• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
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[QUOTE=croguy;49761723]Every mission in Mother Base. Every mission ends with someone wearing the cowboy hat detonating a shitload of satchel charges on the struts before the platoon comes home.[/QUOTE] [IMG]http://www.armaholic.com/datas/users/mgsr-mod-v02-1_4.jpg[/IMG]
Anyone up for an American Comfy? Please rate informative if you are interested.
I'm thinking of getting rid of a bunch of textures from the FP uniforms project - in particular, my bad reskins, a lot of CSLeader' stuff, and a bunch of Niko's textures that are hardly used. Any objections? This will help us make arsenal lists shorter and also reduce modpack size to a small degree.
[QUOTE=Mallow234;49762090]I'm thinking of getting rid of a bunch of textures from the FP uniforms project - in particular, my bad reskins, a lot of CSLeader' stuff, and a bunch of Niko's textures that are hardly used. Any objections? This will help us make arsenal lists shorter and also reduce modpack size to a smal degree.[/QUOTE] Just as long as you don't get rid of the MGS3 Brick camo.
Generally though it's about keeping the content up to standard and keeping the pack size down. Hence why we're pushing factions so badly, so the skins have more than just a use for players and can be spawned as a faction with pre-configured loadouts for Zeusing and such. Granted you could spend all day giving units custom loadouts now from the Eden Editor but eh, it's making our pack more Unique than just a blob of skin compilations.
Could I add in some factions? [I]Hmmm? [/I]You guys still like those NATO skins I made, right?
[QUOTE=Thomo_UK;49762244]Generally though it's about keeping the content up to standard and keeping the pack size down. Hence why we're pushing factions so badly, so the skins have more than just a use for players and can be spawned as a faction with pre-configured loadouts for Zeusing and such. Granted you could spend all day giving units custom loadouts now from the Eden Editor but eh, it's making our pack more Unique than just a blob of skin compilations.[/QUOTE] Question about EDEN. Can custom loadouts carry over the Zeus, or is it just a replacement for our gear script.
[QUOTE=CSLeader;49762260]Could I add in some factions? [I]Hmmm?[/I][/QUOTE] Anyone can do factions, it's just that nobody bothers except me :V
[QUOTE=Mallow234;49762090]I'm thinking of getting rid of a bunch of textures from the FP uniforms project - in particular, my bad reskins, a lot of CSLeader' stuff, and a bunch of Niko's textures that are hardly used. Any objections? This will help us make arsenal lists shorter and also reduce modpack size to a smal degree.[/QUOTE] Seeing as how we do more casual ops were people choose their own gear on the fly than normal missions, it's nice to have a wide variety of camo to chose from meaning we can basically be whoever we want to be without having limitations set by the amount of different camoflauge we have. The size of arsenal lists is basically a non problem due to being able to type the first letters of the uniform you need. The size arguement is basically a non problem seeing as FP uniforms adds up to about 300 mb in total. It would be a significant reduction in content for such a small size decrease.
[QUOTE=CSLeader;49762260]Could I add in some factions? [I]Hmmm?[/I][/QUOTE] Ask Mallow I assume it's okay if they fill some gap not filled by CUP or the FEC and MEC. You gotta understand that having to scroll through tons of shit in Zeus is pretty annoying to find one thing. [editline]17th February 2016[/editline] [QUOTE=Destroyox;49762264]Question about EDEN. Can custom loadouts carry over the Zeus, or is it just a replacement for our gear script.[/QUOTE] You can still use scripts if you wish, but with setting Arsenal it's a lot easier now through Eden.
[QUOTE=Mallow234;49762272]Anyone can do factions, it's just that nobody bothers except me :V[/QUOTE] Faction configs are scary.
[QUOTE=IrishBandit;49762326]Faction configs are scary.[/QUOTE] No they're not, you just need to learn them I can provide assistance if you need it [editline]18th February 2016[/editline] [t]http://i.imgur.com/l3TsCu3.png[/t] List of textures that are most likely going to be erased from the modpack This also includes boonie and helmet textures for the respective camos
Keeping Urban Splinter would be nice, for HECU loadouts.
They're all cool pls no :(
[QUOTE=Tinter;49762459]Keeping Urban Splinter would be nice, for HECU loadouts.[/QUOTE] Ah shit you mean, hecu, as in half life hecu? My dream of playing with you guys is closer each day. I'll just have to reach c1 german, move to germany and play with a good PC and a good internet connection. All my life working towards playing in a FP Arma server. Since 2012.
I'm torn as to if to tell you that's a dream worth chasing or if it isn't. [editline]18th February 2016[/editline] I think a note on the skins issue is, duplicates and rarely used stuff will most likely go, things that can be kept and improved will be. It's more of less removing the skins that saw little use or are just so poor quality nobody uses them, which is hard to denote, also removing the FP from everything and naming them according to their original model (Guerilla Fatigues, Combat Uniform etc.) so they can be easily found in arsenal without having to sift through a huge list of FP things. [editline]18th February 2016[/editline] Quality over quantity in general to be honest but that's just my opinion.
[QUOTE=Cutthecrap;49762784]Ah shit you mean, hecu, as in half life hecu? My dream of playing with you guys is closer each day. I'll just have to reach c1 german, move to germany and play with a good PC and a good internet connection. All my life working towards playing in a FP Arma server. Since 2012.[/QUOTE] I can't wait till we dissapoint the fuck out of this guy
[QUOTE=Mallow234;49762330]No they're not, you just need to learn them I can provide assistance if you need it [editline]18th February 2016[/editline] [t]http://i.imgur.com/l3TsCu3.png[/t] List of textures that are most likely going to be erased from the modpack This also includes boonie and helmet textures for the respective camos[/QUOTE] Those are like the best quality ones though. If CSLeader doesn't want to make factions for his gmod thing then yeah sure go ahead and get rid of those ones related to that. But I DO NOT want to be stuck with using CUP uniforms.
[QUOTE=The Rifleman;49762829]I can't wait till we dissapoint the fuck out of this guy[/QUOTE] you just wait my man, you just wait
Me and Versten were talking about what uniforms to scrap and we got a list down. The problem is that this list is basically just our thoughts, and we left some uniforms out of the list for the sake of variety. There are also notes on some of the uniforms (mostly RU, LIT, EGER). If you guys could look at it and tell me any changes I should make I would appreciate it. [thumb]http://i.imgur.com/ivby0Hw.png[/thumb]
What does FEC mean?
[QUOTE=Destroyox;49764004]What does FEC mean?[/QUOTE] It means FEC, duh. I dunno, seems to be generic russian guerilla group.
[QUOTE=Destroyox;49764004]What does FEC mean?[/QUOTE] [quote]Far Eastern Coalition (FEC)[/quote] [quote]Middle Eastern Coalition (MEC)[/quote] I think thats what it means.
[QUOTE=Destroyox;49762868]Those are like the best quality ones though. If CSLeader doesn't want to make factions for his gmod thing then yeah sure go ahead and get rid of those ones related to that. But I DO NOT want to be stuck with using CUP uniforms.[/QUOTE] I'm gonna go ahead with making some factions so my skins will be of use.
Freedom East Corps
[QUOTE=Essante;49764085]It means FEC, duh. I dunno, seems to be generic russian guerilla group.[/QUOTE] Well if that's the case then that list is wrong in some places. I don't think the FEC use all of those types of camo, especially the Denmark one.
new cba [url]https://github.com/CBATeam/CBA_A3/releases[/url]
[QUOTE=Cuel;49764431]new cba [url]https://github.com/CBATeam/CBA_A3/releases[/url][/QUOTE] [quote]FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2[/quote] !!! Finally. I was wondering why it didn't work when I was trying to add some special keybinds for zeus.
Please tell me it fixes the per-frame issue with ACRE.
[QUOTE=SFArial;49764493]Please tell me it fixes the per-frame issue with ACRE.[/QUOTE] Fun fact. I used to be able to reliably break ACRE when I manually set an ACE Weather Parameter using Global vars. For some reason, it's a Boolean in the module, but errors if you set it as a Global Boolean var, citing that it requires an integer (Haven't looked too much into it). (ace_weather_useACEWeather = false; Being the Code in question) And since ACE Weather error'd, ACRE Went absolute bonkers, telling me ACE overwrote the oneachframe EH, despite it not doing that at all, when I checked the code. It would be nice if ACRE didn't have the stability comparable to a shitty Windows95 installation, and atleast stop from making matters worse when something goes wrong. If There's an error, it's enough to tell me once. I don't need the Error to appear on every frame. Make a single hint and be done with it. If ACRE goes down the drain, I atleast still want to enjoy the gameplay, minus the ACRE Experience. I don't want to see those "Hey look, ACRE broke, we're so important that we decided to spam your Hint and Chat system so hard until you close the game. And don't worry, we use the audible hint aswell, so you can constantly hear a *ding* aswell to make you aware that our addon broke.
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