League of Legends v35 - Gangplank appreciation thread
5,000 replies, posted
that three tentacle should be reduced
Shits op as fuck tentacles everywhere on the map
illaoi is probably the most balanced champ released this year tbh
those hecarim nerfs though. creep collision mechanics down the shitter and he can no longer phase through units? the fuck was riot thinking with that shit?
[t]http://2.bp.blogspot.com/-l8qxCinsFUY/VlPpU-JF2zI/AAAAAAAA1NI/9BrCE22oPrY/s1600/Hecarim_Splash_5.jpg[/t]
that skin tho
illaoi's E is just so silly like it could've been such a simple skill instead its an ungodly mess
like here's what I think it should've been
keep the damaging a champ's spirit damages them thing because its cool, but lower the damage transferred and tether range because christ
immediately make them a vessel if they're hit, meaning they can break free of being a vessel if they kill tentacles while their spirit is still up.
destroy the spirit if they break free of being a vessel before their spirit is killed
and maybe add some sort of like flat damage when the spirit is killed or the target moves out of tether range
its just ridiculous to have to like move way back to your tower, THEN kill 3 tentacles
I just think she's allowed too much damage for how little damage you can build on her, not only is her E so oppressive but the rest of her kit is also very strong.
Sure her Q has low base damages but the scalings are fucking insane, doing +500 damage on my Q with nothing but a Black cleaver and a pickaxe is fucking insane and her E is just ass to play against.
The second you get hit by her E, either you jump on her to try and cancel it which is very dangerous because she does tons of damage or you run away and end up having to play a minigame for 1 WHOLE FUCKING MINUTE unless you kill 3 tentacles, you're pretty much zoned that entire time.
Her W has such a low cooldown too, makes her chase potential fucking nuts if you have no escapes and her ult does a fuck ton of damage.
You can build so little damage on her and still do so much damage, absolutely insane. Everything about her is really damn strong right now.
TBH I don't think her kit is bad, it's not a bad kit to play against and it's not a bad kit to play as, I just feel her numbers are reaaaally high, even her E is good on paper but what's not fun is the damage she can do to you with it and the duration of it and how little counterplay it has unless you're already fed.
I dunno it feels like if you step to the side you can avoid most of her shit.
Altho she does need some balancing on those damage values.
[editline]26th November 2015[/editline]
[QUOTE=Heigou;49187672]Kraken girl is bullshit.[/QUOTE]
Your avatar fits so well.
[QUOTE=Confuzzed Otto;49164392]Oh honey[/QUOTE]Singed is crap I know, if you were going at something else I'd like to know.
Sorry if my basic reading skills are lacking, but have they updated poppy in game or was that just an announcement type post.
No, he was referring to why you'd buy champs for RP when you can grind them with IP. I've personally bought like 5 champs with RP back in the time, but I grinded the rest of them. Up to you as to what you spend your money on (or well, it was free RP anyway so, doesn't really matter)
[QUOTE=Dawnkiller;49193066]No, he was referring to why you'd buy champs for RP when you can grind them with IP. I've personally bought like 5 champs with RP back in the time, but I grinded the rest of them. Up to you as to what you spend your money on (or well, it was free RP anyway so, doesn't really matter)[/QUOTE]Oh. Well, we're both not a fan of skins and enjoy random chance so we thought why not buy $5 of rp and gift each other two random champs, maybe get something more than the 650 would have gotten us. I already had 9 other champs, and this system forces us to play people we wouldn't otherwise.
eh I bought champs with RP and if I hadn't I'd probably only have all the champs like, now. I've been playing since season 1.
I buy some champs with RP because I'm an adult who works and has an income :^)
I don't post here a lot but something someone said to me made my head go spinning and I have this theory that I honestly want to come true and I thought I should share it with you to hear some of your thoughts.
I think Riot IS planning to remove Flash. Now, I don't have any sources for this, but hear me out:
During the last couple of champion updates and champion releases, a MUCH greater percentage of the champions have built-in mobility. (Poppy is a key part of this theory btw, but I'll get back to it later)
Let's have a look:
[B]Poppy[/B] has a movespeed increase
[B]Illoai[/B] has a gapclose with low cd if certain requirements are met
[B]Kindred[/B] has a dash she can spam if certain requirements are met
[B]Tahm[/B] has a movespeed increase if certain requirements are met
[B]Bard[/B] has added ways for everyone to pass through walls (which could make him a GREAT pick if Flash was removed)
[B]Fiora[/B] can dash and alternatively gapclose as well as having movespeed increase
[B]Ekko[/B] has a dash and gapclose
[B]Tristana[/B] can jump a significant distance
[B]Rek'Sai[/B] can dash through walls and it can be counted as a minor dash
[B]Kalista[/B] is Kalista
[B]Azir[/B] can dash to his minions
[B]Gnar[/B] has a jump that can go over walls
[B]Sion[/B] doesnt have any mobility per se but he's a true juggernaut (so we need to go 12 champs back before we see a lack of SOME of the utility flash gives)
[B]Braum[/B] can dash to teammates
[B]Vel'Koz[/B] has LONG range but NO mobility (Artillery champ, like Kog'Maw)
[B]Yasuo[/B] can dash through minions and has a situational gapclose
[B]Jinx[/B] passive is situational movespeed but she's also a slight artillery/siege champ.
[B]Lucian[/B] can dash a lot
[B]Aatrox[/B] has a jump-over-walls ability
[B]Lissandra[/B] can teleport to her claw
This means that in the last 18 champions we have 2 without mobility (compare it to the first few champions like Annie, Singed (who can increase his movespeed a tiny bit), Dr. Mundo, Nunu and the like and you'll see more rigid characters) , but the lack of mobility fits the champion theme. But it's a bit deeper than that, you can read into Riot's design ideas a bit further by seeing what some of the added effects of abilities are. Here, my examples are gonna be Bard and Poppy mostly, but there are more you can see around.
Poppy's new W has a kinda interesting interaction in that it stops other champions dashes, but of course, it doesn't stop flash. Seems kinda arbitrary right? But bear with me, this is a way of adding counterplay to an ability that has gotten very popular now, and almost all viable champions have it from before, and the ones that don't either don't get picked or are very niche, but flash adds counterplay to the counterplay! Now that's just weird if you ask me, but it does seem they won't remove flash just yet. The game is currently very balanced around flash but they've certain thought about making sure a lot of champions are still fun if flash is removed.
Now when it comes to Bard, the support pretty much no one liked at release, his abilities are very fun to use but if everyone has flash, his ability to make tunnels is little more than just a way to lay a trap or serving a purpose people already have, except more efficient, namely crossing walls to get to the other side (in the form of the instant flash). Don't you agree his tunnel would be so much more valuable if there was no flash? And all these champions I've mentioned live our their fantasy probably BETTER in a game without flash.
However, you can't remove flash just out of the blue, like I said, the game is balanced around flash right now, and a lot of older champions with no mobility have to rely on flash for all of the utility it provides as they have no other way of getting it, but they seem to be getting remade into new versions of champions that fill that fantasy while making them less reliant on flash. Of course, a post-flash league would need A LOT of rebalancing. Some champions would become pure garbage (but thus can be easier to balance up again with pure stats, cause the counterplay is likely to be mobility), while others would become almost necessary picks, but the design route it seems Riot is taking FEELS like it's going towards a flashless league. And it'll probably be better for it.
nah
[editline]27th November 2015[/editline]
long answer: there'd be no reason for riot to remove flash until they rework all the champions which rely on flashes for engages
which is, uh, most of them
if anything its a hint towards riot realising that their movement creep has just gone too far and that movement speed is too fun of a stat to not include on everything
the only thing riot could do at this point is rework flash so that everyone gets it and gets to choose two summoner spells
and as long as hecarim exists, thats also never going to happen
flash is such a key part of league, its what sets it apart from dota really in that EVERY champion immediate has access to an instant reactionary spell to any kind of skillshot or engage.
Mobility creep is balanced around the fact that anyone can dodge those skillshots, not just the champions with mobility.
[QUOTE=bananarBanana;49194101]long answer: there'd be no reason for riot to remove flash until they rework all the champions which rely on flashes for engages
which is, uh, most of them
if anything its a hint towards riot realising that their movement creep has just gone too far and that movement speed is too fun of a stat to not include on everything
the only thing riot could do at this point is rework flash so that everyone gets it and gets to choose two summoner spells
and as long as hecarim exists, thats also never going to happen
flash is such a key part of league, its what sets it apart from dota really in that EVERY champion immediate has access to an instant reactionary spell to any kind of skillshot or engage.
Mobility creep is balanced around the fact that anyone can dodge those skillshots, not just the champions with mobility.[/QUOTE]
Well, much too often I pop my flash at the exact same moment the assailant I am combating pops their own. There's this rhythm in league where you know just how much health one or both parties will have before popping flash, and at that point you've just moved the battle a few inches, which does have it's own tactical advantage of course but it's not really that "fun". Yes, flash enables flashy plays but I must admit there would be so much more fun if there was a greater consistency in how the summoner spells were done in League.
A couple of examples of how this could be solved would be either having flash be it's own thing, like recall, and that everyone always had it (which would be easier to balance in the current game, and make more sense in the "Flash is integral to League of Legends" point, but I don't think that's 100% true when we take into account the fact that most other MOBAs have some sort of Flash, it's just better balanced or offers less utility, or offers some other kind of decision you must make (Like in Dota 2 it's an item you must buy and it can only be used for engages, not escapes).
I dunno, Flash felt a lot more fun to use in beta and Season 1-3, but in the more teamfight oriented style League has adopted, Flash is less of a playmaker and more of a tool you're forced to have, and for that reason I stand by that I think it should be removed, but of course, more mobility options should definitely be a thing (Heck, having flash be a boot enchant could be interesting in it's own way). There are plenty of ways to fix the current nature of Flash and the under appreciation of other summoner spells, and I really hope (and honestly believe) Riot is looking into alternative ways of dealing with it. It just has WAY too much utility and no real counterplay other than having flash yourself
It's not something simply rebalancing values can acomplish, they would need to redesign A LOT of champion skills.
If they did go ahead with it any champion with the ability to go over walls would become somewhat the only viable picks, and choosing someone with no or only basic movement skills would become incredibly less viable.
[editline]27th November 2015[/editline]
Like half the pool would become useless.
[QUOTE=rysunles;49194315]It's not something simply rebalancing values can acomplish, they would need to redesign A LOT of champion skills.
If they did go ahead with it any champion with the ability to go over walls would become somewhat the only viable picks, and choosing someone with no or only basic movement skills would become incredibly less viable.
[editline]27th November 2015[/editline]
Like half the pool would become useless.[/QUOTE]
This is why I find it interesting that some champions DO let those champions go through walls. Since the meta is so team focused right now, it's not hard to imagine pumping up stats on champs that can't go through walls and making Bard insanely valuable to transport them across, or like I said, putting flash as a boot enchant or something like that, cause no other summoner spell can measure up to flash, it's hands down the best one, which does ruin some interesting possible decision making
Flash isn't going anywhere anytime soon, there really isn't an argument for it just you poking at random things (tahm movement speed buff? He only has that when devouring allies andits a long cd that doesn't compare to flash in the slightest.)
If they were going to remove flash they would've done so long ago.
[editline]27th November 2015[/editline]
Also like everyone said, the amount of rebalancing needed to make it "work" would not be worth the effort.
honestly most of the summoner spells are goddamn bullshit and I'm glad we're all forced into taking a certain one
imagine if supports were able to take ignite AND exhaust
or if anyone was
[QUOTE=bananarBanana;49196484]honestly most of the summoner spells are goddamn bullshit and I'm glad we're all forced into taking a certain one
imagine if supports were able to take ignite AND exhaust
or if anyone was[/QUOTE]
I sometimes see Blitzcranks take ignite and exhaust, I don't know why because they can't make flash pulls but they do it. Sometimes it works out pretty damn well. Sure they can also get caught easily but if you're stomping the game it doesn't really matter
[QUOTE=Zondac;49194068]Poppy's new W has a kinda interesting interaction in that it stops other champions dashes, but of course, it doesn't stop flash. Seems kinda arbitrary right? But bear with me, this is a way of adding counterplay to an ability that has gotten very popular now, and almost all viable champions have it from before, and the ones that don't either don't get picked or are very niche, but flash adds counterplay to the counterplay! Now that's just weird if you ask me, but it does seem they won't remove flash just yet. The game is currently very balanced around flash but they've certain thought about making sure a lot of champions are still fun if flash is removed.[/QUOTE]
poppy's w doesn't work against any blinks, not just flash, can't tell if you know that or not from the way you wrote this
[editline]27th November 2015[/editline]
they mention the second part of ekko's E goes through
New Quinn is super annoying to play against top. She's everywhere, always, every time. Insane map pressure.
[QUOTE=Nintendo-Guy;49203087][media]https://www.youtube.com/watch?v=9UBN8ufnHAw[/media][/QUOTE]
multi lane drifting
i was inspired by that video
[img]http://i.imgur.com/m02perr.png[/img]
I see you gave up on censoring everyone's name.
the great thing about league isnt carrying the game, its showing everyone online that I did
So Shen's pretty strong atm.
Full build = 5k~ hp and a shitton of resistances.
[img]http://i.cubeupload.com/MEtx8c.png[/img]
Is anyone else lagging really badly but the game says your ping is fine? I live in central NA and my ping is a steady 45ms but there's so much delay between actions its almost unplayable.
Haven't had problems on EuW.
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