• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
Here's largely uncut footage of my Bravo AR perspective: [media]https://www.youtube.com/watch?v=rD6Z5Mt6n4Y[/media] Highlights: 2:40 Assaulting first objective 16:00 Assaulting second objective at the town 22:10 BRDM that was incapacitated was still active... 30:35 Ramming speed! Assaulting third objective 39:10 Interview 55:00 Headed for third objective 1:04:00 BMD probems 1:08:50 Attacking AA radar 1:15:00 Assaulting last AA gun location 1:23:50 Final town assault
Still processing the full footage, for now. [vid]https://my.mixtape.moe/uatjon.mp4[/vid]
[media]https://www.youtube.com/watch?v=gK1ZhqJm54s[/media]
[video]https://youtu.be/cmOyYYG8RP0[/video]
Good comfy downtime today, lads. Shooting down those helicopters with the minigun was a lot of fun.
The bane of every operative. [vid]https://my.mixtape.moe/cftsla.mp4[/vid] [editline]12th January 2016[/editline] Taking full credit for that kill. [vid]https://my.mixtape.moe/qovrbz.mp4[/vid]
So could someone clue me up about mine detection now in ACE, is the mine detector itself still broke or do we have to use our eyes or our faces to find them still.
I've been screwing around with Attack Helicopters recently because they're cool as fuck (seriously, when was the last time we had one in a mission? Someone should get on that.) but I noticed something weird with CUP. It seems like the laser ranging is broken or something like that. I have the laser designator set to on and it still always undershoots. The OPFOR ones are fine though, I use TAB to range and it works perfectly.
[QUOTE=Thomo_UK;49510707]So could someone clue me up about mine detection now in ACE, is the mine detector itself still broke or do we have to use our eyes or our faces to find them still.[/QUOTE] don't use them both agm and ace are using mine detectors for medical supplies or something, there's no better way to make them show up in Arsenal [url]http://feedback.arma3.com/view.php?id=23925[/url] [editline]12th January 2016[/editline] 9 months ago. [editline]12th January 2016[/editline] [QUOTE=Destroyox;49511148]I've been screwing around with Attack Helicopters recently because they're cool as fuck (seriously, when was the last time we had one in a mission? Someone should get on that.) but I noticed something weird with CUP. It seems like the laser ranging is broken or something like that. I have the laser designator set to on and it still always undershoots. The OPFOR ones are fine though, I use TAB to range and it works perfectly.[/QUOTE] I noticed this with CAS as Zeus, guns will hit but missiles were far off [editline]12th January 2016[/editline] it uses lastertarget internally
Oh I forgot to mention, someone needs to make a symbol for Onyx Phallus. :v:
Is there any way to make Helvantis...snowier?
[QUOTE=Essante;49512454]Is there any way to make Helvantis...snowier?[/QUOTE] put this in initPlayerLocal.sqf, requires cba/ace [url]http://pastebin.com/gdWG34EY[/url]
also you guys know you can change some ace settings right? this is my preference for interactions, makes it a lot easier to navigate [img]http://i.imgur.com/lz7o743.png[/img] [editline]12th January 2016[/editline] you can also enable the medical menu and press "H" to bring it up
The Medical Menu is an absolute must-have. Once activated, just run up to an injured person and press H to immediately View his injuries and start to treat him. No more looking at individual Bodyparts anymore. And the Always Display cursor option is also really needed to make the ACE Interact menu actually good.
[QUOTE=kaukassus;49513137]The Medical Menu is an absolute must-have. Once activated, just run up to an injured person and press H to immediately View his injuries and start to treat him. No more looking at individual Bodyparts anymore. And the Always Display cursor option is also really needed to make the ACE Interact menu actually good.[/QUOTE] The only gripe I have with the medical menu is that lightly injured parts are too bright and can be mistaken for healthy parts. And that you have to reopen it sometimes in order for it to work properly.
[QUOTE=diwako;49513224]The only gripe I have with the medical menu is that lightly injured parts are too bright and can be mistaken for healthy parts. And that you have to reopen it sometimes in order for it to work properly.[/QUOTE] Yup. Thats the only Issue I have with it.
I usually use the medical menu to treat myself and then check in self interaction just in case some part is still yellow
[QUOTE=Cuel;49511988]don't use them both agm and ace are using mine detectors for medical supplies or something, there's no better way to make them show up in Arsenal [url]http://feedback.arma3.com/view.php?id=23925[/url] [editline]12th January 2016[/editline] 9 months ago. [editline]12th January 2016[/editline] I noticed this with CAS as Zeus, guns will hit but missiles were far off [editline]12th January 2016[/editline] it uses lastertarget internally[/QUOTE] That's a,bloody big shame I guess players will have tO defuse them with their faces.
What AT launchers are being used in the Sunday OP?
[QUOTE=Dominic0904;49514083]What AT launchers are being used in the Sunday OP?[/QUOTE] Albanians have RPG-7, Germans have MAAWS and a Bradley.
Sick blud, I can actually aim that via Iron Sights.
[QUOTE=diwako;49513224]The only gripe I have with the medical menu is that lightly injured parts are too bright and can be mistaken for healthy parts. [/QUOTE] That's not a problem though, it's really just a waste of bandages to heal something that isn't even bleeding and very lightly wounded, so you might as well not. [QUOTE=diwako;49513224] And that you have to reopen it sometimes in order for it to work properly.[/QUOTE] And this is likely because you accidentally opened the menu for yourself, it happens sometimes. What I find is a bigger problem is that you don't realize you might not have the right body part selected and start bandaging healthy stuff. I've done that before. Seems that it doesn't always register clicks correctly.
[QUOTE=Tinter;49514156]Seems that it doesn't always register clicks correctly.[/QUOTE] It is very fps dependent, I mostly have to hold Mouse1 for the click to register.
I don't wanna scare anyone, but I'm redownloading so that Terry can join you guys in the missions this sunday.
[quote] Next up is a change that is rather in your face. We're going to change the fonts for the game [/quote] [sp]HOLY SHIT[/sp]
[QUOTE=Cuel;49515157][sp]HOLY SHIT[/sp][/QUOTE] Hey maybe now 6s and 8s are going to be fucking distinguishable now.
I wonder if they'll pull off getting a font shittier than Purista.
Lobster ttf when
Arial
Forgot to upload this: [vid]https://my.mixtape.moe/omuwfz.mp4[/vid]
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