• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[QUOTE=Mallow234;49762330]No they're not, you just need to learn them I can provide assistance if you need it [editline]18th February 2016[/editline] [t]http://i.imgur.com/l3TsCu3.png[/t] List of textures that are most likely going to be erased from the modpack This also includes boonie and helmet textures for the respective camos[/QUOTE] Touch the Ali Cam and I will find you. [editline]18th February 2016[/editline] And ask you nicely to put it back.
[QUOTE=Destroyox;49764004]What does FEC mean?[/QUOTE] Freedom East Corps They're the enemies you fought on Raspberry Road and the arch enemies of the Kyrelian Federation which I refuse to make a faction for because we don't have enough future technology
why are we removing camos again?
[QUOTE=Thomo_UK;49764601]Freedom East Corps They're the enemies you fought on Raspberry Road and the arch enemies of the Kyrelian Federation which I refuse to make a faction for because we don't have enough future technology[/QUOTE] Too many abbreviations. The point still stands though. I don't know why we'd get rid of East German camo. What if someone wants to make an East German themed mission?
[img]http://i.imgur.com/ZWIWgNh.png[/img] whoop whoop
[QUOTE=litmeuplol;49763371]Me and Versten were talking about what uniforms to scrap and we got a list down. The problem is that this list is basically just our thoughts, and we left some uniforms out of the list for the sake of variety. There are also notes on some of the uniforms (mostly RU, LIT, EGER). If you guys could look at it and tell me any changes I should make I would appreciate it. [thumb]http://i.imgur.com/ivby0Hw.png[/thumb][/QUOTE] I'd like to keep CH stuff, green and gray BDUs, KLMK stuff and UK DPM BDU.
China stuff is pretty good IMO. Also if you touch he TTsMKK and Strichtarn camo, I will find and bully you.
I'd say get rid of FP White, FP Black, FP Tan, etc. No one really uses them and the nation options are all way better.
[QUOTE=Destroyox;49764926]I'd say get rid of FP White, FP Black, FP Tan, etc. No one really uses them and the nation options are all way better.[/QUOTE] Improve the texture where needed. All-Black, Tan, White, OD, etc... Uniforms are really useful. They dont take up much Space aswell.
[QUOTE=kaukassus;49764942]Improve the texture where needed. All-Black, Tan, White, OD, etc... Uniforms are really useful. They dont take up much Space aswell.[/QUOTE] Aren't some of the existing nation uniforms basically just all white or all tan already?
new STABLE update 1.56 was released 1.56.134627 Game changelog: [url]http://dev.arma3.com/post/spotrep-00052[/url] 1.56.? (0.98) Tools changelog: [url]http://dev.arma3.com/post/techrep-00026[/url] Worth to read: [url]https://arma3.com/news/arma-3-eden-update[/url] [url]https://arma3.com/news/top-10-arma-3-eden-update-server-browser[/url] [url]https://arma3.com/news/arma-3-developer-diary-eden-3d-editor[/url] [url]https://arma3.com/news/top-10-arma-3-eden-update-eden-3d-editor[/url] SITREPs with more details: [url]https://dev.arma3.com/post/sitrep-00143[/url] [url]https://dev.arma3.com/post/sitrep-00142[/url] [url]https://dev.arma3.com/post/sitrep-00141[/url] testing of upcoming optimized builds, 1.58 PERF v1 : TBA Rolling toward more in 1.58 update, DEV branch at 1.57
Some Goodies hidden in the huge changelog. [quote] DATA * Tweaked: Characters of all factions passed the advanced ninja training course and should now be able to survive falling from reasonable heights * Tweaked: Increased priority of the door & hatch interaction actions in the Action Menu. Also limited the door & hatch detection radii of AI to prevent command menu cluttering in places with multiple doors & hatches around. * Tweaked: Explosive resistance of aircraft so they can be properly damaged and / or destroyed by HE and HEAT tank shells and launcher rockets on a direct hit (AA ammunition explosive performance was scaled accordingly) * Tweaked: The "Range" stat in Arsenal is now based on maxZeroing , not the maxRange config property * Tweaked: The "Range" stat in Arsenal is now showing real, not logarithmic values * Fixed: Excessive camera shake in UAV sensors ([URL]http://feedback.arma3.com/view.php?id=22394[/URL]) * Fixed: Occasional script errors when placing Punishment / Hint Zeus modules * Fixed: Lowering the primary weapon in prone stance no longer forces the player to stand up * Fixed: Scaled down tank death explosion damage to more reasonable levels so that nearby armored vehicles and their crews are able to survive it ([URL]http://feedback.arma3.com/view.php?id=26109[/URL]) * Fixed: Freefall could cause the player to get stuck indefinitely * Fixed: Entering Arsenal in the Virtual Arsenal scenario now resets Stamina * Fixed: The "Armor" value of uniforms, vests and helmets was not showing accurate values after the recent Personal Protective Equipment system overhaul. The stat is now replaced by new "Ballistic Protection" and "Explosive Resistance" stats in Arsenal. * Fixed: Transition between tactical and sprint (F / FL / FR directions) movement in erect stance with lowered rifle no longer forces characters to stop for a second * Fixed: In Zeus, when multiple objects were dragged onto another object, it sometimes resulted in all objects being stacked on the same position * Fixed: Characters are no longer forced to stand after going prone from adjust prone up with a sidearm * Fixed: Bushes should no longer provide immortality against projectiles to characters hiding inside * Fixed: When an inventory item was configured as hidden (scope = 1), it didn't appear in the Arsenal even when the character had it already equipped (this lead to the item disappearing). Now, equipped items will always be visible. In the future, we'd like to revise item visibility and make sure as few as possible are hidden ENGINE * Added: disableAI / enableAI "AUTOCOMBAT" * Tweaked: The random command now accepts an Array as alternate syntax to support Gaussian distribution * Tweaked: Lost AI returns to formation faster when in combat * Tweaked: Performance improvement for path planning on roads * Tweaked: AIs in helicopters should be able to land (e.g. unload cargo) even under fire * Fixed: Glass collision was still present even if glass was already destroyed ([URL]http://feedback.arma3.com/view.php?id=27507[/URL]) [/quote] Gotta say, thats a really damn good update. [editline]-[/editline] [QUOTE=Destroyox;49764952]Aren't some of the existing nation uniforms basically just all white or all tan already?[/QUOTE] Nope. Also, I'll get a new version of ComfyDowntime going tonight. I'll try to get some new stuff in there like the new Ares Modules that Cuel did in the FP Template. As of right now, it's mainly converted into the new map format, and some bug fixes. I'll also look into providing some sort of ViewDistance Adjust GUI for people who want to play Pilot or Sniper over very long ranges. (Prolly rip the one out from the Broma Framework if it's easily decoupled).
[video=youtube;928qd7LRkiQ]http://www.youtube.com/watch?v=928qd7LRkiQ[/video] Hard to believe ARMA 3 is almost 3 years old. I guess it was about time for a proper expansion. Apex is gonna be hype, for sure.
If it's ready for tonight I'd like to put a comfy up when I get back.
How the hell do i go about fixing "BattlEye: Script Restriction #11" i get from trying to join servers?
Keep in mind, a lot of these are just on there because they use the clothing "models" (probably the wrong name) for the BDUs that look quite bad. A lot of the stuff on that last would be fine to update it with a better texture or model, barring the LIT and SK stuff, at least.. Keep that in mind when looking at it. [QUOTE=Destroyox;49764004]What does FEC mean?[/QUOTE] Don't worry about it, I'm stupid. I thought FEC things were made in a way in which it was difficult to remove them, but that's not the case. Don't mind the FEC parts in that picture. [QUOTE=Destroyox;49764765]Too many abbreviations. The point still stands though. I don't know why we'd get rid of East German camo. What if someone wants to make an East German themed mission?[/QUOTE] Yeah, we thought that would be the case, also. Some of the stuff there is just a "maybe". I think I should've marked that somehow. [QUOTE=kaukassus;49764923]China stuff is pretty good IMO. Also if you touch he TTsMKK and Strichtarn camo, I will find and bully you.[/QUOTE] Yeah, I think one of the factions we fight often wear the Strichtarn camos. [QUOTE=Tinter;49764906]I'd like to keep CH stuff, green and gray BDUs, KLMK stuff and UK DPM BDU.[/QUOTE] My main problem is that they're BDUs, and past that, they're the BDUs with the fucked up textures, like the CSAT(?) markings on them.
[QUOTE=litmeuplol;49765068] My main problem is that they're BDUs, and past that, they're the BDUs with the fucked up textures, like the CSAT(?) markings on them.[/QUOTE] They can be fixed, and I'm actually working on a mission that's using them. I know they aren't high quality since they were some of the first uniforms I made, so I'd like to fix them eventually.
[QUOTE=lekkimsm;49765035]How the hell do i go about fixing "BattlEye: Script Restriction #11" i get from trying to join servers?[/QUOTE] tell the server admins ;)
Nice, a bug I reported [URL="http://feedback.arma3.com/view.php?id=7256"]3 years ago [/URL] has finally been patched. [QUOTE]Fixed: Characters are no longer able to shoot their rifle in the inventory searching animation after closing their inventory UI in the prone stance[/QUOTE] It feels good guys, it just feels good.
[QUOTE=litmeuplol;49765068]My main problem is that they're BDUs, and past that, they're the BDUs with the fucked up textures, like the CSAT(?) markings on them.[/QUOTE] You mean the normal map details? Those that are only visible if you are very very close to them? I already submitted a normal and rvmap that fixes this issue. It just seems that the BDU's aren't configured to use this rvmat, so it is an easy, yet annoying bug to fix.
[QUOTE=diwako;49765580]You mean the normal map details? Those that are only visible if you are very very close to them? I already submitted a normal and rvmap that fixes this issue. It just seems that the BDU's aren't configured to use this rvmat, so it is an easy, yet annoying bug to fix.[/QUOTE] Actually we already have a normal map and rvmat that fixes this, they already use it, but the CSAT markings are in the textures too and they weren't completely removed when they were made.
1.56.134636 profiling & performance v0 server and client, windows/linux + the usual sync with stable + additional crash fixes , yet the hunt continue (-crashDiag still has use) [url]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/url] feedback into [url]https://forums.bistudio.com/topic/160288-arma-3-stable-server-154-performance-binary-feedback/?p=2982262#entry2982262[/url]
Worth mentioning. Don't use EDEN to set description.ext properties. I set them in EDEN and half of them dont get applied. [IMG]https://my.mixtape.moe/lpjypy.PNG[/IMG] This is set in ComfyDOwntime, however mallow can't use the Debug console when hes logged in as admin. Also the Author doesen't seem to get shown when loading the mission, despite it being set. [IMG]http://i.imgur.com/b7sRvHa.png[/IMG] [IMG]http://i.imgur.com/aiDft0X.png[/IMG] [editline]-[/editline] [vid]https://my.mixtape.moe/jqeowk.webm[/vid] [editline]18th February 2016[/editline] Aparently Respawn is also wonky. There's respawn templates defined, but they dont get applied in the mission and you sometimes get respawned at the respawn_west marker and sometimes respawn as a seagull.
[video]https://youtu.be/O2Lo3cyOets[/video] Thanks Cloak for doing the VOs.
[QUOTE=Dominic0904;49768248][video]https://youtu.be/O2Lo3cyOets[/video] Thanks Cloak for doing the VOs.[/QUOTE] fucking amazing
Cloak sure does a nice VO.
You guys are on a fucking list somewhere.
I cant say I've laughed at many ARMA videos but that was great.
[QUOTE=Dominic0904;49768248][video]https://youtu.be/O2Lo3cyOets[/video] Thanks Cloak for doing the VOs.[/QUOTE] This makes me and a few friends wanna join. We love Jihad shit.
[QUOTE=Binladen34;49769877]This makes me and a few friends wanna join. We love Jihad shit.[/QUOTE] Well, we have a mission scheduled for sunday over [URL="https://fparma.herokuapp.com/"]here[/URL]. Although our non-scheduled Comfy Downtimes definitely fall more in line with the above video. If you hang around Profan's teamspeak, you might catch us playing.
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