The Forest - Co-op Survival Zombie Cannibal Oculus MF Rift Shityourpants Crafting Only $14.99 Simula
1,294 replies, posted
[QUOTE=UntouchedShadow;45264092]Do you guys think bows and arrows would be a feasible weapon to add into the game?[/QUOTE]
Its a must for a game like this.
i dont udnerstand mutants
Some of them come to my camp, i turn my ligther on and stay completly static not moving at all, girl moves to me does some sort of GRR then goes back, and so on while some mutants built a few effigies and then they went batshit insane and started to hit me
[QUOTE=werewolf0020;45286048]i dont udnerstand mutants
Some of them come to my camp, i turn my ligther on and stay completly static not moving at all, girl moves to me does some sort of GRR then goes back, and so on while some mutants built a few effigies and then they went batshit insane and started to hit me[/QUOTE]Some mutants are neutral and actually see you somewhat as a deity. Others are just entirely hostile.
I wonder if we get friendly mutants in the future then...
[QUOTE=TheNerdPest14;45286344]I wonder if we get friendly mutants in the future then...[/QUOTE]
I've heard rumors of the devs talking about having different tribes that would war against each other, and as the player you could piss tribes off and pit them against each other to keep them off your back and stuff. nothing confirmed, just something I read somewhere.
I spent like 4 hours building up my camp and collecting logs to build a log cabin today.
Finally had the last 2 logs i needed, placed them down aaaaand...the cabin didn't build, it just got stuck as an unbuilt ghost cabin and wouldn't let me complete it.
I know it's in alpha and i should expect this stuff but, i still cried.
Hoping for a big update tommorow
Why tomorrow? Isn't the next alpha release in 3 days?
Oops I thought the release was always on a saturday?
Procedural breasts size system?
Why?
I don't really think I'll be looking at mutant/cannibal tits after killing them...
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=289724856[/url]
lewd
Some of them have shaved heads too now
That's... a very weird feature.
But I guess it's a detail. Why not? v:v:v
Finally I can pause. Actually it seems like they fixed a lot of things I've had gripes with recently.
Don't know why they added that system.
[QUOTE=TheNerdPest14;45467168]Don't know why they added that system.[/QUOTE]
I guess it was in huge demand from Nexus modders
It might seem weird but i guess it's nice they are going into such detail. Wonder when they'll add procedural dick sizes too.
And it also seems they haven't fixed the bug when you get killed at full heath and flung across the map with a single hit sometimes, that's a shame.
They probably want to go for a "no two mutants look the same" sort of thing. Won't be surprised if we see random height added in as well.
Women will still slap you fifty meters into the air and kill you.
I got killed by a shark though. But it was the dead shark on the beach. If you walk into it, it tries to ragdoll and flails about and throws you way up in the air
is this game any good? should i buy it now or wait for a sale or osmething
[QUOTE=ZeFruitNazi;45468532]is this game any good? should i buy it now or wait for a sale or osmething[/QUOTE]
Wait til it goes into beta or something or sale
[t]http://cloud-4.steampowered.com/ugc/580154602941029806/5D252BFB7C54131657B216A25FDCA82CF0D552F1/[/t]
Heres an image of the houseboat in case anyone, like me, was wonderin'
[QUOTE=skeligandrew;45534053][t]http://cloud-4.steampowered.com/ugc/580154602941029806/5D252BFB7C54131657B216A25FDCA82CF0D552F1/[/t]
Heres an image of the houseboat in case anyone, like me, was wonderin'[/QUOTE]
Does it still flip out and go topsy-turvy all over the place?
[url]http://survivetheforest.com/2014/08/craftable-bow-arrows-medicine-improved-visuals/[/url]
0.05 out
Woo, i was just gifted this game.
So... how do i get rabbits in the cage?
New update, 0.06
[QUOTE]Version 0.06 Changelog:
A.I. – New tribe type added – starving cannibal! Will eat fallen comrades
A.I. – Different tribes will now interact with each other, hunting, stalking, killing and eating each other
Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
2 New cave systems added near geese lake
Fixed missing light on crafted torch
Real caustics added to water
Lighting effigies uses the lighter correctly now
Fixed issue where cannibals could get stuck after being knocked down
Creepy mutants and animals no longer get stuck in noose trap spinning forever
Improved look of noose trap when sprung but empty
All traps can be reset
Player will set off traps if he touches trigger
5x new plant types added
Fixed (Unity fix) issue where grass would cause slight framerate hicks
Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix – should help laptop performance)
Added press space to skip tutorial to opening plane crash
Fixed bug where arrows could get stuck in sky above fires
Fixed rockpit floating slightly above terrain
Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
Better bench model
Fresnel effect applied to specular and fixed specular leak around backside of objects
New props added: washed up packages and shipping containers
New prop added : Orange tent
New improved opening plane crash sound effects
Fixed marigold and dead rabbits overlapping in inventory
Improved plane interior textures and resolution
Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures
wall built can now be destroyed by hitting it with axe, giving you back resources
musical sting added to player waking up on plane
Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes
Improved pond water distance settings
Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times
Lots of collision issues fixed in caves
Improved cave lighting! Better looking settings for skull lights and less light popping on/off
Sped up rabbits
Lowered brightness of click to place buttons in survival book
You can now save your game at a shelter without sleeping
Fixed bug where coins could vanish after adding them to a craftable item
Fixed bug where day counter wouldn’t increase correctly
Fixed bug where crickets would continue to play during the day
Fixed issue where cave sounds would sometimes vanish when walking between connecting caves
More combat balance and a tweak on weapon settings
Performance and memory improvements
Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.[/QUOTE]
Jeez I completely forgot about that game
The game is quickly shaping up to be very interesting. The updates are coming out at a pretty steady pace.
Im still waiting for like, a few more updates before i give it another shot.
Saving is pretty fucked up now.
The Forest has received a few updates this week. This was the only big change that was posted on their website.
[quote]
Improved enemy pacing and world population (along with some small bug fixes and performance enhancements).
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email]support@endnightgame.com[/email].
Version 0.06B Changelog:
New spawning system for enemies, better world population, better pacing and progression over time
A.i has more chance to venture to expected areas (ie cannibal villages)
Optimized sky light occlusion performance
Fixed birds getting faster and faster over time
Fixed fog showing through ocean water
Improved ssao!
New camping prop added
Improved ocean sound effects
Improved Bow and arrow sound effects
Fixed yacht lod bug where it would vanish for some players
Added sound effects to timmy dragged away scene
New improved cave drips and cave wind sound effects
Fixed some dynamic objects flying up in air on spawning (boxes, suitcases)
Fixed bug where skinny enemies would switch to default shading when injured
Cave ambient track added
Enemy combat theme/suspense themes added (rough)
Lowered (4x) damage and speed of arms and legs when used as weapons
New first class passenger model added
Skinny woman made blood less shiny
Fixed bug with inventory light at night being too bright
Balance tweaks : Increased fall damage, lowered how much health meds heal you
Turtles can now be killed by repeatedly hitting shell (although hitting them in head is much quicker)
Fixed brightness of standing fire (same as regular fire now)
Fixed fire stick enemy too bright
[/quote]
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