• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[QUOTE=Tinter;49791947]A couple of things. First off, run your game with -showScriptErorrs so you can see when your code breaks. Second, Land_Device_assembled_F is a classname and needs to be a string like so "Land_Device_assembled_F". And you're using getDammage == 1 when you could be using alive. !alive ((getPos logic1) nearestObject "Land_Device_assembled_F"); Also if you really need to get the specific value, you should use damage instead as it is not written wrong.[/QUOTE] Thank you, ill check it out when I get home. Hopefully this will help. Also the class name had no affect on it when I was trying to debug earlier, I was using the a name I gave it being bomb1, but the script didn't function period.
(turns out someone has made a nato unit generator, so it's trivial to make) also that map doubles as the CD special forces mission at some point this week (maybe tomorrow?)
I'd say you should use a satellite image with faded areas suggesting REDFOR/BLUFOR control. That way you can also elaborate on geography and whatnot(which I am very anal about indeed)
so much activity there, guess you like the update ;) in case you run into new fatal bug after update, please do tell (either via PM or to my email (obvious nickname @ bistudio.com) (as you may know trackers are down due to external attack)
i crashed 3 times yesterday but i think it's because my HDD is failing
[B][U]BIG CALLOUT FOR MISSION MAKERS[/U][/B] i'm making a google doc to contain campaign information, if you're interested in being a part of the ~greatest thing since memes~ then send me a PM and i'll add you to the google doc thx cuel for the suggestion
Caribou Frontier has some interesting textures. :dogwow: [t]http://i.imgur.com/EDlEjUc.jpg[/t]
Is that water or is the parallax mapping fucked up?
Parallax mapping definitely. Will have to look into how to fix.
[QUOTE=Thomo_UK;49794151]Is that water or is the parallax mapping fucked up?[/QUOTE] That's the surface of the Airfield. There's really weird parallax mapping on a lot of textures. The non-ocean water seems fucked up aswell.
[QUOTE=Tinter;49791947]A couple of things. First off, run your game with -showScriptErorrs so you can see when your code breaks. Second, Land_Device_assembled_F is a classname and needs to be a string like so "Land_Device_assembled_F". And you're using getDammage == 1 when you could be using alive. !alive ((getPos logic1) nearestObject "Land_Device_assembled_F"); Also if you really need to get the specific value, you should use damage instead as it is not written wrong.[/QUOTE] Confirmed for working, I love you Tinter <3
[QUOTE=diwako;49792097]So after the shit storm about removing uniforms, people seemed to want quality over quantity. So a survey has been created to address the quality of the CURRENT uniforms. You basically vote for uniforms you WANT to receive an update. This is for quality reasons and not "I do not like this camo pattern/I do no like this model" type of reasons!! [URL="https://docs.google.com/forms/d/1zsIF-naoJ_DsuEgGwo_HbS3UfGOQScNoIekL-4ZikIQ/viewform?fbzx=4609097321650462700"]Link to survey[/URL] [highlight][B]This survey will conclude in 3 days at 7 PM UTC on Thursday 25.02.2015[/B][/highlight][/QUOTE] Question: Can we remove stuff like the East German Camo and replace it with the equivalent from Croguy's uniforms?
[QUOTE=Destroyox;49794659]Question: Can we remove stuff like the East German Camo and replace it with the equivalent from Croguy's uniforms?[/QUOTE] This is not up to me, I am only the texturing monkey, trying my best to improve stuff. Also made a nice screenshot I want to share. [t]http://images.akamai.steamusercontent.com/ugc/307738934726519943/A7CAFE5411FF2554FBB772E4C6A26D5F95459109/[/t]
[QUOTE=diwako;49794809]This is not up to me, I am only the texturing monkey, trying my best to improve stuff. Also made a nice screenshot I want to share. [t]http://images.akamai.steamusercontent.com/ugc/307738934726519943/A7CAFE5411FF2554FBB772E4C6A26D5F95459109/[/t][/QUOTE] I'm ready to battle it out with MEC in the coming days.
[QUOTE=VOSK;49795393]I'm ready to battle it out with MEC in the coming days.[/QUOTE] [url]https://forums.bistudio.com/topic/188255-mec-middle-eastern-coalition-forces/[/url]
I'm on Eden, I'm trying to make it so a player can also be zeus (Like in CD). How do? I found the Game Master Module, I just don't know how to attach it to a player.
[QUOTE=diwako;49794809]This is not up to me, I am only the texturing monkey, trying my best to improve stuff. Also made a nice screenshot I want to share. [t]http://images.akamai.steamusercontent.com/ugc/307738934726519943/A7CAFE5411FF2554FBB772E4C6A26D5F95459109/[/t][/QUOTE] [video=youtube;S0aXAm0jqd0]https://www.youtube.com/watch?v=S0aXAm0jqd0[/video]
[QUOTE=Cpt.Funkymonk;49796414]I'm on Eden, I'm trying to make it so a player can also be zeus (Like in CD). How do? I found the Game Master Module, I just don't know how to attach it to a player.[/QUOTE] Name the player unit something easily remembered. Place down the module, then in the properties enter the name you gave the unit in the owner section, and set allowed addons to all addons.
[QUOTE=Tinter;49796485][video=youtube;S0aXAm0jqd0]https://www.youtube.com/watch?v=S0aXAm0jqd0[/video][/QUOTE] [video=youtube;9VM2-ocT8Y0]https://www.youtube.com/watch?v=9VM2-ocT8Y0[/video]
[QUOTE=diwako;49792097]So after the shit storm about removing uniforms, people seemed to want quality over quantity. So a survey has been created to address the quality of the CURRENT uniforms. You basically vote for uniforms you WANT to receive an update. This is for quality reasons and not "I do not like this camo pattern/I do no like this model" type of reasons!! [URL="https://docs.google.com/forms/d/1zsIF-naoJ_DsuEgGwo_HbS3UfGOQScNoIekL-4ZikIQ/viewform?fbzx=4609097321650462700"]Link to survey[/URL] [highlight][B]This survey will conclude in 3 days at 7 PM UTC on Thursday 25.02.2015[/B][/highlight][/QUOTE] Reposting this for new page.
thank you guys for all the responses about the campaign looking forward to making some amazing stuff
I am very much looking forward to the campaign. Had some interesting ideas about editing up the videos for it. Was thinking of doing it in a semi-documentary style. The series of videos would follow a solider who was part of the campaign (aka me) and what he say/did ect. The videos would start with a short interview relating to the mission at hand: "What's your name?" "What was your role?" "What do you remember about the battle?" The interviewee would then answer appropriately: "My is Private X" "I was a medic/AT/Engineer for Alpha Squad" "We started out by moving into X location" During the interviewees answers, screenshots will be shown of various moments of the mission the video is based on or maybe images of the tactical/campaign maps used. Eventually it will go into the mission highlights with some light voice acting maybe. During some particular "awesome" moments, it could cut back to the interview (whilst the video is still playing maybe in slow motion, changed to grey-scale) with "What was going through your head when X happened?" "What did you do when X happened?" style of questioning. Just a thought but I'm eager to give it a try. Thoughts? I'd need to get someone to do the voice of the interviewer but I might be able to get someone to do it.
[url]https://arma3.com/news/top-10-arma-3-eden-update-audio[/url]
[QUOTE=Dominic0904;49797557]I am very much looking forward to the campaign. Had some interesting ideas about editing up the videos for it. Was thinking of doing it in a semi-documentary style. The series of videos would follow a solider who was part of the campaign (aka me) and what he say/did ect. The videos would start with a short interview relating to the mission at hand: "What's your name?" "What was your role?" "What do you remember about the battle?" The interviewee would then answer appropriately: "My is Private X" "I was a medic/AT/Engineer for Alpha Squad" "We started out by moving into X location" During the interviewees answers, screenshots will be shown of various moments of the mission the video is based on or maybe images of the tactical/campaign maps used. Eventually it will go into the mission highlights with some light voice acting maybe. During some particular "awesome" moments, it could cut back to the interview (whilst the video is still playing maybe in slow motion, changed to grey-scale) with "What was going through your head when X happened?" "What did you do when X happened?" style of questioning. Just a thought but I'm eager to give it a try. Thoughts? I'd need to get someone to do the voice of the interviewer but I might be able to get someone to do it.[/QUOTE] world in conflict style?
[QUOTE=Cloak Raider;49797658]world in conflict style?[/QUOTE] Never played it so I looked it up. Maybe not as much production quality (though I shall try my best) but a similar concept indeed.
Do it Ace Combat Zero interview style Live action FMVs optional
[QUOTE=Zezibesh;49797852]Do it Ace Combat Zero interview style Live action FMVs optional[/QUOTE] FUCKING YES PLEASE
Get the airsoft enthusiasts to record all the scenes in Detroit before campaign start.
For the backstory of the campaign, Supreme Leader Trump should have made America great again by becoming a 1984-style state
Oh yeah, guys, I'll be prototyping a System of Strategy and Overview for factions and military entities throughout the campaign. This will allow us to be less bullshit-y on behalf of the US Commander/Mallow. Gonna see how well I can implement it in Roll20 now, faction stats, units, and all.
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