[QUOTE=Str4fe;51850011][media]https://www.youtube.com/watch?v=NspPu01hKWs[/media][/QUOTE]
I can hardly put magazines in as it is last I played this a while ago, how the fuck
Rec Room update is out
[url]https://www.reddit.com/r/oculus/comments/5vkytr/rec_room_update_is_live_the_quest_11_edition/[/url]
Lots of fixes and balancing to Quest
[QUOTE=J!NX;51859942]I can hardly put magazines in as it is last I played this a while ago, how the fuck[/QUOTE]
Some of the movements are suspiciously snappy, it wouldn't surprise me if he had used cheat engine to mess with the time scale and sped it up afterwards. Which by the way is absolutely badass and you're missing out if you don't try it at least once
Otherwise he's really patient and dedicated cause most of the time the engine can't properly handle collisions moving too fast, no matter how precise you are
By the way get MasterpieceVR if you haven't yet, it's free and has both tilt brush style drawing as well as 3d sculpting
[URL]http://store.steampowered.com/app/504650/[/URL]
[url]https://www.oculus.com/experiences/rift/1227243557300361/[/url]
Aces High III is now on the Oculus store with full VR support. It's an MMO with hundreds of players on a big map doing missions and shit on land/air/sea, with the map being online 24/7. I remember playing it as a child (might have been AH2 or even the first AH). It has support for Vive controllers as well
[QUOTE=Ryo Ohki;51860105]Some of the movements are suspiciously snappy, it wouldn't surprise me if he had used cheat engine to mess with the time scale and sped it up afterwards. Which by the way is absolutely badass and you're missing out if you don't try it at least once [/QUOTE]
I've used cheatengine for years now. I've done tons of timescale fuckery. Shit 100% is stellar
[QUOTE=Orkel;51860382][url]https://www.oculus.com/experiences/rift/1227243557300361/[/url]
Aces High III is now on the Oculus store with full VR support. It's an MMO with hundreds of players on a big map doing missions and shit on land/air/sea, with the map being online 24/7. I remember playing it as a child (might have been AH2 or even the first AH). It has support for Vive controllers as well[/QUOTE]
Played 2 hours. The VR support is still basic and has bugs, but even then it was a lot of fun. I noticed on the world map there was a base under attack, spawned there in a tank, and joined some other players in defense. We had one guy in a scout plane fly overhead, giving us positions of enemies on the ingame voice comm, and we had an AA tank defending the scout plane from enemy players in planes. Defense was successful.
Spawned at another base in an AA tank and coordinated with another AA tank to shoot down Russian planes bombing the airfield.
The graphics are 2005 level, the controls are clunky, but the teamwork is so much fun. Being part of such a big map, with so many players at once, is what makes this game what it is. I hope they keep improving the VR support, since at the moment it's at a level where most people won't use it.
Think War Thunder's buggy VR support during Oculus DK1-2 days.
[QUOTE=Ryo Ohki;51860105]Some of the movements are suspiciously snappy, it wouldn't surprise me if he had used cheat engine to mess with the time scale and sped it up afterwards. Which by the way is absolutely badass and you're missing out if you don't try it at least once
Otherwise he's really patient and dedicated cause most of the time the engine can't properly handle collisions moving too fast, no matter how precise you are[/QUOTE]
Actually I think the trick is that he's moving the gun super quick, the engine can't handle collisions that fast but when I was fucking around with it, it still seems to detect that the mag is in the right-ish place and snaps it in
[url]https://uploadvr.com/jason-rubin-vr-exclusivity-open-platform-never-created-one-company/[/url]
Good to see they're still on track. Now we'll have to see how long it takes for the Khronos Initiative to bear fruit.
Orbus VRMMO is holding a pre-alpha stress test in about 40-60 minutes, and it lasts for 10 hours. See the guide here:
[url]https://blog.orbusvr.com/february-pre-alpha-test-play-guide/[/url]
Supports both Rift and Vive
[media]https://www.youtube.com/watch?v=MphNYxxjz3I[/media]
[QUOTE=Orkel;51864396]Orbus VRMMO is holding a pre-alpha stress test in about 40-60 minutes, and it lasts for 10 hours. See the guide here:
[url]https://blog.orbusvr.com/february-pre-alpha-test-play-guide/[/url]
Supports both Rift and Vive
[media]https://www.youtube.com/watch?v=MphNYxxjz3I[/media][/QUOTE]
Last time I saw this I was really excited and bummed I missed it, happy to see it'll be happening again :v:
really glad someone is at least trying to do this though, it's a huge leap towards the types of games i really want to see in vr
The FPS at spawn is really low because of all the players. Also the Touch front-facing controls are bugged and I can't turn my character with anything.
Ordered my Vive on tuesday night, arrived this (thursday) morning. Either my 1060 is defective or my Vive is DOA because the setup only finds the USB connection, not the HDMI.
If i connect the Vive HDMI cable straight to my 1060 nothing happens, If i connect it to my motherboard (Intel HD3000) then another monitor shows up in Windows, but SteamVR still doesn't detect it.
Contacted HTC and they had me connect another monitor to the link box, which doesn't work when connected to my 1060, but does when the link box is connected to my motherboard. They gave me a UPS label to sent my linkbox in for repairs/replacement, but based on what I described I'm pretty sure it's a problem with my 1060 or drivers
Valve released Steam Audio, a spatial audio plugin: [url]https://valvesoftware.github.io/steam-audio/[/url]
Wonder how it compares to Oculus' Audio SDK in terms of features etc. I'm not too familiar with audio tech.
[editline]23rd February 2017[/editline]
Don't think Oculus' Audio SDK used in-game geometry yet, like Steam Audio advertises.
[editline]23rd February 2017[/editline]
Sound propagation demo (as always, best experienced with headphones on):
[media]https://youtu.be/y2vqK6pDYa0[/media]
Had a friend stay over last night who was a VR skeptic that loved to rip on me whenever I talked about it (before owning a headset)
I kinda convinced him. He's not an enthusiast so of course nothing will tempt him to buy one, but he came away saying it was really cool and he totally gets it now. Started him off with Richies plank, which made him feel a bit sick but after that I let him loose in my library and so he went from the lab (he loved the dog) to recroom (loved the paintball) and then I booted up GORN, which had him pissing himself laughing.
It feels good to convince someone that VR isn't just the next 3DTV.
ZeniMax is now appealing to a judge to block Facebook's use of the oculus code
[quote]
If granted, the injunction could limit the number of games available for sale for Oculus' Rift VR headset.
Oculus has already made the disputed code available to companies that develop games, and it is embedded in many of the games available for use on the Rift, as well as Samsung Electronics's Gear VR[/quote]
[url]http://www.reuters.com/article/us-facebook-lawsuit-idUSKBN1622S4[/url]
Half a billion not enough for Zenimax, they truly want to see Oculus crash and burn. What a petty revenge boner for Carmack leaving their company.
Unsurprisingly, many on the Vive subreddit cheering them on.
I'm finding it difficult to come to love the movement system in gorn. It makes the whole experience a bit easy, which is a shame because of a lot of the recent changes have been making it have some semblance of difficulty.
[QUOTE=Orkel;51866927]
Unsurprisingly, many on the Vive subreddit cheering them on.[/QUOTE]
I can only see one thread on the subreddit on the matter, with a pretty equal split of cheers, jeers and discussion. What are you referring to?
[QUOTE=Orkel;51866927]Unsurprisingly, many on the Vive subreddit cheering them on.[/QUOTE]
Are you suprised? Oculus was not really making friends early on. It's fanboy war now.
[QUOTE=Orkel;51866927]Half a billion not enough for Zenimax, they truly want to see Oculus crash and burn. What a petty revenge boner for Carmack leaving their company.
Unsurprisingly, many on the Vive subreddit cheering them on.[/QUOTE]
That's what happens when you adopt an alienating business model.
I don't own either headset and probably never will, but it's pretty clear that there's a big difference in customer focus.
Oculus update 1.12 is in limited release testing atm and it straight up solves all tracking issues.
[QUOTE=Xanoxis;51868049]Are you suprised? Oculus was not really making friends early on. It's fanboy war now.[/QUOTE]
Aren't we a bit too old for that
[QUOTE=paul simon;51869048]Aren't we a bit too old for that[/QUOTE]
Don't say this to me, say this to general public.
[QUOTE=EliteGuy;51866533]ZeniMax is now appealing to a judge to block Facebook's use of the oculus code
[url]http://www.reuters.com/article/us-facebook-lawsuit-idUSKBN1622S4[/url][/QUOTE]
How can they even make this appeal? I thought the jury ruled breach of contract, not infringement.
What are they doing, trying to scare Facebook into a settlement?
[QUOTE=paul simon;51869048]Aren't we a bit too old for that[/QUOTE]
If you think people outgrow brand loyalty/hatered, youve clearly never interacted with car hobbyists :v:
[QUOTE=Timebomb575;51869394]If you think people outgrow brand loyalty/hatered, youve clearly never interacted with car hobbyists :v:[/QUOTE]
or really [I]any[/I] hobbyist :v:
[QUOTE=rilez;51869278]How can they even make this appeal? I thought the jury ruled breach of contract, not infringement.
What are they doing, trying to scare Facebook into a settlement?[/QUOTE]
The suits smell blood in the water. No reason not to pursue it, from their perspective, so that's what they're doing.
[QUOTE=Orkel;51868918]Oculus update 1.12 is in limited release testing atm and it straight up solves all tracking issues.[/QUOTE]
I haven't used my Rift for 2 months because of tracking problems related to software.
I've kinda given up on Oculus at this point. They never responded to my ticket regarding a failed/failing sensor either. (Dropped frames, truncation)
[QUOTE=shadowboy303;51870554]I haven't used my Rift for 2 months because of tracking problems related to software.
I've kinda given up on Oculus at this point. They never responded to my ticket regarding a failed/failing sensor either. (Dropped frames, truncation)[/QUOTE]
Create a new ticket. I've only made 1 ticket to them so far and it was responded to quickly and effectively, replacing my entire Rift.
Pretty cool use of Valve's lighthouse in Star Wars Rogue One
[video=youtube;GuGwmbfQ5SI]http://www.youtube.com/watch?v=GuGwmbfQ5SI[/video]
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