• Virtual Reality General V3 - You've got the Touch
    4,994 replies, posted
[QUOTE=Yummy Pie;52054335]getting away from shitty teleport movement would also be a major plus[/QUOTE] Teleport is great when you have it as a secondary form of movement (EI: Translocator style) as a primary it CAN get a bit old
[QUOTE=Yummy Pie;52054335]getting away from shitty teleport movement would also be a major plus[/QUOTE] Removing teleport functionality is a terrible idea. What's important in big games like this is that the user is given different locomotion options. I can't play games with artificial locomotion without getting really sick, and I'm not alone in that. Instead of saying "x system is bad and we need to get rid of it" the community should be pushing for options. [editline]3rd April 2017[/editline] Sure teleportation isn't the most fun but removing it can alienate some of the userbase, and with it being so small at the moment, that's the last thing developers should be doing.
[QUOTE=Wickerman123;52054423]Removing teleport functionality is a terrible idea. What's important in big games like this is that the user is given different locomotion options. I can't play games with artificial locomotion without getting really sick, and I'm not alone in that. Instead of saying "x system is bad and we need to get rid of it" the community should be pushing for options. [editline]3rd April 2017[/editline] Sure teleportation isn't the most fun but removing it can alienate some of the userbase, and with it being so small at the moment, that's the last thing developers should be doing.[/QUOTE] The problem with teleportation though is it was a thing out of necessity rather than want. Outside of games where you're playing as a wizard or ninja or something it doesn't really make sense in the slightest to teleport, it's just there because other types of locomotion make a lot of people sick. As the situation is right now it's still a necessity, but it would be nice to find another option for locomotion that both doesn't make people sick but also won't take people out of the games they're playing.
In case of locomotion, many options should always be the answer. You can even make a game, where teleportation is not a better option in multiplayer, and everything is viable (BAM VR for example).
Teleportation in competitive MP is a pain in the ass tbh It's what ruined recroom paintball & dodgeball for me
I think the translocater method is the best tbh, if you're going MP especially you can see where they will end up before they do every time, and its a lot harder to cheat by just spamming the button [editline]3rd April 2017[/editline] You can pretty much watch them fire the teleporter and then aim there, shoot before they even pop up Bam, perfectly fair teleportation in multiplayer
[QUOTE=Orkel;52053214][url]https://www.reddit.com/r/hlvr/comments/635q3i/the_new_mod_finally_coming/[/url] HL2VR is coming back, this time with full Touch and Vive support[/QUOTE] It still annoys me that the community had to be the dev for this when Valve's supposed to be this huge proponent of VR. Better late and unofficial than never though.
[QUOTE=J!NX;52055687]I think the translocater method is the best tbh, if you're going MP especially you can see where they will end up before they do every time, and its a lot harder to cheat by just spamming the button [editline]3rd April 2017[/editline] You can pretty much watch them fire the teleporter and then aim there, shoot before they even pop up Bam, perfectly fair teleportation in multiplayer[/QUOTE] Well this just seems less fair for the guy teleporting
[QUOTE=venom;52055780]Well this just seems less fair for the guy teleporting[/QUOTE] that's why you really have to not teleport away without planning in UT the same situation arises, where its a good way to escape but if you fuck it up you end up screwing yourself over you can also just leave the teleport in some spot to escape to but you risk it being discovered [editline]3rd April 2017[/editline] Really because of how powerful teleporting around can be this way its done in such a way that makes you actually have to think before you act rather than just being able to "lol nah fuck you" and poof away A well timed teleport would make all the difference tbh
The only thing i'm worried about when I get into VR is VR sickness. I don't seem to get motion sickness, so hopefully it'll be ok. How many of you guys got sick while in VR?
Bought SSVR second encounter, it's very well made for VR. You can even choose between Oculus SDK or SteamVR in the ingame options. They have a lot of VR options overall and you can customize it well.
[QUOTE=Richardroth;52058424]The only thing i'm worried about when I get into VR is VR sickness. I don't seem to get motion sickness, so hopefully it'll be ok. How many of you guys got sick while in VR?[/QUOTE] For me it's no motion sickness for roomscale VR. but really really bad motion sickness for artificial locomotion
[HD]https://www.youtube.com/watch?v=alRlMqAh6oI[/HD] [HD]https://www.youtube.com/watch?v=p_Rz_btMLR4[/HD]
[QUOTE=Richardroth;52058424]The only thing i'm worried about when I get into VR is VR sickness. I don't seem to get motion sickness, so hopefully it'll be ok. How many of you guys got sick while in VR?[/QUOTE] Nothing at all for me I mean the first time I tried to move forward in H3VR with touchpad locomotion my knees almost gave way but I never actually got sick or wanted to vomit or anything, even after playing Onward & H3 for hours on end one night.
First time I used artificial locomotion, I nearly fell over. After only a minute I felt like I was going to throw up, even after trying out comfort options (cage, floor, etc.)
What would artificial locomotion be? Is that the thing where you dash in a given direction instead of teleporting?
Also known as thumbstick movement.
Luckily I have perfect VR legs, which is funny because I used to get motion sick a lot when I was younger. Maybe it's because now my right eye is scarred and I have 20/2 sight. Though, I did get a tad motion sick when I was trying out Elite Dangerous and flying wildly around asteroids in the training level. Hoo boy.
[QUOTE=Richardroth;52059438]What would artificial locomotion be? Is that the thing where you dash in a given direction instead of teleporting?[/QUOTE] Basically any sort of camera motion that isn't initiated by your own head. Hence why teleportation is the most common and 'safe' method for moving around in room-scale VR games. Best method for the uninitiated or the sensitive users. Most people do get "VR legs" over time and are able to play more intense experiences for longer, but that's not completely guaranteed.
[QUOTE=Zakkin;52059498]Luckily I have perfect VR legs, which is funny because I used to get motion sick a lot when I was younger. Maybe it's because now my right eye is scarred and I have 20/2 sight. Though, I did get a tad motion sick when I was trying out Elite Dangerous and flying wildly around asteroids in the training level. Hoo boy.[/QUOTE] I was okay with Elite actually, though combat made me a bit dizzy. The SRV though, fuck man I had to reverse back to my ship with my eyes closed because I was so close to being sick.
So does anyone know how to order a Vive with one of the payment plans? I went through the checkout up to confirming my order and I saw no options for it. EDIT: Nvm, it's under paypal credit.
Was looking through plugins for CAD software today and I saw this image on one of their promo pages [img]http://www.simlab-soft.com/Simlabimages/vr_elements/vr.png[/img] "What should we use for a promo image for VR Frank?" "I don't know, how about a shitty model of what was probably supposed to be a DK2 rift with what's unmistakably a set of vive controllers with the branding removed" "You're a fucking genius, Frank"
So uh, is a space of about 8ft by 10ft enough for roomscale stuff?
[QUOTE=Lyokanthrope;52060336]So uh, is a space of about 8ft by 10ft enough for roomscale stuff?[/QUOTE] Some games might give you a warning (Accounting does need the space because you can't teleport) but most games should work fine.
[QUOTE=Orkel;52058530]Bought SSVR second encounter, it's very well made for VR. You can even choose between Oculus SDK or SteamVR in the ingame options. They have a lot of VR options overall and you can customize it well.[/QUOTE] lmao what are you fucking with us it isn't even o [URL="http://store.steampowered.com/app/552460/"]oh wait that was fast[/URL] [editline]4th April 2017[/editline] Croteam might actually be the [U]best[/U] devs at polishing their games ever tbh
[QUOTE=Lyokanthrope;52060336]So uh, is a space of about 8ft by 10ft enough for roomscale stuff?[/QUOTE] that's the space I had in my apartment back in December, and it worked great but be aware of the space ABOVE you too; not being able to fully extend your arms in any direction (including up) is worse than not walking
[QUOTE=bitches;52060598]that's the space I had in my apartment back in December, and it worked great but be aware of the space ABOVE you too; not being able to fully extend your arms in any direction (including up) is worse than not walking[/QUOTE] I have plenty of space above me luckily.
Like other esports I shy away from the effort to be competitively skilled, but The Unspoken is a really fun game if you're playing against people of your own skill. It's been getting some big updates. [url=https://garethcoker.bandcamp.com/album/the-unspoken-original-game-soundtrack]they released the music for download[/url]
VR Anniversary Sale up on Steam: [url]http://store.steampowered.com/vr/#tab=TopSellers[/url]
Got my Rift and Touch coming tomorrow. Gonna be sweet.
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