League of Legends v35 - Gangplank appreciation thread
5,000 replies, posted
im silver and ive found teemo adc always fucks up vayne
youre just bad :^)
[QUOTE=Confuzzed Otto;48824765]im silver and ive found teemo adc always fucks up vayne
youre just bad :^)[/QUOTE]
I've played against enough gold ranks to know that rank means nothing until you get to Platinum.
[QUOTE=RainbowStalin;48824946]I've played against enough gold ranks to know that rank means nothing until you get to Diamond 1.[/QUOTE]fixed
tsm won? holy shit guys the dream is alive.
fnc vs c9 is hype as fuck
The currency design in this game is outright unbalanced in my opinion. Excluding win of the day, most matches will earn you around 70~ IP. That's a lot of games you have to play just to buy only one of the champions with beeg playz, and that's if you don't opt to buy a less played champion just because you like their kit and play style.
Simply put, the design is archaic at best due to how the store system has changed from it's cheap roots.
Also, if I'm gold+, am I liable to decay if I don't participate in ranked matches? I heard they changed it so that decay didn't exist any more for lower tiers, but I'm not too sure if gold counts.
its pretty bad that dota offers all heroes for free, smite offers all current and future gods for like 20 bucks, and yet league is still charging anywhere from 5-8 dollars per champ
Plat 5 and above are the only ranks that LP decay.
[QUOTE=RainbowStalin;48824946]I've played against enough gold ranks to know that rank means nothing until you get to Platinum.[/QUOTE]
rank doesnt even prove anything unless you're at the top of diamond, i've played against silvers that have been far better than diamond players, can be a good silver player if you just play the game enough. Its just a matter of actually playing and not getting matched with trolls because eventually you [I]will[/I] climb if you're decent.
So they're permanently discounting a load of runes. Why don't they just remove the rune system entirely.
runes are a good idea in theory and i think the game would be lame without them cause it adds that extra power to early game and small personalisation changes there are pretty much set runepages for most champs and things like energy runes are just flat out
It just seems unnecessary and leads to situations where you're laning against someone that has a straight advantage because they spent a load of money on runes.
[QUOTE=RainbowStalin;48828228]It just seems unnecessary and leads to situations where you're laning against someone that has a straight advantage because they spent a load of money on runes.[/QUOTE]
You can't buy runes with real money what are you even talking about.
In fact you don't even need complicated runes, one page for ad and resistance and other page for your ap and resistance. That's why the basic runes are discounted, they are most used. Also when you grind from level 1 to 30 you should be able to have enough IP by then to buy x9 of each runes even.
it would be better if thye just made all runes and rune pages free, runes themselves arent the problem its just their cost
[QUOTE=Bathtub;48828262]it would be better if thye just made all runes and rune pages free, runes themselves arent the problem its just their cost[/QUOTE]
True the cost is high, you could rather buy champions for it instead, when I had to buy Quints I was contemplating on buying them or new champion instead, the only time you get to farm lot of IP is game of the day bonus.
[QUOTE=Bathtub;48828262]it would be better if thye just made all runes and rune pages free, runes themselves arent the problem its just their cost[/QUOTE]
runes themselves ARE a problem though
the whole point of them is that you get to personalize your champion to your playstyle. but you can't go full offense or defense because you lose a lot of stats from getting offensive seals or defensive marks, so in the end you're forced to run the strongest runes for each set rather than the ones you prefer, if that makes any sense
remove the penalties, make it so you can go half damage half armor/mr and bam, the rune system does what it's supposed to
I run one gold quint on every page to make sure I out economize my opponent
[editline]4th October 2015[/editline]
I just think pages are overpriced since you can't change in lobbies
The fact that pages are sold at all annoys the shit out of me. "our runes are free and balanced because you can't pay with money, BUT!!!! but you can buy more than just 2 pages if you save up for a long time/wait for a sale or pay some good ol' good cash my friend"
[QUOTE=Grindigo;48828261]In fact you don't even need complicated runes, one page for ad and resistance and other page for your ap and resistance. That's why the basic runes are discounted, they are most used. Also when you grind from level 1 to 30 you should be able to have enough IP by then to buy x9 of each runes even.[/QUOTE]
What if, I don't know, they actually balanced the characters to have these optimal bonuses by default and got rid of the rune system alltogether so that people didn't need to spare IP and prevent cases where players can have a (small or not so small) advantage over their opponent even before the match started? Not to mention that there are certain builds for certain champions that aren't viable until you get certain set of runes just for it (or even for the character to be viable period), these limitations shouldn't be a thing.
We all know that if the purpose of runes was just for a healty character customization, they wouldn't be tiered, level restricted, they wouldn't be that expensive, nor would they charge you for extra rune pages. Excusing it is just silly.
Runes and masteries never sat well with me because I'd prefer to know what sort of advantages/disadvantages my opponents have over me at a glance. This whole layer of hidden bonuses doesn't appeal to me and just seems to be in place to unnecessarily complicate things, in my opinion.
[QUOTE=Malvodion;48828859]Not to mention that there are certain builds for certain champions that aren't viable until you get certain set of runes just for it (or even for the character to be viable period), these limitations shouldn't be a thing.[/QUOTE]
i was with you until this point
this is straight up false, different runes don't prevent you from doing any specific builds
I run 1% crit chance on my AD page, so when I play ADC I get smallish chance to crit when trading, when it happens on early levels it's pretty hilarious. But let's be honest, Crit as a stat sucks major balls, the rng is bad because as an adc, you must crit to do damage at all.
[QUOTE=Zukriuchen;48828935]i was with you until this point
this is straight up false, different runes don't prevent you from doing any specific builds[/QUOTE]
I recall seeing certain builds that help champions actually run well enough to do things like jungle thanks to certain setups when it would normally be asking to die to a neutral camp, or they'd be so inneficient they reach level 4 by the time everyone else had their ultimates ready.
But that wasn't the point of the post.
[QUOTE=Dmaster;48828892]Runes and masteries never sat well with me because I'd prefer to know what sort of advantages/disadvantages my opponents have over me at a glance. This whole layer of hidden bonuses doesn't appeal to me and just seems to be in place to unnecessarily complicate things, in my opinion.[/QUOTE]
Pretty much everyone runs standardized runes/masteries for champs with minor differences though, and you can see during loading times in a number of ways
[QUOTE=Louis;48829151]Pretty much everyone runs standardized runes/masteries for champs with minor differences though, and you can see during loading times in a number of ways[/QUOTE]
While that's true, if they're actually standardized what's the point of having that option of ~customization~ in the first place? And if I have to look up what runes/masteries a person is running through a third-party site or something, that's not necessarily a quick glance.
I dunno, here I am griping about them but I still have to use them in some form.
Hence why I said minor differences are also there, which is what the option is there for. So you dont have like 10 different types of standard runepages to pick from because everyone uses the same meta shit.
If you like being a defensive player you take def runes, but I always go full damage when im mid and almost no defense, it compliments my playstyle and makes a noticeable difference in the early game to me
[editline]5th October 2015[/editline]
Also I had a plugin that showed it in game so it is literally a quick glance to see them for me so, should prob look into that if you really have a gripe against alt tabbing and going to lolking or w/e
[QUOTE=Louis;48829244]Hence why I said minor differences are also there, which is what the option is there for. So you dont have like 10 different types of standard runepages to pick from because everyone uses the same meta shit.
If you like being a defensive player you take def runes, but I always go full damage when im mid and almost no defense, it compliments my playstyle and makes a noticeable difference in the early game to me
[editline]5th October 2015[/editline]
Also I had a plugin that showed it in game so it is literally a quick glance to see them for me so, should prob look into that if you really have a gripe against alt tabbing and going to lolking or w/e[/QUOTE]
It's not a major problem by any means, just more of a slight annoyance on my part. I'm just saying I'd rather such changes to the early game be decided on champions/items rather than a system I believe to be arbitrary. In the end it's not too huge of a deal.
Zephyr on Tristana is hilarious, you're like a small racing car that shoots cannon balls and jumps all over the place, combine that with PD and Alacrity on boots, you become unstoppable.
Boots AND zephyr on an adc?!?!?!?
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