I usually stay out of this thread because of shit like this.
This thread went down the shitter as soon as the HMD's started launching.
I just want to discuss VR stuff dammit, not listen to everyone moan about how much worse the Oculus or the Vive or their peripherals are.
[URL="https://facepunch.com/member.php?u=156627"]ItszuVR [/URL]is obviously the best VR headset but you idiots don't get it do you
I'm sorry does the rift have a high quality cardboard casing?
does the Vive have finely hand tooled ductape?
is there any other headset out there officially endorsed by facepunch? the greatest website in the universe?
check and mate cunts.
[t]http://rp.braxnet.org/scr/147231928684910.png[/t]
fuck it, it doesn't work.
why isn't there an official guide/specs sheet even??
[QUOTE=bitches;50957651]Oculus continues to market for the common denominator, which are users with small spaces to play in. They market the idea of conveniently placed tech (front facing) with hardware developed to be capable of supporting larger more advanced usage. That has nothing to do with confidence; the tech has been extensively demoed by youtubers, similar to how HTC/Valve gave the Vive Pre hardware out to developing youtubers.
It's a reasoned view, unlike the fabricated claim that Touch usage will be more likely to result in "lots of broken stuff".
It's not like you never read the many posts even in this thread talking about the Vive controllers not being built as well as the Steam controller.
It should be quite obvious what the additional development time (and industry leading talent such as [url=https://www3.oculus.com/en-us/blog/oculus-agrees-to-acquire-carbon-design-team/]Carbon Design[/url]) of the Touch controllers is offering in ergonomics and weight.
You accuse me of fanboyism for using arguments, while providing none of your own but for baseless claims of the tech not being as good as the Vive with your talk of "confidence".[/QUOTE]
Trust me claiming you're not a fanboy with some of the posts you're made here is probably not the hill you want to die on. Let's just settle some of the facts now and stop shit posting.
The touch controllers are not necessarily better. Touch controllers may be lighter, but I've played very physically active games for as long as I would reasonably ever want to, with not even a slight sense of discomfort from the controllers. The vive controllers are also built like tanks, and that's something that's yet to be tested from the touch controllers. We'll only find out after launch once people start throwing them at things if they break your TV or they get broken, so there's no point in really arguing that right now, although being much smaller physically in terms of minimal cross-sectional area they'll have to be built out of much stronger materials to survive the same impacts.
The rift [b]will[/b] have tracking problems if you set the two up as front facing cameras for room scale, just the same as the lighthouses do if you do the same. If you set them up the same way lighthouse users do, there shouldn't be any issue. As long as Oculus warns users that whatever their chaperone copy is going to be called needs cameras set up a certain way to be reliable there shouldn't be any issue.
[QUOTE=paul simon;50956498]The Rift cameras are pretty easily wall-mountable, they use regular tripod screw thingamajigs so there's lots of options for that.[/QUOTE]
Oh, I didn't know you could unscrew the camera off the stand. That makes things easier, Oculus just needs to include two wall mounts and a USB extension cable with Touch then.
[QUOTE=Clavus;50956514]Plus the Rift's cameras are quite a bit lighter than the lighthouse beacons, and don't contain any moving parts. Downside is needing a cable to run back to your computer, but then again lighthouse beacons need to have wall sockets nearby otherwise you're still running cables all over the place.[/QUOTE]
Here in the US all walls are required to have a wall socket on it by law. Of course there are older houses that don't meet this requirement, but for most people finding a power socket is still easier than connecting it to your PC.
[QUOTE=bitches;50956995]They've been repeatedly demonstrated to work very well with two cameras, so why do you say that it would take three?[/QUOTE]
I didn't say they needed three. I didn't know the camera that came with the Rift is mountable so I was saying that Oculus should package two wall mountable cameras with Touch so that users don't have to use a stand. However, thanks to Clavus I've learned that the first camera [B]is[/B] wall mountable.
I'm not even saying that one is better than the other. The Vive has been out for a bit now so we already know where it succeeds and where it fails. With the Touch, not too many people have been able to extensively explore its features, so there's a lot of things left in the dark. Oculus can really easily fuck up the Touch.
[QUOTE=Elspin;50958233]Touch controllers may be lighter[/QUOTE]
tbh I almost want to add weights to my viimotes
[QUOTE=J!NX;50957718][URL="https://facepunch.com/member.php?u=156627"]ItszuVR [/URL]is obviously the best VR headset but you idiots don't get it do you
I'm sorry does the rift have a high quality cardboard casing?
does the Vive have finely hand tooled ductape?
is there any other headset out there officially endorsed by facepunch? the greatest website in the universe?
check and mate cunts.[/QUOTE]
ItszuVR is also guaranteed to have the lowest weight and highest resolution of any hmd currently on the market, and has lenses that adjust during use*
*adjustment unlikely to suit user preference
[QUOTE=bitches;50956160]for months many users here were utterly convinced (or at least posted as if they were) that the Rift could never do roomscale activities in the same way the Vive does
this argument has seen constant goalpost shifting as Touch gets closer to release
what else would you call the baseless claim that Touch is going to result in "lots of broken stuff" compared to the Vive?[/QUOTE]
they aren't fixed. dumbasses already manage to break things with lighthouse.
with no fixed point of reference there's no way to map where physical things are if a camera moves. They could just make you recalibrate every time one moves, but that's going to be just about every time you use VR, and it'll have to stop you in the middle of a game if one gets bumped at all - or keep going knowing bounds are incorrect
[editline]27th August 2016[/editline]
I could see them including wall mounts with the touch + an extension to help all this tbh
[QUOTE=Shadaez;50958986]they aren't fixed. dumbasses already manage to break things with lighthouse.
with no fixed point of reference there's no way to map where physical things are if a camera moves. They could just make you recalibrate every time one moves, but that's going to be just about every time you use VR, and it'll have to stop you in the middle of a game if one gets bumped at all - or keep going knowing bounds are incorrect
[editline]27th August 2016[/editline]
I could see them including wall mounts with the touch + an extension to help all this tbh[/QUOTE]
I think it goes without saying that anything you use as a reference for tracking will fuck up if you move it, that has nothing to do with the rift's tracking systems. I'm not sure if there's an easy mounting screw with the camera but even if there isn't you can just tape it down, you're making mountains of nothing.
So I have just been offered a DK2 for £120, this is worth it right? Considering they go for around £300 on ebay. The rift is fully boxed and even has all the weird plastic inside that it shipped with.
[QUOTE=MadBomber;50959289]So I have just been offered a DK2 for £120, this is worth it right? Considering they go for around £300 on ebay. The rift is fully boxed and even has all the weird plastic inside that it shipped with.[/QUOTE]
Get it, sell it to make a profit, and you're a step closer to a Vive.
[QUOTE=Zakkin;50959298]Get it, sell it to make a profit, and you're a step closer to a Vive.[/QUOTE]
I do not own a space large enough for a vive (I Live in a single cramped room), I was thinking the DK2 could be a cheap way for me to get my VR frills without breaking the bank... maybe.
[QUOTE=Zakkin;50959298]Get it, sell it to make a profit, and you're a step closer to a Vive.[/QUOTE]
sell it for 2000$
Additional question, is there any idea if the Oculus Touch controllers will work with the DK2?
[QUOTE=MadBomber;50959737]Additional question, is there any idea if the Oculus Touch controllers will work with the DK2?[/QUOTE]
Don't bet on it.
Like the others said, you could just resell it for some profit, and then save up to a Rift or Vive.
[QUOTE=MadBomber;50959737]Additional question, is there any idea if the Oculus Touch controllers will work with the DK2?[/QUOTE]
touch has been confirmed to not work with dk2. it needs its own special bluetooth receiver thats in the headset itself
I sure love coming into this thread for VR news to see a huge fanboy complain about perceived fanboyism against his chosen faction.
Next time you feel like making these sort of posts, just remember they are entirely valueless.
[QUOTE=Orkel;50936574]Here's someone playing it with the Touch, though it's not yet officially supported so there's some jittering/glitching.
[hd]https://www.youtube.com/watch?v=dWwsaQdcPZk[/hd]
I do like this locomotion system, and it seems Fallout is going to use something very similar for its own VR mode.
[editline]23rd August 2016[/editline]
"telerun with a stamina restriction" is how someone put it.[/QUOTE]
I want an Alien Isolation styled Jurassic Park game made by Creative Assembly with VR Support.
[QUOTE=Zombii;50961477]touch has been confirmed to not work with dk2. it needs its own special bluetooth receiver thats in the headset itself[/QUOTE]
In that case I'll keep it for a while just to dick around with it then sell sell sell
[QUOTE=MadBomber;50962339]In that case I'll keep it for a while just to dick around with it then sell sell sell[/QUOTE]
the value will only drop since consumer headsets are now readily available
that is unless it rises as a collector item, but there are thousands out there
By keep it for a while I only ment a week or two
[QUOTE=MadBomber;50962557]By keep it for a while I only ment a week or two[/QUOTE]
It's selling for around 200-450 depending on the quality, it's definitely worth cashing in
[QUOTE=MadBomber;50962557]By keep it for a while I only ment a week or two[/QUOTE]
if you have trouble finding runtime 0.7 demos (the most common kind; 0.8 was incompatible with older demos), i've got a zip with a bunch of them
[QUOTE=EliteGuy;50962856]It's selling for around 200-450 depending on the quality, it's definitely worth cashing in[/QUOTE]
Ive had a look at it and other than a slight stain on the box itself the thing is almost brand new looking.
[QUOTE=bitches;50962902]if you have trouble finding runtime 0.7 demos (the most common kind; 0.8 was incompatible with older demos), i've got a zip with a bunch of them[/QUOTE]
Oh that would be nice of you <3
:snip: wrong thread
[QUOTE=MadBomber;50963542]Ive had a look at it and other than a slight stain on the box itself the thing is almost brand new looking.
Oh that would be nice of you <3[/QUOTE]
[url]https://drive.google.com/open?id=0B9eOzKlhWHB7cllJVmJwYlRhSFk[/url]
[QUOTE=MadBomber;50959319]I do not own a space large enough for a vive (I Live in a single cramped room), I was thinking the DK2 could be a cheap way for me to get my VR frills without breaking the bank... maybe.[/QUOTE]
Just get a CV1. Initial price is cheaper, gets you on the VR train and gives you time to save for touch which looks great.
[editline]29th August 2016[/editline]
[QUOTE=paul simon;50961460]Don't bet on it.
Like the others said, you could just resell it for some profit, and then save up to a Rift or Vive.[/QUOTE]
Listen to this chap. Sell whilst you still can, because you got a fantastic deal that you can make some profit on.
DK2 Aquired, small stain on the box but that's mainly thanks to the fact this is from a gaming bar but everything else is pretty much pristine.
[t] http://i.imgur.com/3RR9lxCh.jpg[/t]
Soooo I have a problem/question, During the Oculus Home set up it seems like the sensor camera isnt actually activating and as such I cant get past the sensor part of the set up. What do?
you shouldn't be trying to use Oculus Home with the DK2; it is made for the consumer product
you need to find a safe download someplace for the Oculus Runtime 0.7 (and not install Home)
[editline]29th August 2016[/editline]
it doesn't detect the "sensor camera" because you don't actually have the CV1 sensor camera
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