ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
5,000 replies, posted
Yugoslav Wars songs should be its own category of art.
[video=youtube;PZruLp_2VA0]http://www.youtube.com/watch?v=PZruLp_2VA0[/video]
[QUOTE=VOSK;49414744]So because it seemed like people enjoyed my comfy downtime mission, I'll try another tomorrow if you guys are interested.[/QUOTE]
It was fun as fuck, you really went HAM.
Also guys, thanks for being so welcoming and friendly. Yesterday was the first time I played ARMA ever and everyone is really nice and helpful! You da real MVPs, gr8 top tier community. <3
[QUOTE=Destroyox;49416523]Yugoslav Wars songs should be its own category of art.
[video=youtube;PZruLp_2VA0]http://www.youtube.com/watch?v=PZruLp_2VA0[/video][/QUOTE]
[media]https://www.youtube.com/watch?v=bkht2f3c7dY[/media]
Most people know these but I don't know why, they never seem to get old?
Croats' got it nailed down tho'
Holy fuck, parts of that song sound like C&C music.
WHEN CAN WE GET YUGOSLAV OPS?
Just remember, the OPORD needs to be as full of bombastic nationalism as possible.
Memery shit aside, since the Nexus update has been out for almost a month I wanted people's opinions on one of its new systems.
[media]http://strawpoll.me/6400994[/media]
[editline]29th December 2015[/editline]
I should note this is for the vanilla values. We could always adjust them instead of reverting.
So are you guys getting rid of AiA terrain or what? I wanna know before I download the damn thing. I've only got a 300 kb/s dl rate, and that's when nobody's watching Netflix.
Well we know there's an update coming soon. So I'd hold off downloading anything until someone announces an OP.
[QUOTE=Psychokitten;49417578]So are you guys getting rid of AiA terrain or what? I wanna know before I download the damn thing. I've only got a 300 kb/s dl rate, and that's when nobody's watching Netflix.[/QUOTE]
I'd say yes, since AIATP is Dead, and CUPTP, it's official replacement has had it's first proper release.
[editline]30th December 2015[/editline]
[QUOTE=Destroyox;49417150]Memery shit aside, since the Nexus update has been out for almost a month I wanted people's opinions on one of its new systems.
[media]http://strawpoll.me/6400994[/media]
[editline]29th December 2015[/editline]
I should note this is for the vanilla values. We could always adjust them instead of reverting.[/QUOTE]
IMO, The Stamina system is not bad, but the stamina pool is way too small.
90% of time time you have less than 10% of the total stamina because you are carrying more than just a rifle, a vest and some mags.
[QUOTE=kaukassus;49417766]IMO, The Stamina system is not bad, but the stamina pool is way too small.
90% of time time you have less than 10% of the total stamina because you are carrying more than just a rifle, a vest and some mags.[/QUOTE]
Personally, I think the skill level of the individual should factor in as well, if they even still have that in Arma 3. I know they did in Arma 2. After all, a minimally trained, unmotivated Russian/Takistani conscript isn't going to have the same level of physical or psychological endurance as a Spetznaz or Green Beret.
That's one of the other problems I have with the system. Physically pushing yourself isn't strictly dependent on how much weight you're carrying or how fit you are. A good chunk of it is mental, how much you're willing to put out, to sacrifice for the sake of continuous effort. Shitty soldiers, no matter how hard you make them run during PT and no matter what time they get on PT test, aren't going to push very far in full gear. On the other hand, soldiers with the mentality of "I will never quit, there is no quit" are going to go much further, provided a similar level of fitness. You can't boil it down to a simple system of weight carried.
I would also like to run more than 10 meters with my rpg to kill my teammates with backblast
Also in comfy downtime our low numbers mean we overload on gear as nobody can carry rockets for you
Soldiers that carry upwards of 40kg generally walk to battle and sprint when needed. We tend to sprint most of the time if we can
[editline]30th December 2015[/editline]
Also it depends how weapons and gears weight is configured, I have no issues with default gear unless I overload purposely by wearing the heavy vests and a dlc machine gun
[QUOTE=Thomo_UK;49418490]Also in comfy downtime our low numbers mean we overload on gear as nobody can carry rockets for you
Soldiers that carry upwards of 40kg generally walk to battle and sprint when needed. We tend to sprint most of the time if we can
[editline]30th December 2015[/editline]
Also it depends how weapons and gears weight is configured, I have no issues with default gear unless I overload purposely by wearing the heavy vests and a dlc machine gun[/QUOTE]
Also, Comfy Downtime has Arsenal and is relatively lax on rules when it comes to gear. Zeus usually gives a general theme for the mission he wants to make, and people dress accordingly.
What Purpose their gear serves tho is generally open. Anyone can take up the Role of a Grenadier, and still pack a Single use AT + some med supplies with them, and that's fine IMO.
What would be useful to mitigate this, is to have vehicles with us that we can use as pack mules to carry extra gear that would be useful. For example, AA Launchers and missiles, Democharges, Mines and Med supplies.
This way we don't have to have that kind of gear on us at all times for "In case we need them" scenarios.
I usually Carry around 32kg worth of gear with me, and my stamina only lasts for about a dozen seconds.
An MG Gunner can easily fill that just with it's gun and a couple of belts.
[quote]
I have no issues with default gear unless I overload purposely by wearing the heavy vests and a dlc machine gun
[/quote]
Well, the new DLC Machineguns are a big no-no ever since the new Stamina hit. I occasionally play KOTH, and since the new Stamina update, the amount of people using them has decreased exponentially.
Basically, in order to be barely able to walk around with one, you have to drop absolutely everything to free up weight.
The only use I really see with them is for static emplacements, which tbh would defeat the actual purpose of them.
DLC Machine guns take the roll of gpmgs on steroids, if you wanna run any sort of length you better get an ammo friend or yes, put it in the car.
Actually them being used as primarily static emplacement-style squads is about in line with what they should be doing. They fire big fucking meaty rounds and they are huge.
If you want a mobile MG that packs a punch, pick up the Zafir or Mk200. If you want to utterly deny a field, street, or any kind of chokepoint to infantry and unarmoured vehicles, set up camp on one side and roll out a DLC MG.
Well, the SPMG in the DLC, is somewhat advertised as being portable.
[quote]
SPMG .338 lightweight medium machine gun
[/quote]
However, if I look at the weight, "lightweight" doesen't really fit into account when it's almost 20kg and almost 2kg per magazine.
Atleast compared to what usually qualifies as a Medium Machine Gun.
all these posts suggesting facepunch logistics
we have trouble driving cars when they contain the entirety of the facepunch force, how do you think it'll go down when they're containing all of our medical supplies and ammunition
in fact this is so good I want to see it happen
[editline]30th December 2015[/editline]
inevitably if you do it, it'll be ruined because the first time there's a need to resupply, the first dribbler will just grab 250 stanag mags and implode from the gravitational force
[QUOTE=Cloak Raider;49418764]all these posts suggesting facepunch logistics
we have trouble driving cars when they contain the entirety of the facepunch force, how do you think it'll go down when they're containing all of our medical supplies and ammunition
in fact this is so good I want to see it happen
[editline]30th December 2015[/editline]
inevitably if you do it, it'll be ruined because the first time there's a need to resupply, the first dribbler will just grab 250 stanag mags and implode from the gravitational force[/QUOTE]
Well looks like you figured it out. The more people there are, the more silly shit happens.
Some ops on Comfy Downtime we had that had only like 5 people were far more serious than many actual ops I've experienced in some time.
The more people there are in a mission, the higher the chances of someone starting silly stuff.
Also I mainly suggest Logi stuff, because I have a constant boner when it comes to Logi stuff within Arma. This is also the reason why I often opt into logi positions, and now that we have ACE Rearm and ACE Refuel, I hope that they will be considered for some ops that feature armed vehicles.
Also something that I learned over time:
Only Teleport people away from the Arsenal / Fuckboy playground when the entire thing is set up and ready to go.
Vehicles are not a problem. They are merely the tool to exercise top quality banter with.
[video]https://youtu.be/yLkN4q5yYQ0[/video]
[QUOTE=Cloak Raider;49418764]all these posts suggesting facepunch logistics
we have trouble driving cars when they contain the entirety of the facepunch force, how do you think it'll go down when they're containing all of our medical supplies and ammunition
in fact this is so good I want to see it happen
[editline]30th December 2015[/editline]
inevitably if you do it, it'll be ruined because the first time there's a need to resupply, the first dribbler will just grab 250 stanag mags and implode from the gravitational force[/QUOTE]
You've just given me the best gimmick idea ever, stand-by for op.
[QUOTE=Dominic0904;49418905][video]https://youtu.be/yLkN4q5yYQ0[/video][/QUOTE]
@29:27
Ah, looks like the RPG is still a death trap with ACE Backblast.
Doesen't help that it has like a backblast of ~50 meters.
Looking in the config, this is what the config contains.
[IMG]http://vgy.me/yZBfYH.png[/IMG]
Not sure how these values play out, but if it's a damage of 1 spread out over 20 meters that shouldn't be that bad. I feel like it's not quite how it works though, from shooting a bunch myself and taking mysterious damage.
[QUOTE=Tinter;49418973]Looking in the config, this is what the config contains.
[IMG]http://vgy.me/yZBfYH.png[/IMG]
Not sure how these values play out, but if it's a damage of 1 spread out over 20 meters that shouldn't be that bad. I feel like it's not quite how it works though, from shooting a bunch myself and taking mysterious damage.[/QUOTE]
Reflection from terrain maybe?
Well I know it's supposed to be the backblast reflecting off the terrain, but there shouldn't be anything to reflect off of is the issue.
[QUOTE=Tinter;49418973]Looking in the config, this is what the config contains.
[IMG]http://vgy.me/yZBfYH.png[/IMG]
Not sure how these values play out, but if it's a damage of 1 spread out over 20 meters that shouldn't be that bad. I feel like it's not quite how it works though, from shooting a bunch myself and taking mysterious damage.[/QUOTE]
This is the Config for Default Launcher backblast behavior and the one for the RPG32:
[img]https://my.mixtape.moe/kfybat.PNG[/img]
RPG32 has 5 meter less backblast range, while doing ~33% less damage.
[QUOTE=Thomo_UK;49418925]You've just given me the best gimmick idea ever, stand-by for op.[/QUOTE]
if this is logistical nightmare v2 i swear to god
I propose a special mission where the only weapons available are machine guns, but we posit a simple gamechanger on it: anyone found trailing behind their squad due to lack of stamina is to be summarily executed by Zeus. No respawns.
Only those with the brains to pack properly shall survive.
[QUOTE=Taggart;49419099]I propose a special mission where the only weapons available are machine guns, but we posit a simple gamechanger on it: anyone found trailing behind their squad due to lack of stamina is to be summarily executed by Zeus. No respawns.
Only those with the brains to pack properly shall survive.[/QUOTE]
that was last night where i tasked the squad with travelling north and set 15 helicopters on them
results were: abandon your teammates and radio, for they only weigh you down and set you in the path of strafing runs
hey gois we should get the africa terrain because cup terrains has IBR_plants
[QUOTE=Psychokitten;49417920]Personally, I think the skill level of the individual should factor in as well, if they even still have that in Arma 3. I know they did in Arma 2. After all, a minimally trained, unmotivated Russian/Takistani conscript isn't going to have the same level of physical or psychological endurance as a Spetznaz or Green Beret.
That's one of the other problems I have with the system. Physically pushing yourself isn't strictly dependent on how much weight you're carrying or how fit you are. A good chunk of it is mental, how much you're willing to put out, to sacrifice for the sake of continuous effort. Shitty soldiers, no matter how hard you make them run during PT and no matter what time they get on PT test, aren't going to push very far in full gear. On the other hand, soldiers with the mentality of "I will never quit, there is no quit" are going to go much further, provided a similar level of fitness. You can't boil it down to a simple system of weight carried.[/QUOTE]
Not sure if I'm right but IIRC you can set the stamina amounts per mission.
Sorry, you need to Log In to post a reply to this thread.