• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
I've spent half the day trying to install Oculus for our Vive dev PC in the office. I just wanna play Robo Recall man.
[QUOTE=Wii60;51897861]instead of paying 30$ for another wave shooter[/QUOTE] To be fair, it's a pretty damn good wave shooter. It's probably the most complete VR game I've played yet. Has a nice AAA feel to it, compared to something like... Dead and Buried, which just kinda feels like minigames strung together.
Is anyone still using the dk2? I'm thinking of taking it out of the box again. Does it still work with euro truck sim or assetto corsa?
[QUOTE=rilez;51901306]To be fair, it's a pretty damn good wave shooter. It's probably the most complete VR game I've played yet. Has a nice AAA feel to it, compared to something like... Dead and Buried, which just kinda feels like minigames strung together.[/QUOTE] Have you played/tried arizona sunshine? I know there was the whole debacle with intel sponsorship/content lock for a minor minigame but otherwise I heard great things about it and I'm wondering how someone's who's played both thinks they compare
[url]https://www.forbes.com/sites/paullamkin/2017/03/02/microsoft-confirms-xbox-one-vr-headset-incoming/#4d11ab742ea6[/url] Microsoft confirms Xbox One headset is coming [quote]“We’re also excited to share that Windows Mixed Reality experiences will light up on other devices over time, beyond desktop and Microsoft HoloLens. Our plan is to bring mixed reality content to the Xbox One family of devices, including Project Scorpio, in 2018.”[/quote] [quote]Microsoft is keen to use the phrase mixed reality, rather than describing the headset as AR or VR but, in the original Windows 10 headset announcements last year, the VR label was used. It looks as if Microsoft is attempting to differentiate its headsets away from the likes of PSVR, HTC Vive and Oculus Rift – i.e. flat-out VR devices – and instead incorporate elements from its HoloLens project to make it a more rounded virtual experience.[/quote]
Really vague, but I hope they pull off some unique blend that the other available devices can't do.
[QUOTE]Microsoft is keen to use the phrase mixed reality, rather than describing the headset as AR or VR but [...] last year, the VR label was used [...] Microsoft is attempting to differentiate its headsets away from [...] flat-out VR devices[/QUOTE] IMO this is forbes reading into things too far here, the reason Microsoft is using the term mixed reality rather than saying VR or AR is because they're not exclusively making VR, they're making both. On that subject, I am really fucking keen on Microsoft finally coming out with a more refined consumer HoloLens, it's such a fantastic device to use with the only really fluid inside-out tracking, voice recognition and gesture recognition I've ever used all rolled into one device. Everyone who tries one when we bring them to events and things is just blown away at what an incredible experience they provide, especially compared to the gutter trash people like Atheer, Meta, Epson, ODG, etc are making. It's not like the HoloLens wouldn't already be a tonne of fun for consumers as it is now either, it's comfortable to wear and fairly easy to use but it's just really expensive and I don't think they ever found a way to conveniently mass-manufacture it. IMO though aside from a few genres gaming still *mostly* belongs in VR
[QUOTE=Elspin;51902115]IMO this is forbes reading into things too far here, the reason Microsoft is using the term mixed reality rather than saying VR or AR is because they're not exclusively making VR, they're making both. On that subject, I am really fucking keen on Microsoft finally coming out with a more refined consumer HoloLens, it's such a fantastic device to use with the only really fluid inside-out tracking, voice recognition and gesture recognition I've ever used all rolled into one device. Everyone who tries one when we bring them to events and things is just blown away at what an incredible experience they provide, especially compared to the gutter trash people like Atheer, Meta, Epson, etc are making. It's not like the HoloLens wouldn't already be a tonne of fun for consumers as it is now either, it's just really expensive and I don't think they ever found a way to conveniently mass-manufacture it. IMO though aside from a few genres gaming still *mostly* belongs in VR[/QUOTE] Does the HoloLens tracking meet VR standards of accuracy, latency, and update rate?
So guys, how do you prevent your Vive controllers from breaking? I've been smashing them into stuff all night in Rec Room because i get turned around all the time. One of them has a deep scratch now and split apart at the seam (just unclipped tho)
[QUOTE=SEKCobra;51902156]So guys, how do you prevent your Vive controllers from breaking? I've been smashing them into stuff all night in Rec Room because i get turned around all the time. One of them has a deep scratch now and split apart at the seam (just unclipped tho)[/QUOTE] I set my room boundaries BEFORE I start playing, that way I don't knock all the shit off my walls :v:
[QUOTE=srobins;51902221]I set my room boundaries BEFORE I start playing, that way I don't knock all the shit off my walls :v:[/QUOTE] It's not like the chaperon actually stops you from hitting things, and for some reason it's really dim in some parts of Rec Room.
[QUOTE=SEKCobra;51902276]It's not like the chaperon actually stops you from hitting things, and for some reason it's really dim in some parts of Rec Room.[/QUOTE] Move the boundary walls farther from your real walls/objects. It'll show up more and annoy you more, but that's the point.
Protip for Robo Recall: don't use guns. You'll get a most entertaining workout that releases all sorts of primal feelings :v:
[QUOTE=Clavus;51902382]Protip for Robo Recall: don't use guns. You'll get a most entertaining workout that releases all sorts of primal feelings :v:[/QUOTE] Fast movements in VR terrify me given my small playing space. I don't want to punch out a second light, or a monitor like my sister did. I find that guns let me take my time to line up shots carefully. I had a real blast in the large apartment I used to live in, playing SuperHot. It's a shame playing space is such a big issue working against VR game design, but on the bright side I now know [I]before[/I] buying a home that I explicitly want a large empty seemingly useless extra room.
The only thing I was afraid to break were my Touch controllers when I was frantically bashing two bots together.
[QUOTE=bitches;51902405]Fast movements in VR terrify me given my small playing space. I don't want to punch out a second light, or a monitor like my sister did. I find that guns let me take my time to line up shots carefully. I had a real blast in the large apartment I used to live in, playing SuperHot. It's a shame playing space is such a big issue working against VR game design, but on the bright side I now know [I]before[/I] buying a home that I explicitly want a large empty seemingly useless extra room.[/QUOTE] My dream is to one day have an empty room adjacent to my bedroom/PC room with nothing but a TV on the wall and a custom made wall-jack to plug the Vive into, like some guy I saw on /r/Vive ages ago. Still the coolest fucking VR room I've ever seen just by virtue of being totally empty, not even a PC.
Road to VR has a more in-depth look at the LG HMD: [url]http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/[/url]
[QUOTE=srobins;51902420]My dream is to one day have an empty room adjacent to my bedroom/PC room with nothing but a TV on the wall and a custom made wall-jack to plug the Vive into, like some guy I saw on /r/Vive ages ago. Still the coolest fucking VR room I've ever seen just by virtue of being totally empty, not even a PC.[/QUOTE] cooler still would be if the cable dropped down from the ceiling, and the headset/controllers rested on a pull-down rack that the ceiling absorbs
[QUOTE=bitches;51902128]Does the HoloLens tracking meet VR standards of accuracy, latency, and update rate?[/QUOTE] It's hard to say whether it does, there's a lot of unknowns in the differences of requirements for AR vs VR as well as the effects of reduced FOV. It seems fairly well understood that reducing FOV makes you less sensitive to motion sickness from a lot of research done on joystick movement on the DK2 back in the day as well as comfort option testing in current games, so the HL's reduced FOV probably makes it less critical. In addition, AR feels more grounded because you can still see the room, [b]although it can still very definitely make you hideously sick even at a very low 23 degree FOV[/b]. No badly made VR game or device has ever made me as sick as the [url=http://mint.fh-hagenberg.at/wp-content/uploads/2016/06/epson_moverio_bt200.jpg]Epson BT-200[/url] which is essentially a cheap android phone tethered to smart glasses with projectors in them. So all in all, the tracking for the HoloLens is definitely critical to an extent but it's hard to quantify exactly how it measures up in terms of latency and update rate. Accuracy is a lot looser, but in no way would affect gaming. You really have to scrutinize the hell out of it to notice. The only concrete number I can give you is that the HoloLens updates at 60FPS instead of 90FPS and you could wear it an entire day without the slightest discomfort, as I have before but that's the rendering not the tracking.
I got around to playing Robo Recall today. Man, that's a fantastic game. I think it gets a lot of flak for being "yet another wave shooter," but I don't think that hurts it. I also really enjoy beating robots to death with their own limbs. If it is just another wave shooter, it's certainly one of the best I've played.
[QUOTE=bitches;51902346]Move the boundary walls farther from your real walls/objects. It'll show up more and annoy you more, but that's the point.[/QUOTE] Alternatively, set the chaperone to dev visuals (only shows a blue line on the floor instead of a full gridwall) and set them to always be on. It'll keep you aware of where you are in the room at all times without really doing much to immersion.
Well, I also have the issue of having one boundary I can cross no problem because it just leads into the area where my desk chair is situated. Probably makes me a bit careless.
why not extend the boundary to include that empty space, and then adhere strictly to the boundary?
[QUOTE=SEKCobra;51904533]Well, I also have the issue of having one boundary I can cross no problem because it just leads into the area where my desk chair is situated. Probably makes me a bit careless.[/QUOTE] I've also got a side where the boundary is easy to cross. The trick to getting around that is using the method I said above, and then defining an irregular shape as your boundary. That way, you can know which direction you're looking, and by extension can find out whether or not the direction you're looking actually has an obstacle or not. For example, my chaperone is a rectangle with a notch taken out of one corner to go around my computer table. Since I know that the notched side is to the left and behind me when I face forward, I can tell at a glance which direction I'm facing in reality, regardless of what direction I'm actually facing in VR.
[QUOTE=bitches;51904602]why not extend the boundary to include that empty space, and then adhere strictly to the boundary?[/QUOTE] Because my chair might be standing in the middle :v: But yeah, my play area already is T shaped, but in a few circumstances I've still reached outside. I'm just worried about mah controllers :(
Tested guys' impressions of that LG headset [media]https://youtu.be/re7QgkoQ5Rc[/media]
I'm the only one that is thinking selling Vive when LG releases the headset and getting LG HMD right away is a good idea? I can easily get 2/3 of the price of the Vive back in one store. My only concern is the extra button, and how it will work for most games, or if it will be adopted at all.
[QUOTE=Xanoxis;51908158]I'm the only one that is thinking selling Vive when LG releases the headset and getting LG HMD right away is a good idea? I can easily get 2/3 of the price of the Vive back in one store. My only concern is the extra button, and how it will work for most games, or if it will be adopted at all.[/QUOTE] Too early to think about it. This is only a prototype and by the time this hits the market both Oculus and Vive will most likely shown their own new product, and they may even have some kind of trade-in program for old consumers or something.
jeez. i just tried robo recall for the first time and i must be out of shape, at least cardio-wise. i can only play 1 level before i need to take a break with tired arms. time to hit the gym again i guess.
First of all, hello guys, i'm new in this thread, i've bought the vive like, 1 month ago from now and i've been enjoying it quite a lot until now, and i just found this thread on facepunch so, greetings. [QUOTE=Wii60;51899562]they release the entire source code, assets, etc. for free, and make it free via a hardware lock and you expect me to pay $30 for a genre that is essentially overused at this point in VR. btw heres how to get it free for the vive [url]https://www.reddit.com/r/Vive/comments/5x2bg8/psa_you_can_get_robo_recall_for_free_through_the/[/url][/QUOTE] Now, ive just tried Robo recall with this method on my vive and this game is freaking amazing, i've just played the first level and customized my pistols and it feels much better than most of the vr games i've played until now.
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