• Dota 2 General Chat XXXII - 6.88 will make the ancient summon robot miners and TPs will be free
    5,001 replies, posted
sf will usually want solo mid because he needs levels, levels = souls & raze nukes = damage. i don't think he stands much of a chance 1v1 safelane vs the popular offlaners this patch, like lone druid and void [editline]23rd May 2016[/editline] imagine how slow his farm is without levels from mid, he can't clear stacked camps without points in raze
Personally I don't go either lifesteal or deso, and just rush euls->aghs since the 46 soul ult is so fucking good. If you land an even remotely good 46 soul requiem before the 25 min mark the fight is guaranteed won.
[QUOTE=TeamEnternode;50378345]Calibration is nothing but It's up to the will of RNJesus and fate to place you with a decent team It has nothing to do with how good you are but how good your team just so happens to be Either that or you're so good that you can carry alone against three to five fully fed carries (which no matter how good you are you fucking can't) The only way your own skill matters is how good your teammates have to be in order to win [B]MMR means nothing in terms of skill[/B][/QUOTE] I will gladly play a 1v1 against you to invalidate your entire statement. Wow, like, you get bad players, but does that suddenly invalidate any map awareness, farming skill, or playmaking ability you have to keep yourself [I]stuck[/I] at a certain MMR? I'm not even saying MMR is 100% accurate, that's a given. But it's sure accurate enough to measure consistency and how persistently your presence can lead to a game win against your general bracket range.
I had to go afk near the end of the game because someone from my home claimed to be robbed, came back to most of my team being dead, I made one stupid mistake and died, bought back and died again, we lost two raxes after that, shortly after all of them went down, left then to go check on my family member and turns she lied about being robbed :suicide:
[QUOTE=MaxisOp;50380186]I will gladly play a 1v1 against you to invalidate your entire statement. Wow, like, you get bad players, but does that suddenly invalidate any map awareness, farming skill, or playmaking ability you have to keep yourself [I]stuck[/I] at a certain MMR? I'm not even saying MMR is 100% accurate, that's a given. But it's sure accurate enough to measure consistency and how persistently your presence can lead to a game win against your general bracket range.[/QUOTE] Wow. Way to be a dick. It really doesn't mean anything though. Seriously, I have 1200 hours and around less than 800 mmr. Partially because I only recently started doing Ranked and partially because I have to leave games so often due to my sick disabled mother and home situation.. I know and you know that I'm atleast 1.5k but who cares? MMR is an E-peen contest. And not a very good one at that.
[QUOTE=dannyketch;50380416]Wow. Way to be a dick. It really doesn't mean anything though. Seriously, I have 1200 hours and around less than 800 mmr. Partially because I only recently started doing Ranked and partially because I have to leave games so often due to my sick disabled mother and home situation.. I know and you know that I'm atleast 1.5k but who cares? MMR is an E-peen contest. And not a very good one at that.[/QUOTE] That doesn't explain how the best players in the world consistently have the highest mmrs, or how [URL="https://www.reddit.com/r/DotA2/comments/2ihsfh/can_3ks_really_beat_5ks_a_revolutionary/"]when a team of 5ks faced a team of 3ks, they beat them so badly that one of the 5ks went 6 Masks of Madness on Huskar and still won.[/URL] Statistically, your enemies should have bad teammates just as much as you do. The only constant factor in all of your games is you. To get a 60% winrate, all you have to do is win one game out of ten through your own actions, instead of playing at an equal level to your teammates. Nobody expects you to win 100% of the time when your skill level is above your mmr, only that you tip the scales slightly in your team's favour for every team you end up on.
[QUOTE=TeamEnternode;50378345]MMR means nothing in terms of skill[/QUOTE] the only things I know about you are that you're 1.4k, that you think aghs is better than shiva's on phoenix, and that you flamed a mid SF for not ganking sidelanes. based on that, I'm pretty confident that your MMR is in fact an accurate representation of your skill
[QUOTE=chonks;50380508] Statistically, your enemies should have bad teammates just as much as you do. The only constant factor in all of your games is you. To get a 60% winrate, all you have to do is win one game out of ten through your own actions, instead of playing at an equal level to your teammates. Nobody expects you to win 100% of the time when your skill level is above your mmr, only that you tip the scales slightly in your team's favour for every team you end up on.[/QUOTE] On paper, but in practice that isn't fucking true. One huge assumption you make is that everyone on each team has the same MMR, which is fucked in the ass when you take parties in ranked into consideration. Another is that you win 50% of games you play if you play at an equal skill level of all of your teammates, which can't be true without a fucking HUGE sample size because of A: variations of average MMR to your own, B: variation of average team MMR to average enemy team MMR, and C: the margin of error of how well your MMR estimatea your skill level. However, keep in mind that your MMR changes every game, and how well you play also varies greatly between games, so each games' outcome will vary greatly. There's too much variation for you to simply state that magic proportion is always true.
[QUOTE=TeamEnternode;50378345]Calibration is nothing but It's up to the will of RNJesus and fate to place you with a decent team It has nothing to do with how good you are but how good your team just so happens to be Either that or you're so good that you can carry alone against three to five fully fed carries (which no matter how good you are you fucking can't) The only way your own skill matters is how good your teammates have to be in order to win MMR means nothing in terms of skill[/QUOTE] I was a 1k trash baby too until I climbed. I'm sorry but ESPECIALLY at 1.4k you can solo win every single game if you got good. Some games are truly unwinnable, sure, but those are like 10% of your total games ever. Your trash baby mid getting owned? Go gank him. Your trash baby carry having trouble farming? Make space on the map. The best heroes are the ones that can make space for someone on their team or make their own space themselves; but you can win with almost any hero if you know how to play him. There's people who have like 80% winrate on wisp and they climb just by playing around their teammates effectively. You're going to have to decide what your team needs, but I can break it down into 3 roles: The Retard Saver (Example: Oracle ,Omniknight, Earthshaker) The Space Creator (Dark Seer, Lion, Chaos Knight) The Space User (Antimage, Shadow Fiend, Spectre) These roles can be interchangable. Oracle is a great space creator. Dark Seer can be a good retard saver. Chaos Knight both uses and creates space. Antimage eats up space but also split push effectively to create some. Earthshaker saves people really well but can also gank. The ones that aren't really interchangable are Omni and Spectre (neither are good at the other 2) So at the beginning of the game when your team picks, decide: Do we need someone who creates space (You probably will) Do we need someone who uses space to become strong later (Someone will probably take this) Do we have enough of both of this and just need to stay alive to win fights There's obviously more roles than this in dota but I broke it down in how your pick relates to your team and how you can stop your team's stupid assness and exploit their team's stupid assness to win.
[QUOTE=Quq;50380703]the only things I know about you are that you're 1.4k, that you think aghs is better than shiva's on phoenix, and that you flamed a mid SF for not ganking sidelanes. based on that, I'm pretty confident that your MMR is in fact an accurate representation of your skill[/QUOTE] This was not about my personal mmr
[QUOTE=TeamEnternode;50380785]This was not about my personal mmr[/QUOTE] But you're saying MMR means nothing at all and yet your MMR and behaviour in the game shows that it's accurate enough [editline]23rd May 2016[/editline] Your personal MMR isn't an attack more than an example of how it is accurate
I believe international ranked calibration is a huge [del]prank[/del] social experiment [t]http://i.imgur.com/hsXylzL.jpg[/t] At least got to pretend I was playing 6.83 for a single match.
No MMR Hell And Forced 50% Are Real I Have Statistical Proof
[QUOTE=devon_wargod;50380914]No MMR Hell And Forced 50% Are Real I Have Statistical Proof[/QUOTE] Shanghai major was an inside job
no one, anywhere is good
[t]http://i.imgur.com/WJsN6OU.png[/t] Anyone interested on trading for any of these sets?
The one thing that annoys me about MMR rants is that many of them are made from short-term [I]"how much did I lose today"[/I] rather than long-term [I]"how much did I change over a year"[/I] worth of time. Seriously, if you want to get better, [I][U]just play Dota 2.[/U][/I] Just playing the game gets you experience, and gets you dealing with scenarios that trump you now, but naturally learn as a human ways to overcome these currently fashioned mistakes. The one thing that playing this game teaches you is a measure of patience. Over a year, you will probably get good, but can you handle stress that games may cause and possess endurance to keep at the task despite toxic attitudes you find every day in Dota games? [editline] fdskjofdjkaskj [/editline] If you approach the game with a negative, resilient attitude to changing your play-style and behavioral mechanics, then of course, little to nothing will come of your toil.
Volume warning. [video=youtube;d6QIdWRd170]https://www.youtube.com/watch?v=d6QIdWRd170&feature=youtu.be[/video]
[t]http://images.akamai.steamusercontent.com/ugc/495772352236198249/3F7206EE6EDC70679E293259F53DA2EA065A3B9B/[/t] [t]http://images.akamai.steamusercontent.com/ugc/495772352236198454/AC3A672C8767A0D1FA9226FE2322CE84ECE1635D/[/t] some of the builds I've been seeing lately are just crazy.
it could also be to disassemble into aether lens, although delaying your bots by 900 gold seems like a bad idea
how will robot miners work though? we don't need resources in dota, glad they'll make tp's free though... they're too expensive to buy.
[QUOTE=xbon;50382056]how will robot miners work though? we don't need resources in dota, glad they'll make tp's free though... they're too expensive to buy.[/QUOTE] There will be patches of minerals in the map in some areas where the robot miners go to, if you protect them you get additional GPM and your ancient will be able to produce stonger lane creeps.
I only gained like a 1.30% winrate increase over the past few months. [editline]24th May 2016[/editline] Why doesn't rearm work on Necronomicon? If you reuse it the old warriors disappear anyways.
because having 100% uptime on necronomicon would clearly be too good?
Try playing Tinker in Dota IMBA and report back once you bought a fully upgraded Necronomicon. (unless Firetoad changed that, but it used to be fucking OP.)
Does that teleporting magnus glitch still work?
[QUOTE=ASIC;50382507]Does that teleporting magnus glitch still work?[/QUOTE] explain
[QUOTE=KillRay;50383335]explain[/QUOTE] It worked something like if you used Tp scroll when under slark's pounce, all the times you use Skewer afterwards will teleport you to the place you tp-scrolled to.
its always low mmr players that complain about mmr being all about luck
[QUOTE=Yahnich;50382000]guardian greaves tinker works, its why im assuming he got arcanes[/QUOTE] Mek/Greaves has an internal cooldown before it will provide the heal again, it's not really a Tinker buy still. It's why when pipe was made to have no internal cooldown, the item was immediately removed from being re-armed by Tinker before it could even become an abuse strategy.
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