• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[QUOTE=Destroyox;49457665]Your wishes may be awnsered soon. (Like when we get CUP terrains soon) [editline]4th January 2016[/editline] You say that but in Charlie squad I actually was able to shoot people.[/QUOTE] Well, alpha did shoot people too. Even had some drive-by shootings.
[B]REPO UPDATED[/B] [B]-Updated[/B] CUP Vehicles, Units, Weapons HLC FP Stuff [B]-Added [/B] HLC G36, Springfield, AR18, SKS CUP_Terrains Delta hawk's uniforms and more [B]-Removed[/B] AIA TP, makdust This update is huge (> 10gb). It is recommended that you download CUP Terrains from [url=https://drive.google.com/file/d/0Bz-fdGGxhJTvYnVjQ1ZrRU1HZjg/view?usp=sharing]here[/url] and extract it into your arma3 folder and rename the folder to @FP_CUP_terrains [editline]5th January 2016[/editline] i forgot HLC SIG, luckily it seems like ACE is updating today or tomorrow
Oh nice, just in time for clafghan fixes.
Poor SIG, never gets any love ;_;
it's too hard to find download links in toadie's thread :/ [editline]5th January 2016[/editline] i did actually add the SIGs, heh
These new weapons :lick:
Finally A1 and A2 Bushes that the AI can't see trough. And finally the Jackals have fixed Gunner FOV. Sunno about the sound being shittly quiet tho.
Is CUP_Terrains not complete? I've noticed there's some maps missing, like bukovina.
[QUOTE=Destroyox;49459400]Is CUP_Terrains not complete? I've noticed there's some maps missing, like bukovina.[/QUOTE] I have bukovina in my CUPTP. Do you mean from the modpack? If so, bukovina and other terrains we literally never play (like porto, rahmadi, desert, Sahrani variations) may have been removed. Atleast thats what I heard was being planned for the FP Modpack.
Yes several maps have been removed, but don't worry we kept desert.
sahrani needs desert pbo's. we removed the small islands to save some size
[QUOTE=kaukassus;49459403]I have bukovina in my CUPTP. Do you mean from the modpack? If so, bukovina and other terrains we literally never play (like porto, rahmadi, desert, Sahrani variations) may have been removed. Atleast thats what I heard was being planned for the FP Modpack.[/QUOTE] I was planning on using Bukovina in a mission due to the cool training ground it had, but I can just use fortifications for what I was going to use it for. Speaking of which there's some gripes/questions I got: 1. I still can't find the fucking 2 story bunker. It just disappeared from my editor one day and I don't know what happened to it. 2. Helvantis looks like a desert again. Whoever did that awesome edit to make it snowy needs to do that again. 3. Are ACE javelins bugged or am I using it wrong? I can never get it to do direct mode, only top attack. 4. Desert isn't actually there. Other than that I'm really enjoying what this update brought.
Isn't that like real life direct mode on comes on when firing at people Top attack is because the top armour of vehicles is generally weakest there.
Sunday op [url]http://fparma.herokuapp.com/events/event/co-operation-flashbang[/url] [editline]5th January 2016[/editline] [QUOTE=Destroyox;49459475] 2. Helvantis looks like a desert again. Whoever did that awesome edit to make it snowy needs to do that again 4. Desert isn't actually there. [/QUOTE] 2) that is weird, not sure what happened there 4) you're right, desert.pbo is only assets [QUOTE=Thomo_UK;49459498]Isn't that like real life direct mode on comes on when firing at people Top attack is because the top armour of vehicles is generally weakest there.[/QUOTE] in ace a2 you could switch between them
Thinking about recording my full session as the M113 Driver. I've heard Shadowplay eats very little fps and I got 400 gbs on my HDD.
Recording full session of Swiss BRRRRRT Battlebus
[QUOTE=Cuel;49458747]This update is huge (> 10gb). It is recommended that you download CUP Terrains from [url=https://drive.google.com/file/d/0Bz-fdGGxhJTvYnVjQ1ZrRU1HZjg/view?usp=sharing]here[/url] and extract it into your arma3 folder and rename the folder to @FP_CUP_terrains [/QUOTE] Ugh, why rename it to FP_CUP_Terrains? I'm already using CUP_Terrains for another group, so now I have to download and maintain the 7.7GB folder twice? What's the use of renaming it exactly? We didn't have a FP_AllInArmaTerrainPack before.
for exactly that reason, due to the deleted files. AiA had all files
[QUOTE=Clavus;49459649]Ugh, why rename it to FP_CUP_Terrains? I'm already using CUP_Terrains for another group, so now I have to download and maintain the 7.7GB folder twice? What's the use of renaming it exactly? We didn't have a FP_AllInArmaTerrainPack before.[/QUOTE] The Name does not matter at all. You can name the folder @Bleh and it still works the same. What matters is the PBO Files in the AddOns folder of that @Folder. However, keep in mind that We removed certain files to make our CUP Terrains version a bit smaller than the regular full one. Usually FP_ Indicates that it has modified/changed contents that differ from the regular Release
you could make a new folder @CUP_missing\addons and put the missing PBO's in there, then just launch that along with FP_CUP_Terrains
I'm just going to symlink it then I guess. Near-duplicate folders of that size are really annoying.
actually you can just use CUP_Terrains since we'll never play on those islands (they'll only be visible for you) and they have the correct signature [editline]5th January 2016[/editline] [B]in other words, [/B]using CUP_Terrains instead of FP_CUP_Terrains is perfectly fine, won't be any issues
I took Grenadier on Alpha, but if the Combat Camera is following Alpha then I'm tempted to go to Bravo or Charlie. Or I won't. I don't know. [editline]5th January 2016[/editline] What is the main role of the Engineers? Just repairing vehicles and de-mining roads?
repair, defuse, blow up objectives
i'm going to be giving the gift of received pronunciation to our viewers at home
So, my microphone is broken at the moment and I was just wondering if I could still join in on a game?
[QUOTE=manian112;49459975]So, my microphone is broken at the moment and I was just wondering if I could still join in on a game?[/QUOTE] So long as you're in teamspeak and can hear what your squad leader wants you to do then you're dandy
[QUOTE=manian112;49459975]So, my microphone is broken at the moment and I was just wondering if I could still join in on a game?[/QUOTE] I say like 1-5 words max per each mission, so you should be fine :v:
Micsi hasn't ever spoken its all good
Is ACRE going to be updated soon, it does spew a lot of multipletransmisison script errors or something.
Sorry, you need to Log In to post a reply to this thread.