• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
It would be great if someone dug up our get togethers before a ending for a mission it would be a great banner.
[QUOTE=Whitefox08;49189859][vid]https://dl.dropboxusercontent.com/u/20521740/ShareX/2015/11/2015-11-26_01-20-42.mp4[/vid] I'm sure people will be interested in joining us :smug: Also if one of you guys has some nice pictures of us playing, please pm me.[/QUOTE] This already feels cringeworthy. Be sure to get some of mallow's nuke mission footage there, it'll probably impress.
[QUOTE=Zezibesh;49190182]This already feels cringeworthy. Be sure to get some of mallow's artillery barrage footage there, it'll probably impress.[/QUOTE] FTFY [editline]26th November 2015[/editline] I've got to admit though Zeusing in extra events/enemies/boss fights during regular ops is a blast. I got killed once in a Broma game and, since the rest of the map was vacated, spawned in an attack helicopter and chased the players to the escape zone. :v: Much more fun than your run-of-the-mill mission flow.
[QUOTE=Whitefox08;49189859]FPARMA's mission is to provide high-end tactical gameplay[/QUOTE] FPARMA's mission is to provide high-end tactical memes
Meme hard or go home
The UNSC passed a resolution to contain Zez' laughter and memes with military force.
[QUOTE=Whitefox08;49189859][vid]https://dl.dropboxusercontent.com/u/20521740/ShareX/2015/11/2015-11-26_01-20-42.mp4[/vid] I'm sure people will be interested in joining us :smug: Also if one of you guys has some nice pictures of us playing, please pm me.[/QUOTE] I love how the text is this whole "rise above the mil-sperg, we are a diverse group who pride ourselves in tactical gameplaying..." and then the 1st video is just Rocka and Zez screaming. 10/10
[QUOTE=Destroyox;49190336]I love how the text is this whole "rise above the mil-sperg, we are a diverse group who pride ourselves in tactical gameplaying..." and then the 1st video is just Rocka and Zez screaming. 10/10[/QUOTE] Switch bait always works :v:
Imagine if someone joined us expecting like ShackTac lite and then they realized they got us.
[QUOTE=croguy;49190236]FTFY[/QUOTE] Why, did you dislike the amount of artillery? We only included Mortars :V
[QUOTE=Mallow234;49190370]Why, did you dislike the amount of artillery? We only included Mortars :V[/QUOTE] Well, it did teach me to stand at least 300 meters away from a rally point's exact center. Shouldn't there have been a sound cue, though? Or did you use something else for the strike and just botched the variables?
[t]http://i.imgur.com/0CQEX7h.jpg[/t] [editline]26th November 2015[/editline] i don't have any good
[QUOTE=croguy;49190376]Well, it did teach me to stand at least 300 meters away from a rally point's exact center. Shouldn't there have been a sound cue, though? Or did you use something else for the strike and just botched the variables?[/QUOTE] We used flares, however, people seem averse to looking up
[QUOTE=Mallow234;49190396]We used flares, however, people seem averse to looking up[/QUOTE] Eeeeh, it didn't cross my mind that a flare would be the designation of the artillery strike. Maybe if it was in the briefing info. Artillery spotters generally designate coordinates via trigonometry, which is then interpreted by the artillery battery and then they coordinate an adequate fire mission depending on intel. Using flares and smokes is extremely videogamey since an indirect support unit typically doesn't have a direct line of site to its ground-level position, and the spotters don't need them as they make FFE slow and revealing as fuck. The only thing that should indicate an incoming artillery strike is either the sound of distant artillery or faraway flashes, which could be doable with a decent script, I guess?
[QUOTE=croguy;49190421]Eeeeh, it didn't cross my mind that a flare would be the designation of the artillery strike. Maybe if it was in the briefing info. Artillery spotters generally designate coordinates via trigonometry, which is then interpreted by the artillery battery and then they coordinate an adequate fire mission depending on intel. Using flares and smokes is extremely videogamey since an indirect support unit typically doesn't have a direct line of site to its ground-level position, and the spotters don't need them as they make FFE slow and revealing as fuck. The only thing that should indicate an incoming artillery strike is either the sound of distant artillery or faraway flashes, which could be doable with a decent script, I guess?[/QUOTE] Maybe, but I'd want to find a recording, plus it'd need to be pretty loud If anyone could make a script or ares extension for that it'd be pretty neat actually We could always use ranging rounds but that's still lethal
was it zeus art? it should play sound afaik
[QUOTE=Mallow234;49190396]We used flares, however, people seem averse to looking up[/QUOTE] Was it that mission? [video=youtube;gLxRKtcPGnI]https://www.youtube.com/watch?v=gLxRKtcPGnI[/video]
[QUOTE=croguy;49190421]Eeeeh, it didn't cross my mind that a flare would be the designation of the artillery strike. Maybe if it was in the briefing info. Artillery spotters generally designate coordinates via trigonometry, which is then interpreted by the artillery battery and then they coordinate an adequate fire mission depending on intel. Using flares and smokes is extremely videogamey since an indirect support unit typically doesn't have a direct line of site to its ground-level position, and the spotters don't need them as they make FFE slow and revealing as fuck. The only thing that should indicate an incoming artillery strike is either the sound of distant artillery or faraway flashes, which could be doable with a decent script, I guess?[/QUOTE] flares and smokes and shit can be used to mark the position of friendly units for spotters or long range support though so that they keep firing ahead of friendlies instead of on top of them if there's a large number of friendly units pushing forward into previously enemy terrain with thick vegetation or at night or whatever. so dont spawn flares above the players but above the enemy where they are both easier to see from a gameplay standpoint and somewhat more realistic. edit: defenders wont do this shit though because they obviously know their own positions very accurately and can easily keep track about which are still held so they can p much prepare the target areas in advance.
[t]http://vgy.me/0xjKYk.jpg[/t]
i have some old ones saved [url]https://my.mixtape.moe/wwxejs.png[/url] [url]https://my.mixtape.moe/ywplda.png[/url] [url]https://my.mixtape.moe/nrtvwm.png[/url] [url]https://my.mixtape.moe/vfqrhr.png[/url] [url]https://my.mixtape.moe/elyvgj.png[/url] [url]https://my.mixtape.moe/rhjwav.jpg[/url] [url]https://my.mixtape.moe/btpwkq.png[/url] [url]https://my.mixtape.moe/tuflpn.jpg[/url] [url]https://my.mixtape.moe/vgqjdm.png[/url] [url]https://my.mixtape.moe/thkhxc.png[/url] [url]https://my.mixtape.moe/vfqrhr.png[/url] [url]https://my.mixtape.moe/hixcch.jpg[/url] missing a lot though
Even just end group pics would make for a nice compilation.
put in the wice news vids [editline]26th November 2015[/editline] also this [vid]http://a.pomf.se/psfgzu.mp4[/vid]
dont beat around the bush and put realops screenies for true fparma [t]http://images.akamai.steamusercontent.com/ugc/3370117452495526938/47A3D3CB84CE8CC7C91AB394DB59E03D2C6DD425/[/t] [t]http://images.akamai.steamusercontent.com/ugc/3278922096824482705/0AB2A4DDCC25B420D9C4CB416FB8CF97742FB40B/[/t]
this picture sums up FPARMA for me [t]http://i.imgur.com/WftHR4K.jpg[/t] "get me out of here" [editline]26th November 2015[/editline] also tomoe's sweaty pits [t]http://images.akamai.steamusercontent.com/ugc/1456139678339773029/9F4387864B638B75060947D86DCD9128DE5E9E1B/[/t] [B]GROSS[/B]
or maybe ancient ops [t]http://images.akamai.steamusercontent.com/ugc/919004373988865979/5E123646FC4F9FE85D1BE681B74039C767CAC1B4/[/t] are you guys doing any spooky scary or generally non-what-arma-was-for missions since it seems you [del]matur[/del] managed to get some proper milsim gameplay going with consistent ops? Last time I played in fparma was many moons ago and most of the ops were hardly in a working state, or I might be mixing that up with a3g
Tom my lad, I'll let you borrow my speed stick after gym class.
[QUOTE=Nexosz;49191924]or maybe ancient ops [t]http://images.akamai.steamusercontent.com/ugc/919004373988865979/5E123646FC4F9FE85D1BE681B74039C767CAC1B4/[/t] are you guys doing any spooky scary or generally non-what-arma-was-for missions since it seems you [del]matur[/del] managed to get some proper milsim gameplay going with consistent ops? Last time I played in fparma was many moons ago and most of the ops were hardly in a working state, or I might be mixing that up with a3g[/QUOTE] Most of our ops are good, but the missionmakers never think they were good I'd recommend taking a look at some of the videos we put out after ops and making a decision based on that
[IMG]http://i.imgur.com/K7qNINg.jpg[/IMG] SUMMARISED
I had my first online experience in ARMA3 last night and it was absolutely amazing. Was running towards a base after bein dropped off by heli with 20 other guys backed by a tank and apc which both went down fast. It was so fast paced and I felt like it was a movie. Can't wait to join you guys in an op.
[QUOTE=The Rifleman;49192014]I had my first online experience in ARMA3 last night and it was absolutely amazing. Was running towards a base after bein dropped off by heli with 20 other guys backed by a tank and apc which both went down fast. It was so fast paced and I felt like it was a movie. Can't wait to join you guys in an op.[/QUOTE] don't worry, we'll change your mind
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