• ARMA Series (I, II, III) - v. Waiting For 3DEN Edition
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[QUOTE=Cloak Raider;49697444]motherfucker if you get it so that logi can build proper bases with sandbag walls, supply crates, defensive positions and barbed wire i'll logi and i'll never play anything else[/QUOTE] Well, I got proper placement going. Currently it has no limitations as to what is being allowed to be picked up, but I can easily include various restrictions like the following: * Only Objects from a certain class / classes can be dragged * Only Objects that have a certain variable associated with them can be dragged (Mission Maker defines which Objects are draggable) * Only Logi Units have the ability to drag and so on... I can also adapt the ACE Cargo system to be able to load fortifications into Vehicles and Containers. Also dibs on Logi if we actually pull this off. Logistics is my fetish after all.
[QUOTE=kaukassus;49697248]1. Have standard Radio channel setup that is consistent across every future mission. [B]2. Don't have multiple command channels 3. DONT have multiple command channels[/B] (Yesterday was a good example on why Splitting LR into multiple channels was a terrible idea) 4. Force mission makers to always have the correct radio channels in the briefing. (There's already a radio channel tab. Make sure the values in there are correct) 5. Don't let PLT make up a channel structure on the fly.[/QUOTE] LR traffic was already [B]very[/B] heavy on ch2. Why do you think that stuffing all elements on the same net would solve anything? It would have been way worse. [QUOTE=Cloak Raider;49697270] assets are almost always criminally mismanaged, logistics are always fucked over by having the worst job in the game with nearly zero direction other than when people scream at them that they need repairs (guilty) there's never a plan for when things go wrong, no positions to fall back to regroup, repair and heal - you are to slog towards that position until you die and then try again - if your vehicle explodes better hope that zeus sorts you out or you're FUCKED i don't think i've played where we've had a forward base that we can go to for repairs and rearm - whereas when i played the shit out of project reality even with 200 pubbies we ALWAYS had a forward base that we stuffed all of our shit into because when you died, you needed guns and shit[/QUOTE] Yesterday we were trying to make sure that our logi trucks were safely positioned behind elements of platoon 2, and we set up camp there for a while, concealing our assets from enemy observation. We provided everyone with help as best as we could, even going as far as patching up wounded with our extra supplies. [QUOTE=Cloak Raider;49697340] spend the first 20 minutes of the mission just driving shit to this forward base, crates, vehicles, medical supplies, ammo and mark it on the mark with a big dildo - that way, everyone knows if they go here, they WILL get treatment (no more of this 'we have the logi-truck 5 metres behind the tank that just got fucking smoked - if you need emergency logi then you call them over to you from the base) that's what we did in project reality ~back in the day~ and even with the most braindead of pubbies it worked [/QUOTE] Wouldn't have worked last night, the AO covered atleast 4 times the size of a PR map. If you get tank tracks knocked out then our response time would have been way worse than last night. Same deal if a helo is forced to crash land. [QUOTE=Taggart;49697372]Splitting Logistics into their own LR channel sounds like a good idea but it's actually an utterly terrible idea, and the last op gave us the perfect example of why. The medic chopper was shot up by something and we had to RTB, except when we got back the logistics squad was nowhere to be found AND wasn't responding on channel 3. We decided to take a second Merlin onsite (apparently probably belonging to the Logistics squad? why didn't they take this in the first place as well as a truck??) and proceeded to get ARMA'd, leaving us stranded at base with no-one to repair our Merlin and another Merlin lying planted in a fucking fence. We had to wait until Zeus stopped doing whatever to repair our Merlin. [/QUOTE] I clearly told croguy at mission start that despite being physically attached to 2nd platoon, we were told to remain on LR ch3. He told me to switch over to ch2, and I did, but in return I told him that he will need to pass it down the line. Additionally, if I'm not responding over LR, I'm either down, or on a different channel. Simple rule. We also had blufor trackers so you should have been aware of our position at all times. We didn't take the chopper because we were torn apart from a 6-man squad to merely 3, and the chopper was a last minute addition anyway so we didn't have a qualified pilot (Redgord did train an hour before the op though). It would have been also way riskier to repair our tanks and IFVs using the chopper. With the trucks we could atleast stay out of sight. [QUOTE=Taggart;49697372] Even with a good Logistics squad leader and a good Command structure, at some point we either forget to properly utilize Logi until it's too late or the rest of the company becomes stretched so hilariously wide that actually using Logi in the first place becomes a game of hide and seek. I don't think I ever actually saw the Logi squad broken apart from Command while in the UAV in yesterday's op, yet when I finally saw Command again in person (after the medical team was called to what we believed to just be Anton), they were down and the logistics were nowhere to be found.[/QUOTE] I would like to file a quick complaint here! At one point near the end, at the town before Kavala, our trucks got strafed and we were all downed, plus we lost a couple of wheels which took time to replace AND we couldn't replace them all until Panzer-1 nicked an Ifrit from the enemy. I was sure we were gonna die and bleed to death there because everyone was moving out. 5 minutes later Panzer-2 shows up and revives us, and the funny thing is, he wasn't coming to save us. He was coming for repairs... All things considered, with only 2 engineers under my command, I believe we have done exceptionally, and I totally didn't almost run over a bunch of migrants hiding from enemy fire in a ditch. LOGI and proud.
[QUOTE=SFArial;49697485] Yesterday we were trying to make sure that our logi trucks were safely positioned behind elements of platoon 2, and we set up camp there for a while, concealing our assets from enemy observation. We provided everyone with help as best as we could, even going as far as patching up wounded with our extra supplies. Wouldn't have worked last night, the AO covered atleast 4 times the size of a PR map. If you get tank tracks knocked out then our response time would have been way worse than last night. Same deal if a helo is forced to crash land. All things considered, with only 2 engineers under my command, I believe we have done exceptionally, and I totally didn't almost run over a bunch of migrants hiding from enemy fire in a ditch. LOGI and proud.[/QUOTE] i would 100% take somewhat extended wait times for a FOB, most of the fighting was concentrated to the south so a FOB was absolutely doable i think (though not with logi's numbers) the problem that taggart is mentioning is that the medic chopper was completely blitzed and the only way to get repairs from you would have been to a) fly it to your position with 2nd platoon which would have been a death sentence or b) have you come to us which would have taken about 15 minutes - or c) attempt parking the chopper somewhere in the middle but when he tried to get you on the long range, he wasn't able to find you on the support channel, and i don't believe he got a response on channel 2 (maybe because you were down or on a different channel?) this is what happens when the logi team gets shredded in favour of combat squads - what happened wasn't logi's fault at all
[QUOTE=Cuel;49697391]split the channels when it makes sense, e.g the mission on helvantis when me and whitefox had a 117f and 148, it was easy to switch between and didn't clutter the radios either also i've received several tips for making ACRE work better, croguy i'll need your mission once you're done so that i can set it up [editline]8th February 2016[/editline] i would like to try the RC branch of acre again but it's a bitch to switch between [editline]8th February 2016[/editline] TFAR is abandoned and ACRE will get a rewrite in Intercept once Nou finishes it with the rest of the ACE guys[/QUOTE] That's the reason I gave you those and named channel 3 as squadron level. Having just 1 lr with no ability to hear two at once at a company level is very naff I dunno though what we talk about doing here and actually do never is the same unless we force it to happen.
If you want I could try my hand at making a graph of the command/radio structure, I just need someone to explain it to me in detail. The Graph below is based upon what croguy wrote, as far as I understood it. [IMG]http://puu.sh/n0jja/d2ea5813b8.png[/IMG]
The whole radio structure of last night's op really proved to be problematic in regards to Luft. We were pretty much ignored the whole op outside of individual calls from squads here and there. I was under the assumption we were supposed to be on channel 3, but nothing ever happened, not even calls to anyone else. Even after switching to channel 2 it was mostly just listening to frustrated rants. I also heard that apparently channel 3 was for inter-platoon communications? I'm still not sure how the whole radio setup was supposed to work out.
[QUOTE=Tinter;49697640]The whole radio structure of last night's op really proved to be problematic in regards to Luft. We were pretty much ignored the whole op outside of individual calls from squads here and there. I was under the assumption we were supposed to be on channel 3, but nothing ever happened, not even calls to anyone else. Even after switching to channel 2 it was mostly just listening to frustrated rants. I also heard that apparently channel 3 was for inter-platoon communications? I'm still not sure how the whole radio setup was supposed to work out.[/QUOTE] wait i heard that channel 3 was for support - but i basically heard nothing at all on it everything we got in the way of calls was through Taggart who was in Platoon 1 I think?
To be honest, I'm not sure why we did it the way we did yesterday, we used to have a standard that was simpler and more effective, not as seperated but it wasn't too hard to find anything.
[QUOTE=Cloak Raider;49697645]wait i heard that channel 3 was for support - but i basically heard nothing at all on it everything we got in the way of calls was through Taggart who was in Platoon 1 I think?[/QUOTE] Thankfully with you and fippe we have a structure that makes sense for the next op hopefully and that won't cause 1 tank and Gustav on a mountain creating their own structure.
[QUOTE=Tinter;49697647]To be honest, I'm not sure why we did it the way we did yesterday, we used to have a standard that was simpler and more effective, not as seperated but it wasn't too hard to find anything.[/QUOTE] You are forgetting the fact that we never did have ~15 people holding an LR.
[QUOTE=Thomo_UK;49697664]Thankfully with you and fippe we have a structure that makes sense for the next op hopefully and that won't cause 1 tank and Gustav on a mountain creating their own structure.[/QUOTE] big expectations you wait until i unleash the 'wild badger' defence, where we all drive in armoured vehicles at top speed at the enemy until arma glitches us into high-velocity railgun rounds
Here's the most basic infantry company structure I could come up with for ops like these. 64 to 84 players, long range frequencies and chain of command as well as A to D squad structure depicted. [IMG]https://cdn.pbrd.co/images/1oXt832m.png[/IMG] See how horizontal it is? That's because everything wraps into decision making handed out by Company. Of course, Recon, PLT1 and PLT2 still need to inter-communicate constantly, but their actions and functions still depend on what Company says.
[QUOTE=Cloak Raider;49697645]wait i heard that channel 3 was for support - but i basically heard nothing at all on it everything we got in the way of calls was through Taggart who was in Platoon 1 I think?[/QUOTE] yup, I was exclusively on platoon 1's net (as you could hear) except for when I switched to channel 3 and then 2 in an attempt to get logistics on the line
[QUOTE=SFArial;49697681]You are forgetting the fact that we never did have ~15 people holding an LR.[/QUOTE] Even before that we switched from a working system that worked with our doctrine, instead of using this system that isn't at all inspired by how we actually work and has actually gotten worse. No one knows where to be or where to go on the radio and it makes communicating hell. Also it seems people are thinking of radios as a hierarchy, but it's important to remember that every unit except the very top or very bottom needs to communicate both up and down. If you do not keep this in mind you are setting up a system that is going to become very bloated and not representative of the actual needs.
after 3 weeks studying in west point and reading sun zoo's art of war i've come up with the following command and control structure [img]http://i.imgur.com/qgmDK2n.png[/img] please review and amend as required, though i will be considering any amendments an act of treason
[QUOTE=Cloak Raider;49697697]big expectations you wait until i unleash the 'wild badger' defence, where we all drive in armoured vehicles at top speed at the enemy until arma glitches us into high-velocity railgun rounds[/QUOTE] I have faith fam, all of us from Britain do at least
[QUOTE=Tinter;49697746]Even before that we switched from a working system that worked with our doctrine, instead of using this system that isn't at all inspired by how we actually work and has actually gotten worse. No one knows where to be or where to go on the radio and it makes communicating hell. Also it seems people are thinking of radios as a hierarchy, but it's important to remember that every unit except the very top or very bottom needs to communicate both up and down. If you do not keep this in mind you are setting up a system that is going to become very bloated and not representative of the actual needs.[/QUOTE] I have no idea what this "working system" is. It was always about stuffing LR on one channel. It worked because we didn't have the numbers, not because it was a scalable system.
[QUOTE=Cloak Raider;49697793]after 3 weeks studying in west point and reading sun zoo's art of war i've come up with the following command and control structure [img]http://i.imgur.com/qgmDK2n.png[/img] please review and amend as required, though i will be considering any amendments an act of treason[/QUOTE] Wait until I get on my pc fam I'll ammend to how I think
[QUOTE=Thomo_UK;49697807]Wait until I get on my pc fam I'll ammend to how I think[/QUOTE] make sure you put any changes into version control also turn yourself in to the military police because you're standing trial you treasonous fuck
[QUOTE=Cloak Raider;49697827]make sure you put any changes into version control also turn yourself in to the military police because you're standing trial you treasonous fuck[/QUOTE] You'll never take me alive copper!
It makes me happy to see everyone working together to make the structure our game play and immersion better.
it makes me sad to think these efforts will comically fall apart 5 minutes into the next op.
i vote to make cloak our permanent plt lead
[QUOTE=The Rifleman;49697843]It makes me happy to see everyone working together to make the structure our game play and immersion better.[/QUOTE] [img]http://i.imgur.com/UO0csTo.png[/img] consider your loyalty rewarded
The experience I had with FRAPs and Shadowplay worked out quite well. My main gripe is that if I set the screenshot file type to be .PNG the game would freeze for a split second every time a screenshot was taken (every 10 seconds) but the JPEG screenshots (they don't freeze the game) look like ass. There is either BMP or TGA images left but I don't know if they are good for sharing or not. Or if they will freeze the game when being taken. Most experimentation needed.
BMP will do the freezing thing too due to massive filesize, haven't ever tried TGA though
I was wondering, would it make sense if we'd have a dedicated github repo for all those discussions about all those new concepts and enhancements? Would be cool to have a repo where we can track and discuss changes to these concepts, It would atleast be better than posting them in this thread, since it's kinda hard to keep track of all those posts after a week or so.
[QUOTE=Zezibesh;49697874]BMP will do the freezing thing too due to massive filesize, haven't ever tried TGA though[/QUOTE] Why not switch to the superior BMD or BTR format?
[QUOTE=Mallow234;49697882]Why not switch to the superior BMD or BTR format?[/QUOTE] I'll stick with BTR-D, thanks
[QUOTE=SFArial;49697798]I have no idea what this "working system" is. It was always about stuffing LR on one channel. It worked because we didn't have the numbers, not because it was a scalable system.[/QUOTE] Well as I mentioned in our Steam chat, but just to clarify to everyone in the thread. I'm not saying the old system was scalable, but it worked nicely for our 30 player ops. The system we used yesterday and ops before that even, is not a good system and I don't know why it's being used. I think to develop a new and better system we should look back at what worked and not just what didn't work.
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