ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
5,000 replies, posted
[QUOTE=neuromancer;49886006]anyone know of any issues with ACE captive stuff on the server? I have a TvT mission where you have to rescue AI HVTs that start off with Ace Set Surrendered and Ace Set Handcuffed. I can interact and escort them fine in the editor and in my own hosted MP server, but when I try it on FPs server, they don't start off ziptied, and I can't ziptie them myself which means I can't escort them which means the missions borked.[/QUOTE]
you have to wait for time > 0 before setting them as captive
deleted
[QUOTE=Cyberuben;49886018][img]http://scrnsht.me/u/Swb/raw[/img]
Got that covered.
I really only played Sa-Matra's King of the Hill and Wasteland. Other than that I'm a complete noob on Arma[/QUOTE]
Unlearn everything you have learned before.
If you're going to use sleep, make sure you're executing it on a separate thread on the server or you'll cause everything to freeze for that particular second. If that's at the start of the mission, that may not be an issue, but I think if that's just in an init box it'll execute for every client connecting. Could be wrong though.
[QUOTE=CMB Unit 01;49886320]If you're going to use sleep, make sure you're executing it on a separate thread on the server or you'll cause everything to freeze for that particular second. If that's at the start of the mission, that may not be an issue, but I think if that's just in an init box it'll execute for every client connecting. Could be wrong though.[/QUOTE]
You're wrong. Global init is unscheduled so it won't run.
If you guys want me to put up an announcement for an event I can do that
are we doing some arma shit tonight or nay
i'm prepped, fuckin ready
ran into same problem. running this from a game logic.
sleep 5;
HVT1 setcaptive true;
sleep 1;
[HVT1, true] call ACE_captives_fnc_setHandcuffed;
sleep 1;
HVT2 setcaptive true;
sleep 1;
[HVT2, true] call ACE_captives_fnc_setHandcuffed;
sleep 1;
HVT3 setcaptive true;
sleep 1;
[HVT3, true] call ACE_captives_fnc_setHandcuffed;
Works fine in SP and my own hosted server but when I go into FPs they don't start ziptied and I can't use zipties on them. Did I do something wrong? I saw a 3 day old bug report on ACEs bug tracker saying zipties weren't working on dedicated though so I dunno maybe its just ACE that needs fixing.
yeah it's a bug in ace, fixed in 3.5.1
[editline]7th March 2016[/editline]
you could add this to init.sqf probably
[code]
if (!hasInterface) then {
["SettingsInitialized", {
[{
ace_captives_captivityEnabled = true;
}, [], 0.05] call ACE_common_fnc_waitAndExecute;
}] call ACE_common_fnc_addEventHandler;
};
[/code]
1.56.134872 profiling & performance v3 server and client, windows/linux
+ additional crash fixes , yet the hunt continue (-crashDiag still has use)
+ additional logging to track out of memory crashes / memory leaks
+ some rpt spam cleaned
[url]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/url]
[QUOTE=Cuel;49886744]yeah it's a bug in ace, fixed in 3.5.1
[editline]7th March 2016[/editline]
you could add this to init.sqf probably
[code]
if (!hasInterface) then {
["SettingsInitialized", {
[{
ace_captives_captivityEnabled = true;
}, [], 0.05] call ACE_common_fnc_waitAndExecute;
}] call ACE_common_fnc_addEventHandler;
};
[/code][/QUOTE]
all I would do is put that in init.sqf and keep everything else I did the same? or should I insert the hvt names in there somewhere?
[QUOTE=Dwarden;49886855]+ additional crash fixes , yet the hunt continue (-crashDiag still has use)[/QUOTE]
The hunt for what is crashing Altis Life servers, mentioned a few times on sitreps? Why is this a burden on Bohemia? It's only them, it's only their code. Let them fix it.
[QUOTE=neuromancer;49886888]all I would do is put that in init.sqf and keep everything else I did the same? or should I insert the hvt names in there somewhere?[/QUOTE]
that code delays the animations so you can probably use the old code if it worked
Neuromancer made a midweek mission for us:
[url]https://fparma.herokuapp.com/events/event/co-operation-ocean-shield[/url]
[t]http://i.imgur.com/Dfuc3YQ.jpg[/t]
9:00pm GMT is kinda late for most people, so if people want to I can try and put it down earlier.
if its too late you can take it down to 8 or 7 GMT
[url]http://strawpoll.me/7023021[/url]
Now you can properly know when you will have full moon instead of guessing or getting a waning crescent.
[img]https://my.mixtape.moe/tvjtla.png[/img]
I open up Arsenal on a unit in the Eden editor. I remove some grenades from his backpack. I close Arsenal. Open Arsenal back up, unit's entire backpack is now filled to the brim with various grenades.
Why BIS why.
Any fix for this? Happens with vanilla units too.
[QUOTE=Tinter;49885920]There are literally no requirements.[/QUOTE]
There's a reason Holt plays with us.
[sp]just kidding bae[/sp]
deleted.
[QUOTE=Thomo_UK;49887811]Now you can properly know when you will have full moon instead of guessing or getting a waning crescent.
[/QUOTE]
see also function example 2: [url]https://community.bistudio.com/wiki/moonPhase[/url]
[QUOTE=Dwarden;49890902]see also function example 2: [url]https://community.bistudio.com/wiki/moonPhase[/url][/QUOTE]
👌 very nice indeed!
[QUOTE=Dwarden;49890902]see also function example 2: [URL]https://community.bistudio.com/wiki/moonPhase[/URL][/QUOTE]
That's actually really useful.
I used to manually gather Dates and Times with Bright nights and Evening/Morning settings by manually executing setTime/setDate until I got a night that was bright enough.
Having an easy and dynamic way to make this easier is pretty neat.
Now I just gotta get it to reliably rain / change overcast. (Maybe ACE is screwing with weather despite those ace_weather settings being disabled)
[QUOTE=neuromancer;49886113]deleted[/QUOTE]
[QUOTE=neuromancer;49889159]deleted.[/QUOTE]
You OK?
[QUOTE=Starpluck;49891530]You OK?[/QUOTE]
Starpluck this is a no bully zone. If you are going to bully someone please bully rusty. Tha Thanks.
Boy, i sure do love flying.
[t]http://i.imgur.com/JpQI1ej.jpg[/t]
[t]http://i.imgur.com/1z9TNcC.jpg[/t]
Also Neuromancer's mission is now on for 19:00 GMT on Wednesday.
[QUOTE=Mallow234;49892475]Also Neuromancer's mission is now on for 19:00 GMT on Wednesday.[/QUOTE]
Even Herokuapp forgets the schedule.
I'm retarded.
On that note, Croguy made an artillery training mission:
[url]https://fparma.herokuapp.com/events/event/co-croguys-artillery-training[/url]
[t]http://i.imgur.com/aijDmNq.jpg[/t]
Friendly reminder that attending my artillery course will guarantee all your artillery strikes [url=https://www.youtube.com/watch?v=u33MsHT3ZrI]will[/url] [url=https://www.youtube.com/watch?v=lFnYHja6R0U]be[/url] [url=https://www.youtube.com/watch?v=JaEWJVWiWMQ]led[/url] [url=https://www.youtube.com/watch?v=_KWpx-uEgds]BY GOD![/url]
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