ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
5,000 replies, posted
Carl Gustav was the shit in Bad Company 2. Made me love it for all time.
[QUOTE=Destroyox;49710703][T]https://upload.wikimedia.org/wikipedia/commons/f/ff/Army-fgm148.jpg[/T]
aka the "As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life." of Anti-Tank weapons.[/QUOTE]
mediocre
[QUOTE=FuriousG;49709521]So Alpha lead would need to contact the Commander, who contacts Company Command, who contacts the JTAC, who contacts the air assets. This flow of communications continues until the entire fire mission/pickup/whatever is complete.
That's not efficiency, that's inefficiency for the sake of roleplay.[/QUOTE]
yes, and that's why we're not using that system.
It's gonna be just two LR nets, defensive (1) and support (2). Essentially, while net 1 carries main defensive forces and is governed by plat command, net 2 will carry JTAC, air and mortars.
We're going to test it with no radio hopping between channels, so nobody should have to mess with the radios while in-mission, reducing confusion.
Flow of comms would be:
SQL/PLT (in need of support asset) -(1)> CC > JTAC -(2)> Asset
Alternative is to collapse into one channel by either freq hopping to call in things which can cause a myriad of other trouble, or to start with one LR channel for all communications, which is going to be a very, very cluttered net.
[QUOTE=Fippe;49711173]mediocre[/QUOTE]
'Scuse me? Can you name any other infrared ATGM in service that isn't Jewish space magic?
[editline]10th February 2016[/editline]
[QUOTE=Fippe;49711173]yes, and that's why we're not using that system.
[I]It's gonna be just two LR nets, defensive (1) and support (2). Essentially, while net 1 carries main defensive forces and is governed by plat command, net 2 will carry JTAC, air and mortars.[/I][/QUOTE]
I like how I did exactly that for my last mission but everyone told me it was a shit idea.
will sort out a radio setup for indian summer with the finest of minds
expect a flowchart and radio numbers
Thinkin' about doing a comfy downtime today. Expect it a little bit later than normal and it featuring air assets.
[QUOTE=Destroyox;49711434]Thinkin' about doing a comfy downtime today. Expect it a little bit later than normal and it featuring air assets.[/QUOTE]
I might be down for that. House sitting at the moment so only have my laptop. Should be fine though, just need to finish setting up TS and ACRE.
while i'm doing this flowchart, what is the purpose of
Wizard - Company CO
Wizard - 2IC
Wizard - JTAC
i get JTAC, but are Wizard Company CO and 2IC taking half the force each or what
what is wizard doing essentially
are they running the show - what's the dealio
[QUOTE=FuriousG;49709521]So Alpha lead would need to contact the Commander, who contacts Company Command, who contacts the JTAC, who contacts the air assets. This flow of communications continues until the entire fire mission/pickup/whatever is complete.
That's not efficiency, that's inefficiency for the sake of roleplay.
[editline]10th February 2016[/editline]
Also, here is a bunch of training videos we used in /a3g/. Just for the sake of having them as a resource.
[URL]https://www.youtube.com/channel/UCAx8N8LyTczCG1gwgzSWzDw/videos[/URL][/QUOTE]
Well, granted, squad leaders shouldn't have the ability to request fire support to begin with since there's so many of them and their primary role is ground combat. That's more of a platoon-level thing, and even then it depends on what type of a force you're fighting as.
Vanguard Forces ala USMC should have platoon-level CAS attachments in form of Mi-24, Cobra, Apache etc. controlled by either the PL or Platoon JTAC.
Air-mobile forces should either have squad helicopter attached to each unit(VDV with Hinds/Mi-8, USMC/AC/AB with Hueys/Black Hawks), or all helicopters would be in direct control of PL, which would double as JTAC.
The primary reason why you would want to have this done is because fire support units can face a threat of request flooding and even inaccurate request flooding from the 3 to 6 SLs active throughout the mission. If they're attached to Platoon or Company, however, they take requests from three officers at most.
Also, I'm working out a presentation on spotting and artillery support(as you probably know). Hopefully I'll be able to streamline most of the methods in it.
[editline]10th February 2016[/editline]
[QUOTE=Cloak Raider;49711566]while i'm doing this flowchart, what is the purpose of
Wizard - Company CO
Wizard - 2IC
Wizard - JTAC
i get JTAC, but are Wizard Company CO and 2IC taking half the force each or what
what is wizard doing essentially
are they running the show - what's the dealio[/QUOTE]
Wizard Company CO is the big boss, he is the absolute top of the executive chain of command. He's in charge of Zero, the 2IC, the JTAC, and all ground-based support elements(in the case of my mission it'd be Lancer, Titan, Meteor, Paradise, Shocker, and technically Sierra unless it's offloaded to Zero.). Wizard 2IC or Second-In-Command is essentially Assistant Leader, whose purpose is to consult the CCO or assist him by taking full or temporary control of some elements or by providing additional direction to subordinates in the field if necessary. 2IC is technically the most flexible role and his purpose is entirely left to CCO's discretion.
Oh right and if CCO gets his ass blasted 2IC is technically the one in charge so don't fuck around if you take that slot.
[QUOTE=croguy;49711587]Well, granted, squad leaders shouldn't have the ability to request fire support to begin with since there's so many of them and their primary role is ground combat. That's more of a platoon-level thing, and even then it depends on what type of a force you're fighting as.
Vanguard Forces ala USMC should have platoon-level CAS attachments in form of Mi-24, Cobra, Apache etc. controlled by either the PL or Platoon JTAC.
Air-mobile forces should either have squad helicopter attached to each unit(VDV with Hinds/Mi-8, USMC/AC/AB with Hueys/Black Hawks), or all helicopters would be in direct control of PL, which would double as JTAC.
The primary reason why you would want to have this done is because fire support units can face a threat of request flooding and even inaccurate request flooding from the 3 to 6 SLs active throughout the mission. If they're attached to Platoon or Company, however, they take requests from three officers at most.
Also, I'm working out a presentation on spotting and artillery support(as you probably know). Hopefully I'll be able to streamline most of the methods in it.
[editline]10th February 2016[/editline]
Wizard Company CO is the big boss, he is the absolute top of the executive chain of command. He's in charge of Zero, the 2IC, the JTAC, and all ground-based support elements(in the case of my mission it'd be Lancer, Titan, Meteor, Paradise, Shocker, and technically Sierra unless it's offloaded to Zero.). Wizard 2IC or Second-In-Command is essentially Assistant Leader, whose purpose is to consult the CCO or assist him by taking full or temporary control of some elements or by providing additional direction to subordinates in the field if necessary. 2IC is technically the most flexible role and his purpose is entirely left to CCO's discretion.
Oh right and if CCO gets his ass blasted 2IC is technically the one in charge so don't fuck around if you take that slot.[/QUOTE]
[thumb]http://i.imgur.com/NZvJ4yh.jpg[/thumb]
before i tidy this up and PDF it, is this what you were thinking
[QUOTE=Cloak Raider;49711671][thumb]http://i.imgur.com/NZvJ4yh.jpg[/thumb]
before i tidy this up and PDF it, is this what you were thinking[/QUOTE]
Pretty much. Though you could attach Sierra to Zero in order to lower the load on Wizard.
[QUOTE=croguy;49711680]Pretty much. Though you could attach Sierra to Zero in order to lower the load on Wizard.[/QUOTE]
even if we do that, i'm not surprised we have a radio nightmare occurring
i'm trying to draw areas which designate radios but getting a functional system is fucking impossible.
you need commanders to be on 2 separate long ranges, one for communication with SLs and one for communication with command
[QUOTE=SFArial;49710927]Hey guys, me and Whitefox are hosting infantry training on saturday at 19:00 GMT. Event will be put up in a couple of hours and posted here as a reminder. The event page will only exist to gauge interest, so if you can't get a slot, don't worry about it and feel free to drop in when we start because I intend for it to scale with any number of players.
The plan is to go over some basics on the individual level first, and then finish with some squad level exercises. I want to keep this fun first and foremost so I will try and keep the dry stuff short. If you can't make it for whatever reason, that's fine, this will be a repeat training which we can re-host next week at a different time.[/QUOTE]
[url]https://fparma.herokuapp.com/events/event/co-infantry-training-with-ariel-and-whitefox[/url]
Event is up.
[QUOTE=Cloak Raider;49711718]even if we do that, i'm not surprised we have a radio nightmare occurring
i'm trying to draw areas which designate radios but getting a functional system is fucking impossible.
you need commanders to be on 2 separate long ranges, one for communication with SLs and one for communication with command[/QUOTE]
...but that's really the only way you could go about with handling this when it comes to ACRE. PL has a 148 set to one channel for communication with SLs, and a 117 for the command channel. Support elements either have a 148 or a 117 for communicating on command channel.
[QUOTE=croguy;49711863]...but that's really the only way you could go about with handling this when it comes to ACRE. PL has a 148 set to one channel for communication with SLs, and a 117 for the command channel. Support elements either have a 148 or a 117 for communicating on command channel.[/QUOTE]
[img]http://i.imgur.com/xRlibJW.png[/img]
what about something like this
so 2ic gets the support units, JTAC gets the armour units, zero gets the grunts
unless you want JTAC JUST to deal with air, in which case shunt the armour across to 2ic
[editline]10th February 2016[/editline]
fuck it im sure it'll all turn out fine
I'd also wait for consultations from Fippe, Cuel, and Robert too since I'm just giving role context; They've got the executive authority+radio plan.
[QUOTE=croguy;49712171]I'd also wait for consultations from Fippe, Cuel, and Robert too since I'm just giving role context; They've got the executive authority+radio plan.[/QUOTE]
I'm liking the look of this chart actually, keeps it simple
my only direct concern is that because I am the only one with access to support units, there may be some serious telephone playing as the individual infantry units require resupply or support
still, it's good for what we need right now and I endorse it
[QUOTE=Poik12;49712516]my only direct concern is that because I am the only one with access to support units, there may be some serious telephone playing as the individual infantry units require resupply or support[/QUOTE]
Hence why you usually want a very horizontal network of officers with very good radio discipline. A good rule of thumb is this: highly horizontal networks create very short message routes, but lots of interference. Highly vertical networks tend to have very clear comms, but message transmission turns into broken telephone.
[QUOTE=Cloak Raider;49711893][img]http://i.imgur.com/xRlibJW.png[/img]
what about something like this
so 2ic gets the support units, JTAC gets the armour units, zero gets the grunts
unless you want JTAC JUST to deal with air, in which case shunt the armour across to 2ic
[editline]10th February 2016[/editline]
fuck it im sure it'll all turn out fine[/QUOTE]
Your chart looks fine, but it's confusing because platoon lead only has one channel designated. They need one longrange and then one on the 148 to talk to the squad leaders with.
[QUOTE=Tinter;49712958]Your chart looks fine, but it's confusing because platoon lead only has one channel designated. They need one longrange and then one on the 148 to talk to the squad leaders with.[/QUOTE]
not sure whatcha mean
they're using their long range to talk to squad leaders, because the SQLs have to use their short range to talk to fire teams
ELABORATE TINTERINO
Unless you want channel switching you need to give more than one radio to squad leaders and platoon leaders.
I made this and didn't end up using it since Croguy said it was the same as his, but I'll post it now.
[t]https://my.mixtape.moe/wkmknz.png[/t]
Squad leaders will have a 343 to talk to their squad and a 148 to talk to squad leaders and the platoon leader. Platoon leader will have a 148 to talk to the squad leaders and a 117 to talk to command and support assets.
It's the same as Croguy's system but I made this before realizing that.
[editline]10th February 2016[/editline]
Also why do I not have you on Steam?
[QUOTE=Tinter;49713487]Unless you want channel switching you need to give more than one radio to squad leaders and platoon leaders.
I made this and didn't end up using it since Croguy said it was the same as his, but I'll post it now.
[t]https://my.mixtape.moe/wkmknz.png[/t]
Squad leaders will have a 343 to talk to their squad and a 148 to talk to squad leaders and the platoon leader. Platoon leader will have a 148 to talk to the squad leaders and a 117 to talk to command and support assets.
It's the same as Croguy's system but I made this before realizing that.
[editline]10th February 2016[/editline]
Also why do I not have you on Steam?[/QUOTE]
ah multiple radios
i was thinking of that, but i've got no conception of what is possible in ACRE
[img]http://i.imgur.com/Iow9Eay.png[/img]
also because i'm total shit at accepting friend requests
accepted you
you can have several radios on different channels in your inventory, for all type of radios
[editline]10th February 2016[/editline]
i wouldn't suggest having more than 2, and of different type aswell. makes switching much easier
[QUOTE=Cloak Raider;49713578]ah multiple radios
i was thinking of that, but i've got no conception of what is possible in ACRE
[img]http://i.imgur.com/Iow9Eay.png[/img]
also because i'm total shit at accepting friend requests
accepted you[/QUOTE]
It hurts me that cloakie hasn't accepted me after a couple of weeks.
No one wants me on Steam unless I add them :cry:
[QUOTE=Destroyox;49711434]Thinkin' about doing a comfy downtime today. Expect it a little bit later than normal and it featuring air assets.[/QUOTE]
Hey, how does 40 minutes from now sound?
[editline]10th February 2016[/editline]
Comfy is now.
Anyone still playing?
[editline]10th February 2016[/editline]
We're playing comfy if yall wanna join
[QUOTE=Cpt.Funkymonk;49713787]It hurts me that cloakie hasn't accepted me after a couple of weeks.[/QUOTE]
wtf is your steam name
[editline]10th February 2016[/editline]
found via pepper cat we're good
Destroyooooooooooooooox and I just went through some crazy blackhawk down shit. That was so intense. Also Vertystan made an appearance as our friendly spec op rescueman
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