• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
Something I noticed in our current modpack. When we update to the new CUP, we should remove the CUP ACE Compat PBO, since CUP Now has it's own ACE Compat PBO File, maintained by them. [URL]https://mega.nz/#!GF5U3BZC!778un2EkYjusI6yU7Pswmau_Z1kVugmcxUWz1zvGX8k[/URL] May fix some issues with the backblast of the RPG's
Alright here's your mission. [url]http://fparma.herokuapp.com/events/event/co-altis-star[/url]
While I can't play I expect to see some banter footage!
i cant set my view distance higher than 500m i hope this wont be a problem as the helicopter pilot best regards fragg
going in as alpha SQL brace urselves
[QUOTE=Dr.Fragg;49435551]i cant set my view distance higher than 500m i hope this wont be a problem as the helicopter pilot best regards fragg[/QUOTE] Just stay close to us. That's sure to improve everyone's safety.
I was joking just incase anyone is now panicking about the ensuing dive bomb shenanigans.
going bravo sql get ready for the crypto crew to rise again
[QUOTE=Tinter;49435472]Alright here's your mission. [url]http://fparma.herokuapp.com/events/event/co-altis-star[/url][/QUOTE] signed up for platoon lead please leave platoon medic open for my friend
What would people think of adding more "roleplay-ish" content to the modpack? I'm talking about stuff like RTOs in certain factions and roleplay items like dogtags and important plans
[QUOTE=Mallow234;49437092]What would people think of adding more "roleplay-ish" content to the modpack? I'm talking about stuff like RTOs in certain factions and roleplay items like dogtags and important plans[/QUOTE] That sounds good to me!
[QUOTE=Mallow234;49437092]What would people think of adding more "roleplay-ish" content to the modpack? I'm talking about stuff like RTOs in certain factions and roleplay items like dogtags and important plans[/QUOTE] The intel type stuff is super useful
You should do a peaceable Intel which is a laptop or the military tablet model.
[QUOTE=Cloak Raider;49435641]going in as alpha SQL brace urselves[/QUOTE] If your habit of yelling is anything to go by, you'll make an excellent Squad Leader. Too bad you can't smoke people in-game.
[QUOTE=Thomo_UK;49437207]You should do a peaceable Intel which is a laptop or the military tablet model.[/QUOTE] What if we need warable intel?
Applewatch intel.
[QUOTE=Dominic0904;49438913]What if we need warable intel?[/QUOTE] Wearable Intel? I made a script for a carry able suitcase back in the day. Once I am off the train I could upload it if people are interested.
[QUOTE=diwako;49438943]Wearable Intel? I made a script for a carry able suitcase back in the day. Once I am off the train I could upload it if people are interested.[/QUOTE] Yes. I need it for the PMC faction I'm currently waiting on CUP to add the vehicles for... then work on ACE "NOOOOOOOOOOO" diving in front of fire.
[QUOTE=Mallow234;49437092]What would people think of adding more "roleplay-ish" content to the modpack? I'm talking about stuff like RTOs in certain factions and roleplay items like dogtags and important plans[/QUOTE] murshun ciggies please
[QUOTE=diwako;49438943]Wearable Intel? I made a script for a carry able suitcase back in the day. Once I am off the train I could upload it if people are interested.[/QUOTE] The joke was missed :l
[url]https://forums.bistudio.com/topic/186835-community-upgrade-project-cup-terrains/page-12#entry2959297[/url] Looks like CUP got a Hotfix already. And CUP Terrain Pack now has added back their Editor Entries for A2 Objects. (@Tinter: They were added back in the Release Candidate but were accidentally removed in the actual Release)
I'm working on a civilian conversation system for COIN ops/HUMINT missions. Early video showing legitimate Russian speaker and certainly not myself. [video=youtube;Krq7Yl4LgUg]https://www.youtube.com/watch?v=Krq7Yl4LgUg[/video]
[QUOTE=CMB Unit 01;49440541]I'm working on a civilian conversation system for COIN ops/HUMINT missions. Early video showing legitimate Russian speaker and certainly not myself. [video=youtube;Krq7Yl4LgUg]https://www.youtube.com/watch?v=Krq7Yl4LgUg[/video][/QUOTE] Do you need voice actors? :v:
[QUOTE=croguy;49440552]Do you need voice actors? :v:[/QUOTE] [url=https://www.youtube.com/watch?v=eE_msAKWdOs#t=2m51s]I expect only the best[/url].
I made a similar system, it works through text though as that is much easier to set up on a per mission basis. YES. I SAW SOMETHING. ENEMY MAN. 200 METERS. BEARING. 2. 1. 2.
[QUOTE=CMB Unit 01;49440587][URL="https://www.youtube.com/watch?v=eE_msAKWdOs#t=2m51s"]I expect only the best[/URL].[/QUOTE] Come on man did you ever see me in ops I'm basically one step away from being an FSB agent. or rather, "Kom on majn deed joo eveRRR see mi in ops Ajm besikalli on step avej fRRRum beeng an EF-ES-BEE adjent."
[QUOTE=Tinter;49440611]I made a similar system, it works through text though as that is much easier to set up on a per mission basis. YES. I SAW SOMETHING. ENEMY MAN. 200 METERS. BEARING. 2. 1. 2.[/QUOTE] Yeah, there's been a few missions we've done in my group where we've had the text pop up. I've wanted to take that further for a while by adding some voice acting. A problem we've encountered before with civs is that if they get killed in a mission it's like w/e, but if I can give them a purpose it'll give a bigger incentive to avoid killing them by accident! Hopefully the voice acting will make them seem a bit more human and make them less than annoying bots that walk in front of gun fire.
remember that CSAT mission we played? [img]http://imgur.com/nKPMXqO[/img] why do the helmets look so stupid
[QUOTE=litmeuplol;49441126]remember that CSAT mission we played? [img]http://imgur.com/nKPMXqO[/img] why do the helmets look so stupid[/QUOTE] personally, i've always liked the CSAT's look [editline]2nd January 2016[/editline] also that alternate CSAT mod is really cool too, maybe we could look into adding it [url]https://forums.bistudio.com/topic/167351-the-csat-modification-project-release/[/url]
[QUOTE=inebriaticxp;49441154]personally, i've always liked the CSAT's look[/QUOTE] They look like fucking power rangers rolled in mud. And they soak up bullets like motherfuckers even though they [B]don't wear any body armor FUCK.[/B]
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