• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
    5,000 replies, posted
[QUOTE=SFArial;49648320]All I'm saying is, some people would pick on me for conducting a training session. Plus I'm not sure if I would even be taken seriously.[/QUOTE] I don't think people would be picking on you for trying to improve their gameplay and the experience of the community. If there are people out there that are actually against us playing better, with better immersion, and not having OPs go like they did yesterday, well then...I don't think those are the kind of people we want playing with us.
[QUOTE=Destroyox;49648336]The only thing I can think of atm that was causing the super AI was me disabling everything advanced ballistics. I don't know if that had any effect on the AI though because everything else was left default. I remember the AI being like this in the Takistan BMP Comfy Downtime too, but not in the ones after that. Was it because I was using a slightly older version of the template before Cuel updated it recently? And I had someone look over my mission (Tomoe maybe?) but you can't find everything wrong, things fall through the cracks.[/QUOTE] Disabling Advanced Ballistics shouldn't affect AI Aim. Or atleast not to my knowledge. I usually play SP with Advanced Ballistics off and I don't notice any issues with AI aim. Some tweaking of the AI Diffuculty may yield better results tho.
Is ai difficulty tweaking something that can be done in the editor?
[QUOTE=Destroyox;49648461]Is ai difficulty tweaking something that can be done in the editor?[/QUOTE] I'd say it's best to test it in a Dedicated server, as those may yield different results than the SP Editor. I'm doing HC Benchmarks tonight. If there's some more time left, I can take a look at a few AI related tweaks and good combinations. But yeah, you can play around with the following and look for a combination that fits: [url]https://community.bistudio.com/wiki/AI_Sub-skills[/url] [url]https://community.bistudio.com/wiki/setSkill_array[/url] [url]https://community.bistudio.com/wiki/allowFleeing[/url]
Hmm weird, the AI I spawned had at most a third of the skill setting. One of the enemy squad leaders attacking the Volunteers even ran all the way to the HQ, the coward.
[QUOTE=opec;49646395]Was today's op pretty representative ... :words: [/QUOTE] my chat turned off 1 minute into the mission so i didn't see anything at all. afaik most SQL and other people who should be there attended the briefing, not the mission maker however. overall the combination of lots of unanswered question during briefing, incomplete loadout and :what: mission (redundant / FAC, too many AA to use heli's, radios without the needed range, etc) added up. we had no idea what to do with the volunteers, so they were just ignored. [B]however[/B], i think it's especially hard to design a mission for 60 players where everyone has fun. in regards to knowing what to do, read briefing, anything after that is up to your SQL, and yes they should (constantly) tell their guys what's going on as for ACRE, i'll look into fixing the error spam. can't fix the error (basically everything can go fubar once a client realize that its radio is not unique) [QUOTE=Destroyox;49646637]That kind've happens when someone goes Zeus and knows nothing about the mission. So sorry about those Zeus errors, respawns were only supposed to go when an objective had been met (saving the Volunteers, killing the radio tower, destroying the AA guns, killing the Commander).[/QUOTE] you are in no position to complain, we had no idea what to do as you weren't in the briefing, and when you actually do show up, you're mad that irish had your slot and you had to take the moderator (and from what I can see, it was the same privileges anyway). telling him the stuff he needs to know, or taking over would've been enough, instead you whine and decide not to help or be constructive [QUOTE=Thomo_UK;49646682]It's pretty true what you say, we don't really 'operate' :words: [/QUOTE] ftl aren't banned" from the briefing, it's just optional for them as they should rely on information from sql, just ask someone to drag you in. on top of that don't have a problem with a random guy being in the briefing, but they need to be quiet [QUOTE=Destroyox;49646761]Also I'm not too familiar with what happened with the VDV guys, but from what I heard from people there it seemed like a communications nightmare.[/QUOTE] yeah hills affect ACRE interference unless disabled. PRC117F could've solved this [QUOTE=opec;49646828] are we using the first, older version of cup terrains, or did they overlook sahrani? I noticed a bargate that was rotated wrong today.[/QUOTE] we use CUP Terrains – Complete – v1.0.1. afaik it should be included, maybe it's just broken on sahrani [QUOTE=Destroyox;49647125]Logistics was [B]supposed[/B] to have a renewable cargo crate they could slingload full of medical supplies, but then, you know...[/QUOTE] you decided to not tell / help because you were mad? [QUOTE=Cpt.Funkymonk;49647137]While I understand, and like, the purpose for having perma-death. I'd rather it not :words: [/QUOTE] the mission didn't have perma-death, it had wave respawn. respawn has always been up to the mission maker. personally i prefer wave respawn, when you're aware that you might die instantly and stay that way for a while, i'm hoping people move slower, go less rambo and use more cover. i know arma can fuck you up, like the doors in operation flashbang (where i respawned everyone who died from it), it's all up to the zeus if using the template. [QUOTE=Destroyox;49647250]I think you shouldn't be allowed to slot up as a SQL, PLT, Company, or any other leadership roles if you haven't gone through some type of training. [/QUOTE] we've had problems earlier filling up sql slots [quote=kauk] ACE Wind-deflection. Most likely something that only the sniper team noticed, but jesus that wind changes directions multiple times every second. [/quote] personally i want to see adv. ballistics enabled, i enjoy it. the ACE wind was off in this mission, wind was set to auto. not really sure what was going on for the snipers. [QUOTE=Destroyox;49648336]The only thing I can think of atm that could've caused the super AI :words: [/QUOTE] nah, ASR was disabled and AI skills was upped a bit. AI are on 35% accuracy at the moment. personally i feel that i got hit when i deserved it, but i guess we can lower it some more. we're testing new settings however with ACE 3.5.0 and HC we'll enable ASR again since it'll offload AI to HC and clients don't need it anymore [QUOTE=Destroyox;49648461]Is ai difficulty tweaking something that can be done in the editor?[/QUOTE] with ASR running, no. currently yes. furthermore you shouldn't be putting down AI in the editor. can't have that with 60 players. [QUOTE=honestfam;49647313]I think you're supposed to use the ACE revive ? Just remember to set the timer really high or put it as -1 or something so people don't die while stabilized.[/quote] should not be needed in basic, prevent insta should be enough [QUOTE=Destroyox;49647333] The insta-death option itself never worked, iirc.[/QUOTE] it does
I said this in the TS but forgot to do so in here because woops. I'd like to apologize profusely for being late. I have a hard time waking up (I've slept through earthquakes and car crashes outside my house before) and ended up being late as a result of that. Again, sorry for any confusion that may have caused!
[QUOTE=Michael haxz;49646750]Camp Cloak 2016[/QUOTE] you've summoned me is this a thing people want because i'll happily do a session where i ask you all to walk in straight lines, safely dismount from vehicles, movement in streets etc [editline]1st February 2016[/editline] also squad formations: how many times has the medic been in front and shot for some reason, all these questions and more could be answered [editline]1st February 2016[/editline] don't worry about autism, training can be FUN (see earlier posted video of me shooting guys or something) [editline]1st February 2016[/editline] oh oh oh also moving with vehicles and cruising speed, because we blow DICKS at that and raspberry road was the perfect example
I didn't really enjoy the Sunday Ops, was mainly stuck on a mountain death trap and did literally nothing other then shoot 1-2 people. Our SL got killed the moment we left the helicopter and it just went haywire from there. I had more fun in Destroyox's CD which only lasted a few minutes (see video) and Terry's Tank Ops CD that he did (video to come). [video]https://youtu.be/NcXWOFPyAjA[/video]
would people be interested in a wee bit of vehicle movement comfy downtime tonight? we're nailing convoys and moving under fire boys (if people are interested and there's not already something happening)
I chose the best car to climb into. The winner car!
I'll try to make it, Mondays and Wednesdays are the plausible ones I can join. I get home from classes literally right at the time you seem to normally start on Tuesday and Thursday, so its not the most feasible then.
[QUOTE=Doctor Zedacon;49648834]I'll try to make it, Mondays and Wednesdays are the plausible ones I can join. I get home from classes literally right at the time you seem to normally start on Tuesday and Thursday, so its not the most feasible then.[/QUOTE] would 7pm GMT be doable for you
:poot: [hd]https://www.youtube.com/watch?v=k9Fm39aPu1U[/hd]
[QUOTE=Cloak Raider;49648741]you've summoned me is this a thing people want because i'll happily do a session where i ask you all to walk in straight lines, safely dismount from vehicles, movement in streets etc [editline]1st February 2016[/editline] also squad formations: how many times has the medic been in front and shot for some reason, all these questions and more could be answered [editline]1st February 2016[/editline] don't worry about autism, training can be FUN (see earlier posted video of me shooting guys or something) [editline]1st February 2016[/editline] oh oh oh also moving with vehicles and cruising speed, because we blow DICKS at that and raspberry road was the perfect example[/QUOTE] I saw your Goblin Hotel soundcloud. Just make an instructional video in that style we can spam at people who don't know what they're doing.
[QUOTE=Destroyox;49648862]I saw your Goblin Hotel soundcloud.[/QUOTE] these are words that man should never read
[QUOTE=Cloak Raider;49648867]these are words that man should never read[/QUOTE] Ancient Eldritch knowledge. I've gone insane from hearing it.
[QUOTE=Cloak Raider;49648859]would 7pm GMT be doable for you[/QUOTE]I was already under the impression that was the usual time.
[QUOTE=Doctor Zedacon;49648902]I was already under the impression that was the usual time.[/QUOTE] motherfucker i'm a loose cannon but yes, that is the time [QUOTE=Destroyox;49648862]I saw your Goblin Hotel soundcloud. Just make an instructional video in that style we can spam at people who don't know what they're doing.[/QUOTE] i can do the voice, but I'm no good at videos really (at least I haven't ever tried to make videos). I'm happy to put together a script for an introduction video (required software to play with us, what you need to do to get the repo running, with a bit of arma tactical stuff as well) which I'll probably post in here for people to review and add shit to
[QUOTE=TornadoAP;49647681]because then everyone, European and US, can join in and play.[/QUOTE] except australians :( it's always 3am or something here
[QUOTE=Cuel;49648548] it does[/QUOTE] I was under the impression that it didn't because it's not the first time people swear that they had insta-death turned off and that it's broken for some reason. Definitely seems to work fine in the editor tho.
Did someone from here post my wip market video on Reddit? Because I wasn't expecting 3500 views for an unlisted video. [url]https://www.reddit.com/r/arma/comments/43e47x/amazing_video_showing_how_towns_could_be/[/url]
[QUOTE=Cuel;49648548] furthermore you shouldn't be putting down AI in the editor. can't have that with 60 players. [/QUOTE] I wouldn't say that you shouldn't, you just need to know what you're doing.
With everything going on right now, I just want to say you guys are the best community I've had the pleasure of playing video games with.
kinda late to the party here, but on the topic of FTLs showing up to pre-briefs because of the squad size we usually use, an FTL is really only in charge of like 2 people at most from what i've seen, as opposed to the shacktac squad makeup of it being 2 6 man fireteams + sql element all adding FTLs to pre-briefs and having them ask questions would do in my opinion is just make it even more chaotic [editline]1st February 2016[/editline] of course ignore me if we've jumped to the much bigger 14 sized squads
[QUOTE=Cloak Raider;49648859]would 7pm GMT be doable for you[/QUOTE] Could you do it a few hours later like 10pm or 11pm GMT? I and others from the US are quite a few hours behind you so it would be nice if we could do it then. [editline]1st February 2016[/editline] [QUOTE=The Rifleman;49648326]I think it's safe to say we're more than just "casual arma" when it comes to Sunday OPs. The planning and hard work that is put into those missions deserve a lot more respect and effort from those playing them. I don't think that's too much to ask for.[/QUOTE] Trust me, nobody would pick on you. If not for your leadership, then your voice that makes you sound like a hardass drill sergeant.
I don't actually mind dying all that much. As long as there are regular respawn waves (can there be a timer shown? Something like every 10 to 15 minutes. Snack break length) and some form of logistics to get everyone back to the frontlines after respawning. Don't want to end up in the situation where we have to patch up a million people after every engagement, nor do I want everyone to respawn instantly and go on a hike back to the battlefield on their own. It breaks the flow and is a fucking chore for everyone involved. Spectating doesn't suck all that much if the op is great.
[QUOTE=TornadoAP;49650194]Could you do it a few hours later like 10pm or 11pm GMT? I and others from the US are quite a few hours behind you so it would be nice if we could do it then.[/QUOTE] The reason ops happen around 7 is that most euros (who make up the majority of FPArma) are sleeping around that time
[t]https://my.mixtape.moe/vxqblm.PNG[/t] [t]https://my.mixtape.moe/tfxklt.PNG[/t] [t]https://my.mixtape.moe/dmuljo.PNG[/t] I bet you never saw that kind of usage on an Arma 3 Server. This is with 600 AI Units evenly spreaded onto 4 Headless Clients. The general FPS is about 15 in this case on altis, with a single player and nothing else going on (No caching aswell). I then turned the units down to 260 AI Units and managed to reach 60 FPS on Altis with the load handing around at 75% spreaded evenly over all 6 cores. Headless client is some wizard magic. [img]https://my.mixtape.moe/tarbuc.PNG[/img]
[QUOTE=kaukassus;49644727][video=youtube;7MGy71FMvv8]https://www.youtube.com/watch?v=7MGy71FMvv8[/video] ;_;[/QUOTE] what are your specs?
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