD because when you ult, your ult will be scaling so much AD that you will almost always get the enemy you're ganking down to 50% hp (early game your teammate will help you get them low), which then boosts your attack speed and makes any other attack speed bonuses redundant. His Q scales with 120% AD + 10% Max hp and heals for 70% of all of that. He has good AD scaling and will do mondo damage when accounting for his passive.[/QUOTE] Oh. I was taking you seriously. I didn't know you were joking, you made me do the math on his ult and everything. [editline]11th January 2017[/editline] Also that doesn't change the fact that you called his ult broken and were complaining about the distance and I just proved it isn't that amazing.
[QUOTE=Lijitsu;51654638]Oh. I was taking you seriously. I didn't know you were joking, you made me do the math on his ult and everything. [editline]11th January 2017[/editline] Also that doesn't change the fact that you called his ult broken and were complaining about the distance and I just proved it isn't that amazing.[/QUOTE] Okay...?
ADC has disconnected and the other team has baron, yet my team decides that contesting drake is a great idea. At this rate, I'm never getting back to silver.
Ran into a weird bug with thresh and Vi. If Vi ults thresh and he hooks her as she dashes up to him, it whiffs her ult (even though it breaks the chain and she's still CC-immune), gets her stuck in the dash animation, and if she follows immediately with her Q she gets stuck in the charging animation and can't let go.
And with that simple sentence, every bronze/silver player in here shook their heads in disbelief.
[QUOTE=Blind Lulu;51658407]yay im diamund again i feel like i win more games this season just cause im a support main and therefore never get autofilled lux supports who dont buy sightstone[/QUOTE] anyone looking to gain some elo, become a support main. i've been doing it after being stuck in silver 5 since the start of the season and now im on the fast track back to gold. the quality of games has improved now that i'm back in gold elo too, like hoooooooooly shit the players here as so much more consistently decent than in bronze elos. i've only had one team of toxic players who barely spoke english recently.
[QUOTE=Pat.Lithium;51658898]anyone looking to gain some elo, become a support main. i've been doing it after being stuck in silver 5 since the start of the season and now im on the fast track back to gold. the quality of games has improved now that i'm back in gold elo too, like hoooooooooly shit the players here as so much more consistently decent than in bronze elos. i've only had one team of toxic players who barely spoke english recently.[/QUOTE] I never play support, I'm just not good at it. However, this is a solid idea. I think I'm gonna try to get good at support just to get into high ELO games then go back to maining ADC sine I'll finally be able to get decent supports instead of freaking teemo sup every game.
[QUOTE=Pat.Lithium;51658898]anyone looking to gain some elo, become a support main. i've been doing it after being stuck in silver 5 since the start of the season and now im on the fast track back to gold. the quality of games has improved now that i'm back in gold elo too, like hoooooooooly shit the players here as so much more consistently decent than in bronze elos. i've only had one team of toxic players who barely spoke english recently.[/QUOTE] I find it so funny how this became the meta. Not only on MOBAS like LoL over the past years but pretty much every other online game that requires a decent team comp. Almost nobody likes being support.
I played a whole bunch of MF/Yorick games until I got to the point where my garbage positioning as ADC was no longer excusable and the enemy team reacted too much to Yorick pushing their shit in, so now I'm reverting back to exclusively playing Thresh. [img]http://i.imgur.com/6z13IFH.png[/img] Nothing that transcends the average bronze shitter stats but god damn did it feel good to crush cunts for this many games :v: It did get me from Bronze III to Silver III though so I guess it was somewhat serviceable.
Finally hit my promo series. Got a loss because everyone was doing bad, then a win, then two losses because of rampant incompetence and the usual toxicity. And dropped to 63 LP as well. Because losing the series wasn't bad enough. Are you fucking serious.
You still lose LP if you're in a series. Otherwise you would just immediately be at 100 and go back into the series again, which defeats the purpose.
I'm not asking to be put at 100, I'm just saying that putting me at a point that requires 3 straight wins to be eligible for a series again when I'm in bronze is just rubbing salt into the wound. For god's sake, one of my games ended with almost everyone flaming the ADC Ziggs for a troll pick.
It's the same as if you just lost those games normally. You lost 18 and then 19 LP on the last two losses. If it takes you 3 wins to get back what you lost in 2, your MMR is actually lower than your current rank.
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