• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[QUOTE=Tuskin;50073221]New Offroad coming with the expansion, this is from the artist's profile. [url]http://velebny.net/offroad.html[/url][/QUOTE] Lovely detail
dinosaur safari on tanoa pls
Can't wait to roll it into ditches and crash into trees.
Disgusting, they made it an automatic. In other news, I've been working on uniforms after a little bird told me we will probably change the mod pack again! I'm intending to make Eden/Zeus-spawned units out of these, too. Here's a quick preview of the fully finished ones: [URL="https://cdn.pbrd.co/images/2NJ7y4VT.png"]Armenian Arid Digital[/URL] [URL="https://cdn.pbrd.co/images/2NJo8vzC.png"]Kebab Arid Camo[/URL] [URL="https://cdn.pbrd.co/images/2NIWZJYl.png"]CROPAT Woodland[/URL] [URL="https://cdn.pbrd.co/images/2NJOMvpn.png"]Indian Woodland Camo. It's shit IRL, too, don't worry.[/URL]
[QUOTE=kaukassus;50061398] It's frustrating to have a medic dead on the ground, but you can't revive him because you are not a medic.[/QUOTE] this fucking shit gave me ptsd you lie on the floor, listening to everyone around you go "CAN ANYONE GET THIS GUY UP" "NO THE ARMY FORGOT TO TEACH ME HOW TO USE MY HANDS" fucking hate it
[QUOTE=kaukassus;50072570]Isn't signature verifying for Headless Clients kinda unnecessary since you already have to define an array of client IP's you trust for headless Clients within the server.cfg? [code] localClient[]={127.0.0.1}; headlessClients[]={127.0.0.1}; [/code] This would already declare that the server essentially trusts Headless Client connections from the Address 127.0.0.1 (Obviously 127.0.0.1 is trusted, since it's also the same origin as the server itself). I personally don't see the reason of verifying the Addon signatures for Headless Clients which share the same origin as the Dedicated Server itself. More often than not, the Headless Client and the Dedicated Server reside in the same folder/path and use the same Mod Folders.[/QUOTE] HC can simulate normal client that's why option is better for e.g. QA purpose ... like I said it's been discussed too but first one fix then option :)
So uh, I'm still trying to hunt down this balaclava mod. Pasting a link of the mod (provided by the author of the VSM Pack V1) allowed me to get the name of the workshop addon since the link itself refused to work. After matching with one result and translating the name I got this: "Assembly of Olympus". Does that ring a bell for any of you guys?
[B]REPO UPDATED[/B] [B]-Updated[/B] @FP_ACE - 3.5.1 @FP_0 - logs, new weapons
[QUOTE=Cuel;50075500][B]REPO UPDATED[/B] [B]-Updated[/B] @FP_ACE - 3.5.1 @FP_0 - logs, new weapons[/QUOTE] nice
[QUOTE=Cuel;50075500][B]REPO UPDATED[/B] [B]-Updated[/B] @FP_ACE - 3.5.1 @FP_0 - logs, new weapons[/QUOTE] ACE 3.5.1 Change log [quote]CHANGE LOG SUMMARY [B]FIXED:[/B] AI ignoring waypoints when FRIES is enabled/loaded (#3504) Morphines increase blood pressure in advanced mode (#3579) Script error when using morphine (#3526) (#3527) Mk6 Mortar ammo handling broken on dedicated (#3557) (#3584) ACE_Box_82mm_Mo_Combo is overflowing (#3491) (#3492) Able to drag and carry StaticCannon (#3528) (#3566) Cannot rotate explosives or ladders. (#3499) (#3507) (#3551) Portable lights (and other carriable objects) might float when released in midair. (#3486) (#3497) Store interaction menues in CBA Namespaces (might fix save game crashes) (#3547) Problem with cargo filters in save games (#3548) Reset interaction menu time variables on save game load (#3150) (#3578) Sandbag not shown in 3den (#3525) AI placed in editor cannot be setHandcuffed on Dedicated. (#3532) (#3536) Interaction menus are still accessible while waiting for respawn (#2900) (#3575) Indfor pilot has no fitting ammo (#3545) (#3549) Able to refuel with running engine (#3534) (#3542) Allow string input for isBackpack (#3539) player markers not showing up correctly with BFT_ShowPlayerNames (#3496) addActionEvents were executed in scheduled environment (#3560) Broken cancel (RMB) Action (#3524) [B]ADDED:[/B] Fastroping - deployment API and waypoint (#3544) Fastroping - various post-release enhancements (#3553) RHS fastroping compatibility (#3519) (#3495) Spanish translation to fastroping module (#3510) (#3515) CBA 2.3.1 to versioning check (#3513) [B]CHANGED:[/B] Increase interaction distance with explosives from 1m to 1.5m. (#3379) (#3509)[/quote]
Also, Russian Weapon Pack, weapons list. [QUOTE]DP-27 Mosin Nagant Nagant Revolver PKP PPSH PPS SVT SVD RPD KS-23 IZH-43 IZH-43 sawn-off SKS TOZ-34 MP-133 VAL VSS ADS A91 AN-94 PP-19-01 Vityaz PP-90M1 OTs-2 Kiparis PP-2000 9A-91 VSK AK-74 AK-101[/QUOTE] Comes with it's own optics and the AKs can mount a flashlight for tactical usage. Do report any bugs you find on the gittie ([url]https://github.com/Tinter/RusWepPack[/url]) or send them to me.
[QUOTE=kaukassus;50072102]Call the function [code] ["Open",true] spawn xla_fnc_arsenal; [/code] In the Debug Console (When you're in-game in an editor session), Press ESC and paste that function in and press Execute Local (Or whatever it's called).[/QUOTE] That worked! I love you Kaukassus. I'll send you a Christmas Card come next December
Where's the shield? WHERE.
[QUOTE=Thomo_UK;50076147]Where's the shield? WHERE.[/QUOTE] Ask Cuel
The repo says there's no updated files on my end.
[QUOTE=Thomo_UK;50076147]Where's the shield? WHERE.[/QUOTE] tested it, lowered primary and also equipped secondary and decided not to include it [editline]6th April 2016[/editline] [QUOTE=CSLeader;50076418]The repo says there's no updated files on my end.[/QUOTE] told profan, hasn't responded yet
[QUOTE=Cuel;50076450]tested it, lowered primary and also equipped secondary and decided not to include it [editline]6th April 2016[/editline] told profan, hasn't responded yet[/QUOTE] Ah that's a damn shame. No riot ops or Testudo anytime soon.
So will this update break my mission in-progress?
no
1.56.135357 profiling & performance v5 server and client, windows/Linux + linux fix to increase maximum opened files for same process + fixed VON quality bug with vonCodecQuality settings 21-30 + fixed some random sound cracking [url]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/url] feedback: [url]https://forums.bistudio.com/topic/160288-arma-3-stable-server-156-performance-binary-feedback/?p=3005240#entry3005240[/url] p.s. so yes, if you have Linux server and HC then rush for using those performance binaries ;)
This is where your CPU power goes people. [video]https://youtu.be/zskv1jIScNs[/video]
Alright, boiz, here is the [I]Croguy Fashion Show 2016 ohhhh yeaaaaahhhh[/I] We start off with the handsome [B]Armenian Armed Forces[/B] [I]Armenian Arid Digital[/I] uniform and kit. Following him up is his Eastern and Western neighbor, the [B]Azerbaijan-Turkey combo[/B], wearing [I]Turk Arid Camo![/I] [t]https://cdn.pbrd.co/images/2PqbP3sd.png[/t] [t]https://cdn.pbrd.co/images/2PqA5id6.png[/t] And now an atomic blast from the past, from [B]West Germany[/B], the [I]BRD Grey BDU[/I]! [t]https://cdn.pbrd.co/images/2PozYT0b.png[/t] He is pitted against several other Cold War Adversaries, the [B]Bulgarian, Czechoslovakian, and Hungarian[/B] [I]Splinter-Rain, Rainscale, and "Woodland"[/I] respectively. [t]https://cdn.pbrd.co/images/2Pp1DKVi.png[/t][t]https://cdn.pbrd.co/images/2PpJX3wx.png[/t][t]https://cdn.pbrd.co/images/2PqOMFyp.png[/t] And from the Sub-Continent, here comes one really unorthodox piece: the [B]Indian[/B] [I]Mixed Army Camo[/I]! [t]https://cdn.pbrd.co/images/2Pr0BQ4w.png[/t] Finally, and with a huge desire to shill, Here are the dynamic trio for the whole pallet of BLUFOR, INDFOR, and REDFOR, [B]Croatia, Kosovo, and Yugoslavia's[/B] [I]CROPAT, Cold Weather Digital, and Oak Pattern[/I]-wearing troops! [t]https://cdn.pbrd.co/images/2PpyltHo.png[/t][t]https://cdn.pbrd.co/images/2PrhWuvz.png[/t][t]https://cdn.pbrd.co/images/2PrvXqGl.png[/t] But wait, you thought I was done stretching the forum page, didn't you? Absolutely not, you boring ass bastard. This fashion show is more than an attempt at getting you guys to inflate the mod pack further; These, and many others are potential targets for the all-new [I]FP Faction Updates[/I]! Are you interested in casting your word into the fray? Pick the factions that sound good to you in [URL="http://strawpoll.me/7297348/"]the Strawpoll, shill your choices, and post some extras in the thread for good measure![/URL] Loading poll...
I've got an idea for a mission, and want to try a proof of concept. Anyone wanna get on? It'll be some prime Bolt-action v Bolt-action TvT
The hungarian camouflage looks a little weird.
[QUOTE=Thomo_UK;50081716]The hungarian camouflage looks a little weird.[/QUOTE] Their old camouflage was nothing short of disgusting, probably thanks to the Soviets gutting their Army down to nothing. They wear an odd clone of M81 nowadays, but their current military force is as equally a joke as it was when they got trampled over during the Cold War.
I think the Armenian camo would look better on a BDU model rather than the combat shirt model. Because the Armenian army is a shit tier ex-Soviet army after all. [editline]6th April 2016[/editline] Especially if you're going to use it for Nagorno-Karabakh dudes.
[QUOTE=Taepodong-2;50081984]I think the Armenian camo would look better on a BDU model rather than the combat shirt model. Because the Armenian army is a shit tier ex-Soviet army after all. [editline]6th April 2016[/editline] Especially if you're going to use it for Nagorno-Karabakh dudes.[/QUOTE] Armenia is kind of a mixed bag. They're up to modern spec in structure, uniform design, and they definitely have a better track record than Azerbaijan. But their gear is mostly Russian exports. Nagorno-Karabakh will just be a clusterfuck of various Soviet and American uniforms, with the off chance for an Armenian Arid Digital BDU model appearing in the piles.
[QUOTE=croguy;50081909]Their old camouflage was nothing short of disgusting, probably thanks to the Soviets gutting their Army down to nothing. They wear an odd clone of M81 nowadays, but their current military force is as equally a joke as it was when they got trampled over during the Cold War.[/QUOTE] They stopped 1 million dirty arabs I deem their army fit for purpose. Magyar strong.
[QUOTE=Dominic0904;50081586]This is where your CPU power goes people. [video]https://youtu.be/zskv1jIScNs[/video][/QUOTE] [B]Good Kill[/B]
Hey croguy, a suggestion. Don't use the ssh 68s, they look like ass. SLA infantry helmet or the ussr helmet look much better.
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