• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
Yeah I'm also up for it. We could do a party today [editline]10th February 2017[/editline] Party is 4 people btw. You can start a quest run with 5 or more, but the "extras" bug out and spawn outside the map since it doesn't actually support more than 4 spawns.
[video]https://youtu.be/QafRUEhCdxo[/video] edit: does anyone know if stuff like this actually works? [url]http://store.steampowered.com/app/583200/[/url] my left eye is weak (not enough to be blind n stuff in it but enough for stuff far away to be blurry) so i wonder if it would help at least maintain it. theres another brand similar to this that is used by eye doctors to help diagnose eye issues but thats all i know
Vision therapy vr is setting off bs alarms in my head
Moved my stations around and have better tracking now but im having issues with the in VR Steam menu lagging and my controllers. They shut off randomly while charged or have to be reset at the beginning of almost every session...
Bought audioshield. It's great.
I tried the Cloudlands Minigolf demo. It's kind of hard to get a real feel for the club's angle when it hits the ball. I'd be kind of hard-pressed to justify buying it. Also, the music is fucking terrible.
[media]https://twitter.com/ID_R_McGregor/status/830171633042219008[/media] No comment required.
[media]https://twitter.com/redletterdave/status/830218023214653440[/media]
[QUOTE=Wii60;51808302][media]https://twitter.com/redletterdave/status/830218023214653440[/media][/QUOTE] Nice sunglasses form factor
Magic Leap really is just another runaway marketing team promising the universe, while the engineering team is sweating bullets in the background. Example: [media]https://twitter.com/ID_R_McGregor/status/830419520611311617[/media]
Hey, is there a bowling game out for the Rift yet? I need my Wii Sports bowling fix.
Beat the rec room quest finally in a good party. Many high fives were had. Got a leather armor wearable from the last chest
[QUOTE=Orkel;51811547]Beat the rec room quest finally in a good party. Many high fives were had. Got a leather armor wearable from the last chest[/QUOTE] I beat it first try with a party of three. We had a pretty awesome archer that knew when not to get himself killed, and I married the ways of the dual-wield crossbow :v: Got the knight helmet.
I bought Arizona Sunshine. This is by far one of the better campaign experiences I've had on the Vive so far. I'd say that it's outperforming Vanishing Realms in the "full game" department. I'm really glad it isn't just a wave-based shooter like I thought it would be when I first saw footage back in early 2016. 2 hours in and I'd say it is definitely worth the asking price of 40 USD, especially for a VR title where most of the other games on the hardware are either tech-demo type games with no substance or seriously unpolished garbage at nearly the same price.
[t]http://i.imgur.com/lSmVLqW.png[/t] Come on valve. Make us some true experiances
Between NDA out the wazoo, constant overhyped promises, obviously fake 'shot through a Magic Leap' footage, crazy sales-talk from the CEO, acting like they're secretly messiahs who have a big special 4D chess plan, and that interview, I am absolutely convinced Magic Leap is lying garbage. Whatever they have is likely [b]worse[/b] than HoloLens, and HoloLens is not exactly a fan favorite just yet besides. This shit just reeks of startup thievery culture Speaking of absolute nonsense startups, please appreciate [url=https://www.kickstarter.com/projects/vrld/vrld-free-online-vr-platform/description]this kickstarter for a platform called VRLD[/url], aka "how to say a lot about absolutely nothing"
[QUOTE=J!NX;51812101][t]http://i.imgur.com/lSmVLqW.png[/t] Come on valve. Make us some true experiances[/QUOTE] There's this fun little game called [url=http://store.steampowered.com/app/548340/]Abode[/url] where you're put in this room and you solve all these puzzles in order to get the code for a safe. Also, Hot Dogs, Horseshues & Hand Grenades. Great game dev, highly recommend.
I'm really tempted to make a video of me fighting in my armor in Gorn or something similar.
So while I was at the VFX festival in London the other day. I was talking to someone about VR and motion sickness. They mentioned that in most cases, it's usually acceleration up to speed that triggers is. Now, I'm really sensitive to motion sickness. When I first tried Windlands, I suffered for 2 days afterwards. Remembering the discussion I had, I loaded up the ShowdownVR demo from the UE4 marketplace and gave it a go. In it, you move down a street at a constant speed. I was eating my dinner while watching and felt almost no effects of motion sickness. The sudden stop at the end jarred me a little but I didn't feel sick. Just thought I'd share that.
[QUOTE=Wickerman123;51813295]So while I was at the VFX festival in London the other day. I was talking to someone about VR and motion sickness. They mentioned that in most cases, it's usually acceleration up to speed that triggers is. Now, I'm really sensitive to motion sickness. When I first tried Windlands, I suffered for 2 days afterwards. Remembering the discussion I had, I loaded up the ShowdownVR demo from the UE4 marketplace and gave it a go. In it, you move down a street at a constant speed. I was eating my dinner while watching and felt almost no effects of motion sickness. The sudden stop at the end jarred me a little but I didn't feel sick. Just thought I'd share that.[/QUOTE] It's so strange because I almost never get motion sickness, it's like my brain doesn't process movement. I actually refunded Windlands because I wasn't getting any sensation at all, the graphics were nice but I wasn't satisfied with the views or anything either. The only time I've gotten motion sick is when doing Google Earth VR and switching between the "Top-Down" view and the "On-the-ground" view. Maybe also it helps that before I got any touch titles (I have an Oculus) I played a ton of i-racing and Assetto Corsa, and maybe got more used to it.
[QUOTE=Wickerman123;51813295] They mentioned that in most cases, it's usually acceleration up to speed that triggers is.[/QUOTE] It's because you can sense acceleration. This is actually one of the core things in the theory of relativity; you can't tell what constant velocity you're moving at without looking at a reference object, but you can always tell if you're accelerating, because the acceleration appears as a pseudo-force. Which is why you get thrown around on a bus that suddenly stops, for example; there's a pseudo-force acting on you. Similarly there's a pseudo-force sloshing around the liquid in your inner ear. So if you accelerate inside VR, your visual system is telling your brain that you're accelerating, but your inner ear and other senses tell your brain that you're not; the brain concludes that something is terribly, terribly wrong and makes you feel sick. If you're travelling at a constant velocity in VR, your visual system and other senses are all telling your brain the same thing, so you feel fine.
How do I get VRidge to connect to a desktop that's connected to a router via ethernet? My phone isn't seeing the computer and vice versa.
[QUOTE=xalener;51814479]How do I get VRidge to connect to a desktop that's connected to a router via ethernet? My phone isn't seeing the computer and vice versa.[/QUOTE] It should just work if you've got Riftcat open on the PC and Vridge open on the phone and they've both connected to the same router. My PC's hooked up to my router through ethernet and I've got my phone connected over wifi, and it gets found almost immediately. Alternatively, you could connect your phone to the PC and connect it that way worst case scenario.
I'm a fucking piece of shit my phone was on xfinity wifi and not my home wifi
So would going from still to moving in an instant still incur that disconnect between the inner ear and brain?
[QUOTE=Zakkin;51812704] Also, Hot Dogs, Horseshues & Hand Grenades. Great game dev, highly recommend.[/QUOTE] Yeah but that isn't really a GAME at all at the end of the day. I've tried it with family sharing and while cool, a shooting gallery is something I've seen too many times now. it certainly doesn't seem as impressive as Abode may be
Somehow managed to get IP banned from VRChat. All I did was bowl and talk to people. :what:
[QUOTE=J!NX;51815026]Yeah but that isn't really a GAME at all at the end of the day. I've tried it with family sharing and while cool, a shooting gallery is something I've seen too many times now. [/QUOTE] Between meat grinder and some of the breaching/arena modes, there is certainly gameplay to be had, if the immense amount of micro-interactions with dozens of guns doesn't interest you as it is. Besides I'm not sure if you've truly actually seen a shooting gallery like H3VR before. To call it just a "shooting gallery" is kind of underselling it.
[QUOTE=WillerinV1.02;51815171]Between meat grinder and some of the breaching/arena modes, there is certainly gameplay to be had, if the immense amount of micro-interactions with dozens of guns doesn't interest you as it is. Besides I'm not sure if you've truly actually seen a shooting gallery like H3VR before. It call it just a "shooting gallery" is kind of underselling it.[/QUOTE] I had way too much fun just playing with all the weapons, fumbling speed reloads with dual pistols/smgs, running the breach prototype with 6 machine pistols in the holster slots and throwing them away when they're empty, setting up and running shooting drills on the 45 range, etc. You do kind of have to make up your own challenges and such beyond the meat grinder mode, but I think that's why I like it so much. It can also be pretty relaxing just shooting stuff on your own pace. Setting down a box of ammo + a few magazines and actually loading the magazines by hand kind of puts me at ease for some reason. Once the UGS is fully developed we should see some pretty cool stuff being made though.
[QUOTE=venom;51816761] You do kind of have to make up your own challenges and such beyond the meat grinder mode, but I think that's why I like it so much. It can also be pretty relaxing just shooting stuff on your own pace. Setting down a box of ammo + a few magazines and actually loading the magazines by hand kind of puts me at ease for some reason. Once the UGS is fully developed we should see some pretty cool stuff being made though.[/QUOTE] While I'm not sure how extensive the UGS is, I'm really hoping one day H3VR will have a mode incredibly similar to meat grinder, but not based around spooks. Just roaming an area, looting all the ammo and equipment you can, and just surviving against robots. Maybe in a wilderness setting with some sort of basic food/hunger system. I could honestly play something like that for hours. The fact that the game could pull off getting me to come back to it almost every day when it was doing the advent calendar should speak for how much fun it can be if you're interested/creative enough. [editline]13th February 2017[/editline] It's a shame the game isn't being built for and will never receive any form of multiplayer, because I could see H3VR being a laid-back social experience similar to Rec Room. Just hanging around an area, playing with guns and (literally) shooting the shit.
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