Dota 2 General Chat XXXII - 6.88 will make the ancient summon robot miners and TPs will be free
5,001 replies, posted
The pudge one is no different than a normal hook other than it hides his hand.
At least the Drow one looks really really nice
I want the Wraith King Immortal so badly. It's LITERALLY Hellfire Blast on an item.
(...but i'm around a dollar short..)
I bought one of each and got the wk and dazzle immortals.
[editline]6th August 2016[/editline]
They're all so underwhelming to be honest though.
the silencer one is the worst. the new effect for last word looks absolutely nothing like the original
why do people give arteezy shit when he's easily the best player on secret right now
Also these immortals are terrible. Centaur skull looks cool I guess but no one even likes that hero. I think drow is the only one I'm gonna use. (also that gold fade on the cape hnng)
Dazzle's is quite nice imo, shame none of his cosmetics go with it, and centaur's looks smick with the Battle Dress of the Proven (Imbued) set.
I like a few of the immortals but im not gonna pay 4 buckos each for them. they'll probably be cheaper once they land on the market.
That gold dazzle effect looks like a completely different spell. So much for cosmetics not interfering with gameplay :v:
-snib-
I'll get some of the chests with what I get from the secretshop so no real need to buy them
We can rebuild him. We have the technology.
[img]http://i.imgur.com/FulTl0Y.jpg[/img]
[QUOTE=Davoc;50838384]why do people give arteezy shit when he's easily the best player on secret right now[/QUOTE]
Because he's shown individually dismal results when faced in competitive environments?
I say this time and time again; while Arteezy is an impressive player on his mechanical skill alone, he does not understand the attitude and mindset needed to function properly in a team, and how to play [I]against a team.[/I]
There are far more impressive safelaners out there, such as Ditya Ra and Matumbaman who possess two key elements RTZ does not preform effectively at; [B]hero versatility and teamplay.[/B]
In a patch where lots of heroes are being picked, being only able to play Huskar (according to the Secret games I've watched) is not enough to command a game in itself.
every year, a new wraith king immortal will be released that will slowly turn him into an armored skeleton king
Imo that wk immortal should enable his unused [URL="https://hydra-media.cursecdn.com/dota2.gamepedia.com/0/00/Wraith_ability_hellfire_02.mp3"]"Hellfire!"[/URL] quote
[QUOTE=joshuadim;50825890]Lost a game as invoker that was 70~ min.
[url]https://yasp.co/matches/2547447789/[/url]
Any tips on how to improve my invoker skills?[/QUOTE]
Holy shit.
The MMR in that match ranged from 1k to 3k.
So for battle cup we needed a new 5th, and so I asked my friend without thinking about it and we ended up registering for 5th tier instead of 4th because he was 5 minimum. The games were fun but the mechanical skill of 4k compared to 3.2k is huge.
[editline]7th August 2016[/editline]
Learned a lot watching the replay so hopefully I can apply some of it
the immortal track effect is prolly the most obnoxious thing in existence
One week ago I posted about my remake of the original eul ROC Dota in Dota 2:
[url]https://facepunch.com/showthread.php?t=1516478&p=50805602&viewfull=1#post50805602[/url]
I am glad to say that Dota Classic reached now version 1.1!
Notable changes in this release:
*The shop system is completely revamped! All items are now sold by the classic shop vendors ("Sena the Accessorizer" etc.) instead of the one-shop system of Dota 2.
*All items have their original cool-down timings (in eul-Dota, some items couldn't be bought at start - that mechanic is now in)
*the map is a bit more aligned with the original (tower stats)
*Lots of bugfixes
*The respawn system for creeps is completely revamped: All neutral creeps have now their original respawn-timers and stat-configuration (HP, armor, amount of spawned creeps etc.). Unfortunately, as a side-effect, the camps aren't shown on the minimap anymore (the icons are tied to the standard spawner, which has been replaced), maybe this can be resolved in the next update.
*Lane creeps are revamped as well: No more spawns of mega creeps, like in the original.
[B]*AND... another classic hero ported: Mandevar![/B]
This update is huge, because now all the original mechanics are in. The remake is almost finished! All that is left (aside from a few bugs maybe) are the missing three heroes and one item.
[QUOTE=Yahnich;50843791]as a workaround, couldn't you put in the standard spawners but have them spawn no units?[/QUOTE]
No, looks like it's not possible to add the spawners without letting it spawn at least one wave of creeps. I am sure I can fix this issue somehow later though.
how do you feel with the fact that pit lord is being shown next week (and possibly even released)
[QUOTE=Davoc;50844189]how do you feel with the fact that pit lord is being shown next week (and possibly even released)[/QUOTE]
I missed the fattie.
[QUOTE=Davoc;50844189]how do you feel with the fact that pit lord is being shown next week (and possibly even released)[/QUOTE]
low hopes as usual
[QUOTE=MaxisOp;50839945]Because he's shown individually dismal results when faced in competitive environments?
I say this time and time again; while Arteezy is an impressive player on his mechanical skill alone, he does not understand the attitude and mindset needed to function properly in a team, and how to play [I]against a team.[/I]
There are far more impressive safelaners out there, such as Ditya Ra and Matumbaman who possess two key elements RTZ does not preform effectively at; [B]hero versatility and teamplay.[/B]
In a patch where lots of heroes are being picked, being only able to play Huskar (according to the Secret games I've watched) is not enough to command a game in itself.[/QUOTE]
His hero versatility is high but it's up to the drafter, the drafting has been mediocre at best
Arteezy has been preforming the best of all the cores recently, even in losing games he often was the best performer.
[editline]7th August 2016[/editline]
Anyway if anyone else is at TI say hi to me lol
[QUOTE=Davoc;50844189]how do you feel with the fact that pit lord is being shown next week (and possibly even released)[/QUOTE]
Lets just hope the community doesn't come up with one specific play style that everyone loves and hates at the same time and demands he gets nerfed. Just like Arc Warden, and after they took away his Rapiers, everyone think's he's useless.
[video=youtube;9KQ0L4rrpJ8]https://www.youtube.com/watch?v=9KQ0L4rrpJ8[/video]
I can't wait to play the fat fuck so I can 5 man backdoor and win games :v:
[QUOTE=ghghop;50846085]I can't wait to play the fat fuck so I can 5 man backdoor and win games :v:[/QUOTE]
I'm greatly looking forward to Pitlord and his team trying to backdoor when his team has fuck-all damage and the towers have backdoor protection, and then lose two lines of rax with only having destroyed a single tower
i'm gonna try to make pitlord into a right clicker or something
i don't care how, I'm gonna make it happen
[editline]8th August 2016[/editline]
or a split pusher. his q can clear an entire creep wave i think
i could be wrong but pit lord seems like a pretty boring and weak hero to me
I gonna run pitlord as jungler, you heard it here first folks
speaking of jungle, is it possible to jungle naga? I'd play her more often but I hate to make my team go 4v5 without a proper core
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