• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[QUOTE=inebriaticxp;49238311]Reminder that Cuel has literally bathed in beer [editline]3rd December 2015[/editline] It's his blood now, his BAC is 100%[/QUOTE] Cuel in a nutshell. [video]https://youtube.com/watch?v=m4xIy1rlJKs[/video]
[QUOTE=inebriaticxp;49237674]Most likely, I'd imagine Cuel would want to remove broken mods and shit, plus I think he said he'd be editing the mission to make sure it works [Sp]e.g. removing broken mods, any RHS content, etc., from the mission [/Sp][/QUOTE] The mission has Humvees, M2 minitripods, *Afghan Militia, and vanilla NATO. All the enemies will be zeused in anyway.
Freed my slot
I also freed my slot
You're free, my slot.
[QUOTE=Zezibesh;49243772]Freed my slot[/QUOTE] [QUOTE=Tinter;49244122]You're free, my slot.[/QUOTE] This is a sad day for Overwatch If you haven't signed up yet consider signing up for Overwatch
[url]http://strawpoll.me/6178136[/url] Settle this.
[QUOTE=Tinter;49247120][url]http://strawpoll.me/6178136[/url] Settle this.[/QUOTE] Where's "no opinion"
Comedy Hurr option.
[B]REPO UPDATED[/B] [B]Added[/B] -@FP_CUP (all 3) -@ACRE2 (use the installer in a3s) [B]Updated[/B] - FP stuff -@FP_ACE -@CBA_A3 [B]Removed[/B] - TFAR - RHS - RAM - LOP, partly This is a large update around 4gb. After downloading, use the "ACRE 2 installer" under Tools in Arma3Sync. Remember to also activate ACRE2 in TS3 under plugin settings. You can delete the TFAR .dll files from plugins in your ts3 folder as A3s doesn't do this. Also note that there's some [B]uncompatability [/B]between some units/uniforms and the 1.54 update. I have no idea how this will affect things, it gives a lot of RPT spam but hopefully we can manage. And new mission template coming soon As we've moved away from RHS and TFAR, all missions have been cleared and are available here: [url]ftp://thor.prfn.se/other/old_mishs/[/url] If you know a mission that "just works", tell me in a PM or on steam and I'll add it back. You can also fix your old missions to use the new stuff.
Begone RHS
is it time to make missions again?
Uh, which slot can I take as a complete fucking noob?
[QUOTE=aurum481;49248975]Uh, which slot can I take as a complete fucking noob?[/QUOTE] Rifleman, point and shoot, or Grenadier, point and shoot and sometimes explosions. Edit: So... no more fp_uniforms?
major gameplay (aka keybind) changes between tfar and acre?
[QUOTE=aurum481;49248975]Uh, which slot can I take as a complete fucking noob?[/QUOTE] The sky's the limit. Literally; stay out of the fucking sky. That goes for all of you.
[QUOTE=IrishBandit;49249236]Rifleman, point and shoot, or Grenadier, point and shoot and sometimes explosions. Edit: So... no more fp_uniforms?[/QUOTE] Cuel, in his drunkenness, probably forgot to compile the pbos.
[QUOTE=aurum481;49248975]Uh, which slot can I take as a complete fucking noob?[/QUOTE] Slot as a PL and become a kindergarten teacher. [editline]5th December 2015[/editline] [QUOTE=LordCrypto;49249587]major gameplay (aka keybind) changes between tfar and acre?[/QUOTE] check configure addon keybinds, TFAR has primary keybinds and alternate keybinds for SW and LR.
I am not sure if I get ACRE2. I tried out having 2 radios, one set to channel 1 and one to channel 2. In the end I had to use the button combination for radio 3 to use channel 2, while the first 2 radio combinations used channel 1.
[QUOTE=diwako;49250756]I am not sure if I get ACRE2. I tried out having 2 radios, one set to channel 1 and one to channel 2. In the end I had to use the button combination for radio 3 to use channel 2, while the first 2 radio combinations used channel 1.[/QUOTE] Man that was confusing to read. :huh:
Basically: 2 Radios in inventory Radio combinations 1 and 2 went to Radio 1. Radio combination 3 went to Radio 2.
[QUOTE=diwako;49250777]Basically: 2 Radios in inventory Radio combinations 1 and 2 went to Radio 1. Radio combination 3 went to Radio 2.[/QUOTE] what?
I don't get it either.
[I][B]I am an absolute madman[/B][/I] [T]https://dl.dropboxusercontent.com/u/166582232/A3NATO_render.jpg[/T] I managed to port all the stuff this dude out, fix it's UVs, and reassign it to it's original rigging.
[t]https://i.imgur.com/OJq7G5a.jpg[/t] Looks like CUP is getting Mi-6's soon. And this also looks really interesting. [URL]https://github.com/NouberNou/intercept/[/URL] Basically C++ access to engine functions within the RV Engine. Allowing to write addons without having to rely on SQF at all. Will be interesting how this turns out. [quote] The intercept library also provides raw C bindings to the C++ versions of SQF functions, so it is entirely possible to use Intercept as the basis for writing in additional scripting languages to the RV engine, such as Python or Lua. [/quote] Looks like I could even create Bindings for Rust with this.
[QUOTE=Mallow234;49249733]Cuel, in his drunkenness, probably forgot to compile the pbos.[/QUOTE] feck knew it was something
[QUOTE=Cuel;49250900]feck knew it was something[/QUOTE] Well, I also have some stuff for you, just let me get online
[B]REPO UPDATED[/B] Re-added FP uniforms and some other small fixes [editline]5th December 2015[/editline] also L_ES and DynaSound keys are gone until it's compatible with 1.54 [editline]5th December 2015[/editline] looks like that update broke a small thing, have to update real quick aagain :( [editline]5th December 2015[/editline] done
So this is what I get when I try and join the teamspeak sever now: [IMG]http://i.imgur.com/nUQVYge.png[/IMG] I think ACRE tried to do something too quickly and got me spamblocked.
I had the same happen earlier.
Sorry, you need to Log In to post a reply to this thread.