ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
5,000 replies, posted
[QUOTE=Tinter;49697916]Well as I mentioned in our Steam chat, but just to clarify to everyone in the thread. I'm not saying the old system was scalable, but it worked nicely for our [I][B][U]30 player ops[/U][/B][/I]. The system we used yesterday and ops before that even, is not a good system and I don't know why it's being used. I think to develop a new and better system we should back at what worked and not just what didn't work.[/QUOTE]
What do you propose that we do with this new system?
[QUOTE=Tinter;49697916]Well as I mentioned in our Steam chat, but just to clarify to everyone in the thread. I'm not saying the old system was scalable, but it worked nicely for our 30 player ops. The system we used yesterday and ops before that even, is not a good system and I don't know why it's being used. I think to develop a new and better system we should back at what worked and not just what didn't work.[/QUOTE]
I think a good system for this would be to have a single company net that hosts every assets, however, infantry squads are not present, instead communicating through their platoon leader
[QUOTE=Zezibesh;49697874]BMP will do the freezing thing too due to massive filesize, haven't ever tried TGA though[/QUOTE]
Hmm, I'll give it a try, though I might just leave it at JPG, the screenshot feature is just in case there are some "ooo that looks like a nice moment" images that can be quickly shared.
Though it's not that quickly when you have over 850 screenshots from the OP yesterday.
what about entrusting a regular member of squads with a long range, dial it in the FAC channel and have squad leads go to their radio men to call in air shit
[QUOTE=Michael haxz;49697935]What do you propose that we do with this new system?[/QUOTE]
Trash it and develop a working system basing it off something that worked once instead of something that never worked and has just gotten worse.
I didn't really want to say this, but your post just has this air of smugness to it. It's like you didn't read my post. Insinuating that what I'm saying is wrong while ignoring what my actual point is. I know why we're using this system and it's because you proposed it. You thought it was better and when it was brought up that we didn't think it was better you didn't change it at all.
It hasn't worked since we first started using it, and it didn't work yesterday. I didn't say at all that the old system is the perfect system right now, but it worked once. More than can be said for this horrible channel splitting system that does not copy the way we play at all.
[QUOTE=croguy;49697704]Here's the most basic infantry company structure I could come up with for ops like these. 64 to 84 players, long range frequencies and chain of command as well as A to D squad structure depicted.
[IMG]https://cdn.pbrd.co/images/1oXt832m.png[/IMG]
See how horizontal it is? That's because everything wraps into decision making handed out by Company. Of course, Recon, PLT1 and PLT2 still need to inter-communicate constantly, but their actions and functions still depend on what Company says.[/QUOTE]
The problem is that this structure has a lot of command slots, and we're having trouble filling those as it is.
why don't we just steal shac tac's layout
[url]http://ttp2.dslyecxi.com/st_platoon.html[/url]
[editline]8th February 2016[/editline]
wait we might be a bit too retarded for this
[QUOTE=IrishBandit;49697966]The problem is that this structure has a lot of command slots, and we're having trouble filling those as it is.[/QUOTE]
It's 15 officers at the most. That's five to six people per officer. You literally can't have a bigger efficent ratio than that unless you're all top notch organizational pros.
You could technically trim some room and maybe attach all support elements to one officer, but trust me, they won't function with one guy handling logistics, medevac, and artillery at the same time.
I think we also have problems when command gets decentralized to a point where no one wants to man up and take leadership when its necessary. I really encourage people who want to take up higher leadership roles to take them. Its ok if you mess up, after all we are here to have fun. Just prove yourself and to the people in your mission that your competent in the role that you are in. For those who are following instead of leading, cut the people in charge some slack. Not everyone can preform at the same level. If anyone has any questions regarding leadership and how you should conduct yourself, shoot me a pm, I'll be glad to answer any questions.
if it makes people feel better, i manage people in real life and they're just as bad soooo
[editline]8th February 2016[/editline]
don't worry about crashing cars in a videogame
actually so does toad so that might be why he's such a jaded cunt the whole time
You guys are all missing the point, I'm pretty sure all the issues stem from the fact that we haven't used the aluminium monster in a long time.
Cuel pls fix police car script so I can remake dog day evening
Also round system and weapon buying for cs tvt
what's wrong with the police car? i think you just need to wait a sec before running it
Hey, Robert from the a3g containmant zone
We have been consulting the hivemind and have a suggestion with how to fix the radio shitstorm that has become apparent with the previous op
The first and most difficult option is to modify the culture of how FParma approaches radio use.
Particularly on a squad-level, there is a severe misuse and abuse (blogging) over the short range squad radios and a general sense of confusion in reference to radio channels and who belongs where.
a3g for the most part is pretty tame in blogging and abusing radios, but with 64 players good-faith and reminding players not to blog may simply not be enough, so the second option which we are endorsing further is the Alphamancer solution.
Simply put, Fire-team leaders, squad leaders and medics would be the -only- people in a squad who have access to a short range radio. The first reaction to that is lolno, but such a move had proved in a3g to increase the quality of squadplay and double the importance of fire-team leaders, removing them from their position as a glorified grenadier.
By making use of the fire-team system, local chat will be more than enough to keep the individual soldier in contact with his fire-team leader, and in turn the FTL will be kept in contact with his SQL.
This system is not completely perfect however, if a fire-team leader goes down a significant distance away from the squad, it would be a challenge to get this information to someone who can amend it. However, if we cannot fundamentally change how the group operates and respects things like the radio system, then we will simply have to child-proof it so it no longer presents itself as a problem.
the hivemind's two cents
[QUOTE=Poik12;49700915]Hey, Robert from the a3g containmant zone
We have been consulting the hivemind and have a suggestion with how to fix the radio shitstorm that has become apparent with the previous op
The first and most difficult option is to modify the culture of how FParma approaches radio use.
Particularly on a squad-level, there is a severe misuse and abuse (blogging) over the short range squad radios and a general sense of confusion in reference to radio channels and who belongs where.
a3g for the most part is pretty tame in blogging and abusing radios, but with 64 players good-faith and reminding players not to blog may simply not be enough, so the second option which we are endorsing further is the Alphamancer solution.
Simply put, Fire-team leaders, squad leaders and medics would be the -only- people in a squad who have access to a short range radio. The first reaction to that is lolno, but such a move had proved in a3g to increase the quality of squadplay and double the importance of fire-team leaders, removing them from their position as a glorified grenadier.
By making use of the fire-team system, local chat will be more than enough to keep the individual soldier in contact with his fire-team leader, and in turn the FTL will be kept in contact with his SQL.
This system is not completely perfect however, if a fire-team leader goes down a significant distance away from the squad, it would be a challenge to get this information to someone who can amend it. However, if we cannot fundamentally change how the group operates and respects things like the radio system, then we will simply have to child-proof it so it no longer presents itself as a problem.
the hivemind's two cents[/QUOTE]
That... actually makes a lot of sense. I'd be down for experimenting with limited radio distribution in this case. Though in that case fire team leaders shouldn't be absent minded and should keep each other in check, but that's expected from a squad in any state.
Meanwhile, in our community, we try to kill a soldier with a tire.
[IMG]https://media.giphy.com/media/QUZhzaKK0Hhug/giphy.gif[/IMG]
I don't really see the point in changing the squad level radio system we have now, I've never experienced problems with it. I suppose there's been blogging etc but it has never detracted from the missions. I can understand SLs being distracted by it but removing the whole system seems like a fix for a problem that doesn't exist.
Hey, I'm going to be stepping down from the cameraman role and be a FTL instead. I want to try and help improve the leadership quality on missions, so that's one way to do it I suppose. I kinda already do the ftl style direction giving when I'm not even one, I'm pretty sure that means it's a good fit.
Anyways is there anything absolutely crucial to know about being a FTL that I might've missed in my years of reading and osmosis?
Execute SQLs plans, take care of your fire team, step up if SQL dies.
yeah i don't see any issue regarding the 343 either, but it has been a while since i played sql
a few years back i played with a large 60-80+ players group, they were a bit less casual, comms was similar to what croguy posted and that one is also not far off from what we already had. they tested tons of different setups for squad size and radios, the best ones were either 2+(3*4) or 2+(2*6) 343 channel would be different for all fireteams, 148 the same. the one issue was the medic, had a lot to do, healing took a lot of time & ran out of supplies quickly.
i haven't seen anyone complain about the 343s being cluttered and that's with ~10 guys on it. if there's different 343 channels in the squad it would also be less clutter. if someone talks way too much maybe tell them, they might not know. when there's stuff going on the 148, tell your guys so that you can hear it or use the binding to lower headset
Consider giving your longer range radio to someone competent in your squad if you feel it would take the stress of you, just remember it adds another step to communicating. So don't take it too lightly.
Having a designated lr radio man doesn't sound like a bad idea, nor is limiting radios to the squad. I would also like the respawn-instakill options on. It kinda ruins it for me when i get peppered by 1000 bullets and still live. I think having less radios, going at a slower pace, and making dying an actual consequence will improve things.
[QUOTE=The Rifleman;49701644]Having a designated lr radio man doesn't sound like a bad idea, nor is limiting radios to the squad. I would also like the respawn-instakill options on. It kinda ruins it for me when i get peppered by 1000 bullets and still live. I think having less radios, going at a slower pace, and making dying an actual consequence will improve things.[/QUOTE]
yeah all this but can we also play in text only mode, only speak in morse code and also enforce a rule where if you die in arma you have to kill yourself irl
[QUOTE=The Rifleman;49701644]Having a designated lr radio man doesn't sound like a bad idea, nor is limiting radios to the squad. I would also like the [B]respawn-instakill options on[/B]. It kinda ruins it for me when i get peppered by 1000 bullets and still live. I think having less radios, going at a slower pace, and making dying an actual consequence will improve things.[/QUOTE]
That would be nice, but death by Arma is too common for it to be viable. Setting the bleed-out time lower might work.
I always like less radios but in general I keep that to themed missions like ww2 and shit
Isn't there a function in ace where you can listen to your 343 but can't transmit?
[QUOTE=Zezibesh;49701151]I don't really see the point in changing the squad level radio system we have now, I've never experienced problems with it. I suppose there's been blogging etc but it has never detracted from the missions. I can understand SLs being distracted by it but removing the whole system seems like a fix for a problem that doesn't exist.[/QUOTE]
Are you kidding me? It was a nightmare to control Panzer 3 in the short time I was in command of it because of Holt's blabbering mouth, and that was with only 2 people other then me doing things.
[editline]8th February 2016[/editline]
[QUOTE=Destroyox;49701166]Hey, I'm going to be stepping down from the cameraman role and be a FTL instead. I want to try and help improve the leadership quality on missions, so that's one way to do it I suppose. I kinda already do the ftl style direction giving when I'm not even one, I'm pretty sure that means it's a good fit.
Anyways is there anything absolutely crucial to know about being a FTL that I might've missed in my years of reading and osmosis?[/QUOTE]
Well shit. I hope someone else has the ability to edit, because I can't. If no one else can fill the role of camerman and everything else but audio, I'll be forced to retire my career before it even started and live out my life as a leader of a fireteam.
-snip-
answered.
Ares already has keys on the server
[QUOTE=FuriousG;49702401]
we are here to to have fun.
[/QUOTE]
Nah i think we should go full shacktac on this one. Also don't forget to donate to my patreon. :^)
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