ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
5,000 replies, posted
[url]https://my.mixtape.moe/lesftr.zip[/url]
if someone with server admin sees this, upload those pls and delete all the old versions of my mission, in mission select some of them are showing up twice because I forget to change the names. also am afking in TS with that link as my name
[QUOTE=Trusty.;49848511]It's enabled by default. Make sure you are using ACE 3.5.0 and your helicopter has a FRIES if necessary.[/QUOTE]
Oh its in the new ace, I thought it was in before that. I'm still going off thinking it's been in ace since AGM dissipated. Since AGM had fast roping built in.
Poll for the campaign name:
[media]https://strawpoll.me/6970649[/media]
The campaign is Armaverse USA invading the EU due to economic sanctions in 2016.
So basically Trump wins the election and the EU immediately tries to kill that shit is the backstory to that campaign?
I propose a new campaign name: Trump Card.
[QUOTE=Doctor Zedacon;49849115]So basically Trump wins the election and the EU immediately tries to kill that shit is the backstory to that campaign?
I propose a new campaign name: Trump Card.[/QUOTE]
Unstumpable.
[QUOTE=Doctor Zedacon;49849115]So basically Trump wins the election and the EU immediately tries to kill that shit is the backstory to that campaign?
I propose a new campaign name: Trump Card.[/QUOTE]
I gave my suggestion of Trump winning the Presidency and Jeb Bush overthrowing him in a coup d'etat and then turning his sights on Europe.
I was testing something out and noticed that CUP's GL rounds change the reload animation for the launchers.
[VID]https://my.mixtape.moe/xfzqxm.mp4[/VID]
I wasn't even aware that GL ammunition could have a reload animation tied to it, what the fuck.
[QUOTE=Essante;49850259]I was testing something out and noticed that CUP's GL rounds change the reload animation for the launchers.
[VID]https://my.mixtape.moe/xfzqxm.mp4[/VID]
I wasn't even aware that GL ammunition could have a reload animation tied to it, what the fuck.[/QUOTE]
Yeah. Before .. like 2 main branch versions ago, all GL reload animations were defined by the magazine.... and in arma2 that's how primary magazines worked too. Arma3 was a technological game changer for the series on many regards and this was a big unspoke part of it IMO(and for all it's faults still I don't think Dwarden and co get enough credit for what DID get done even as far back as the alpha)
Looks like ASR AI got an update, which fixes the issues with the filepatching on the server.
[url]http://www.armaholic.com/page.php?id=24761[/url]
Pretty nice.
[editline]2nd March 2016[/editline]
I'll also update Comfy Downtime for ACE 3.5.0 Tonight, so all the new Settings are getting applied. (Like the new mortar feature, etc...)
entire europe campaign is replaced with a series of fast ropes
i'm writing this as i fast rope to work
deleted
We update when Cuel pushes the new files to a3sync and onto the server, don't do anything until that happens
I was going to say that my Artillery Training can substitute ops this Sunday but I might have to change things around on the presentation.
Everything else is ready to rock though :v: It'll be fun I guess but far more elaborate than the Anti-Tank Training.
Will there be a CD today? I don't know the usual routine yet, but it was mentioned in the server before everyone left yesterday.
[QUOTE=Doctor Zedacon;49852498]Will there be a CD today? I don't know the usual routine yet, but it was mentioned in the server before everyone left yesterday.[/QUOTE]
Yes, we'll be doing one soon most likely (checkpoint ops)
The server crashed from the intensity of the fag wagon.
All I know is someone, Sniper I think, really wanted to kill a gay couple in a pink sports car, Trump is Russian or Takistani or Chedaki or whatever, and we have an open border policy for BTRs being driven by drunk Russians.
[QUOTE=Doctor Zedacon;49853586]All I know is someone, Sniper I think, really wanted to kill a gay couple in a pink sports car, Trump is Russian or Takistani or Chedaki or whatever, and we have an open border policy for BTRs being driven by drunk Russians.[/QUOTE]
everyone is a fucking chedaki
GUILTY UNTIL PROVEN INNOCENT
[QUOTE=SniperComZero;49853608]everyone is a fucking chedaki
GUILTY UNTIL PROVEN INNOCENT[/QUOTE]
Yet when the Chedaki convoy shows up you don't shoot at it?
[QUOTE=croguy;49853612]Yet when the Chedaki convoy shows up you don't shoot at it?[/QUOTE]
It was too obvious.
I think my favorite part was the drunk BTR. The gay couple was hilarious and Trump was a nice touch, but everyone panicking trying to figure out how to deal with a BTR swerving wildly and firing in to the air was great.
[video=youtube;L9aWQRu179s]https://www.youtube.com/watch?v=L9aWQRu179s[/video]
[video=youtube;FMKm7NZSd1w]https://www.youtube.com/watch?v=FMKm7NZSd1w[/video]
Just a regular day at the border
Ohh fuck, I just remembered the sand thief, who kept coming back, then joined the border patrol.
Next time we do border patrol, can we do U.S./Mexico Border Patrol? Keeping out the dirty immigrants, dirty terrorists, and dirty drugs with the assistance of the Great Wall of Trump?
[img]https://vgy.me/sxjawU.png[/img]
Man Tinter, its like you have a fan-base or something.
i just had an idea
tvt, 4 zeuses
checkpoint tvt
you harm the other team based on who you do or do not let through your own checkpoint
[editline]2nd March 2016[/editline]
to avoid conflict, direct fire on opposing checkpoints is not allowed
Papers_Please.sqf
[QUOTE=Destroyox;49856891]Papers_Please.sqf[/QUOTE]
Glory to FP ARMA!
1.56.hotfix out: [url]https://dev.arma3.com/post/spotrep-00053[/url]
tools update too [url]https://dev.arma3.com/post/techrep-00027[/url]
[QUOTE=Dwarden;49858100]1.56.hotfix out: [url]https://dev.arma3.com/post/spotrep-00053[/url]
tools update too [url]https://dev.arma3.com/post/techrep-00027[/url][/QUOTE]
[quote]
Fixed: Some module attributes would reset when re-opening the attribute window
Fixed: Multiplayer scenario initialization would get stuck with the respawnDelay configured as a string (should be a number)
Fixed: Author serialization support in SQMs was missing
[/quote]
Thank god, these cause me so many problems.
Sorry, you need to Log In to post a reply to this thread.